The death of [ 2 Mercenary] Xanchat (Gnome)

in Inside the Eastern City Gates

from the perspective of [ 2 Mercenary] Xanchat (Gnome)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a sparkling diamond bracer [superior]
<worn on hands>      some thick leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A LARGE earth elemental stands here, fighting an elite guard. (Minion) 
A large xorn stands here, fighting an elite guard. (Minion) 
An elite guard stands in mid-air here, fighting a LARGE earth elemental.
An elite guard stands in mid-air here, fighting a LARGE earth elemental.
The receptionist stands here behind the counter, waiting to help someone.

< 31h/31H 102v/102V Pos: standing >
A LARGE earth elemental's fine crush wounds an elite guard.
A LARGE earth elemental's decent crush grazes an elite guard.
An elite guard's eyes roll as a LARGE earth elemental plants a foot in his face.

< 31h/31H 102v/102V Pos: standing >
A large xorn's crush grazes an elite guard.
A large xorn's crush grazes an elite guard.
A large xorn hits an elite guard with a mighty kick to his chest.

< 31h/31H 102v/102V Pos: standing >
An elite guard's fine punch strikes a LARGE earth elemental.
An elite guard's punch strikes a LARGE earth elemental.
An elite guard's powerful crush strikes a LARGE earth elemental.
An elite guard's crush strikes a LARGE earth elemental.
An elite guard kicks a LARGE earth elemental in the side with a hefty roundhouse kick.

< 31h/31H 102v/102V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A LARGE earth elemental stands here, fighting an elite guard. (Minion) 
A large xorn stands here, fighting an elite guard. (Minion) 
An elite guard stands in mid-air here, fighting a LARGE earth elemental.
An elite guard stands in mid-air here, fighting a LARGE earth elemental.
The receptionist stands here behind the counter, waiting to help someone.

< 31h/31H 102v/102V Pos: standing >
A LARGE earth elemental misses an elite guard.
An elite guard dodges a LARGE earth elemental's attack.

< 31h/31H 102v/102V Pos: standing >
An elite guard's punch strikes a LARGE earth elemental.
An elite guard's fine punch strikes a LARGE earth elemental.
An elite guard kicks a LARGE earth elemental in the foot, causing a LARGE earth elemental to hop around in pain.
A LARGE earth elemental dodges an elite guard's attack.
An elite guard's powerful crush strikes a LARGE earth elemental.
A large xorn's decent crush grazes an elite guard.
A large xorn's crush grazes an elite guard.

< 31h/31H 102v/102V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'pzar'
Healing energy flows from the receptionist into an elite guard's body!

< 31h/31H 102v/102V Pos: standing >
A large xorn rears up and dives into the ground sending fragments flying.
Moments later it bursts forth charging into an an elite guard.
An elite guard is flung to the ground by a large xorn!

< 31h/31H 102v/102V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 102v/102V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 31h/31H 102v/102V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 31h/31H 101v/102V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 31h/31H 100v/102V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A militia guard stands here, fighting a HUGE stone golem.
A HUGE stone golem stands here, fighting a militia guard. (Minion) 
A militia guard stands in mid-air here, fighting a HUGE stone golem.
A militia guard stands in mid-air here, fighting a HUGE stone golem.

< 31h/31H 99v/102V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 31h/31H 98v/102V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 31h/31H 99v/102V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 31h/31H 98v/102V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 31h/31H 97v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 31h/31H 96v/102V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 31h/31H 97v/102V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 31h/31H 96v/102V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 31h/31H 96v/102V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 31h/31H 95v/102V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A militia guard stands here, fighting a HUGE stone golem.
A HUGE stone golem stands here, fighting a militia guard. (Minion) 
A militia guard stands in mid-air here, fighting a HUGE stone golem.
A militia guard stands in mid-air here, fighting a HUGE stone golem.

< 31h/31H 95v/102V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 31h/31H 95v/102V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A militia guard stands here, fighting a HUGE stone golem.
A HUGE stone golem stands here, fighting a militia guard. (Minion) 
A militia guard stands in mid-air here, fighting a HUGE stone golem.
A militia guard stands in mid-air here, fighting a HUGE stone golem.

< 31h/31H 95v/102V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 31h/31H 94v/102V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A militia guard stands here, fighting a HUGE stone golem.
A HUGE stone golem stands here, fighting a militia guard. (Minion) 
A militia guard stands in mid-air here, fighting a HUGE stone golem.
A militia guard stands in mid-air here, fighting a HUGE stone golem.

< 31h/31H 94v/102V Pos: standing >
A HUGE stone golem's fine crush critically injures a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 31h/31H 95v/102V Pos: standing >
Ok.

< 31h/31H 96v/102V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.

< 31h/31H 95v/102V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A militia guard stands here, fighting a HUGE stone golem.
A HUGE stone golem stands here, fighting a militia guard. (Minion) 
A militia guard is lying here, mortally wounded.
A militia guard stands in mid-air here, fighting a HUGE stone golem.

< 31h/31H 95v/102V Pos: standing >
A militia guard's fine punch wounds a HUGE stone golem.

< 31h/31H 97v/102V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 31h/31H 97v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A human merchant from another town stands here, perusing Tharnadia.

< 31h/31H 96v/102V Pos: standing >
A human merchant says 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.

< 31h/31H 96v/102V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 31h/31H 95v/102V Pos: standing >
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.

< 31h/31H 95v/102V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 31h/31H 94v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.

< 31h/31H 94v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A human merchant from another town stands here, perusing Tharnadia.

< 31h/31H 93v/102V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 31h/31H 92v/102V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 31h/31H 92v/102V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 31h/31H 92v/102V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 31h/31H 92v/102V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A LARGE earth elemental is lying here, mortally wounded. (Minion) 
A large xorn stands here, fighting an elite guard. (Minion) 
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting a large xorn.
The receptionist stands here behind the counter, waiting to help someone.

< 31h/31H 91v/102V Pos: standing >
An elite guard's feeble punch grazes a large xorn.
An elite guard's feeble punch grazes a large xorn.
An elite guard kicks a large xorn in the side with a hefty roundhouse kick.

< 31h/31H 91v/102V Pos: standing >
A large xorn's decent crush grazes an elite guard.
An elite guard dodges a large xorn's attack.
A large xorn hits an elite guard with a mighty kick to his chest.

< 31h/31H 92v/102V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A LARGE earth elemental stands at ease. (Minion) 
A large xorn stands here, fighting an elite guard. (Minion) 
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting a large xorn.
The receptionist stands here behind the counter, waiting to help someone.

< 31h/31H 95v/102V Pos: standing >
An elite guard's weak punch grazes a large xorn.
An elite guard's feeble punch grazes a large xorn.

< 31h/31H 96v/102V Pos: standing >
A large xorn's decent crush grazes an elite guard.
A large xorn's decent crush grazes an elite guard.

< 31h/31H 98v/102V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 31h/31H 97v/102V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 31h/31H 97v/102V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A militia guard stands here, fighting a HUGE stone golem.
A HUGE stone golem stands here, fighting a militia guard. (Minion) 
A young man in leather armor seems to be patrolling the area.
A militia guard stands in mid-air here, fighting a HUGE stone golem.

< 31h/31H 97v/102V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 31h/31H 96v/102V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 31h/31H 96v/102V Pos: standing >
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 31h/31H 95v/102V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 31h/31H 95v/102V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 31h/31H 94v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 94v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 95v/102V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 31h/31H 95v/102V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 94v/102V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A large wandering dog is here, growling at you.

< 31h/31H 93v/102V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 31h/31H 92v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 93v/102V Pos: standing >

		Score information for Xanchat

Level: 2   Race: Gnome   Class: Mercenary Sex: Male
Hit points: 31(31)  Moves: 93(102)
Coins carried:    0 platinum   124 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Heat
Enchantments:   Ultravision
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:   17 

Active Spells:
--------------
well-rested bonus (149 minutes)


< 31h/31H 93v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 94v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 95v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 95v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 95v/102V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.

< 31h/31H 94v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 95v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 95v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 95v/102V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S -W
A stray tomcat is darting after rodents, here.

< 31h/31H 95v/102V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 31h/31H 94v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 94v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 95v/102V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.

< 31h/31H 94v/102V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here. (Casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting someone.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 93v/102V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U

< 31h/31H 92v/102V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a stray cat is lying here.

< 31h/31H 92v/102V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U

< 31h/31H 94v/102V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
An Orc (medium) Caskling Brewed in Blood stands in mid-air here, fighting an elite guard.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting an elite guard. (Casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.
An elite guard stands here, fighting an Orc.
An elite guard stands here, fighting an Orc.
An elite guard stands here, fighting a Drow Elf.

< 31h/31H 93v/102V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a bright green ray of light streaking towards an elite guard!
A Drow Elf cackles as his disintegration ray strikes an elite guard hard!

< 31h/31H 93v/102V Pos: standing >
A Drow Elf has lost his link.

< 31h/31H 94v/102V Pos: standing >
An Orc dodges an elite guard's attack.
An Orc dodges an elite guard's attack.
An elite guard kicks an Orc in the stomach, rendering him breathless.

< 31h/31H 95v/102V Pos: standing >
Someone dodges an elite guard's attack.
Someone dodges an elite guard's attack.
An elite guard turns to focus his attack on an Orc!
A Drow Elf snaps into visibility.
An elite guard dodges an Orc's attack.
An Orc's fine slash wounds an elite guard.
An Orc's fine slash wounds an elite guard.
An Orc misses an elite guard.

< 31h/31H 95v/102V Pos: standing >
An Orc tips his hat.

< 31h/31H 95v/102V Pos: standing >
An Orc blocks an elite guard's lunge at him.
An Orc parries an elite guard's lunge at him.
A Drow Elf has reconnected.
An Orc bravely steps in front of a Drow Elf, shielding him from harm!
You misjudge an Orc's height and kick well above his head.

< 31h/31H 95v/102V Pos: standing >
< T: elite TP: sta TC:few scratches E: An Orc sta EP: excellent >
 Someone blocks your futile lunge at him.
An Orc snaps into visibility.
A Drow Elf misses an elite guard.
An elite guard dodges a Drow Elf's attack.
A Drow Elf's fine bludgeon wounds an elite guard.
An elite guard dodges a Drow Elf's attack.

< 31h/31H 96v/102V Pos: standing >
< T: elite TP: sta TC:few scratches E: An Orc sta EP: excellent >
 A Drow Elf looks at you.

< 31h/31H 96v/102V Pos: standing >
< T: elite TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone says 'hi'

< 31h/31H 96v/102V Pos: standing >
< T: elite TP: sta TC:few scratches E: someone sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 31h/31H 96v/102V Pos: standing >
< T: elite TP: sta TC:few scratches E: someone sta EP: excellent >
 An Orc snaps into visibility.
-=[An Orc blocks your lunge and then slams his shield into you.]=-
OUCH!  That really did HURT!
An Orc dodges your futile attack.
An Orc parries an elite guard's lunge at him.
An Orc parries an elite guard's lunge at him.
An Orc's fine slash wounds an elite guard.
An Orc's fine slash wounds an elite guard.
An Orc's impressive slash wounds an elite guard.

< 21h/31H 96v/102V Pos: standing >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
Your steel dagger melted corroded by the acid.