The death of [ 2 Mercenary] Xanchat (Gnome)

in Inside the Eastern City Gates

from the perspective of [56 Blackguard] Orclife Brewed in Blood (Orc)

<floating about head>a LARGE blue ioun stone[206h 34m 19s]
<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       a black duergar eyepatch of dexterity [82%]
<worn in ear>        a multi-phased fish bone earring [poor] (magic) (humming) [72%]
<worn in ear>        a wyrmskin scale of agility (magic) [76%]
<worn on face>       mask of the flayed mind [superior] (invis) (magic)
<worn around neck>   a necklace of halfling ears of damage [56%]
<worn around neck>   the fangs of the balor [superior] (magic)
<worn on body>       the chameleon suit of transformation of damage
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing) [63%]
<worn on back>       a large leather backpack [79%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [37%]
<worn about waist>   a thin black belt of accuracy [superior] (magic) [82%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [56%]
<worn on arms>       some scintillating sleeves [superior] (magic)
<held as shield>     the shield of the earthwyrm [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide of agility (magic) (humming)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a shiny crimson ring of greater dexterity (magic)
<worn on finger>     Zorobabi's circular stone ring [superior]
<primary weapon>     the sword of fire and flame (magic) (glowing)[202h 2m 47s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[202h 2m 40s]
<worn on feet>       the boots of speed of endurance (magic)

-=[Your impressive slash strikes a militia guard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a militia guard.]=-
[Damage: 19 ] -=[Your impressive slash strikes a militia guard hard.]=-

< 1296h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard sta EP:  few wounds >
 A militia guard misses you.
You feel your skin soften and return to normal.
You snap into visibility.
-=[You suddenly see a militia guard's foot in your chest.]=-

< 1295h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard sta EP:  few wounds >
 Pardon?

< 1295h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard sta EP:  few wounds >
 Pardon?

< 1295h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard sta EP:  few wounds >
 Pardon?

< 1295h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard sta EP:  few wounds >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1294h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard sta EP:  few wounds >
 The northern wall road continues east.
You extend your sights eastward.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
A young man in leather armor seems to be patrolling the walls.

< 1294h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard sta EP:  few wounds >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a militia guard!
Zloin cackles as his disintegration ray strikes a militia guard hard!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 4.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
You deflect a militia guard's blow and strike back at him!
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 31 ] -=[Your powerful slash grievously wounds a militia guard.]=-

< 1298h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard ass EP:  awful >
 It appears to be the corpse of a militia guard.
a few coins

< 1298h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: guard ass EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your fine slash hits a militia guard.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
The northern wall road continues.
You extend your sights westward.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 

< 1300h/1113H 262v/263V Pos: standing >
It appears to be the corpse of a militia guard.
a wooden shield
some leather leggings
a few coins
a small sword
a leather jacket

< 1300h/1113H 262v/263V Pos: standing >
The Northern Wall Road
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1300h/1113H 262v/263V Pos: standing >

< 1299h/1113H 262v/263V Pos: standing >
Saving Orclife.

< 1299h/1113H 262v/263V Pos: standing >
Saving Orclife.

< 1299h/1113H 262v/263V Pos: standing >
Zloin sneaks west.
You follow Zloin.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1299h/1113H 262v/263V Pos: standing >
Zloin sneaks east.
You follow Zloin.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
You are now guarding Zloin!

< 1299h/1113H 261v/263V Pos: standing >
Zloin sneaks east.
You follow Zloin.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A young man in leather armor seems to be patrolling the walls.

< 1299h/1113H 260v/263V Pos: standing >
Zloin sneaks south.
You follow Zloin.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1298h/1113H 260v/263V Pos: standing >
You follow Zloin.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
You quickly scan the area.
A stray cat who is close by to your east.
A tharnadian thief-hunter who is close by to your west.

< 1298h/1113H 259v/263V Pos: standing >
A tharnadian thief-hunter enters from the west.
Zloin sneaks east.
You follow Zloin.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A stray tomcat is darting after rodents, here.

< 1298h/1113H 260v/263V Pos: standing >
A tharnadian thief-hunter enters from the west.
A tharnadian thief-hunter suddenly attacks Zloin!
You try to step in front of Zloin, but don't make it in time.
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
Zloin snaps into visibility.
A tharnadian thief-hunter's feeble punch grazes Zloin.

< 1298h/1113H 261v/263V Pos: standing >
You feel your skin harden to stone.

< 1298h/1113H 263v/263V Pos: standing >
Who do you want to rescue?

< 1297h/1113H 263v/263V Pos: standing >
You snap into visibility.
Banzai! To the rescue...
You feel unholy power coursing through your limbs!

< 1297h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP: excellent >
 You dodge a tharnadian thief-hunter's vicious attack.
You deflect a tharnadian thief-hunter's blow and strike back at him!
You surprise a tharnadian thief-hunter with a blow to the back, leaving him momentarily confused.
[Damage: 10 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You deflect a tharnadian thief-hunter's blow and strike back at him!
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your impressive slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter's kick parts your hair but does little else.

< 1300h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP: few scratches >
 [Damage: 10 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  8 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  8 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter dodges your futile attack.
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a tharnadian thief-hunter.  Moments later he lets out an agonized scream as the warmth
is drained from his body.
Who do you want to rescue?

< 1352h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 1352h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 You deflect a tharnadian thief-hunter's blow and strike back at him!
[Damage:  8 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
You parry a tharnadian thief-hunter's lunge at you.

< 1352h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 A Bend in the Wall Road
Obvious exits: -North -South -West 
A tharnadian thief-hunter stands here, fighting YOU!(Gold Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A stray tomcat is darting after rodents, here.

< 1352h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 
< 1351h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss a tharnadian thief-hunter.
[Damage: 10 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 10 ] -=[Your slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  8 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
Hint: Type 'score' to get some information about your character.

< 1354h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 You parry a tharnadian thief-hunter's lunge at you.
You parry a tharnadian thief-hunter's lunge at you.
You parry a tharnadian thief-hunter's lunge at you.

< 1354h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!

< 1328h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1328h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  small wounds >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a tharnadian thief-hunter!
Zloin cackles as his disintegration ray strikes a tharnadian thief-hunter hard!
A Bend in the Wall Road
Obvious exits: -North -South -West 
A tharnadian thief-hunter stands here, fighting YOU!(Gold Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A stray tomcat is darting after rodents, here.

< 1328h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 [Damage:  7 ] -=[Your decent slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You strike viciously at a tharnadian thief-hunter's wrist causing him to swing about madly.
[Damage:  8 ] -=[Your slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You score a CRITICAL HIT!!!!!
[Damage: 17 ] -=[Your slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your decent slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 1333h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 1333h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 Zloin starts casting an offensive spell.

< 1333h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   

< 1332h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 Your shield of the earthwyrm [superior] blocks a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's punch grazes you.]=-
[Damage:  5 ] -=[You block a tharnadian thief-hunter's lunge at you and immediately slam him with your shield!]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You dodge a tharnadian thief-hunter's vicious attack.
-=[You suddenly see a tharnadian thief-hunter's foot in your chest.]=-

< 1330h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a tharnadian thief-hunter!
Zloin cackles as his disintegration ray strikes a tharnadian thief-hunter hard!

< 1330h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP: pretty hurt >
 Zloin's skin seems to turn to stone.

< 1330h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP: pretty hurt >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1330h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP: pretty hurt >
 [Damage:  7 ] -=[Your decent slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
Your sword of fire and flame summons the power of fire and flames at at a tharnadian thief-hunter.
You call a raging firestorm to engulf your foes!
[Damage: 30 ] -=[You engulf a tharnadian thief-hunter with a red hot firestorm!]=-
[Damage: 17 ] -=[You engulf a stray cat with a red hot firestorm!]=-
A stray cat is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 0.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a tharnadian thief-hunter!
Your fiery blast strikes a tharnadian thief-hunter full on!
[Damage: 47 ] [Damage:  9 ] -=[Your fine slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 10 ] -=[Your fine slash strikes a tharnadian thief-hunter hard.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 1347h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  awful >
 It appears to be the corpse of a stray cat.
Nothing.

< 1347h/1113H 263v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP:  awful >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a tharnadian thief-hunter!
Zloin cackles as his disintegration ray strikes a tharnadian thief-hunter hard!
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 653.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.

< 1346h/1113H 263v/263V Pos: standing >
It appears to be the corpse of a tharnadian thief-hunter.
a small pile of coins

< 1346h/1113H 263v/263V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 1346h/1113H 263v/263V Pos: standing >
Zloin sits down in a comfortable spot.

< 1345h/1113H 263v/263V Pos: standing >

< 1345h/1113H 263v/263V Pos: standing >

< 1345h/1113H 263v/263V Pos: standing >
Zloin clambers to his feet.

< 1344h/1113H 263v/263V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a stray cat is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1343h/1113H 263v/263V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.

< 1343h/1113H 263v/263V Pos: standing >
Experience till level: -315315634

< 1343h/1113H 263v/263V Pos: standing >
You survey the climb ahead...

< 1343h/1113H 263v/263V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a stray cat is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1342h/1113H 263v/263V Pos: standing >
Zloin sneaks south.
You follow Zloin.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1342h/1113H 262v/263V Pos: standing >
You follow Zloin.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1342h/1113H 261v/263V Pos: standing >
An elite guard suddenly attacks Zloin!
You bravely step in front of Zloin, shielding him from harm!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
-=[An elite guard's weak punch grazes you.]=-
[Damage:  3 ] -=[An elite guard is burned severely as he hits you!]=-
You feel unholy power coursing through your limbs!

< 1337h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 A Gnome enters from the south.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 A Gnome leaves north.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting YOU!
A tough looking warrior is scanning the landscape beyond the walls.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!
An elite guard's punch grazes Zloin.
Zloin dodges an elite guard's attack.
An elite guard turns to focus his attack on you!

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 An elite guard suddenly attacks Zloin!
An elite guard's attack glances off of Zloin's stone hide!
An elite guard's feeble punch grazes Zloin.
You snap into visibility.
This being a hometown, you receive fewer exps...
[Damage: 11 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 11 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 12 ] -=[Your fine slash wounds an elite guard.]=-

< 1338h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-
You block an elite guard's lunge at you.
-=[You suddenly see an elite guard's foot in your chest.]=-

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin's bludgeon grazes an elite guard.
An elite guard dodges Zloin's attack.
An elite guard dodges Zloin's attack.
Zloin's fine bludgeon grazes an elite guard.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin starts casting an offensive spell.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 A Gnome enters from the north.
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
A Gnome (small) stands here. (Non-Fraggable)(Gold Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting Zloin.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin has lost his link.

< 1335h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
-=[You suddenly see an elite guard's foot in your chest.]=-

< 1334h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin dodges an elite guard's attack.
Zloin dodges an elite guard's attack.
An elite guard turns to focus his attack on you!
Zloin snaps into visibility.
Your improved dexterity grants you an additional attack!
An elite guard dodges your futile attack.
[Damage: 12 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 14 ] -=[Your fine slash wounds an elite guard.]=-
You miss an elite guard.

< 1337h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 You tip your hat at no one in particular.

< 1337h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 You block an elite guard's lunge at you.
You parry an elite guard's lunge at you.
Zloin has reconnected.
You bravely step in front of Zloin, shielding him from harm!
A Gnome's kick parts your hair but does little else.

< 1337h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 You block a Gnome's lunge at you.
You snap into visibility.
Zloin misses an elite guard.
An elite guard dodges Zloin's attack.
Zloin's fine bludgeon wounds an elite guard.
An elite guard dodges Zloin's attack.

< 1337h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin looks at a Gnome.

< 1337h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 You say 'hi'

< 1337h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 Zloin starts casting an offensive spell.

< 1336h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP: few scratches >
 You snap into visibility.
[Damage: 10 ] -=[You block a Gnome's lunge at you and immediately slam him with your shield!]=-
You dodge a Gnome's vicious attack.
You parry an elite guard's lunge at you.
You parry an elite guard's lunge at you.
[Damage: 13 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 14 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 16 ] -=[Your impressive slash wounds an elite guard.]=-

< 1342h/1113H 262v/263V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite sta EP:  small wounds >
 Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Gnome full on!
A Gnome's steel dagger melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.