The death of [36 Minstrel] Krachat |--The Council of MaDMeN--| (Githzerai)

in Lush Plains of Shrubs and Small Bushes

from the perspective of [47 Spiritualist] Rahin Brewed in Blood (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior]
<worn on head>       the helm of light (illuminating) [80%]
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming) [56%]
<worn in ear>        a carved turquoise stud [superior] (glowing)
<worn in ear>        a hoop of twisting obsidian (humming) [89%]
<worn on face>       mask of battles past [poor]
<worn around neck>   an amulet of wisdom [superior]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a blazing suit of devil platemail [superior] (glowing)
<worn about body>    a long cape of shabilly-stitched dwarf scalps [superior]
<worn as quiver>     a silken backsheath of flight
<worn about waist>   the enchanted adamantium belt of vitality (glowing)
<worn on belt buckle>a petrified bone shard [superior] (humming)
<worn on arms>       some stitched sleeves of the Knights of the Raven [poor]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of influence [superior]
<worn around wrist>  the bangle of the Dreamer
<worn on hands>      the gloves of placation
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring of wisdom [poor]
<held>               the writhing spirit cord of Assud [superior] (glowing)
<worn on legs>       a transparent sheen of slime
<worn on feet>       a pair of clawed demon-hide moccasins

[Damage:  7 ] -=[A Winterhaven expeditionary force member ignites into black flames as he hits you!]=-
[Damage: 11 ] -=[A Winterhaven expeditionary force member shivers from the unnatural cold as he hits you!]=-

< 407h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP: pretty hurt >
 Zloin starts casting an offensive spell.

< 407h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP: pretty hurt >
 You dodge a Winterhaven expeditionary force member's vicious attack.
A Winterhaven expeditionary force member misses you.

< 407h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP: pretty hurt >
 You complete your spell...
You point at a Winterhaven expeditionary force member.
[Damage: 41 ] -=[Your blast of molten spray slams into a Winterhaven expeditionary force member, burning holes into his flesh.]=-
A Winterhaven expeditionary force member is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Winterhaven expeditionary force member dies in agony.
You dodge a Winterhaven expeditionary force member's vicious attack.
A Winterhaven expeditionary force member misses you.

< 407h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP:  nasty wounds >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a Winterhaven expeditionary force member!
Zloin cackles as his disintegration ray strikes a Winterhaven expeditionary force member hard!
A Winterhaven expeditionary force member is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Winterhaven expeditionary force member's last actions in this world.
Swivel gets something from the corpse of a Winterhaven expeditionary force member.

< 407h/459H 168v/220V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 407h/459H 168v/220V Pos: standing >
Zloin starts casting an offensive spell.
Keats Street
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a Winterhaven expeditionary force member is lying here.
The corpse of the patrol leader is lying here.
[5] The corpse of a Winterhaven expeditionary force member is lying here.
The corpse of the patrol leader is lying here.
The corpse of a Winterhaven expeditionary force member is lying here.
The corpse of the patrol leader is lying here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
A Winterhaven expeditionary force member stands here, fighting YOU!

< 407h/459H 168v/220V Pos: standing >
Resting now will most likely lead to your final rest!

< 407h/459H 168v/220V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - etherportal
               1 - gaseous cloud
( 9th circle)  1 - greater spirit ward
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  1 - indomitability
( 6th circle)  5 - greater mending
( 5th circle)  3 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) greater soul disturbance
    3 seconds:  ( 7th) greater soul disturbance
    5 seconds:  ( 7th) greater soul disturbance
    7 seconds:  ( 7th) greater soul disturbance
    8 seconds:  ( 7th) greater soul disturbance
   10 seconds:  ( 9th) arieks shattering iceball
   12 seconds:  ( 9th) arieks shattering iceball
   14 seconds:  ( 9th) arieks shattering iceball
   16 seconds:  ( 6th) greater mending
   17 seconds:  ( 6th) greater mending
   19 seconds:  ( 5th) molten spray
   20 seconds:  ( 5th) molten spray
   22 seconds:  ( 5th) molten spray
   23 seconds:  ( 5th) molten spray

You can memorize no more spells.

< 407h/459H 168v/220V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a Winterhaven expeditionary force member!
Zloin cackles as his disintegration ray strikes a Winterhaven expeditionary force member hard!
You must sit down before meditating!

< 407h/459H 168v/220V Pos: standing >
You dodge a Winterhaven expeditionary force member's vicious attack.
-=[A Winterhaven expeditionary force member's kick hits you directly in the face.]=-
[Damage:  3 ] -=[A Winterhaven expeditionary force member ignites into black flames as he hits you!]=-
[Damage:  4 ] -=[A Winterhaven expeditionary force member shivers from the unnatural cold as he hits you!]=-

< 401h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP: pretty hurt >
 A faint hum can be heard from Tsunami, the trident of storms carried by Swivel.

< 401h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP: pretty hurt >
 Zloin starts casting an offensive spell.

< 401h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP: pretty hurt >
 You are already standing.

< 401h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP: pretty hurt >
 You start chanting...

< 401h/459H 168v/220V Pos: standing >
< T: Rahin TP: sta TC: small wounds E: expeditionary sta EP: pretty hurt >
 You complete your spell...
You point at a Winterhaven expeditionary force member.
[Damage: 49 ] -=[Your blast of molten spray slams into a Winterhaven expeditionary force member, burning holes into his flesh.]=-
A Winterhaven expeditionary force member is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Winterhaven expeditionary force member's last actions in this world.
Zloin stops invoking abruptly!

< 401h/459H 168v/220V Pos: standing >
Swivel gets something from the corpse of a Winterhaven expeditionary force member.

< 401h/459H 168v/220V Pos: standing >
You sit down and relax.

< 401h/459H 168v/220V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - etherportal
               1 - gaseous cloud
( 9th circle)  1 - greater spirit ward
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  1 - indomitability
( 6th circle)  5 - greater mending
( 5th circle)  2 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) greater soul disturbance
    3 seconds:  ( 7th) greater soul disturbance
    5 seconds:  ( 7th) greater soul disturbance
    7 seconds:  ( 7th) greater soul disturbance
    8 seconds:  ( 7th) greater soul disturbance
   10 seconds:  ( 9th) arieks shattering iceball
   12 seconds:  ( 9th) arieks shattering iceball
   14 seconds:  ( 9th) arieks shattering iceball
   16 seconds:  ( 6th) greater mending
   17 seconds:  ( 6th) greater mending
   19 seconds:  ( 5th) molten spray
   20 seconds:  ( 5th) molten spray
   22 seconds:  ( 5th) molten spray
   23 seconds:  ( 5th) molten spray
   25 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 401h/459H 168v/220V Pos: sitting >
You start meditating...

< 401h/459H 168v/220V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 402h/459H 171v/220V Pos: sitting >
Zloin sits down in a comfortable spot.

< 403h/459H 172v/220V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 404h/459H 175v/220V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 406h/459H 180v/220V Pos: sitting >
You have finished memorizing greater soul disturbance.
Zloin clambers to his feet.

< 408h/459H 184v/220V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 409h/459H 187v/220V Pos: sitting >
Swivel leaves north.

< 410h/459H 189v/220V Pos: sitting >
You have finished memorizing arieks shattering iceball.
Swivel enters from the north.
Swivel drops some gold coins.

< 411h/459H 190v/220V Pos: sitting >
Swivel gets a small pile of coins.

< 411h/459H 190v/220V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 412h/459H 193v/220V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 414h/459H 196v/220V Pos: sitting >
You have finished memorizing greater mending.

< 415h/459H 198v/220V Pos: sitting >
You have finished memorizing greater mending.

< 416h/459H 200v/220V Pos: sitting >
You have finished memorizing molten spray.

< 417h/459H 203v/220V Pos: sitting >
You have finished memorizing molten spray.

< 418h/459H 205v/220V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - etherportal
               1 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  7 - greater mending
( 5th circle)  4 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) molten spray
    2 seconds:  ( 5th) molten spray
    4 seconds:  ( 5th) molten spray

You can memorize no more spells.

< 418h/459H 206v/220V Pos: sitting >
You have finished memorizing molten spray.

< 419h/459H 207v/220V Pos: sitting >
You have finished memorizing molten spray.

< 420h/459H 209v/220V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 421h/459H 212v/220V Pos: sitting >
You clamber to your feet.

< 422h/459H 213v/220V Pos: standing >
Swivel leaves north.
You follow Zloin.

The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with
Keats street.  Crushed sable cobblestones of Keats street come to
a border with the larger ruined sienna-hued stones of the northern
road.  The city's defensive walls rise fifty feet in the air, once protecting
against the local creatures and bandits of the wilds.  Overhead a rusted
steel ladder hangs down from the tower that guards the eastern end of
the northern gates.
Obvious exits: -East  -South -West  -Up   
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 422h/459H 213v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.
Obvious exits: -East  -South -West 
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Swivel gets a small pile of coins.

< 423h/459H 212v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.  The once grand path of the holy warriors lies northwards.
Obvious exits: -North -East  -West 
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
The Northern Wall Road
Obvious exits: -North -East  -West 
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 423h/459H 211v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.
Obvious exits: -South -West 
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Swivel gets a small pile of coins.

< 423h/459H 210v/220V Pos: standing >
Swivel leaves south.
You follow Zloin.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.  Southwards leads to a burnt out and ruined building, while
wall road continues north and east.
Obvious exits: -North -East  -South
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Swivel gets a small pile of coins.

< 425h/459H 210v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.
Obvious exits: -East  -West 
A small pile of coins lies here.
The ground glows brightly here, remnants of magic used ages ago.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 425h/459H 210v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.  The building that once housed the Tharnadian Bank lies to the
north.
Obvious exits: -North# -South -West 
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Swivel gets a small pile of coins.

< 425h/459H 208v/220V Pos: standing >
Swivel leaves south.
You follow Zloin.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.  Access to a ruined guard tower is found upwards.
Obvious exits: -North -South -West # -Up   
A few coins lie scattered here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 427h/459H 208v/220V Pos: standing >
Swivel gets a few coins.

< 427h/459H 209v/220V Pos: standing >
Swivel leaves south.
You follow Zloin.

Inside the Eastern City Gates
   Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world.  Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers.  Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair.  Everything else -- the buildings and other
structures near the gates, lies in ruins.  Rubble and trash is everywhere. It
is eerily silent. A dirt road leads away to the east and away from the city.
Westwards leads to a once grand road known as The Great Tharnadian way.
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 428h/459H 208v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

Outside the Eastern City Gates
Obvious exits: -East  -West 
You see the red shape of a medium living being here.

< 429h/459H 208v/220V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 424h/459H 208v/220V Pos: standing >
Your group consists of ( 3/30):
( Head)   491/510   hit,  120/120  move Swivel
(Front)   424/459   hit,  209/220  move Rahin
(Front)                                Someone

< 424h/459H 209v/220V Pos: standing >
A red shape puts a small pile of coins into a large leather backpack.

< 424h/459H 209v/220V Pos: standing >
Swivel leaves west.
You follow Zloin.

Inside the Eastern City Gates
   Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world.  Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers.  Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair.  Everything else -- the buildings and other
structures near the gates, lies in ruins.  Rubble and trash is everywhere. It
is eerily silent. A dirt road leads away to the east and away from the city.
Westwards leads to a once grand road known as The Great Tharnadian way.
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 424h/459H 214v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

Outside the Eastern City Gates
   Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world.  Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers.  Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair.  Everything else -- the buildings and other
structures near the gates, lies in ruins.  Rubble and trash is everywhere. It
is eerily silent.  A dirt road leads away to the east and away from the city.
Obvious exits: -East  -West 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A pitch-black sphere appears over your head!

< 424h/459H 214v/220V Pos: standing >
Swivel leaves east.

< 424h/459H 214v/220V Pos: standing >
Swivel enters from the east.

< 427h/459H 216v/220V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.

< 429h/459H 218v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

The Road Leading From the Devastated Ruins of Tharnadia
   Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west. The
ruined city gates lie immediately to the west.
Obvious exits: -East  -West 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 430h/459H 217v/220V Pos: standing >
Swivel leaves west.
You follow Zloin.

Outside the Eastern City Gates
   Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world.  Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers.  Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair.  Everything else -- the buildings and other
structures near the gates, lies in ruins.  Rubble and trash is everywhere. It
is eerily silent.  A dirt road leads away to the east and away from the city.
Obvious exits: -East  -West 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 430h/459H 215v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

The Road Leading From the Devastated Ruins of Tharnadia
   Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west. The
ruined city gates lie immediately to the west.
Obvious exits: -East  -West 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 431h/459H 214v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

The Road Leading From the Devastated Ruins of Tharnadia
   Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -East  -West 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 431h/459H 212v/220V Pos: standing >
Swivel leaves east.
You follow Zloin.

Admist the Rubble of a Massive Meteor
   Once travelled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -West 
An ominous shadowrift pulsates here.
The charred and burnt remains of a seasoned adventurer lie here, smoldering.
A large pile of rubble lies here, blocking passage past the remains of the demolished roadway.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 432h/459H 210v/220V Pos: standing >
Zloin enters a rather ominous shadowrift.

< 432h/459H 210v/220V Pos: standing >

< 432h/459H 211v/220V Pos: standing >

< 437h/459H 214v/220V Pos: standing >
There is no rift here.

< 439h/459H 216v/220V Pos: standing >
You enter a rather ominous shadowrift.
 
   ****.....    
  +.*......^.   
 *M.......^^.^  
 .+...   ....^  
 .+... @ .....  
 .+...   ....^  
 .+........^..  
  +..^...^^.^   
   ..^.....^    
The Impact Crater
Obvious exits: -North -East  -South -West 
There is a portal here shimmering in a rainbow of colors.
A pulsating rift of dark shadows beckons only the fearless here. (humming)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)

< 442h/459H 218v/220V Pos: standing >

< 445h/459H 220v/220V Pos: standing >
Swivel slowly fades into existence.

< 446h/459H 220v/220V Pos: standing >
A rainbow colored portal suddenly glows brightly!
Zloin enters a rainbow colored portal and disappears among the mist.

< 448h/459H 220v/220V Pos: standing >
Autosaving...

< 451h/459H 220v/220V Pos: standing >
The day has begun.

< 453h/459H 220v/220V Pos: standing >
You start chanting...

< 454h/459H 220v/220V Pos: standing >
Casting: spirit jump *

< 455h/459H 220v/220V Pos: standing >
You complete your spell...
You failed.

< 457h/459H 220v/220V Pos: standing >
You start chanting...

< 459h/459H 220v/220V Pos: standing >
Casting: spirit jump 

< 459h/459H 220v/220V Pos: standing >
You complete your spell...
You failed.

< 459h/459H 220v/220V Pos: standing >
 
   ****.....    
  +.*......^.   
 *+.......^^.^  
 .+...   ....^  
 .+... @ .....  
 .+...   ....^  
 .+........^..  
  +..^...^^.^   
   ..^.....^    
The Impact Crater
Obvious exits: -North -East  -South -West 
There is a portal here shimmering in a rainbow of colors.
A pulsating rift of dark shadows beckons only the fearless here. (humming)
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)

< 459h/459H 220v/220V Pos: standing >
You sit down and relax.

< 459h/459H 220v/220V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - etherportal
               1 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  7 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump
    4 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 459h/459H 220v/220V Pos: sitting >
You start meditating...

< 459h/459H 220v/220V Pos: sitting >
You have finished memorizing spirit jump.

< 459h/459H 220v/220V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 459h/459H 220v/220V Pos: sitting >

< 459h/459H 220v/220V Pos: sitting >
You clamber to your feet.

< 459h/459H 220v/220V Pos: standing >
 
   ****.....    
  +.*......^.   
 *+.......^^.^  
 .+...   ....^  
 .+... @ .....  
 .+...   ....^  
 .+........^..  
  +..^...^^.^   
   ..^.....^    
The Impact Crater
Obvious exits: -North -East  -South -West 
There is a portal here shimmering in a rainbow of colors.
A pulsating rift of dark shadows beckons only the fearless here. (humming)
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)

< 459h/459H 220v/220V Pos: standing >

< 459h/459H 220v/220V Pos: standing >

< 459h/459H 220v/220V Pos: standing >
You start chanting...

< 459h/459H 220v/220V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Swivel.

< 459h/459H 220v/220V Pos: standing >

< 459h/459H 220v/220V Pos: standing >
Casting: etherportal ***

< 459h/459H 220v/220V Pos: standing >
Casting: etherportal **

< 459h/459H 220v/220V Pos: standing >
A sickly, emaciated ex-general's skin bubbles and emits greenish-yellow ooze.

< 459h/459H 220v/220V Pos: standing >
Casting: etherportal *

< 459h/459H 220v/220V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 459h/459H 220v/220V Pos: standing >
Swivel sits down in a comfortable spot.

< 459h/459H 220v/220V Pos: standing >
Swivel stares off into space, entering a meditative trance.

< 459h/459H 220v/220V Pos: standing >
You sit down and relax.

< 459h/459H 220v/220V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  7 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 459h/459H 220v/220V Pos: sitting >
You start meditating...

< 459h/459H 220v/220V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 459h/459H 220v/220V Pos: sitting >
Swivel snaps out of his meditative trance, grinning widely.

< 459h/459H 220v/220V Pos: sitting >
Swivel clambers to his feet.

< 459h/459H 220v/220V Pos: sitting >
You clamber to your feet.

< 459h/459H 220v/220V Pos: standing >
You peer into the etherportal and see...
A Valley Geyser

< 459h/459H 220v/220V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
  ^^^^M.^^M   
 M^^..^^.^^^  
 MM...^..M^M  
 M..M.@^.^^M  
 ^^^^.^..M^M  
 MM..M.^^M^^  
  M^M..^MM^   
A Valley Geyser
Obvious exits: -North -East  -South -West 
A glowing sphere of energy is here, slowly growing dimmer.
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 459h/459H 220v/220V Pos: standing >

< 459h/459H 220v/220V Pos: standing >

< 459h/459H 220v/220V Pos: standing >
You start chanting...

< 459h/459H 220v/220V Pos: standing >
Casting: etherportal ****

< 459h/459H 220v/220V Pos: standing >
Casting: etherportal **

< 459h/459H 220v/220V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 459h/459H 220v/220V Pos: standing >
The etherportal crumbles to dust and blows away.

< 459h/459H 220v/220V Pos: standing >
You sit down and relax.

< 459h/459H 220v/220V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  7 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 459h/459H 220v/220V Pos: sitting >
You start meditating...

< 459h/459H 220v/220V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 459h/459H 220v/220V Pos: sitting >
You clamber to your feet.

< 459h/459H 220v/220V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
   MMMMMMMMM    
  MM^..MMMMMM   
 .M.^^^^MMMMMM  
 .**.M..MMMMMM  
 .*****@^^^^MM  
 .******.^^^^.  
 .********.^^^  
  *******^.^^   
   ******^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
[2] A glowing sphere of energy is here, slowly growing dimmer.
The corpse of a corpse gatherer is lying here.
A few small glimmers sparkle in the earth here.
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A Githzerai (medium)  |--The Council of MaDMeN--| stands in mid-air here, fighting Zloin. (Non-Fraggable)
Swivel starts casting an offensive spell.
Swivel snaps into visibility.

< 459h/459H 220v/220V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Githzerai's skin!
A Githzerai is dead! R.I.P.
You receive your share of experience.