The death of [ 2 Sorcerer] Nothanks (Human)

in The Great Fountain of Tharnadia

from the perspective of [56 Swordsman] Zurag Brewed in Blood (Ogre)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a crown of burning flames of damage (invis)
<worn on eyes>       a slimy aboleth eye of damage (magic) (glowing) (humming)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a lightning earring [superior]
<worn on face>       a platinum scale facemask [superior]
<worn around neck>   a string of human teeth and beastial fangs [poor]
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn on body>       the spiked platemail of the Azharul dragons of damage (magic)
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver>     the quiver of holding of precision (magic)
<worn about waist>   a firey-eyed skull-buckled black leather belt (magic) (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a ring of regeneration of dexterity (magic) (glowing) [85%]
<worn on finger>     the spiked ring of bloody retribution [superior] (magic)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[239h 59m 14s]
<secondary weapon>   Avernus the life stealer (magic) (glowing)[239h 59m 14s]
<worn on feet>       boots of thundering might of damage (magic) (humming)


< 2457h/2429H 207v/208V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Orclife.

< 2457h/2429H 207v/208V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn leaves south.
A large xorn leaves south.
A large xorn leaves south.
Naj leaves south.
Alarm bells sound, signalling an invasion!
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
*A swarm of insects flies through the air.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A young man in leather armor seems to be patrolling the area.
Broc enters from the north.
Even enters from the north.

< 2457h/2429H 206v/208V Pos: standing >

< 2457h/2429H 206v/208V Pos: standing >
A militia guard suddenly attacks YOU!
-=[A militia guard's feeble punch grazes you.]=-

< 2456h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP: excellent >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 2456h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP: excellent >
 A militia guard enters from the west.

< 2456h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP: excellent >
 A faint hum can be heard from Avernus the life stealer you are carrying.
A militia guard suddenly attacks Naj!
A militia guard's feeble punch grazes Naj.
A swarm of insects sits down in a comfortable spot.

< 2456h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP: excellent >
 Broc starts casting a spell.

< 2456h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP: excellent >
 A swarm of insects opens a midnight blue tome with silver bindings and begins studying it intently.

< 2456h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP: excellent >
 Naj starts casting an offensive spell.

< 2456h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP: excellent >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a militia guard!
Zloin cackles as his disintegration ray strikes a militia guard hard!

< 2456h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP:  few wounds >
 The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Even starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: guard sta EP:  few wounds >
 [Damage: 43 ] -=[Your powerful slash enshrouds a militia guard in a mist of blood.]=-
[Damage: 52 ] -=[Your slash causes a militia guard to grimace in pain.]=-
[Damage: 51 ] -=[Your slash hits a militia guard.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 2455h/2429H 207v/208V Pos: standing >
A swarm of insects closes his book and grins malevolently.
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a militia guard reeling with an unholy word.

< 2455h/2429H 207v/208V Pos: standing >
A swarm of insects clambers to his feet.
Zloin starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
Broc completes his spell...
Broc utters the word 'eabratizgg'
The room goes dark!

< 2455h/2429H 207v/208V Pos: standing >
Even sits down in a comfortable spot.

< 2455h/2429H 207v/208V Pos: standing >
Even takes out his unholy symbol and begins praying intently.

< 2455h/2429H 207v/208V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a militia guard!
Zloin cackles as his disintegration ray strikes a militia guard hard!
Saving Zurag.

< 2455h/2429H 207v/208V Pos: standing >
A militia guard's feeble punch grazes Naj.
Naj dodges a militia guard's attack.
A militia guard hurts his foot on Naj's tough exterior.

< 2455h/2429H 207v/208V Pos: standing >
Naj completes his spell...
Naj utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves Naj's hands...
And blasts into a militia guard!
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 2455h/2429H 207v/208V Pos: standing >
Even raises his unholy symbol and smiles malevolently.

< 2455h/2429H 208v/208V Pos: standing >
Even clambers to his feet.

< 2455h/2429H 208v/208V Pos: standing >
Zloin sits down in a comfortable spot.
Broc sits down in a comfortable spot.

< 2455h/2429H 208v/208V Pos: standing >
Broc takes out his unholy symbol and begins praying intently.

< 2455h/2429H 208v/208V Pos: standing >

< 2455h/2429H 208v/208V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East # -South -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Broc FoAm-WaTcHeR Brewed in Blood (Orc)(small) sits resting.(Red Aura)
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
*A swarm of insects flies through the air.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 2455h/2429H 208v/208V Pos: standing >
Broc raises his unholy symbol and smiles malevolently.

< 2455h/2429H 208v/208V Pos: standing >
Broc clambers to his feet.

< 2455h/2429H 208v/208V Pos: standing >
Zloin clambers to his feet.

< 2455h/2429H 208v/208V Pos: standing >

< 2455h/2429H 208v/208V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 2455h/2429H 208v/208V Pos: standing >
A large xorn leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn leaves west.
A large xorn leaves west.
Naj leaves west.
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting the Tharnadian Quartermaster.(Red Aura)
A large Xorn stands here, three arms flailing. (minion) 
A large xorn stands here, fighting the town crier. (Minion) 
A large Xorn stands here, three arms flailing. (minion) 
*A swarm of insects flies through the air.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
The Tharnadian Quartermaster stands here, fighting Naj.(Gold Aura)
The town crier stands here, fighting a large xorn.(Gold Aura)
Broc enters from the east.
Even enters from the east.

< 2455h/2429H 207v/208V Pos: standing >

< 2455h/2429H 207v/208V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 2455h/2429H 207v/208V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
An intricately carved wooden tablet lies here
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 2455h/2429H 207v/208V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!

< 2455h/2429H 207v/208V Pos: standing >
Sparkling magic surrounds Naj as he begins his chant.
Naj starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
Zloin misses the town crier.
Zloin's impressive bludgeon wounds the town crier.
Zloin's decent bludgeon grazes the town crier.
Zloin's fine bludgeon grazes the town crier.
Broc starts casting a spell.

< 2455h/2429H 207v/208V Pos: standing >
Zloin starts casting an offensive spell.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
  *The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (pure good)     
  *Nizari                                        (extremely good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (very good)     
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (good)          
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 2455h/2429H 207v/208V Pos: standing >
A swarm of insects starts casting a spell.

< 2455h/2429H 207v/208V Pos: standing >
Naj dodges the Tharnadian Quartermaster's attack.
Naj dodges the Tharnadian Quartermaster's attack.
Naj dodges the Tharnadian Quartermaster's attack.
The Tharnadian Quartermaster kicks Naj, cracking exo-skelelton.
The town crier's punch grazes a large xorn.
The town crier's decent punch grazes a large xorn.
The town crier's weak punch grazes a large xorn.
The town crier turns to focus his attack on Naj!

< 2455h/2429H 207v/208V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.
A bolt of force sent by Naj hits the Tharnadian Quartermaster soundly.

< 2455h/2429H 207v/208V Pos: standing >
Naj misses the Tharnadian Quartermaster.
Naj misses the Tharnadian Quartermaster.
You snap into visibility.
[Damage: 24 ] -=[You hit the Tharnadian Quartermaster in the thigh with a hefty sweep.]=-

< 2455h/2429H 207v/208V Pos: standing >
< T: Naj TP: sta TC:few scratches E: tharnadian sta EP:  awful >
 A large xorn's decent crush grazes the town crier.
A large xorn's crush wounds the town crier.

< 2455h/2429H 207v/208V Pos: standing >
< T: Naj TP: sta TC:few scratches E: tharnadian sta EP:  awful >
 Green slime eats away at the town crier's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!

< 2455h/2429H 207v/208V Pos: standing >
< T: Naj TP: sta TC:few scratches E: tharnadian sta EP:  awful >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'eabratizgg'
The room goes dark!

< 2455h/2429H 207v/208V Pos: standing >
< T: Naj TP: sta TC:few scratches E: tharnadian sta EP:  awful >
 Broc completes his spell...
Broc utters the word 'eabratizgg'
Naj starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
< T: Naj TP: sta TC:few scratches E: tharnadian sta EP:  awful >
 Even closes the door.

< 2455h/2429H 207v/208V Pos: standing >
< T: Naj TP: sta TC:few scratches E: tharnadian sta EP:  awful >
 Zloin starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
< T: Naj TP: sta TC:few scratches E: tharnadian sta EP:  awful >
 Even starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
< T: Naj TP: sta TC:few scratches E: tharnadian sta EP:  awful >
 Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends the Tharnadian Quartermaster reeling with an unholy word.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The Tharnadian Quartermaster's death cry reverberates in your head as he falls to the ground.
Naj stops invoking abruptly!
Even sends the town crier reeling with an unholy word.

< 2455h/2429H 207v/208V Pos: standing >
A large xorn says 'For glory!'
A large xorn suddenly attacks the town crier!
A large xorn's decent crush wounds the town crier.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 2455h/2429H 207v/208V Pos: standing >
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!

< 2455h/2429H 207v/208V Pos: standing >
The town crier's feeble punch grazes Naj.
The town crier's feeble punch grazes Naj.
The town crier's feeble punch grazes Naj.
The town crier kicks Naj, cracking exo-skelelton.
Even sits down in a comfortable spot.

< 2455h/2429H 207v/208V Pos: standing >
Broc sits down in a comfortable spot.
Even takes out his unholy symbol and begins praying intently.

< 2455h/2429H 207v/208V Pos: standing >
Broc takes out his unholy symbol and begins praying intently.

< 2455h/2429H 207v/208V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before the town crier, close around his neck and begin to squeeze!
The town crier gasps for air as a pair of ghostly hands tighten around his throat!

< 2455h/2429H 207v/208V Pos: standing >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!
Zloin starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!

< 2455h/2429H 207v/208V Pos: standing >
Even raises his unholy symbol and smiles malevolently.
A large xorn misses the town crier.
A large xorn's decent crush wounds the town crier.

< 2455h/2429H 207v/208V Pos: standing >
Naj starts casting an offensive spell.
Even clambers to his feet.

< 2455h/2429H 207v/208V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.

< 2455h/2429H 207v/208V Pos: standing >
Broc raises his unholy symbol and smiles malevolently.

< 2455h/2429H 207v/208V Pos: standing >
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking the town crier full on!
Broc clambers to his feet.
Even starts casting a spell.

< 2455h/2429H 207v/208V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.

< 2455h/2429H 207v/208V Pos: standing >
A swarm of insects starts casting an offensive spell.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.

< 2455h/2429H 207v/208V Pos: standing >
Zloin misses the town crier.
Zloin misses the town crier.
The town crier dodges Zloin's attack.
Zloin's fine bludgeon wounds the town crier.

< 2455h/2429H 207v/208V Pos: standing >
Even completes his spell...
Even utters the words 'wagg pzar'
Zloin starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
A large xorn's decent crush wounds the town crier.
A large xorn's decent crush wounds the town crier.

< 2455h/2429H 207v/208V Pos: standing >
The town crier's feeble punch grazes Naj.
The town crier's feeble punch grazes Naj.
The town crier's punch grazes Naj.

< 2455h/2429H 207v/208V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
The shady youth who is not far off to your west.
The doctor who is rather far off to your west.

< 2455h/2429H 207v/208V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before the town crier, close around his neck and begin to squeeze!
The town crier gasps for air as a pair of ghostly hands tighten around his throat!

< 2455h/2429H 207v/208V Pos: standing >
The town crier gasps for air as a pair of ghostly hands tighten around his throat!

< 2455h/2429H 207v/208V Pos: standing >
The mordant substance oozes off of the town crier.
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Green slime eats away at the town crier's skin!
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
A bolt of force sent by Naj hits the town crier soundly.
The town crier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the town crier's last actions in this world.
Zloin stops invoking abruptly!
Even sits down in a comfortable spot.

< 2455h/2429H 207v/208V Pos: standing >
Even takes out his unholy symbol and begins praying intently.

< 2455h/2429H 207v/208V Pos: standing >
The night has begun.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.

< 2455h/2429H 207v/208V Pos: standing >
Even raises his unholy symbol and smiles malevolently.

< 2455h/2429H 207v/208V Pos: standing >
Even clambers to his feet.

< 2455h/2429H 207v/208V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.

< 2455h/2429H 207v/208V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The doctor who is rather far off to your west.

< 2455h/2429H 207v/208V Pos: standing >
Zloin sits down in a comfortable spot.
Even opens the door.

< 2455h/2429H 207v/208V Pos: standing >
A Human enters from the south.
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.

< 2455h/2429H 207v/208V Pos: standing >
Naj starts casting an offensive spell.

< 2455h/2429H 207v/208V Pos: standing >
Zloin clambers to his feet.
[Damage: 27 ] -=[You hit a Human in the thigh with a hefty sweep.]=-

< 2455h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human misses you.

< 2455h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: A Human sta EP:  awful >
 A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
Zloin looks at a Human.

< 2455h/2429H 207v/208V Pos: standing >
< T: Zurag TP: sta TC:excellent E: A Human sta EP:  awful >
 Naj completes his spell...
Naj utters the words 'buoblg qfjgpuio paie'
A Human is encircled by a huge fist sent by Naj, which begins to crush her body.
A Human's pair of brown leather gloves was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.