The death of [33 Crusader] Clorin (Githzerai)

in Tharnadian Bank

from the perspective of [33 Crusader] Clorin (Githzerai)


The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
[16] A small bandage rests upon the ground here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A large two-handed sword has been left here.
[4] A large two-handed sword has been left here.
[4] A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 1h/308H 122v/122V Pos: standing >
You are well on your way towards your next level.

< 2h/308H 122v/122V Pos: standing >
You drop a small leather-bound book.
You drop a small leather bag.
You drop a thin leather belt.
You drop a hard leather cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of studded leather boots.
You drop a pair of studded leather leggings.
You drop a bronze skull cap.
You drop a suit of spiked leather armor.
You drop a large two-handed sword.
You drop a large two-handed sword.
You drop a steel warhammer.

< 4h/308H 122v/122V Pos: standing >
A small leather bag crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.

< 4h/308H 122v/122V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 5h/308H 122v/122V Pos: standing >
You get a small bandage.

< 8h/308H 122v/122V Pos: standing >
You attempt to bandage yourself.

< 11h/308H 122v/122V Pos: standing >
You continue bandaging yourself.

< 23h/308H 120v/122V Pos: standing >
You continue bandaging yourself.

< 34h/308H 118v/122V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 38h/308H 118v/122V Pos: standing >
You continue bandaging yourself.

< 45h/308H 115v/122V Pos: standing >
You continue bandaging yourself.

< 57h/308H 112v/122V Pos: standing >
Auctions for items that affect hitroll:

1646)  1 a decorated leather eyepatch                  [2h 11m] Bid: 100p   Buy: 300p  
1652)  1 an axe of the vortex demon [poor]             [2h 12m] Bid: 1500p  Buy: 4500p 
1645)  1 a shard of bluestone called "Freeze" [poor]   [2h 21m] Bid: 500p   Buy: 1500p 
1651)  1 a belt of sapphires [superior]                [2h 22m] Bid: 250p   Buy: 750p  
1672)  1 a faded-red dagger called 'Silencer' [poor]   [3h 15m] Bid: 750p   Buy: 2250p 
1795)  1 a masterly-crafted crystal falchion           [12h] Bid: 500p   Buy: 750p  
1698)  1 the masters quiver [superior]                 [17h] Bid: 1000p  Buy: 3000p 
1700)  1 an etched mithral bracer [superior]           [17h] Bid: 700p   Buy: 2100p 
1799)  1 a pair of celestial leg plates                [49h] Bid: 300p   Buy: 300p  
1803)  1 some misty yellow arm plates [poor]           [49h] Bid: 300p   Buy: 300p  
1805)  1 some misty yellow arm plates [poor]           [49h] Bid: 300p   Buy: 300p  
1808)  1 a fire hardened ring of brass                 [49h] Bid: 200p   Buy: 300p  
1809)  1 a fire hardened ring of brass                 [49h] Bid: 200p   Buy: 300p  
1776)  1 the ice mace of Sevenoaks                     [118h] Bid: 333p   Buy: 1000p 

< 58h/308H 112v/122V Pos: standing >
You continue bandaging yourself.

< 68h/308H 109v/122V Pos: standing >
You continue bandaging yourself.

< 77h/308H 106v/122V Pos: standing >
You can't bandage any more with this bandage.

< 82h/308H 106v/122V Pos: standing >
Auctions for items that affect damroll:

1652)  1 an axe of the vortex demon [poor]             [2h 12m] Bid: 1500p  Buy: 4500p 
1645)  1 a shard of bluestone called "Freeze" [poor]   [2h 21m] Bid: 500p   Buy: 1500p 
1651)  1 a belt of sapphires [superior]                [2h 21m] Bid: 250p   Buy: 750p  
1672)  1 a faded-red dagger called 'Silencer' [poor]   [3h 14m] Bid: 750p   Buy: 2250p 
1795)  1 a masterly-crafted crystal falchion           [12h] Bid: 500p   Buy: 750p  
1700)  1 an etched mithral bracer [superior]           [17h] Bid: 700p   Buy: 2100p 
1709)  1 a heavy bracer of cold iron [poor]            [41h] Bid: 50p    Buy: 100p  
1800)  1 some misty green leg plates [poor]            [49h] Bid: 300p   Buy: 300p  
1799)  1 a pair of celestial leg plates                [49h] Bid: 300p   Buy: 300p  
1801)  1 some tight black shoes with durithalite buckl [49h] Bid: 300p   Buy: 300p  
1806)  1 some black leather gloves with mithril blades [49h] Bid: 1000p  Buy: 3000p 
1807)  1 some black leather boots fit with adamantium  [49h] Bid: 1000p  Buy: 3000p 
1808)  1 a fire hardened ring of brass                 [49h] Bid: 200p   Buy: 300p  
1809)  1 a fire hardened ring of brass                 [49h] Bid: 200p   Buy: 300p  
1776)  1 the ice mace of Sevenoaks                     [118h] Bid: 333p   Buy: 1000p 
1777)  1 a shield of silver dragon scales [poor]       [118h] Bid: 150p   Buy: 450p  
1789)  1 a tail ring of nightmares [poor]              [126h] Bid: 100p   Buy: 300p  

< 92h/308H 106v/122V Pos: standing >
You sit down.

< 94h/308H 106v/122V Pos: sitting >
You wiggle to find the most comfortable position.

< 94h/308H 106v/122V Pos: sitting >
You aren't trained in magic.

< 95h/308H 106v/122V Pos: sitting >
The forces of nature ignore you...

< 95h/308H 106v/122V Pos: sitting >
You have no idea how to even begin.

< 95h/308H 107v/122V Pos: sitting >
You are currently praying for the following spells:
   13 seconds:  ( 5th) cure serious
   26 seconds:  ( 5th) cure serious
   39 seconds:  ( 5th) cure serious
   54 seconds:  ( 6th) cure critic
   69 seconds:  ( 6th) cure critic
   79 seconds:  ( 3rd) protection from evil
   90 seconds:  ( 3rd) bless
  100 seconds:  ( 3rd) armor
  117 seconds:  ( 7th) soulshield
  127 seconds:  ( 3rd) protection from evil
  144 seconds:  ( 7th) soulshield
  155 seconds:  ( 4th) dispel evil
  165 seconds:  ( 4th) dispel evil
  176 seconds:  ( 4th) remove poison
  186 seconds:  ( 4th) remove poison

You can pray no more spells.
You continue your praying.

< 95h/308H 108v/122V Pos: sitting >
You start meditating...

< 96h/308H 109v/122V Pos: sitting >
You are well on your way towards your next level.

< 101h/308H 122v/122V Pos: sitting >
You have finished praying for cure serious.

< 111h/308H 122v/122V Pos: sitting >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 113h/308H 122v/122V Pos: sitting >

< 123h/308H 122v/122V Pos: sitting >
You have finished praying for cure serious.

< 125h/308H 122v/122V Pos: sitting >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 133h/308H 122v/122V Pos: sitting >
You have finished praying for cure serious.

< 133h/308H 122v/122V Pos: sitting >
Zealot - Last Edited: 2014-07-31 02:38:16 by lohrr
==================================================
The Zealot Cleric focuses on damage, with the Fighter skill "Offense" and
the ability to call upon the God of Tempus to infuse them with power. Their
offensive nature allows them to be extremely adept at fighting, particularly
raiding. Their God also has the ability to empower the cleric as he is fighting
his foes, restoring his spells in combat.
Zealots get an improved 1h Bludgeon skill and improved Dodge.

==See also==
* Cleric

==Allowed races==
* Human, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Orc, Githyanki, Shade, Goblin, Githzerai, Kobold

==Innate abilities==
 aura of protection
'*' Designates passive ability.

==Skills==
30th Level: 1h bludgeon, 1h flaying, 2h bludgeon, switch opponents
51st Level: double attack

==Spells==
3rd Circle: disease
4th Circle: poison
6th Circle: wither
7th Circle: protection from undead
8th Circle: banish
11th Circle: plague
12th Circle: battletide


< 141h/308H 122v/122V Pos: sitting >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'

You have finished praying for cure critic.

< 142h/308H 122v/122V Pos: sitting >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 148h/308H 122v/122V Pos: sitting >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 158h/308H 122v/122V Pos: sitting >
You have finished praying for cure critic.

< 159h/308H 122v/122V Pos: sitting >
You have finished praying for protection from evil.

< 171h/308H 122v/122V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 172h/308H 122v/122V Pos: sitting >
You are already meditating.

< 175h/308H 122v/122V Pos: sitting >

< 179h/308H 122v/122V Pos: sitting >
You have finished praying for bless.

< 183h/308H 122v/122V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 183h/308H 122v/122V Pos: sitting >
You are already meditating.

< 187h/308H 122v/122V Pos: sitting >
You have finished praying for armor.

< 195h/308H 122v/122V Pos: sitting >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 199h/308H 122v/122V Pos: sitting >
You have finished praying for soulshield.

< 214h/308H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - soulshield
( 6th circle)  2 - cure critic
( 5th circle)  3 - cure serious
( 3rd circle)  1 - armor
               1 - bless
               1 - protection from evil

And you are currently praying for the following spells:
    3 seconds:  ( 3rd) protection from evil
   20 seconds:  ( 7th) soulshield
   31 seconds:  ( 4th) dispel evil
   41 seconds:  ( 4th) dispel evil
   52 seconds:  ( 4th) remove poison
   62 seconds:  ( 4th) remove poison

You can pray no more spells.

< 221h/308H 122v/122V Pos: sitting >
You have finished praying for protection from evil.

< 226h/308H 122v/122V Pos: sitting >
You have finished praying for soulshield.

< 245h/308H 122v/122V Pos: sitting >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 254h/308H 122v/122V Pos: sitting >
You have finished praying for dispel evil.

< 257h/308H 122v/122V Pos: sitting >
You stop meditating.
The Temple of Holy Warriors
Obvious exits: -West 
[20] A small bandage rests upon the ground here.
[5] A warhammer with a sturdy-looking steel head lies here.
[4] A large two-handed sword has been left here.
[5] A large two-handed sword has been left here.
[5] A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 262h/308H 122v/122V Pos: sitting >
You start meditating...

< 263h/308H 122v/122V Pos: sitting >
You have finished praying for dispel evil.

< 269h/308H 122v/122V Pos: sitting >
You have finished praying for remove poison.

< 275h/308H 122v/122V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 280h/308H 122v/122V Pos: sitting >
You are well on your way towards your next level.

< 282h/308H 122v/122V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 283h/308H 122v/122V Pos: sitting >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 285h/308H 122v/122V Pos: sitting >
You have finished praying for remove poison.
Your prayers are complete.

< 287h/308H 122v/122V Pos: sitting >
You clamber to your feet.

< 287h/308H 122v/122V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 290h/308H 122v/122V Pos: standing >

< 291h/308H 122v/122V Pos: standing >
Alarm bells sound, signalling an invasion!

< 293h/308H 122v/122V Pos: standing >

< 294h/308H 122v/122V Pos: standing >

< 297h/308H 122v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 299h/308H 122v/122V Pos: standing >
Alarm bells sound, signalling an invasion!

< 299h/308H 122v/122V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 299h/308H 122v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 303h/308H 122v/122V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West 
[20] A small bandage rests upon the ground here.
[5] A warhammer with a sturdy-looking steel head lies here.
[4] A large two-handed sword has been left here.
[5] A large two-handed sword has been left here.
[5] A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 308h/308H 122v/122V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 308h/308H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 121v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 308h/308H 120v/122V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 308h/308H 119v/122V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 

< 308h/308H 118v/122V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.

< 308h/308H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 119v/122V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South

< 308h/308H 118v/122V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 

< 308h/308H 117v/122V Pos: standing >
Alarm bells sound, signalling an invasion!
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 

< 308h/308H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 117v/122V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A young man in leather armor seems to be patrolling the walls.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 308h/308H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 117v/122V Pos: standing >
Alarm bells sound, signalling an invasion!
Sarn, the banker suddenly attacks someone!
Sarn, the banker misses someone.
A LARGE water elemental snaps into visibility.

< 308h/308H 120v/122V Pos: standing >
Your account contains:
    19 platinum, 0 gold, 0 silver, 0 copper coins.

< 308h/308H 120v/122V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by someone.

< 308h/308H 121v/122V Pos: standing >
Someone closes the door.

< 308h/308H 122v/122V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
A LARGE water elemental snaps into visibility.
You are knocked to the ground by a LARGE water elemental's mighty bash!
A beautiful undine snaps into visibility.
You dodge a bash from a beautiful undine, who loses its balance and falls.
You dodge a bash from a LARGE water elemental, who loses its balance and falls.
A militia guard sneers in contempt.
A militia guard suddenly attacks a Drow Elf!
A militia guard misses a Drow Elf.

< 305h/308H 122v/122V Pos: sitting >
< T: Clorin TP: sit TC:few scratches E: large sta EP: excellent >
 -=[A LARGE water elemental's impressive crush strikes you.]=-
-=[A LARGE water elemental's fine crush strikes you.]=-

< 271h/308H 122v/122V Pos: sitting >
< T: Clorin TP: sit TC: small wounds E: large sta EP: excellent >
 Sarn, the banker's fine punch wounds a LARGE water elemental.
A LARGE water elemental blocks Sarn, the banker's lunge at it.
Sarn, the banker's punch wounds a LARGE water elemental.
Sarn, the banker's decent punch wounds a LARGE water elemental.

< 271h/308H 122v/122V Pos: sitting >
< T: Clorin TP: sit TC: small wounds E: large sta EP: excellent >
 A LARGE water elemental's decent crush grazes Sarn, the banker.

< 271h/308H 122v/122V Pos: sitting >
< T: Clorin TP: sit TC: small wounds E: large sta EP: excellent >
 Sparkling magic surrounds someone as he begins his chant.
A Drow Elf snaps into visibility.

< 271h/308H 122v/122V Pos: sitting >
< T: Clorin TP: sit TC: small wounds E: large sta EP: excellent >
 You miss a LARGE water elemental.
A LARGE water elemental dodges your futile attack.

< 271h/308H 122v/122V Pos: sitting >
< T: Clorin TP: sit TC: small wounds E: large sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
Your life energy is tapped.
-=[You feel less energetic as a Drow Elf drains you.]=-
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 120h/308H 94v/122V Pos: sitting >
< T: Clorin TP: sit TC: nasty wounds E: large sta EP: excellent >
 A militia guard dodges a Drow Elf's attack.
A militia guard barely blocks a Drow Elf's lunge at him.
A Drow Elf dodges a militia guard's attack.
A militia guard wields a small sword.
A Drow Elf easily dodges a militia guard's feeble leg sweep.
A Drow Elf snaps into visibility.

< 120h/308H 94v/122V Pos: sitting >
< T: Clorin TP: sit TC: nasty wounds E: large sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 120h/308H 94v/122V Pos: sitting >
< T: Clorin TP: sit TC: nasty wounds E: large sta EP: excellent >
 -=[A LARGE water elemental's impressive crush seriously wounds you.]=-
-=[A LARGE water elemental's fine crush strikes you hard.]=-

< 87h/308H 94v/122V Pos: sitting >
< T: Clorin TP: sit TC:pretty hurt E: large sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
A Drow Elf snaps into visibility.
-=[You feel less energetic as a Drow Elf drains you.]=-