<worn as a badge> the all-empowering emblem of health
<worn on head> the shadowy crown of damnation of endurance (magic)
<worn on eyes> the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear> a strip of Tiamat's flesh of health (magic) (glowing)
<worn in ear> a multi-phased fish bone earring [poor] (magic) (humming)
<worn on face> a splintered dragon scale [superior]
<worn around neck> the necklace of the icecrag royalty [superior] (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver [72%]
<worn on body> an embroidered tunic of the Knights of the Raven [poor] (magic)
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack [54%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [54%]
<worn about waist> a waistband of rock and stone (magic) [63%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a bracelet of influence of endurance (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands> the gloves of placation [86%]
<worn on finger> a blue ring shooting sparks of health
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<primary weapon> the stone mace 'Godsfury' (magic)[239h 7m 47s]
<worn on legs> some stitched leggings of the Knights of the Raven of constitution (magic)
<worn on feet> the boots of speed [superior] (magic) [75%]
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
Broc raises his unholy symbol and smiles malevolently.
< 872h/872H 287v/287V Pos: standing >
Broc clambers to his feet.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
Zloin clambers to his feet.
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 872h/872H 287v/287V Pos: standing >
A swarm of insects sneaks west.
A large xorn leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn leaves west.
A large xorn leaves west.
Naj leaves west.
Zurag sneaks west.
Broc leaves west.
You follow Zloin.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Broc FoAm-WaTcHeR Brewed in Blood (Orc)(small) stands in mid-air here.(Holy)(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting the Tharnadian Quartermaster.(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A large xorn stands here, fighting the town crier. (Minion)
A large Xorn stands here, three arms flailing. (minion)
*A swarm of insects flies through the air.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
The Tharnadian Quartermaster stands here, fighting Naj.(Gold Aura)
The town crier stands here, fighting a large xorn.(Gold Aura)
Orclife sneaks in from the east.
< 872h/872H 286v/287V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 872h/872H 286v/287V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!
< 872h/872H 286v/287V Pos: standing >
Sparkling magic surrounds Naj as he begins his chant.
Naj starts casting an offensive spell.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 872h/872H 286v/287V Pos: standing >
Zloin attacks the town crier. [3 Hits]
Broc starts casting a spell called 'darkness'.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 872h/872H 286v/287V Pos: standing >
Zloin starts casting an offensive spell.
< 872h/872H 286v/287V Pos: standing >
A swarm of insects starts casting a spell called 'darkness'.
< 872h/872H 286v/287V Pos: standing >
The Tharnadian Quartermaster kicks Naj, cracking exo-skelelton.
The Tharnadian Quartermaster attacks Naj. [0 Hits]
The town crier turns to focus his attack on Naj!
The town crier attacks a large xorn. [3 Hits]
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
An intricately carved wooden tablet lies here
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 872h/872H 286v/287V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
Looks like an exit.
You extend your sights northward.
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.(holy)(Gold Aura)
< 872h/872H 286v/287V Pos: standing >
Naj attacks the Tharnadian Quartermaster. [0 Hits]
Zurag snaps into visibility.
Zurag almost sweeps the Tharnadian Quartermaster off of his feet with a well placed leg sweep.
< 872h/872H 286v/287V Pos: standing >
A large xorn attacks the town crier. [2 Hits]
< 872h/872H 286v/287V Pos: standing >
Green slime eats away at the town crier's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!
< 872h/872H 286v/287V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
An intricately carved wooden tablet lies here
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 872h/872H 286v/287V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'eabratizgg'
The room goes dark!
< 872h/872H 286v/287V Pos: standing >
Broc completes his spell...
Broc utters the word 'eabratizgg'
Naj starts casting an offensive spell.
< 872h/872H 286v/287V Pos: standing >
Ok.
< 872h/872H 286v/287V Pos: standing >
Zloin starts casting an offensive spell.
< 872h/872H 286v/287V Pos: standing >
You start chanting...
< 872h/872H 286v/287V Pos: standing >
You complete your spell...
[Damage: 32 ] You send the Tharnadian Quartermaster reeling with your word of power.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 2.
The Tharnadian Quartermaster's death cry reverberates in your head as he falls to the ground.
Naj stops invoking abruptly!
[Damage: 56 ] You send the town crier reeling with your word of power.
< 872h/872H 286v/287V Pos: standing >
A large xorn says 'For glory!'
A large xorn suddenly attacks the town crier!
A swarm of insects starts casting an offensive spell called 'asphyxiate'.
A swarm of insects snaps into visibility.
< 872h/872H 286v/287V Pos: standing >
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!
< 872h/872H 286v/287V Pos: standing >
The town crier kicks Naj, cracking exo-skelelton.
The town crier attacks Naj. [3 Hits]
You sit down and relax.
< 872h/872H 286v/287V Pos: sitting >
Broc sits down in a comfortable spot.
You have memorized the following spells:
(12th circle) 1 - miracle
(11th circle) 1 - true seeing
1 - group recall
2 - lesser sanctuary
(10th circle) 5 - full harm
( 9th circle) 1 - word of recall
3 - unholy word
( 8th circle) 2 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 6 - flame strike
1 - darkness
( 5th circle) 7 - heal
1 - vitality
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 4 - cure blind
4 - earthquake
2 - remove poison
( 2nd circle) 11 - blindness
( 1st circle) 4 - armor
4 - bless
4 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 9th) unholy word
You can pray no more spells.
You continue your praying.
< 872h/872H 286v/287V Pos: sitting >
Broc takes out his unholy symbol and begins praying intently.
< 872h/872H 287v/287V Pos: sitting >
A swarm of insects completes his spell...
Ghostly hands appear before the town crier, close around his neck and begin to squeeze!
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
Your group consists of (10/30):
( Head) 1266/864 hit, 181/182 move Zloin
(Front) 1569/1314 hit, 198/198 move Orclife
(Front) 1208/1262 hit, 239/239 move Broc
(Front) 2455/2429 hit, 207/208 move Zurag
(Front) 872/872 hit, 287/287 move Even
(Front) 898/937 hit, 240/241 move Naj
(Front) 1090/1113 hit, 190/191 move a large xorn
(Front) 1784/1815 hit, 193/194 move a large xorn
(Front) 1836/1836 hit, 191/191 move a large xorn
(Front) 728/749 hit, 221/222 move Dzie
< 872h/872H 287v/287V Pos: sitting >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
Zloin starts casting an offensive spell.
< 872h/872H 287v/287V Pos: sitting >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
< 872h/872H 287v/287V Pos: sitting >
You have finished praying for unholy word.
Your prayers are complete.
A large xorn attacks the town crier. [1 Hits]
< 872h/872H 287v/287V Pos: sitting >
Naj starts casting an offensive spell.
You clamber to your feet.
< 872h/872H 287v/287V Pos: standing >
Broc raises his unholy symbol and smiles malevolently.
< 872h/872H 287v/287V Pos: standing >
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!
Broc clambers to his feet.
You start chanting...
< 872h/872H 287v/287V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 872h/872H 287v/287V Pos: standing >
A swarm of insects starts casting an offensive spell.
< 872h/872H 287v/287V Pos: standing >
Casting: mass heal
Zloin attacks the town crier. [1 Hits]
< 872h/872H 287v/287V Pos: standing >
You complete your spell...
A warm feeling fills your body.
Zloin starts casting an offensive spell.
< 872h/872H 287v/287V Pos: standing >
A large xorn attacks the town crier. [2 Hits]
< 872h/872H 287v/287V Pos: standing >
The town crier attacks Naj. [3 Hits]
< 872h/872H 287v/287V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before the town crier, close around his neck and begin to squeeze!
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
< 872h/872H 287v/287V Pos: standing >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
< 872h/872H 287v/287V Pos: standing >
The mordant substance oozes off of the town crier.
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 453.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the town crier's last actions in this world.
Zloin stops invoking abruptly!
You sit down and relax.
< 872h/872H 287v/287V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - miracle
(11th circle) 1 - true seeing
1 - group recall
2 - lesser sanctuary
(10th circle) 5 - full harm
( 9th circle) 1 - word of recall
4 - unholy word
( 8th circle) 2 - dispel magic
2 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 6 - flame strike
1 - darkness
( 5th circle) 7 - heal
1 - vitality
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 4 - cure blind
4 - earthquake
2 - remove poison
( 2nd circle) 11 - blindness
( 1st circle) 4 - armor
4 - bless
4 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 8th) mass heal
You can pray no more spells.
You continue your praying.
< 872h/872H 287v/287V Pos: sitting >
Your group consists of (10/30):
( Head) 1266/864 hit, 181/182 move Zloin
(Front) 1567/1314 hit, 198/198 move Orclife
(Front) 1259/1262 hit, 239/239 move Broc
(Front) 2455/2429 hit, 207/208 move Zurag
(Front) 872/872 hit, 287/287 move Even
(Front) 925/937 hit, 240/241 move Naj
(Front) 1113/1113 hit, 190/191 move a large xorn
(Front) 1814/1815 hit, 193/194 move a large xorn
(Front) 1836/1836 hit, 191/191 move a large xorn
(Front) 749/749 hit, 221/222 move Dzie
< 872h/872H 287v/287V Pos: sitting >
The night has begun.
< 872h/872H 287v/287V Pos: sitting >
You have finished praying for mass heal.
Your prayers are complete.
The Great Fountain of Tharnadia
Obvious exits: -North -East -South# -West
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Broc FoAm-WaTcHeR Brewed in Blood (Orc)(small) stands in mid-air here.(Holy)(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A large Xorn stands here, three arms flailing. (minion)
A large Xorn stands here, three arms flailing. (minion)
*A swarm of insects flies through the air.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 872h/872H 287v/287V Pos: sitting >
You clamber to your feet.
< 872h/872H 287v/287V Pos: standing >
Zloin sits down in a comfortable spot.
Ok.
< 872h/872H 287v/287V Pos: standing >
A Human enters from the south.
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
An unnatural darkness fills this area.
Obvious exits: -North -Up -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
An intricately carved wooden tablet lies here
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 872h/872H 287v/287V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 872h/872H 287v/287V Pos: standing >
Naj starts casting an offensive spell.
< 872h/872H 287v/287V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Broc FoAm-WaTcHeR Brewed in Blood (Orc)(small) stands in mid-air here.(Holy)(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here. (Casting) (Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A large Xorn stands here, three arms flailing. (minion)
A large Xorn stands here, three arms flailing. (minion)
*A swarm of insects flies through the air.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 872h/872H 287v/287V Pos: standing >
Zloin clambers to his feet.
Zurag almost sweeps a Human off of her feet with a well placed leg sweep.
< 872h/872H 287v/287V Pos: standing >
A Human attacks Zurag. [0 Hits]
< 872h/872H 287v/287V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
An unnatural darkness fills this area.
Obvious exits: -North -Up -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
An intricately carved wooden tablet lies here
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 872h/872H 287v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
Zloin looks at a Human.
< 872h/872H 287v/287V Pos: standing >
Naj completes his spell...
Naj utters the words 'buoblg qfjgpuio paie'
A Human is encircled by a huge fist sent by Naj, which begins to crush her body.
A Human's pair of brown leather gloves was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.