<worn as a badge> an oval of tattered flesh (humming) (illuminating) [58%]
<worn on eyes> the eye of the ogre [superior] (glowing) (humming)
<worn in ear> a sparkling golden hoop earring of power (illuminating)
<worn in ear> a blood-colored crystal tear [superior]
<worn on face> a stone mask [poor]
<worn around neck> a sapphire and amethyst necklace [superior]
<worn on body> the coat of the Ki-Rin [superior]
<worn about body> a cloak made of Yochlol hide [poor]
<worn as quiver> a silken backsheath of flight [53%]
<worn on belt buckle>the lost book of 'Magic'
<worn on arms> some sleeves of stretched drow-skin [superior]
<worn around wrist> a bracelet of wizardry (glowing)
<worn around wrist> a satanic bracelet [poor]
<worn on hands> a pair of mantis-hide gloves [81%]
<worn on finger> a two-fingered gold band of focusing [poor] (glowing)
<held> the bone wand of Ny'Neth [superior] (humming)
<worn on legs> some mantis leggings
<worn on feet> boots of brain golem skin of constitution [70%]
< 664h/664H 128v/143V Pos: standing >
Saturn's Way
Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen. As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West
Ossis trots in from the north.
< 664h/664H 127v/143V Pos: standing >
Saturn's Way and Apollo's Trail
Arguably the two most important roads in the entire city intersect
here, with Saturn's Way continuing its north to south route while
Apollo's Trail leads off towards the Fortress in the east. Like every-
where else around Ultarium, the roads are flanked by towering mountain
peaks and awe-inspiring towers.
Obvious exits: -North -East -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Ossis trots in from the north.
< 664h/664H 127v/143V Pos: standing >
Saturn's Way
Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen. As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West #
*A stern moonstone knight patrols the city streets here.
*A stern moonstone knight patrols the city streets here.
Ossis trots in from the north.
< 664h/664H 126v/143V Pos: standing >
Alas, you cannot go that way. . . .
< 664h/664H 126v/143V Pos: standing >
A moonstone knight leaves west.
< 664h/664H 126v/143V Pos: standing >
The door seems to be closed.
< 664h/664H 127v/143V Pos: standing >
Saturn's Way and Apollo's Trail
Arguably the two most important roads in the entire city intersect
here, with Saturn's Way continuing its north to south route while
Apollo's Trail leads off towards the Fortress in the east. Like every-
where else around Ultarium, the roads are flanked by towering mountain
peaks and awe-inspiring towers.
Obvious exits: -North -East -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Ossis trots in from the south.
< 664h/664H 126v/143V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -North# -East -West
Ossis trots in from the west.
< 664h/664H 126v/143V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Ossis trots in from the west.
< 664h/664H 125v/143V Pos: standing >
Apollo's Trail and Scholar's Road
Apollo's Trail meets with Scholar's Road here, which runs south of
here past the city library, a few residential dwellings, and a few
decorative crystal spires. The Appollyon Fortress is quite close and
the massive gates are clearly visible if one gazes directly east. The
mountain peaks rise up all around the busy roads, forming a strange
symbiotic relationship between the harsh natural enviroment and the
advanced civilization here.
Obvious exits: -East -South -West
Ossis trots in from the west.
< 664h/664H 124v/143V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Ossis trots in from the west.
< 664h/664H 123v/143V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
Ossis trots in from the west.
< 664h/664H 122v/143V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -South -West
A sunstone greatsword has been left here.
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Ossis trots in from the west.
< 664h/664H 121v/143V Pos: standing >
Gates of Appollyon Fortress
All the combined might of the cosmic magic and the physical incar-
nation of cosmocy begins with a set of enormous platinum gates here.
The Appollyon Fortress the city of Ultarium's most powerful and most
awe-inspiring tribute to the universe. It has been built squarely
between two of the highest mountain peaks in the region, using that
as natural defense. As it stretches upwards and eastwards it looks
like an enormous golden staircase. A stern guard makes it quite clear
that visitors are not allowed inside the fortress.
Obvious exits: -East # -West
*An elite sunstone knight stands guard over the fortress gates.
Ossis trots in from the west.
< 664h/664H 121v/143V Pos: standing >
The gates seems to be closed.
< 664h/664H 121v/143V Pos: standing >
Gates of Appollyon Fortress
Obvious exits: -East # -West
Ossis (Centaur)(large) stands in mid-air here.
*An elite sunstone knight stands guard over the fortress gates.
< 664h/664H 121v/143V Pos: standing >
Score information for Elli
Level: 51 Race: Githzerai Class: Necromancer / Diabolis Sex: Female
Hit points: 664(664) Moves: 122(143)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: -1.87 Deaths: 28
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Levitation
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 365
Active Spells:
--------------
globe of invulnerability (5 minutes)
strength (48 minutes)
detect invisibility (52 minutes)
vitality (9 minutes)
stone skin (1 minute)
well-rested bonus (134 minutes)
< 664h/664H 122v/143V Pos: standing >
You start chanting...
< 664h/664H 124v/143V Pos: standing >
Casting: create golem **
< 664h/664H 125v/143V Pos: standing >
Casting: create golem *
< 664h/664H 125v/143V Pos: standing >
You complete your spell...
-=[Dark shadows engulf you as you weave a spell of creation.]=-
-=[A bone golem starts following you.
< 632h/664H 126v/143V Pos: standing >
You quickly scan the area.
You see nothing.
< 632h/664H 128v/143V Pos: standing >
A bone golem is now a member of your group.
Ossis already grouped by you.
< 632h/664H 128v/143V Pos: standing >
Ok.
A bone golem suddenly attacks a sunstone knight!
A sunstone knight snaps into visibility.
[Damage: 9 ] A bone golem's maul wounds a sunstone knight.
< 632h/664H 129v/143V Pos: standing >
You feel like a potion could do you good once again.
< 633h/664H 131v/143V Pos: standing >
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight starts casting a spell.
You purge 'dimension door' from your thoughts.
< 633h/664H 132v/143V Pos: standing >
You sit down and relax.
< 633h/664H 132v/143V Pos: sitting >
A bone golem cackles with delight!
[Damage: 88 ] A bone golem drains a sunstone knight - what a waste of energy!
[Damage: 7 ] A bone golem's maul wounds a sunstone knight.
[Damage: 8 ] A bone golem's maul wounds a sunstone knight.
A sunstone knight parries a bone golem's lunge at him.
You are memorizing energy drain, which will take about 1 seconds.
< 633h/664H 132v/143V Pos: sitting >
You purge 'dimension door' from your thoughts.
< 633h/664H 133v/143V Pos: sitting >
You are already resting.
< 633h/664H 133v/143V Pos: sitting >
You are memorizing energy drain, which will take about 1 seconds.
< 633h/664H 134v/143V Pos: sitting >
You have finished memorizing create golem.
< 633h/664H 135v/143V Pos: sitting >
You have finished memorizing energy drain.
< 634h/664H 136v/143V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.
< 634h/664H 138v/143V Pos: sitting >
You clamber to your feet.
< 634h/664H 139v/143V Pos: standing >
A sunstone knight completes his spell...
A sunstone knight utters the words 'abraqaiz xpufrxuie'
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's weak slash grazes a bone golem.
Your group consists of ( 3/30):
( Head) 634/664 hit, 140/143 move Elli
(Front) 1078/1078 hit, 272/272 move Ossis
(Front) 1660/1595 hit, 168/168 move a bone golem
< 634h/664H 140v/143V Pos: standing >
[Damage: 8 ] A bone golem's decent maul wounds a sunstone knight.
[Damage: 8 ] A bone golem's decent maul wounds a sunstone knight.
[Damage: 9 ] A bone golem's fine maul wounds a sunstone knight.
[Damage: 8 ] A bone golem's decent maul wounds a sunstone knight.
[Damage: 8 ] A bone golem's decent maul wounds a sunstone knight.
< 634h/664H 141v/143V Pos: standing >
A bone golem cackles with delight!
[Damage: 84 ] A bone golem drains a sunstone knight - what a waste of energy!
You start chanting...
< 635h/664H 142v/143V Pos: standing >
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight starts casting an offensive spell.
Ossis starts casting a spell.
< 635h/664H 143v/143V Pos: standing >
Casting: energy drain
< 635h/664H 143v/143V Pos: standing >
You complete your spell...
[Damage: 90 ] -=[You drain a sunstone knight of some of his energy.]=-
< 707h/664H 143v/143V Pos: standing >
[Damage: 7 ] A bone golem's decent maul wounds a sunstone knight.
[Damage: 9 ] A bone golem's fine maul wounds a sunstone knight.
A sunstone knight parries a bone golem's lunge at him.
[Damage: 9 ] A bone golem's maul wounds a sunstone knight.
A sunstone knight parries a bone golem's lunge at him.
< 707h/664H 143v/143V Pos: standing >
Ossis completes his spell...
Ossis utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.
< 707h/664H 143v/143V Pos: standing >
You start chanting...
< 707h/664H 143v/143V Pos: standing >
Ossis starts casting a spell.
< 707h/664H 143v/143V Pos: standing >
Casting: energy drain
< 707h/664H 143v/143V Pos: standing >
You complete your spell...
[Damage: 90 ] -=[You drain a sunstone knight of some of his energy.]=-
< 779h/664H 143v/143V Pos: standing >
Ossis completes his spell...
Ossis utters the word 'babratgtui'
A bone golem's skin gains the texture and toughness of bark.
A sunstone knight completes his spell...
A sunstone knight utters the words 'abraqaiz xpufrxuie'
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's slash grazes a bone golem.
< 779h/664H 143v/143V Pos: standing >
You start chanting...
< 779h/664H 143v/143V Pos: standing >
Ossis starts casting a spell.
< 779h/664H 143v/143V Pos: standing >
Casting: energy drain
A sunstone knight parries a bone golem's lunge at him.
[Damage: 9 ] A bone golem's maul strikes a sunstone knight.
A sunstone knight parries a bone golem's lunge at him.
A sunstone knight parries a bone golem's lunge at him.
< 779h/664H 143v/143V Pos: standing >
You complete your spell...
[Damage: 93 ] -=[You drain a sunstone knight of some of his energy.]=-
< 853h/664H 143v/143V Pos: standing >
Ossis completes his spell...
Ossis utters the word 'ufaixaae'
A bone golem's barkskin seems to take on the texture of iron.
< 853h/664H 143v/143V Pos: standing >
You start chanting...
< 853h/664H 143v/143V Pos: standing >
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight's slash grazes a bone golem.
A sunstone knight's weak slash grazes a bone golem.
A sunstone knight starts casting an offensive spell.
< 853h/664H 143v/143V Pos: standing >
Casting: energy drain
< 853h/664H 143v/143V Pos: standing >
You complete your spell...
[Damage: 93 ] -=[You drain a sunstone knight of some of his energy.]=-
< 876h/664H 143v/143V Pos: standing >
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
[Damage: 18 ] A bone golem's maul enshrouds a sunstone knight in a mist of blood.
[Damage: 9 ] A bone golem's maul enshrouds a sunstone knight in a mist of blood.
[Damage: 8 ] A bone golem's decent maul enshrouds a sunstone knight in a mist of blood.
[Damage: 8 ] A bone golem's decent maul grievously wounds a sunstone knight.
A sunstone knight is incapacitated and will slowly die, if not aided.
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
A sunstone knight stops chanting abruptly!
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
< 875h/664H 143v/143V Pos: standing >
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
You don't have that spell memorized.
< 875h/664H 143v/143V Pos: standing >
You sit down and relax.
< 874h/664H 143v/143V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - create dracolich
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - mass embalm
( 9th circle) 1 - create golem
( 8th circle) 1 - haste
1 - improved invisibility
3 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 7 - vitalize undead
( 5th circle) 2 - teleport
1 - fireshield
5 - heal undead
( 4th circle) 1 - strength
4 - wither
1 - unmaking
3 - life leech
( 3rd circle) 8 - dispel magic
2 - embalm
( 2nd circle) 8 - sleep
1 - vampiric touch
1 - protection from living
( 1st circle) 2 - minor creation
1 - detect magic
1 - protection from undead
7 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 9th) energy drain
2 seconds: ( 9th) energy drain
3 seconds: ( 9th) energy drain
4 seconds: ( 9th) energy drain
You can memorize no more spells.
You continue your study.
< 874h/664H 143v/143V Pos: sitting >
The powers of the dark ignore you...
< 874h/664H 143v/143V Pos: sitting >
You start meditating...
< 874h/664H 143v/143V Pos: sitting >
You have finished memorizing energy drain.
< 874h/664H 143v/143V Pos: sitting >
Ossis starts casting an offensive spell.
< 874h/664H 143v/143V Pos: sitting >
You have finished memorizing energy drain.
< 874h/664H 143v/143V Pos: sitting >
You have finished memorizing energy drain.
< 874h/664H 143v/143V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.
< 874h/664H 143v/143V Pos: sitting >
Ossis completes his spell...
A sunstone knight seems to be blinded!
Ossis unleashes light in a focused, searing ray at a sunstone knight!
A sunstone knight is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Elli by 148351.
The smell of fresh blood enters your body, infusing you with power!
A sunstone knight's death cry reverberates in your head as he falls to the ground.
< 873h/664H 143v/143V Pos: sitting >
You clamber to your feet.
< 873h/664H 143v/143V Pos: standing >
Your group consists of ( 3/30):
( Head) 873/664 hit, 143/143 move Elli
(Front) 1078/1078 hit, 272/272 move Ossis
(Front) 1718/1595 hit, 168/168 move a bone golem
< 873h/664H 143v/143V Pos: standing >
The corpse of a sunstone knight appears to be empty.
< 873h/664H 143v/143V Pos: standing >
You get a small pile of coins from the corpse of a sunstone knight.
There were: 2 platinum coins, 43 gold coins.
< 873h/664H 143v/143V Pos: standing >
It appears to be the corpse of a sunstone knight.
a sunstone greatsword [superior]
a set of sunstone full plate [poor]
< 873h/664H 143v/143V Pos: standing >
Experience till level: -10013178
< 873h/664H 143v/143V Pos: standing >
You failed.
< 873h/664H 143v/143V Pos: standing >
You failed.
< 873h/664H 143v/143V Pos: standing >
Gates of Appollyon Fortress
Obvious exits: -East # -West
A few drops of fresh blood are scattered around the area.
The corpse of a sunstone knight is lying here.
A bone golem stands blankly after re-animation here. (minion)
Ossis (Centaur)(large) stands in mid-air here.
< 873h/664H 143v/143V Pos: standing >
*click*
Damn! You broke your key!
< 872h/664H 143v/143V Pos: standing >
Ok.
< 871h/664H 143v/143V Pos: standing >
The gates is open.
You extend your sights eastward.
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
The mighty gates leading back out to the city are west.
Obvious exits: -North -East -South -West
The corpse of a Grey Elf is lying here.
A guard dog scours the entry hall for intruders.
A guard dog scours the entry hall for intruders.
< 871h/664H 143v/143V Pos: standing >
Ok.
A bone golem leaves east.
< 870h/664H 143v/143V Pos: standing >
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
The mighty gates leading back out to the city are west.
Obvious exits: -North -East -South -West
The corpse of a Grey Elf is lying here.
An elite sunstone knight patrols the fortress for intruders.
A bone golem stands in mid-air here, fighting a guard dog. (Minion)
A guard dog stands here, fighting a bone golem.
A guard dog stands here, fighting a bone golem.
Ossis trots in from the west.
< 870h/664H 142v/143V Pos: standing >
Gates of Appollyon Fortress
All the combined might of the cosmic magic and the physical incar-
nation of cosmocy begins with a set of enormous platinum gates here.
The Appollyon Fortress the city of Ultarium's most powerful and most
awe-inspiring tribute to the universe. It has been built squarely
between two of the highest mountain peaks in the region, using that
as natural defense. As it stretches upwards and eastwards it looks
like an enormous golden staircase. A stern guard makes it quite clear
that visitors are not allowed inside the fortress.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a sunstone knight is lying here.
Ossis trots in from the east.
You drag the corpse of Jelli along behind you.
< 870h/664H 136v/143V Pos: standing >
You get a bottomless bag of the shield dwarves from the corpse of Jelli.
< 869h/664H 138v/143V Pos: standing >
You get a soul sceptre [superior] from the corpse of Jelli.
You get an oval of tattered flesh [superior] from the corpse of Jelli.
You get a silken backsheath of flight from the corpse of Jelli.
You get an earring of hope and enlightenment of constitution from the corpse of Jelli.
You get a pulsating gemstone earring [poor] from the corpse of Jelli.
You get a white hot mask of living flame [superior] from the corpse of Jelli.
You get the eye of the beholder [poor] from the corpse of Jelli.
You can't carry any more.
< 868h/664H 141v/143V Pos: standing >
You put 9 items into a bottomless bag of the shield dwarves.
< 866h/664H 143v/143V Pos: standing >
You get the writhing spirit cord of Assud [superior] from the corpse of Jelli.
You get a polished golden bracelet from the corpse of Jelli.
You get the neck-charm of Savannah of Broken Trusts [superior] from the corpse of Jelli.
You get a belt of linked bones [poor] from the corpse of Jelli.
You get the cloak of woven time from the corpse of Jelli.
You get a well-polished mithril body shield [superior] from the corpse of Jelli.
You get the sleeves of impskin from the corpse of Jelli.
You get a pair of white healer gloves [poor] from the corpse of Jelli.
You get some static reptile scale shoes from Home of the Divine from the corpse of Jelli.
You can't carry any more.
< 866h/664H 143v/143V Pos: standing >
Into what?
< 865h/664H 143v/143V Pos: standing >
< 865h/664H 143v/143V Pos: standing >
A Shade sneaks in from the west.
You put 9 items into a bottomless bag of the shield dwarves.
< 865h/664H 143v/143V Pos: standing >
You get some shin-guards of subterfuge from the corpse of Jelli.
You get a shining helmet from the corpse of Jelli.
You get a mystical robe of flame and ash of regeneration from the corpse of Jelli.
You get a spectral holy symbol of Berronar Truesilver from the corpse of Jelli.
You get a delicate silver chain [superior] from the corpse of Jelli.
You get a ring called 'Soulcatcher' from the corpse of Jelli.
You get a shiny ring of the faeries from the corpse of Jelli.
You get a small pile of coins from the corpse of Jelli.
There were: 1 platinum coin, 54 gold coins.
You get a magical essence of Health from the corpse of Jelli.
You get a sunstone greatsword [poor] from the corpse of Jelli.
You can't carry any more.
< 865h/664H 143v/143V Pos: standing >
An Orc snaps into visibility.
An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 865h/664H 143v/143V Pos: sitting >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 865h/664H 143v/143V Pos: sitting >
An Orc snaps into visibility.
-=[An Orc's slash grazes you.]=-
-=[An Orc's fine pierce wounds you.]=-
-=[An Orc's pierce wounds you.]=-
-=[An Orc's fine slash wounds you.]=-
-=[An Orc's fine slash grazes you.]=-
-=[An Orc's slash hits you across the leg, resulting in a limp stride.]=-
< 801h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC:excellent E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Ossis.
A Shade's iceball shatters upon impacting Ossis, rending flesh and sending blood flying.
< 801h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC:excellent E: An Orc sta EP: excellent >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by a Shade.
Ossis starts casting a spell.
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell called 'arieks shattering iceball'.
A Shade snaps into visibility.
< 801h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC:excellent E: An Orc sta EP: excellent >
< 801h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC:excellent E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 589h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc dodges your futile attack.
An Orc snaps into visibility.
< 589h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC: small wounds E: An Orc sta EP: excellent >
Ossis completes his spell...
Ossis utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 637h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC:few scratches E: An Orc sta EP: excellent >
An Orc snaps into visibility.
-=[An Orc's fine slash wounds you.]=-
-=[An Orc's pierce wounds you.]=-
-=[An Orc's pierce wounds you.]=-
-=[An Orc's fine slash wounds you.]=-
You feel your skin soften and return to normal.
-=[An Orc's slash wounds you.]=-
-=[An Orc's impressive slash strikes you.]=-
< 586h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC: small wounds E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 424h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC: few wounds E: An Orc sta EP: excellent >
The snow has let up a little.
Ossis starts casting a spell.
< 440h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Shade starts casting an offensive spell called 'arieks shattering iceball'.
A Shade snaps into visibility.
< 448h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC: few wounds E: An Orc sta EP: excellent >
Powerful sparks of magic seem to flow out from a Shade's mask.
< 448h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
You resist the effects of a Shade's spell!
An Orc snaps into visibility.
Gates of Appollyon Fortress
Obvious exits: -East -West
Shattered bits of ice are scattered about the area.
A few drops of fresh blood are scattered around the area.
The corpse of a Grey Elf is lying here.
The corpse of a sunstone knight is lying here.
An Orc (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting YOU!
*A Shade (small) Caskling Brewed in Blood stands in mid-air here.
Ossis (Centaur)(large) stands in mid-air here. (Casting)
< 454h/664H 138v/143V Pos: sitting >
< T: Elli TP: sit TC: few wounds E: An Orc sta EP: excellent >
Ossis completes his spell...
Ossis utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.
You clamber to your feet.
< 502h/664H 138v/143V Pos: standing >
< T: Elli TP: sta TC: small wounds E: An Orc sta EP: excellent >
-=[Everything is blurry after an Orc's head came crashing into your skull.]=-
< 438h/664H 138v/143V Pos: standing >
< T: Elli TP: sta TC: few wounds E: An Orc sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 502h/664H 138v/143V Pos: standing >
< T: Elli TP: sta TC: small wounds E: An Orc sta EP: excellent >
An Orc snaps into visibility.
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's pierce strikes you.]=-
You dodge an Orc's vicious attack.
-=[An Orc's impressive slash strikes you.]=-
An Orc's unholy avenger named 'Bloodlust' turns blood red as it slashes into you!
An Orc snaps into visibility.
-=[You feel yourself becoming weak as the blood is sucked out of you!]=-
OUCH! That really did HURT!
-=[An Orc's powerful slash strikes you hard.]=-
< 335h/664H 138v/143V Pos: standing >
< T: Elli TP: sta TC: few wounds E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
YIKES! Another hit like that, and you've had it!!
You miss an Orc.
An Orc snaps into visibility.
< 144h/664H 138v/143V Pos: standing >
< T: Elli TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 156h/664H 138v/143V Pos: standing >
< T: Elli TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gsufuh aiojugp'
A Shade points at you.
A Shade's spiritual assault devastates you, causing you to SCREAM in utter anguish!
A Shade snaps into visibility.
Your halo of the maelstrom was destroyed by the blast!
Your carnelian and ruby inlaid gorget [superior] was destroyed by the blast!
Your glowing white-gold ring was destroyed by the blast!
Your transparent ectoplasmatic belt [superior] was destroyed by the blast!