<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> the great helm of mysticism (glowing) [87%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear> a sapphire earring
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> the necklace of the icecrag royalty [superior] (magic) [88%]
<worn around neck> the necklace of the icecrag royalty of endurance (magic)
<worn on body> the armor of a MaDMaN (magic)
<worn about body> the cloak of woven time (magic) (glowing) [87%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [86%]
<worn about waist> a belt of fresh blood [superior] [80%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing) [87%]
<attached to belt> an intricate hourglass running in reverse [poor] (invis) (magic)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor" [75%]
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> the band of emerald flames (magic)[93h 40m 25s]
<worn on hands> the cubes of protection [poor] (humming) [78%]
<worn on finger> a gleaming platinum ring [superior] (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<held> a swirling staff of air conjuration (magic) (glowing)[93h 40m 27s]
<worn on legs> some mantis leggings [75%]
<worn on feet> mystical boots of Volo the Traveller of intelligence (magic) (glowing) [63%]
A LARGE water elemental enters from above.
< 875h/875H 146v/148V Pos: standing >
< 875h/875H 146v/148V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 875h/875H 148v/148V Pos: standing >
Your heroic urges slowly fade away.
< 851h/851H 148v/148V Pos: standing >
Ok.
< 851h/851H 148v/148V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 851h/851H 148v/148V Pos: standing >
< 851h/851H 148v/148V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights northward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 851h/851H 148v/148V Pos: standing >
< 851h/851H 148v/148V Pos: standing >
Ok.
A LARGE water elemental leaves north.
Alarm bells sound, signalling an invasion!
A beautiful undine leaves north.
A LARGE water elemental leaves north.
Alarm bells sound, signalling an invasion!
< 851h/851H 148v/148V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights northward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*A LARGE water elemental is here, flowing like a living current. (minion)
*A beautiful undine summoned from her watery home swims around here. (minion)
*A LARGE water elemental is here, flowing like a living current. (minion)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 851h/851H 148v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*A LARGE water elemental is here, flowing like a living current. (minion)
*A beautiful undine summoned from her watery home swims around here. (minion)
*A LARGE water elemental is here, flowing like a living current. (minion)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Bis sneaks in from the south.
< 851h/851H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A LARGE water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 851h/851H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A commoner is standing here, minding his own business.
Bis sneaks in from the south.
A LARGE water elemental enters from the south.
A beautiful undine enters from the south.
A LARGE water elemental enters from the south.
< 851h/851H 145v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 851h/851H 147v/148V Pos: standing >
Score information for Vren
Level: 56 Race: Drow Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 851(851) Moves: 148(148)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Stornogs Lesser Spheres
Frags: +1.60 Deaths: 94
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Lightfooted
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1335
Active Spells:
--------------
stone skin (3 minutes)
globe of invulnerability (3 minutes)
well-rested bonus (106 minutes)
fly (115 minutes)
vitality (12 minutes)
virtue (13 minutes)
armor (18 minutes)
bless (23 minutes)
< 851h/851H 148v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Bis sneaks in from the south.
A LARGE water elemental enters from the south.
A beautiful undine enters from the south.
A LARGE water elemental enters from the south.
< 851h/851H 147v/148V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray dog who is close by to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A commoner who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A large rat who is close by to your west.
The shady youth who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 851h/851H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A LARGE water elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A beautiful undine enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE water elemental enters from the west.
< 851h/851H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
Bis sneaks in from the west.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 851h/851H 145v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A large wandering dog is here, growling at you.
A LARGE water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A beautiful undine enters from the west.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the west.
< 851h/851H 146v/148V Pos: standing >
< 851h/851H 148v/148V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A large rat who is rather far off to your west.
The shady youth who is rather far off to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.
< 851h/851H 148v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A LARGE water elemental enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
A beautiful undine enters from the north.
A LARGE water elemental enters from the north.
< 851h/851H 147v/148V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
< 851h/851H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
Bis sneaks in from the west.
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 851h/851H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
Bis sneaks in from the west.
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 851h/851H 145v/148V Pos: standing >
< 851h/851H 147v/148V Pos: standing >
You quickly scan the area.
A tough mercenary who is close by to your south.
A stray dog who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
The shady youth who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A street sweeper who is not far off to your west.
< 851h/851H 148v/148V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Bis.
Ok.
< 851h/851H 148v/148V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is close by to your north.
A tough mercenary who is close by to your south.
A stray dog who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
The shady youth who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A woman who is rather far off to your south.
A street sweeper who is not far off to your west.
< 851h/851H 148v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tough looking mercenary is standing here, strutting proudly.
A large wandering dog is here, growling at you.
Bis sneaks in from the north.
A LARGE water elemental enters from the north.
A beautiful undine enters from the north.
A LARGE water elemental enters from the north.
< 851h/851H 147v/148V Pos: standing >
< 851h/851H 147v/148V Pos: standing >
Ok.
< 851h/851H 147v/148V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is not far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
The shady youth who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A woman who is a brief walk away to your south.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 851h/851H 147v/148V Pos: standing >
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A large wooden torch has been discarded here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 851h/851H 147v/148V Pos: standing >
< 851h/851H 147v/148V Pos: standing >
< 851h/851H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Bis sneaks in from the south.
A LARGE water elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A beautiful undine enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the south.
< 851h/851H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
Bis sneaks in from the east.
A LARGE water elemental enters from the east.
A beautiful undine enters from the east.
A LARGE water elemental enters from the east.
< 851h/851H 145v/148V Pos: standing >
You quickly scan the area.
You see nothing.
< 851h/851H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
Bis sneaks in from the east.
A LARGE water elemental enters from the east.
A beautiful undine enters from the east.
A LARGE water elemental enters from the east.
< 851h/851H 147v/148V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is close by to your north.
< 851h/851H 147v/148V Pos: standing >
< 851h/851H 147v/148V Pos: standing >
A Githzerai enters from the north.
< 851h/851H 147v/148V Pos: standing >
A Githzerai leaves east.
< 851h/851H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
Bis sneaks in from the south.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the south.
A beautiful undine enters from the south.
A LARGE water elemental enters from the south.
< 851h/851H 146v/148V Pos: standing >
< 851h/851H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A LARGE water elemental enters from the north.
A beautiful undine enters from the north.
A LARGE water elemental enters from the north.
< 851h/851H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
Bis sneaks in from the west.
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 851h/851H 146v/148V Pos: standing >
< 851h/851H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Bis sneaks in from the west.
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 851h/851H 147v/148V Pos: standing >
< 851h/851H 147v/148V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A militia guard who is close by to your north.
Sarn, the banker who is close by to your north.
A tough mercenary who is close by to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
The shady youth who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A woman who is rather far off to your south.
< 851h/851H 147v/148V Pos: standing >
< 851h/851H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium) stands here. (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Bis sneaks in from the south.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the south.
Sarn, the banker suddenly attacks a LARGE water elemental!
A LARGE water elemental snaps into visibility.
A beautiful undine enters from the south.
A LARGE water elemental enters from the south.
< 851h/851H 146v/148V Pos: standing >
< 851h/851H 146v/148V Pos: standing >
< 851h/851H 148v/148V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Bis.
< 851h/851H 148v/148V Pos: standing >
Ok.
< 851h/851H 148v/148V Pos: standing >
Ok.
You snap into visibility.
A LARGE water elemental snaps into visibility.
[Damage: 3 ] A Githzerai is knocked to the ground by a LARGE water elemental's mighty bash!
A beautiful undine snaps into visibility.
A Githzerai avoids being bashed by a beautiful undine, who loses its balance and falls.
A Githzerai avoids being bashed by a LARGE water elemental, who loses its balance and falls.
A militia guard sneers in contempt.
A militia guard suddenly attacks YOU!
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
[Damage: 23 ] [Damage: 11 ] A LARGE water elemental attacks a Githzerai. [2 Hits]
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
Sarn, the banker attacks a LARGE water elemental. [3 Hits]
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
[Damage: 7 ] A LARGE water elemental attacks Sarn, the banker. [1 Hits]
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
Sparkling magic surrounds Bis as he begins his chant.
Bis starts casting an offensive spell called 'energy drain'.
Bis snaps into visibility.
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
A Githzerai attacks a LARGE water elemental. [0 Hits]
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
Bis snaps into visibility.
Bis completes his spell...
Bis utters the words 'unsozfol efaui'
Bis drains a Githzerai - what a waste of energy!
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
-=[You attack a militia guard.]=- [0 Hits]
A militia guard wields a small sword.
You dodge a militia guard's feeble leg sweep.
-=[A militia guard attacks you.]=- [0 Hits]
Bis starts casting an offensive spell called 'energy drain'.
Bis snaps into visibility.
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
You start chanting...
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
[Damage: 22 ] [Damage: 11 ] A LARGE water elemental attacks a Githzerai. [2 Hits]
< 851h/851H 148v/148V Pos: standing >
< T: Vren TP: sta TC:excellent E: guard sta EP: excellent >
Bis completes his spell...
Bis utters the words 'unsozfol efaui'
Bis snaps into visibility.
Bis drains a Githzerai - what a waste of energy!
A Githzerai is dead! R.I.P.
You receive your share of experience.