<worn as a badge> a elven rune of restoration of endurance (magic) (glowing)
<worn on head> the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes> a foggy visor [superior]
<worn in ear> a brightly flaming earring
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn on face> the mask of wildmagic[20h 37m 55s]
<worn around neck> the amulet named "Flow" of health (humming)
<worn around neck> the amulet named "Flow" (humming)
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> the cloak of woven time of endurance (magic) (glowing)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> a magical pair of remorhaz hide vambraces (magic)
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn around wrist> a silver charm bracelet (magic) (glowing)
<worn on hands> the gloves of placation
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [75%]
<worn on finger> a ring called 'Soulcatcher' [88%]
<held> the Totem of Mastery (magic) (glowing)[20h 37m 55s]
<worn on legs> some leggings of red flames [poor] (magic)
<worn on feet> the slippers of rot and decay
Obvious exits: -S
< 932h/932H 193v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Darkened Stone Hallway
</map>
A Darkened Stone Hallway
Obvious exits: -N -W
< 932h/932H 191v/193V Pos: standing >
The cage is open.
You extend your sights northward.
The Beast Cages
Obvious exits: -S
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Darkened Stone Hallway
</map>
A Darkened Stone Hallway
Obvious exits: -N -E -W
Semat sneaks in from the east.
< 932h/932H 189v/193V Pos: standing >
< 932h/932H 189v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Darkened Stone Hallway
</map>
A Darkened Stone Hallway
Obvious exits: -N# -E -W
< 932h/932H 189v/193V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
< 932h/932H 192v/193V Pos: standing >
Ok.
< 932h/932H 193v/193V Pos: standing >
The cage is open.
You extend your sights northward.
The Beast Cages
Obvious exits: -S
a fragment of a soul lies here. (humming) (illuminating)
< 932h/932H 193v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Darkened Stone Hallway
</map>
A Darkened Stone Hallway
Obvious exits: -N# -E -D
< 932h/932H 191v/193V Pos: standing >
< 932h/932H 191v/193V Pos: standing >
Ok.
< 932h/932H 191v/193V Pos: standing >
The cage is open.
You extend your sights northward.
The Beast Cages
Obvious exits: -S
< 932h/932H 191v/193V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (slightly evil)
Orrak (pure evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (slightly evil)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (pure good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (very good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (good)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (very good)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (slightly evil)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (evil)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (evil)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (evil)
The Forest City of Aravne (neutral)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (evil)
Jotunheim (neutral)
The Transparent Tower (pure evil)
Krethik Keep (evil)
Temple of the Earth (good)
Sea Kingdom (neutral)
Plane of Earth (evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (neutral)
The Hall of Knighthood (very evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (slightly evil)
Ny'Neth (very evil)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
The Charcoal Palace (very evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Darkened Stone Hallway
</map>
A Darkened Stone Hallway
Obvious exits: -N -E -W
< 932h/932H 189v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: The Beast Cages
</map>
The Beast Cages
Obvious exits: -S
a fragment of a soul lies here. (humming) (illuminating)
Semat sneaks in from the south.
< 932h/932H 187v/193V Pos: standing >
< 932h/932H 189v/193V Pos: standing >
You nod.
< 932h/932H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 932(932) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.68
Leaderboard Points: 7589
Active Spells:
--------------
roar of heroes (4 minutes)
vitality (12 minutes)
stone skin (2 minutes)
hawkvision (24 minutes)
detect invisibility (53 minutes)
sense spirit (59 minutes)
pantherspeed (55 minutes)
ravenflight (54 minutes)
spirit armor (54 minutes)
lionrage (27 minutes)
elephantstrength (28 minutes)
< 932h/932H 193v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Darkened Stone Hallway
</map>
A Darkened Stone Hallway
Obvious exits: -N -E -W
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Darkened Stone Hallway
</map>
A Darkened Stone Hallway
Obvious exits: -N -E -D
< 932h/932H 189v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Covenant of the Moonshade
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Covenant of the Moonshade
</map>
Covenant of the Moonshade
Obvious exits: -N -E -U
A black-robed member of the covenant meets here.(Red Aura)
Semat sneaks in from above.
< 932h/932H 187v/193V Pos: standing >
< 932h/932H 189v/193V Pos: standing >
< 932h/932H 193v/193V Pos: standing >
< 932h/932H 193v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Covenant of the Moonshade
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Covenant of the Moonshade
</map>
Covenant of the Moonshade
Obvious exits: -N -E -W
*(Q)Selaraim, director of the Moonshade Covenant stands here.(Red Aura)
Semat sneaks in from the west.
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: On the Verge of a Cavern
</map>
<map>
Zone: The Sky City of Ultarium.
Room: On the Verge of a Cavern
</map>
On the Verge of a Cavern
Obvious exits: -E -W
A shifty-eyed smuggler hurries through the tunnels.(Red Aura)
A large cave lizard slinks through the cave.(Red Aura)
< 932h/932H 189v/193V Pos: standing >
< 932h/932H 189v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Twisting Mountain Cave
</map>
<map>
Zone: The Sky City of Ultarium.
Room: A Twisting Mountain Cave
</map>
A Twisting Mountain Cave
Obvious exits: -E -W
A large cave spider scurries through the cave.(Red Aura)
< 932h/932H 189v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 192v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Twisting Mountain Cave
</map>
A Twisting Mountain Cave
Obvious exits: -S -W
< 932h/932H 191v/193V Pos: standing >
< 932h/932H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Twisting Mountain Cave
</map>
A Twisting Mountain Cave
Obvious exits: -N -E
Semat sneaks in from the north.
< 932h/932H 189v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Twisting Mountain Cave
</map>
A Twisting Mountain Cave
Obvious exits: -E -W
< 932h/932H 187v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Descending Cave
</map>
A Descending Cave
Obvious exits: -E -W -U
< 932h/932H 187v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Grudat's Storeroom
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Grudat's Storeroom
</map>
Grudat's Storeroom
Obvious exits: -W
Stacks of packing crates are piled against the wall here.
(Q)Grudat, the shifty-eyed Harpy tries to sell his contraband.
< 932h/932H 188v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 190v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Descending Cave
</map>
A Descending Cave
Obvious exits: -E -W -U
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: A Descending Cave
</map>
<map>
Zone: The Sky City of Ultarium.
Room: A Descending Cave
</map>
A Descending Cave
Obvious exits: -U -D
A resident of the city travels through the city.
< 932h/932H 189v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: An Alcove in the Mountains
</map>
An Alcove in the Mountains
Obvious exits: -E -D
Semat sneaks in from below.
< 932h/932H 187v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 189v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 192v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: An Alcove in the Mountains
</map>
An Alcove in the Mountains
Obvious exits: -E -W
Semat sneaks in from the west.
< 932h/932H 190v/193V Pos: standing >
< 932h/932H 190v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way
</map>
Saturn's Way
Obvious exits: -N -S -W
< 932h/932H 188v/193V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way and Apollo's Trail
</map>
Saturn's Way and Apollo's Trail
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Semat sneaks in from the north.
< 932h/932H 187v/193V Pos: standing >
< 932h/932H 189v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way
</map>
Saturn's Way
Obvious exits: -N -S -W#
Semat sneaks in from the north.
< 932h/932H 191v/193V Pos: standing >
< 932h/932H 193v/193V Pos: standing >
It creeps up on you, sucking you into the eternal plane of nothingness...
< 932h/932H 193v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way and Apollo's Trail
</map>
Saturn's Way and Apollo's Trail
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
< 932h/932H 192v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -N# -E -W
Semat sneaks in from the west.
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -E -W
A decorative sunstone lightpost softly illuminates the road. (illuminating)
< 932h/932H 190v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail and Scholar's Road
</map>
Apollo's Trail and Scholar's Road
Obvious exits: -E -S -W
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -E -W
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Semat sneaks in from the west.
< 932h/932H 192v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -E -W
< 932h/932H 191v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -E -S -W
A sunstone greatsword has been left here.
A decorative sunstone lightpost softly illuminates the road. (illuminating)
< 932h/932H 190v/193V Pos: standing >
<map>
Zone: The Sky City of Ultarium.
Room: Gates of Appollyon Fortress
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Gates of Appollyon Fortress
</map>
Gates of Appollyon Fortress
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a Grey Elf is lying here.
The corpse of a sunstone knight is lying here.
A Centaur (large) stands in mid-air here.
A Githzerai (medium) |--The Council of MaDMeN--| stands in mid-air here.(Red Aura)
Semat sneaks in from the west.
A Githzerai puts a bunch of stuff into a bottomless bag of the shield dwarves.
< 932h/932H 191v/193V Pos: standing >
A Githzerai gets some shin-guards of subterfuge from the corpse of Jelli.
A Githzerai gets a shining helmet from the corpse of Jelli.
A Githzerai gets a mystical robe of flame and ash of regeneration from the corpse of Jelli.
A Githzerai gets a spectral holy symbol of Berronar Truesilver from the corpse of Jelli.
A Githzerai gets a delicate silver chain [superior] from the corpse of Jelli.
A Githzerai gets a ring called 'Soulcatcher' from the corpse of Jelli.
A Githzerai gets a shiny ring of the faeries from the corpse of Jelli.
A Githzerai gets a magical essence of Health from the corpse of Jelli.
A Githzerai gets a sunstone greatsword [poor] from the corpse of Jelli.
A Githzerai gets a bunch of stuff from the corpse of Jelli.
< 932h/932H 193v/193V Pos: standing >
Semat snaps into visibility.
Semat tackles a Githzerai square in the chest knocking the wind out of her!
< 932h/932H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 932h/932H 193v/193V Pos: standing >
Semat snaps into visibility.
Semat's slash grazes a Githzerai.
Semat's fine pierce wounds a Githzerai.
Semat's pierce wounds a Githzerai.
Semat's fine slash wounds a Githzerai.
Semat's fine slash grazes a Githzerai.
Semat's slash hits a Githzerai across the leg, resulting in a limp stride.
< 932h/932H 193v/193V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 157 ] -=[Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.]=-
< 932h/932H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
A Centaur starts casting a spell called 'natures touch'.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 932h/932H 193v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 212 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
< 932h/932H 193v/193V Pos: standing >
Semat dodges a Githzerai's attack.
Semat snaps into visibility.
< 932h/932H 193v/193V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Githzerai's body, and her wounds begin to heal!
You start chanting...
You snap into visibility.
< 932h/932H 193v/193V Pos: standing >
Semat snaps into visibility.
Semat's fine slash wounds a Githzerai.
Semat's pierce wounds a Githzerai.
Semat's pierce wounds a Githzerai.
Semat's fine slash wounds a Githzerai.
Semat's slash wounds a Githzerai.
Semat's impressive slash strikes a Githzerai.
< 932h/932H 193v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 194 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
< 932h/932H 193v/193V Pos: standing >
The snow has let up a little.
A Centaur starts casting a spell.
< 932h/932H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 932h/932H 193v/193V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
< 932h/932H 193v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
Your spell flows around a Githzerai, leaving her unharmed!
Semat snaps into visibility.
< 932h/932H 193v/193V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Githzerai's body, and her wounds begin to heal!
A Githzerai clambers to her feet.
< 932h/932H 193v/193V Pos: standing >
A Githzerai's face turns pale as Semat slams his head into her face.
< 932h/932H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 932h/932H 193v/193V Pos: standing >
Semat snaps into visibility.
Semat's impressive slash strikes a Githzerai.
Semat's pierce strikes a Githzerai.
A Githzerai dodges Semat's attack.
Semat's impressive slash strikes a Githzerai.
Semat's unholy avenger named 'Bloodlust' turns blood red as it slashes into a Githzerai!
Semat snaps into visibility.
Blood red energy travels into Semat's hand and up his arm, apparently strengthening him.
Semat's powerful slash strikes a Githzerai hard.
< 932h/932H 193v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 191 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai misses Semat.
Semat snaps into visibility.
< 932h/932H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 932h/932H 193v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
Your spiritual assault devastates a Githzerai from within, she SCREAMS in utter anguish!
You snap into visibility.
[Damage: 169 ] A Githzerai's halo of the maelstrom was destroyed by the blast!
A Githzerai's carnelian and ruby inlaid gorget [superior] was destroyed by the blast!
A Githzerai's glowing white-gold ring was destroyed by the blast!
A Githzerai's transparent ectoplasmatic belt [superior] was destroyed by the blast!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!