<worn as a badge> an ever-watching eye [poor] (glowing) (humming) [82%]
<worn on head> the Crown of Aktosh (magic) (glowing) (humming)[89h 0m 39s]
<worn on eyes> the eyes of the High Forest (glowing) [71%]
<worn in ear> a brightly flaming earring [89%]
<worn in ear> a tiny seashell [poor] (magic) [80%]
<worn on face> the grim visage of a MaDWoMaN (magic) (humming) [74%]
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn on body> an embroidered tunic of the Knights of the Raven of endurance (magic)
<worn about body> the robes of the maelstrom of intelligence
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution (magic) (glowing) [87%]
<worn about waist> a belt of fresh blood [superior] [79%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms> some blue dragonscale shoulder guards of regeneration (magic)
<held as shield> a well-polished mithril body shield [superior] [85%]
<worn around wrist> a bracelet of finger bones [superior] [61%]
<worn around wrist> a bracelet of finger bones [superior] [77%]
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> a band of parting prevented [poor] (magic) (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [88%]
<primary weapon> the staff of blue flames (magic) (glowing)[89h 0m 53s]
<worn on legs> some ruby studded greaves (magic) (glowing)
<worn on feet> a pair of clawed demon-hide moccasins
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
Vren sneaks north.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A LARGE water elemental enters from the south.
A beautiful undine enters from the south.
A LARGE water elemental enters from the south.
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray dog who is close by to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A commoner who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A large rat who is close by to your west.
The shady youth who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 986h/986H 169v/170V Pos: standing >
Vren sneaks east.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A LARGE water elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A beautiful undine enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE water elemental enters from the west.
< 986h/986H 168v/170V Pos: standing >
Vren sneaks east.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 986h/986H 167v/170V Pos: standing >
Vren sneaks east.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A large wandering dog is here, growling at you.
A LARGE water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A beautiful undine enters from the west.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the west.
< 986h/986H 167v/170V Pos: standing >
< 986h/986H 168v/170V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A large rat who is rather far off to your west.
The shady youth who is rather far off to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.
< 986h/986H 170v/170V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A large rat who is rather far off to your west.
The shady youth who is rather far off to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.
< 986h/986H 170v/170V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A large rat who is rather far off to your west.
The shady youth who is rather far off to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.
Vren sneaks south.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A LARGE water elemental enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
A beautiful undine enters from the north.
A LARGE water elemental enters from the north.
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
< 986h/986H 169v/170V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Vren sneaks east.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 986h/986H 168v/170V Pos: standing >
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 986h/986H 167v/170V Pos: standing >
< 986h/986H 168v/170V Pos: standing >
You quickly scan the area.
A tough mercenary who is close by to your south.
A stray dog who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
The shady youth who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A woman who is rather far off to your south.
A street sweeper who is not far off to your west.
< 986h/986H 170v/170V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.
You quickly scan the area.
A tough mercenary who is close by to your south.
A stray dog who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
The shady youth who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A woman who is rather far off to your south.
A street sweeper who is not far off to your west.
Vren opens the door.
< 986h/986H 170v/170V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is close by to your north.
A tough mercenary who is close by to your south.
A stray dog who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
The shady youth who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A woman who is rather far off to your south.
A street sweeper who is not far off to your west.
< 986h/986H 170v/170V Pos: standing >
Vren sneaks south.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A tough looking mercenary is standing here, strutting proudly.
A large wandering dog is here, growling at you.
A LARGE water elemental enters from the north.
A beautiful undine enters from the north.
A LARGE water elemental enters from the north.
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
Autosaving...
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is not far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
The shady youth who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A woman who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 986h/986H 169v/170V Pos: standing >
Vren opens the door.
< 986h/986H 169v/170V Pos: standing >
The door is open.
A commoner's dwelling lies to the west.
You extend your sights westward.
A Commoner's Dwelling
This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout. The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess. Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable. A small doorway
leads out to the east.
Obvious exits: -East
[2] A small red dragonscale has been left here.
A large adamantium fragment has been left here.
A pair of armored leggings are here.
A pair of armored sleeves lie here.
[2] a fragment of a soul lies here. (humming) (illuminating)
A large fragment of pure bronze has been left here, shining.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 986h/986H 170v/170V Pos: standing >
Score information for Bis
Level: 56 Race: Drow Elf Class: Necromancer / Reaper Sex: Male
Hit points: 986(986) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Stornogs Lesser Spheres
Frags: -3.41 Deaths: 204
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 2038
Active Spells:
--------------
roar of heroes (3 minutes)
globe of invulnerability (3 minutes)
virtue (21 minutes)
haste (49 minutes)
vampiric trance (4 minutes)
improved invisibility (29 minutes)
bless (23 minutes)
armor (18 minutes)
inertial barrier (34 minutes)
elephantstrength (35 minutes)
vitality (12 minutes)
barkskin (29 minutes)
stone skin (29 minutes)
rested bonus (122 minutes)
fly (115 minutes)
enlarge (42 minutes)
< 986h/986H 170v/170V Pos: standing >
< 986h/986H 170v/170V Pos: standing >
Vren sneaks north.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A beautiful undine enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the south.
< 986h/986H 169v/170V Pos: standing >
Vren sneaks west.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental enters from the east.
A beautiful undine enters from the east.
A LARGE water elemental enters from the east.
< 986h/986H 168v/170V Pos: standing >
< 986h/986H 168v/170V Pos: standing >
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental enters from the east.
A beautiful undine enters from the east.
A LARGE water elemental enters from the east.
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
A Githzerai enters from the north.
< 986h/986H 169v/170V Pos: standing >
A Githzerai leaves east.
< 986h/986H 169v/170V Pos: standing >
Vren sneaks north.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the south.
A beautiful undine enters from the south.
A LARGE water elemental enters from the south.
< 986h/986H 168v/170V Pos: standing >
< 986h/986H 168v/170V Pos: standing >
Vren sneaks south.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental enters from the north.
A beautiful undine enters from the north.
A LARGE water elemental enters from the north.
< 986h/986H 169v/170V Pos: standing >
Vren sneaks east.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 986h/986H 168v/170V Pos: standing >
< 986h/986H 168v/170V Pos: standing >
Vren sneaks east.
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental enters from the west.
A beautiful undine enters from the west.
A LARGE water elemental enters from the west.
< 986h/986H 168v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 170v/170V Pos: standing >
You follow Vren.
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Githzerai (medium) stands here. (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the south.
Sarn, the banker suddenly attacks a LARGE water elemental!
Sarn, the banker misses a LARGE water elemental.
A LARGE water elemental snaps into visibility.
A beautiful undine enters from the south.
A LARGE water elemental enters from the south.
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.
< 986h/986H 169v/170V Pos: standing >
You quickly scan the area.
A tough mercenary who is not far off to your south.
A stray dog who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
The shady youth who is rather far off to your south.
A militia guard who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
A woman who is in the distance to your south.
< 986h/986H 169v/170V Pos: standing >
Vren closes the door.
< 986h/986H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 986h/986H 169v/170V Pos: standing >
Vren gives an order to his followers.
Vren snaps into visibility.
A LARGE water elemental snaps into visibility.
A Githzerai is knocked to the ground by a LARGE water elemental's mighty bash!
A beautiful undine snaps into visibility.
A Githzerai avoids being bashed by a beautiful undine, who loses its balance and falls.
A Githzerai avoids being bashed by a LARGE water elemental, who loses its balance and falls.
A militia guard sneers in contempt.
A militia guard suddenly attacks Vren!
A militia guard misses Vren.
< 986h/986H 169v/170V Pos: standing >
A LARGE water elemental's impressive crush strikes a Githzerai.
A LARGE water elemental's fine crush strikes a Githzerai.
You quickly scan the area.
You see nothing.
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
< 986h/986H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 986h/986H 169v/170V Pos: standing >
Sarn, the banker's fine punch wounds a LARGE water elemental.
A LARGE water elemental blocks Sarn, the banker's lunge at it.
Sarn, the banker's punch wounds a LARGE water elemental.
Sarn, the banker's decent punch wounds a LARGE water elemental.
< 986h/986H 169v/170V Pos: standing >
A LARGE water elemental's decent crush grazes Sarn, the banker.
< 986h/986H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 986h/986H 169v/170V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 986h/986H 169v/170V Pos: standing >
A Githzerai misses a LARGE water elemental.
A LARGE water elemental dodges a Githzerai's attack.
< 986h/986H 170v/170V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 151 ] -=[You drain a Githzerai of some of his energy.]=-
< 1106h/986H 198v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 1106h/986H 198v/170V Pos: standing >
A militia guard dodges Vren's attack.
A militia guard barely blocks Vren's lunge at him.
Vren dodges a militia guard's attack.
A militia guard wields a small sword.
Vren easily dodges a militia guard's feeble leg sweep.
You start chanting...
You snap into visibility.
< 1106h/986H 198v/170V Pos: standing >
Vren starts casting an offensive spell.
< 1106h/986H 198v/170V Pos: standing >
A LARGE water elemental's impressive crush seriously wounds a Githzerai.
A LARGE water elemental's fine crush strikes a Githzerai hard.
< 1106h/986H 198v/170V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 98 ] -=[You drain a Githzerai of some of his energy.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.