<worn as a badge> an emblem of Shanatar royalty [superior] (magic) [64%]
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> eyes of the tanar'ri [poor] (magic) [89%]
<worn in ear> a brightly flaming earring [44%]
<worn in ear> a multi-phased fish bone earring [superior] (magic) (humming) [66%]
<worn on face> the petrified visage of Lord Nymav K'haar [superior]
<worn around neck> a spectral holy symbol of Berronar Truesilver [80%]
<worn around neck> a carnelian and ruby inlaid gorget [superior] (magic)
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming) [47%]
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back> a backpack of flowing mist (magic) [58%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [75%]
<worn about waist> a waistband of rock and stone [superior] (magic) [73%]
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [88%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing) [88%]
<worn on hands> the hands of justice (magic) (glowing) [78%]
<worn on finger> Zorobabi's circular stone ring [superior]
<worn on finger> Zorobabi's circular stone ring of precision [67%]
<primary weapon> a sword of the whirlwinds (magic) (glowing)[129h 26m 34s]
<worn on legs> some ruby studded greaves (magic) (glowing) [68%]
<worn on feet> the winged boots of angelic movement (magic)
A young man in leather armor seems to be patrolling the area.
Even enters from the north.
Orclife sneaks in from the north.
< 1190h/1262H 238v/239V Pos: standing >
< 1190h/1262H 238v/239V Pos: standing >
A militia guard suddenly attacks Zurag!
A militia guard's feeble punch grazes Zurag.
< 1191h/1262H 238v/239V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1192h/1262H 238v/239V Pos: standing >
A militia guard enters from the west.
< 1192h/1262H 238v/239V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
A militia guard suddenly attacks Naj!
A militia guard's feeble punch grazes Naj.
A swarm of insects sits down in a comfortable spot.
< 1192h/1262H 238v/239V Pos: standing >
You start chanting...
< 1192h/1262H 238v/239V Pos: standing >
A swarm of insects opens a midnight blue tome with silver bindings and begins studying it intently.
< 1193h/1262H 238v/239V Pos: standing >
Naj starts casting an offensive spell.
< 1193h/1262H 238v/239V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a militia guard!
Zloin cackles as his disintegration ray strikes a militia guard hard!
< 1193h/1262H 238v/239V Pos: standing >
Casting: darkness *
< 1193h/1262H 238v/239V Pos: standing >
Even starts casting an offensive spell called 'unholy word'.
< 1193h/1262H 238v/239V Pos: standing >
Zurag's powerful slash enshrouds a militia guard in a mist of blood.
Zurag's slash causes a militia guard to grimace in pain.
Zurag's slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 1194h/1262H 238v/239V Pos: standing >
A swarm of insects closes his book and grins malevolently.
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a militia guard reeling with an unholy word.
< 1194h/1262H 238v/239V Pos: standing >
Casting: darkness
A swarm of insects clambers to his feet.
Zloin starts casting an offensive spell.
< 1194h/1262H 238v/239V Pos: standing >
You complete your spell...
The room is carpeted in darkness!
< 1194h/1262H 238v/239V Pos: standing >
Even sits down in a comfortable spot.
< 1195h/1262H 238v/239V Pos: standing >
Even takes out his unholy symbol and begins praying intently.
< 1195h/1262H 238v/239V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a militia guard!
Zloin cackles as his disintegration ray strikes a militia guard hard!
< 1195h/1262H 238v/239V Pos: standing >
A militia guard's feeble punch grazes Naj.
Naj dodges a militia guard's attack.
A militia guard hurts his foot on Naj's tough exterior.
< 1195h/1262H 238v/239V Pos: standing >
Naj completes his spell...
Naj utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves Naj's hands...
And blasts into a militia guard!
A militia guard is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are a militia guard's last actions in this world.
< 1195h/1262H 238v/239V Pos: standing >
Even raises his unholy symbol and smiles malevolently.
< 1196h/1262H 238v/239V Pos: standing >
Even clambers to his feet.
< 1196h/1262H 238v/239V Pos: standing >
Zloin sits down in a comfortable spot.
You sit down and relax.
< 1196h/1262H 238v/239V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - miracle
(11th circle) 1 - true seeing
2 - group recall
1 - mass preserve
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
2 - plane shift
1 - silence
1 - divine fury
( 8th circle) 2 - dispel magic
4 - mass heal
( 7th circle) 5 - full heal
1 - water breathing
( 6th circle) 5 - flame strike
1 - darkness
( 5th circle) 3 - vitality
5 - destroy undead
( 4th circle) 2 - remove curse
1 - summon
1 - cure disease
5 - invigorate
( 3rd circle) 1 - earthquake
2 - remove poison
1 - sense life
( 2nd circle) 4 - blindness
4 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
2 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 6th) darkness
You can pray 2 1st, 1 2nd and 6 3rd circle spell(s).
You continue your praying.
< 1197h/1262H 238v/239V Pos: sitting >
< 1197h/1262H 239v/239V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.
< 1198h/1262H 239v/239V Pos: sitting >
You clamber to your feet.
< 1198h/1262H 239v/239V Pos: standing >
Zloin clambers to his feet.
< 1198h/1262H 239v/239V Pos: standing >
< 1200h/1262H 239v/239V Pos: standing >
Zloin sneaks west.
A large xorn leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn leaves west.
A large xorn leaves west.
Naj leaves west.
Zurag sneaks west.
You follow Zloin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting the Tharnadian Quartermaster.(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A large xorn stands here, fighting the town crier. (Minion)
A large Xorn stands here, three arms flailing. (minion)
*A swarm of insects flies through the air.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
The Tharnadian Quartermaster stands here, fighting Naj.(Gold Aura)
The town crier stands here, fighting a large xorn.(Gold Aura)
Even enters from the east.
Orclife sneaks in from the east.
< 1201h/1262H 238v/239V Pos: standing >
< 1202h/1262H 238v/239V Pos: standing >
Score information for Broc
Level: 56 Race: Orc Class: Cleric Warrior Sex: Male
Hit points: 1202(1262) Moves: 238(239)
Coins carried: 0 platinum 0 gold 4 silver 2 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded
Frags: +1.11 Deaths: 55
Detecting: Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Reduced Size Fearless
Combat Pulse: 16 Spell Pulse: 0.99
Leaderboard Points: 1157
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
stone skin (1 minute)
roar of heroes (2 minutes)
reduce (49 minutes)
virtue (19 minutes)
bless (19 minutes)
armor (14 minutes)
vitality (8 minutes)
well-rested bonus (92 minutes)
true seeing (63 minutes)
< 1202h/1262H 238v/239V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1202h/1262H 238v/239V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!
< 1203h/1262H 238v/239V Pos: standing >
Sparkling magic surrounds Naj as he begins his chant.
Naj starts casting an offensive spell.
< 1204h/1262H 238v/239V Pos: standing >
Zloin misses the town crier.
Zloin's impressive bludgeon wounds the town crier.
Zloin's decent bludgeon grazes the town crier.
Zloin's fine bludgeon grazes the town crier.
You start chanting...
< 1204h/1262H 238v/239V Pos: standing >
Zloin starts casting an offensive spell.
< 1204h/1262H 238v/239V Pos: standing >
A swarm of insects starts casting a spell called 'darkness'.
< 1204h/1262H 238v/239V Pos: standing >
Naj dodges the Tharnadian Quartermaster's attack.
Naj dodges the Tharnadian Quartermaster's attack.
Naj dodges the Tharnadian Quartermaster's attack.
The Tharnadian Quartermaster kicks Naj, cracking exo-skelelton.
The town crier's punch grazes a large xorn.
The town crier's decent punch grazes a large xorn.
The town crier's weak punch grazes a large xorn.
The town crier turns to focus his attack on Naj!
< 1205h/1262H 238v/239V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
< 1205h/1262H 238v/239V Pos: standing >
Casting: darkness *
Naj misses the Tharnadian Quartermaster.
Naj misses the Tharnadian Quartermaster.
Zurag snaps into visibility.
Zurag almost sweeps the Tharnadian Quartermaster off of his feet with a well placed leg sweep.
< 1205h/1262H 238v/239V Pos: standing >
A large xorn's decent crush grazes the town crier.
A large xorn's crush wounds the town crier.
< 1205h/1262H 238v/239V Pos: standing >
Green slime eats away at the town crier's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!
< 1205h/1262H 238v/239V Pos: standing >
Casting: darkness
< 1206h/1262H 238v/239V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'eabratizgg'
The room goes dark!
< 1206h/1262H 238v/239V Pos: standing >
You complete your spell...
Nothing happens.
Naj starts casting an offensive spell.
< 1206h/1262H 238v/239V Pos: standing >
Even closes the door.
< 1206h/1262H 238v/239V Pos: standing >
Zloin starts casting an offensive spell.
< 1206h/1262H 238v/239V Pos: standing >
Even starts casting an offensive spell.
< 1207h/1262H 238v/239V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends the Tharnadian Quartermaster reeling with an unholy word.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The Tharnadian Quartermaster's death cry reverberates in your head as he falls to the ground.
Naj stops invoking abruptly!
Even sends the town crier reeling with an unholy word.
< 1207h/1262H 238v/239V Pos: standing >
A large xorn says 'For glory!'
A large xorn suddenly attacks the town crier!
A large xorn's decent crush wounds the town crier.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 1207h/1262H 238v/239V Pos: standing >
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!
< 1207h/1262H 238v/239V Pos: standing >
The town crier's feeble punch grazes Naj.
The town crier's feeble punch grazes Naj.
The town crier's feeble punch grazes Naj.
The town crier kicks Naj, cracking exo-skelelton.
Even sits down in a comfortable spot.
< 1208h/1262H 238v/239V Pos: standing >
You sit down and relax.
Even takes out his unholy symbol and begins praying intently.
< 1208h/1262H 238v/239V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - miracle
(11th circle) 1 - true seeing
2 - group recall
1 - mass preserve
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
2 - plane shift
1 - silence
1 - divine fury
( 8th circle) 2 - dispel magic
4 - mass heal
( 7th circle) 5 - full heal
1 - water breathing
( 6th circle) 5 - flame strike
1 - darkness
( 5th circle) 3 - vitality
5 - destroy undead
( 4th circle) 2 - remove curse
1 - summon
1 - cure disease
5 - invigorate
( 3rd circle) 1 - earthquake
2 - remove poison
1 - sense life
( 2nd circle) 4 - blindness
4 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
2 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 6th) darkness
You can pray 2 1st, 1 2nd and 6 3rd circle spell(s).
You continue your praying.
< 1208h/1262H 238v/239V Pos: sitting >
A swarm of insects completes his spell...
Ghostly hands appear before the town crier, close around his neck and begin to squeeze!
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
< 1208h/1262H 239v/239V Pos: sitting >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
Zloin starts casting an offensive spell.
< 1209h/1262H 239v/239V Pos: sitting >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
< 1209h/1262H 239v/239V Pos: sitting >
Even raises his unholy symbol and smiles malevolently.
A large xorn misses the town crier.
A large xorn's decent crush wounds the town crier.
< 1209h/1262H 239v/239V Pos: sitting >
Naj starts casting an offensive spell.
Even clambers to his feet.
< 1209h/1262H 239v/239V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.
< 1210h/1262H 239v/239V Pos: sitting >
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Zloin completes his spell...
A bubbling spray of goo spews from Zloin striking the town crier full on!
You clamber to your feet.
Even starts casting a spell.
< 1210h/1262H 239v/239V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 1210h/1262H 239v/239V Pos: standing >
A swarm of insects starts casting an offensive spell called 'asphyxiate'.
< 1211h/1262H 239v/239V Pos: standing >
Zloin misses the town crier.
Zloin misses the town crier.
The town crier dodges Zloin's attack.
Zloin's fine bludgeon wounds the town crier.
< 1211h/1262H 239v/239V Pos: standing >
Even completes his spell...
Even utters the words 'wagg pzar'
A warm feeling fills your body.
Zloin starts casting an offensive spell.
< 1258h/1262H 239v/239V Pos: standing >
A large xorn's decent crush wounds the town crier.
A large xorn's decent crush wounds the town crier.
< 1258h/1262H 239v/239V Pos: standing >
The town crier's feeble punch grazes Naj.
The town crier's feeble punch grazes Naj.
The town crier's punch grazes Naj.
< 1258h/1262H 239v/239V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before the town crier, close around his neck and begin to squeeze!
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
< 1259h/1262H 239v/239V Pos: standing >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
< 1259h/1262H 239v/239V Pos: standing >
The mordant substance oozes off of the town crier.
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
The town crier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the town crier's last actions in this world.
Zloin stops invoking abruptly!
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
A large Xorn stands here, three arms flailing. (minion)
A large Xorn stands here, three arms flailing. (minion)
A swarm of insects flies through the air.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Even sits down in a comfortable spot.
< 1259h/1262H 239v/239V Pos: standing >
Even takes out his unholy symbol and begins praying intently.
< 1259h/1262H 239v/239V Pos: standing >
The night has begun.
< 1259h/1262H 239v/239V Pos: standing >
Even raises his unholy symbol and smiles malevolently.
< 1260h/1262H 239v/239V Pos: standing >
Even clambers to his feet.
< 1260h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 1261h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 1261h/1262H 239v/239V Pos: standing >
Zloin sits down in a comfortable spot.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
Even opens the door.
< 1261h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A Human who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 1261h/1262H 239v/239V Pos: standing >
A Human enters from the south.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 1261h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
Naj starts casting an offensive spell.
< 1262h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
Score information for Broc
Level: 56 Race: Orc Class: Cleric Warrior Sex: Male
Hit points: 1262(1262) Moves: 239(239)
Coins carried: 0 platinum 0 gold 4 silver 2 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded
Frags: +1.11 Deaths: 55
Detecting: Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Reduced Size Fearless
Combat Pulse: 16 Spell Pulse: 0.99
Leaderboard Points: 1157
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
stone skin (1 minute)
roar of heroes (2 minutes)
reduce (49 minutes)
virtue (19 minutes)
bless (19 minutes)
armor (14 minutes)
vitality (8 minutes)
well-rested bonus (92 minutes)
true seeing (63 minutes)
< 1262h/1262H 239v/239V Pos: standing >
Zloin clambers to his feet.
Zurag almost sweeps a Human off of her feet with a well placed leg sweep.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
A Human misses Zurag.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
Zloin looks at a Human.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1262h/1262H 239v/239V Pos: standing >
Naj completes his spell...
Naj utters the words 'buoblg qfjgpuio paie'
A Human is encircled by a huge fist sent by Naj, which begins to crush her body.
A Human's pair of brown leather gloves was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.