The death of [ 2 Mercenary] Xanchat (Gnome)

in Inside the Eastern City Gates

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp [70%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        an enchanted earring of constitution [78%]
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords
<worn around neck>   a transparent sheen of slime
<worn on body>       the Living Necroplasm[239h 53m 22s]
<worn about body>    the robes of the maelstrom
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [88%]
<worn about waist>   the woven entrails of an unfortunate soul [superior] [84%]
<worn on belt buckle>the tome of Strahd (glowing) [87%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     a small circular shield of blue flames [poor] (illuminating)
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn around wrist>  the bracelet of emeralds of regeneration
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     the ring of the Netherworld (glowing) [88%]
<worn on finger>     a ring of elemental control [poor] (glowing) [78%]
<primary weapon>     the shadowy staff of damnation (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins



< 1204h/870H 246v/249V Pos: standing >
Alas, you cannot go that way. . . .

< 1204h/870H 247v/249V Pos: standing >
The blood-red glow surrounding you fades away.

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A tharnadian thief-hunter watches over the town streets intently.

< 1204h/870H 248v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
Alarm bells sound, signalling an invasion!

< 1203h/870H 247v/249V Pos: standing >

< 1203h/870H 248v/249V Pos: standing >

< 1203h/870H 249v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A tharnadian thief-hunter watches over the town streets intently.

< 1203h/870H 248v/249V Pos: standing >
Alas, you cannot go that way. . . .

< 1203h/870H 248v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
A young man in leather armor seems to be patrolling the walls.

< 1203h/870H 247v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a militia guard.
A militia guard stands in mid-air here, fighting Orclife.
A militia guard is lying here, fighting Orclife.

< 1203h/870H 246v/249V Pos: standing >
Orclife parries a militia guard's lunge at him.

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 

< 1203h/870H 246v/249V Pos: standing >

< 1203h/870H 248v/249V Pos: standing >

< 1202h/870H 249v/249V Pos: standing >

< 1202h/870H 249v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a militia guard.
A militia guard stands in mid-air here, fighting Orclife.
A militia guard is lying here, fighting Orclife.

< 1202h/870H 248v/249V Pos: standing >

< 1201h/870H 248v/249V Pos: standing >
You start chanting...
You snap into visibility.

< 1201h/870H 248v/249V Pos: standing >

< 1201h/870H 248v/249V Pos: standing >
Casting: disintegrate 

< 1201h/870H 248v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a militia guard!
[Damage: 191 ] -=[You smile happily as your disintegration ray hits a militia guard!]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Orclife deflects a militia guard's blow and strikes back at him!
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
Orclife's powerful slash grievously wounds a militia guard.

< 1208h/870H 248v/249V Pos: standing >

< 1208h/870H 248v/249V Pos: standing >
You are surrounded by a blood-red glow.

< 1207h/870H 248v/249V Pos: standing >
Orclife's fine slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
You failed.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1207h/870H 249v/249V Pos: standing >

< 1206h/870H 249v/249V Pos: standing >

< 1206h/870H 249v/249V Pos: standing >

< 1206h/870H 249v/249V Pos: standing >

< 1206h/870H 249v/249V Pos: standing >
Saving Zloin.

< 1205h/870H 249v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 

< 1205h/870H 248v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
Orclife is now guarding you!

< 1205h/870H 247v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
A young man in leather armor seems to be patrolling the walls.

< 1205h/870H 246v/249V Pos: standing >
Alas, you cannot go that way. . . .

< 1205h/870H 247v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A tharnadian thief-hunter watches over the town streets intently.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1205h/870H 248v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
Orclife sneaks in from the west.

< 1205h/870H 247v/249V Pos: standing >

< 1204h/870H 247v/249V Pos: standing >
A tharnadian thief-hunter enters from the west.

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A stray tomcat is darting after rodents, here.

< 1204h/870H 248v/249V Pos: standing >
A tharnadian thief-hunter enters from the west.
A tharnadian thief-hunter suddenly attacks YOU!
Orclife tries to step in front of you, but doesn't make it in time.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-

< 1203h/870H 248v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1203h/870H 248v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 
< 1203h/870H 248v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 Orclife's skin seems to turn to stone.

< 1203h/870H 248v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 
< 1203h/870H 248v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 Orclife snaps into visibility.
You are rescued by Orclife, you are confused, but grateful!
A dark shroud encases Orclife as he charges into battle.

< 1202h/870H 248v/249V Pos: standing >
Orclife dodges a tharnadian thief-hunter's attack.
Orclife deflects a tharnadian thief-hunter's blow and strikes back at him!
Orclife surprises a tharnadian thief-hunter with a blow to his back, leaving him momentarily confused.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife deflects a tharnadian thief-hunter's blow and strikes back at him!
Orclife's impressive slash wounds a tharnadian thief-hunter.
A tharnadian thief-hunter misses a kick at Orclife due to his small size.

< 1201h/870H 248v/249V Pos: standing >

< 1201h/870H 248v/249V Pos: standing >

< 1201h/870H 248v/249V Pos: standing >
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Orclife's attack.
The green cloud encasing Orclife suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a tharnadian thief-hunter who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.

< 1200h/870H 248v/249V Pos: standing >
Orclife deflects a tharnadian thief-hunter's blow and strikes back at him!
Orclife's fine slash wounds a tharnadian thief-hunter.
A tharnadian thief-hunter's feeble punch grazes Orclife.
Orclife parries a tharnadian thief-hunter's lunge at him.

< 1199h/870H 248v/249V Pos: standing >

< 1199h/870H 248v/249V Pos: standing >

< 1199h/870H 248v/249V Pos: standing >

< 1198h/870H 248v/249V Pos: standing >
You feel your skin soften and return to normal.

< 1198h/870H 248v/249V Pos: standing >
Orclife misses a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.

< 1198h/870H 248v/249V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -South -West 
A tharnadian thief-hunter stands here, fighting Orclife.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.
A stray tomcat is darting after rodents, here.

< 1198h/870H 249v/249V Pos: standing >
Orclife parries a tharnadian thief-hunter's lunge at him.
Orclife parries a tharnadian thief-hunter's lunge at him.
Orclife parries a tharnadian thief-hunter's lunge at him.

< 1197h/870H 249v/249V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.

< 1197h/870H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.

< 1197h/870H 249v/249V Pos: standing >

< 1197h/870H 249v/249V Pos: standing >

< 1197h/870H 249v/249V Pos: standing >
Casting: disintegrate 

< 1196h/870H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 237 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-

< 1208h/870H 249v/249V Pos: standing >
Orclife's decent slash wounds a tharnadian thief-hunter.
Orclife strikes viciously at a tharnadian thief-hunter's wrist causing him to swing about madly.
Orclife's slash wounds a tharnadian thief-hunter.
Orclife's slash strikes a tharnadian thief-hunter.
Orclife's decent slash wounds a tharnadian thief-hunter.

< 1208h/870H 249v/249V Pos: standing >
You start chanting...

< 1208h/870H 249v/249V Pos: standing >
Orclife's shield of the earthwyrm [superior] blocks a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's punch grazes Orclife.
Orclife blocks a tharnadian thief-hunter's lunge and then immediately slams him with his shield!
Orclife dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter kicks Orclife in the stomach, rendering him breathless.

< 1207h/870H 249v/249V Pos: standing >
Casting: disintegrate 

< 1207h/870H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 97 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-

< 1208h/870H 249v/249V Pos: standing >
You feel your skin harden to stone.

< 1208h/870H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.

< 1207h/870H 249v/249V Pos: standing >
Orclife's decent slash strikes a tharnadian thief-hunter.
Orclife's slash strikes a tharnadian thief-hunter.
Orclife's sword of fire and flame summons the power of fire and flames at a tharnadian thief-hunter.
Orclife bathes a tharnadian thief-hunter in cleansing flame, but he does not look thankful.
Orclife bathes a stray cat in cleansing flame, but he does not look thankful.
A stray cat is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
Orclife's sword of fire and flame calls upon the pure power of the plane of fire, directing it at a tharnadian thief-hunter!
A flaming conflagration spews from Orclife striking a tharnadian thief-hunter full on!
Orclife's fine slash strikes a tharnadian thief-hunter.
Orclife's fine slash strikes a tharnadian thief-hunter hard.

< 1207h/870H 249v/249V Pos: standing >
Casting: disintegrate 

< 1207h/870H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 106 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 170.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.

< 1208h/870H 249v/249V Pos: standing >

< 1207h/870H 249v/249V Pos: standing >

< 1207h/870H 249v/249V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Orclife.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1207h/870H 249v/249V Pos: standing >
You failed.

< 1206h/870H 249v/249V Pos: standing >
You failed.

< 1206h/870H 249v/249V Pos: standing >
You sit down and relax.

< 1206h/870H 249v/249V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  2 of  6   (   4 seconds)
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1206h/870H 249v/249V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1206h/870H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1206h/870H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1206h/870H 249v/249V Pos: sitting >

< 1206h/870H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1205h/870H 249v/249V Pos: sitting >

< 1205h/870H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1205h/870H 249v/249V Pos: sitting >
You clamber to your feet.

< 1205h/870H 249v/249V Pos: standing >

< 1204h/870H 249v/249V Pos: standing >
It's already open!

< 1204h/870H 249v/249V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 1203h/870H 249v/249V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.

< 1203h/870H 249v/249V Pos: standing >

< 1203h/870H 249v/249V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a stray cat is lying here.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 1202h/870H 249v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   

< 1202h/870H 248v/249V Pos: standing >

< 1202h/870H 248v/249V Pos: standing >
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1202h/870H 248v/249V Pos: standing >
Autosaving...

< 1202h/870H 248v/249V Pos: standing >

< 1201h/870H 248v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Orclife sneaks in from the north.

< 1201h/870H 248v/249V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is rather far off to your east.
A religious zealot who is rather far off to your east.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.

< 1201h/870H 248v/249V Pos: standing >
An elite guard suddenly attacks YOU!
Orclife bravely steps in front of you, shielding you from harm!
An elite guard suddenly appears a bit confused!
Orclife snaps into visibility.
An elite guard's weak punch grazes Orclife.
An elite guard is burned severely as he hits Orclife!
A dark shroud encases Orclife as he charges into battle.

< 1201h/870H 248v/249V Pos: standing >

< 1201h/870H 248v/249V Pos: standing >
You start chanting...
You snap into visibility.

< 1200h/870H 248v/249V Pos: standing >
A Gnome enters from the south.

< 1200h/870H 248v/249V Pos: standing >
A Gnome leaves north.

< 1200h/870H 248v/249V Pos: standing >
Casting: disintegrate 

< 1200h/870H 248v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 111 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
-=[An elite guard's punch grazes you.]=-
You dodge an elite guard's vicious attack.
An elite guard turns to focus his attack on Orclife!

< 1206h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  small wounds >
 An elite guard suddenly attacks YOU!
An elite guard's attack glances off of your stone hide!
-=[An elite guard's feeble punch grazes you.]=-
Orclife snaps into visibility.
Orclife's fine slash wounds an elite guard.
Orclife's fine slash wounds an elite guard.
Orclife's fine slash wounds an elite guard.

< 1205h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  small wounds >
 Orclife snaps into visibility.
An elite guard's feeble punch grazes Orclife.
Orclife blocks an elite guard's lunge at him.
An elite guard kicks Orclife in the stomach, rendering him breathless.

< 1205h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  small wounds >
 [Damage:  5 ] -=[Your bludgeon grazes an elite guard.]=-
An elite guard dodges your futile attack.
An elite guard dodges your futile attack.
[Damage:  5 ] -=[Your fine bludgeon grazes an elite guard.]=-

< 1207h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  small wounds >
 You start chanting...

< 1207h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  small wounds >
 Casting: disintegrate 
A Gnome enters from the north.

< 1206h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  small wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
This being a hometown, you receive fewer exps...
[Damage: 108 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-

< 1208h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  few wounds >
 
< 1208h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  few wounds >
 Orclife bravely steps in front of you, shielding you from harm!
A Gnome misses a kick at Orclife due to his small size.

< 1207h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  few wounds >
 Orclife blocks a Gnome's lunge at him.
Orclife snaps into visibility.
You miss an elite guard.
An elite guard dodges your futile attack.
[Damage:  5 ] -=[Your fine bludgeon wounds an elite guard.]=-
An elite guard dodges your futile attack.

< 1208h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  few wounds >
 You see nothing special about him.
This Gnome is in excellent condition.
He's small in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a sparkling diamond bracer [superior]
<worn on hands>      some thick leather gloves
<primary weapon>     a steel dagger
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 1208h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  few wounds >
 Orclife says 'hi'

< 1207h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  few wounds >
 You start chanting...

< 1207h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  few wounds >
 Casting: acidimmolate 
Orclife snaps into visibility.
Orclife blocks a Gnome's lunge and then immediately slams him with his shield!
Orclife dodges a Gnome's attack.
Orclife parries an elite guard's lunge at him.
Orclife parries an elite guard's lunge at him.
Orclife's fine slash wounds an elite guard.
Orclife's fine slash wounds an elite guard.
Orclife's impressive slash wounds an elite guard.

< 1206h/870H 248v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  few wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Gnome full on!
[Damage: 32 ] A Gnome's steel dagger melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.