The death of [51 Necrolyte] Tarx < The Commonwealth > (Githzerai)

in The Throne Room

from the perspective of [56 Blackguard] Orclife Brewed in Blood (Orc)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       some catseye inventor's goggles of dexterity (magic) (glowing)
<worn in ear>        a black pearl earring of power [82%]
<worn in ear>        a tiny copper earring of dexterity (magic) [86%]
<worn on face>       a mask of shadows of agility (magic) [69%]
<worn around neck>   a necklace of halfling ears of damage [81%]
<worn around neck>   the fangs of the balor [superior] (magic) [84%]
<worn on body>       the chameleon suit of transformation of damage
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing) [83%]
<worn on back>       a double-buckled Alatorin backpack [35%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [79%]
<worn about waist>   a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [77%]
<worn on arms>       some scintillating sleeves [superior] (magic)
<held as shield>     a large, frozen slab of dust of power (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of dracolich hide of agility (magic) (humming) [77%]
<worn on hands>      the gauntlets of Torm's Justice of agility (magic) (glowing) (humming)
<worn on finger>     Zorobabi's circular stone ring of precision
<worn on finger>     a shiny crimson ring of greater dexterity (magic) [76%]
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming) [63%]
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       the boots of speed of endurance (magic)

   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A tiny glass window is set in the south
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
Obvious exits: -East  -West 
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the east.

< 1240h/1240H 270v/272V Pos: standing >
Beltorin sneaks west.
Col leaves west.
You follow Beltorin.

The Southern Corridor of the Dark Tower
   This is a dark corridor decorated with paintings and sculptures. The walls
here are made of very smooth stone, almost as if it had been eroded away by
small amounts of quickly moving water. A tiny glass window is set in the south
wall. The dark brown glass in the window do not let much light through. Except
for the fact that there is not much light here, this corridor looks very plain.
Stretching out as far as the eye can see, is a canopy of dark tree tops that
form the ground on which this entire building is set.
The corridor used to run south from here but the way has been blocked by
several vertically positioned iron bars set into the wall.
Obvious exits: -North -East  -South# -West 
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the east.

< 1240h/1240H 270v/272V Pos: standing >
Bash who?

< 1240h/1240H 271v/272V Pos: standing >
Bash who?

< 1240h/1240H 272v/272V Pos: standing >
Bash who?

< 1240h/1240H 272v/272V Pos: standing >
Bash who?

< 1240h/1240H 272v/272V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.
Bash who?

< 1240h/1240H 272v/272V Pos: standing >
Bash who?
Beltorin opens the secret.

< 1240h/1240H 272v/272V Pos: standing >
Col leaves south.
You follow Beltorin.

The Palace Entrance
   Obsidian walls engraved with ancient runes of power stretch out here.Magical
energies seem to crackle with power all around and whisper in tongues long
forgotten, almost as if the Palace Entrance if self were alive. Beautiful
tapestries displaying the Acient Masters of Palace are on the walls, and
the floor is covered with a plush multicolored carpet, which seems to rustle
and move at the touch of boots. Gold tiles etched with platinum cover
the walls and the ceiling. The lights from numerous torches reflect from these
shimmering planes, giving the illusion standing in a gem.
Obvious exits: -North -East 
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the north.

< 1240h/1240H 271v/272V Pos: standing >
Bash who?

< 1240h/1240H 271v/272V Pos: standing >
Bash who?
Beltorin sneaks east.
Col leaves east.
You follow Beltorin.

The Chamber of Darkness
   The light doesn't even seem to work here. Even magical light sources seem
only to illuminate about a foot ahead. The walls are fade into darkness,
leaving with a very vague idea of the actual size of the room. Swirling
here and there is the dark, are patches of pure black which seem to suck in
light and leave it that much darker here. The air here seems quite stale,
and a sense of extreme dread comes over. The stench of rotten flesh seems
to be wafting in from the corners.
Obvious exits: -West 
A dwarven-made sapphire quarterstaff lies here on the ground.
A monument of a famous king is standing here. (humming) [60%]
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Semat sneaks in from the west.
Zurag enters from the west.

< 1240h/1240H 269v/272V Pos: standing >
Bash who?

< 1240h/1240H 269v/272V Pos: standing >
Bash who?

< 1240h/1240H 271v/272V Pos: standing >
Bash who?

< 1240h/1240H 272v/272V Pos: standing >
Beltorin touchs a ruined monument.

< 1240h/1240H 272v/272V Pos: standing >
Bash who?

< 1240h/1240H 272v/272V Pos: standing >
Bash who?

< 1240h/1240H 272v/272V Pos: standing >

< 1240h/1240H 272v/272V Pos: standing >
You touch a ruined monument.
A Secret Passageway
   This is strange room that is dimly lit, but wherefrom the light comes,
is a mystery. The walls seem to radiate and give the pleasant feeling of being
not welcome here. This is a passageway with spiders and cob webs all around.
A large wooden staircase leads up into the enormous hall. There is great danger
above, and continue further upward would be like flirting with death.
Obvious exits: -Up   
a fragment of a soul lies here. (humming) (illuminating)
A drow-made emerald stiletto lies here on the ground. (magic)
A huge hammer made of mithril metal lies here.
A fine sleeves made from skin of human are lying here.
A spiked belt made from skin of human is lying here.
[3] A huge mace made of mithril metal lies here.
[2] A huge lance made of mithril metal lies here.
A strip of enchanted black leather has been dropped here, glowing softly. (magic) (glowing)
A shimmering reptile scale bracer lies here on the ground.
The corpse of a Grey Elf is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1240h/1240H 272v/272V Pos: standing >
Beltorin suddenly attacks YOU!
Beltorin snaps into visibility.
Beltorin misses you.
You snap into visibility.
You feel unholy power coursing through your limbs!
Zurag slowly fades into existence.

< 1240h/1240H 272v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: Beltorin sta EP: excellent >
 Semat slowly fades into existence.

< 1240h/1240H 272v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: Beltorin sta EP: excellent >
 Beltorin has lost his link.

< 1240h/1240H 272v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: Beltorin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Beltorin snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes Beltorin.]=-
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your fine slash wounds Beltorin.]=-
[Damage:  1 ] -=[Your weak slash grazes Beltorin.]=-
Beltorin dodges your futile attack.
[Damage:  1 ] -=[Your weak slash grazes Beltorin.]=-
Beltorin has reconnected.

< 1241h/1240H 272v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: Beltorin sta EP: few scratches >
 A Secret Passageway
Obvious exits: -Up   
a fragment of a soul lies here. (humming) (illuminating)
A drow-made emerald stiletto lies here on the ground. (magic)
A huge hammer made of mithril metal lies here.
A fine sleeves made from skin of human are lying here.
A spiked belt made from skin of human is lying here.
[3] A huge mace made of mithril metal lies here.
[2] A huge lance made of mithril metal lies here.
A strip of enchanted black leather has been dropped here, glowing softly. (magic) (glowing)
A shimmering reptile scale bracer lies here on the ground.
The corpse of a Grey Elf is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here, fighting YOU!(Red Aura)

< 1241h/1240H 272v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: Beltorin sta EP: few scratches >
 You deflect Beltorin's blow and strike back at him!
You snap into visibility.
Beltorin snaps into visibility.
[Damage:  1 ] -=[Your slash grazes Beltorin.]=-
You parry Beltorin's lunge at you.
Col slowly fades into existence.

< 1241h/1240H 272v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: Beltorin sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1241h/1240H 272v/272V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
Beltorin snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes Beltorin.]=-
You score a CRITICAL HIT!!!!!
[Damage:  6 ] -=[Your fine slash grazes Beltorin.]=-
[Damage:  1 ] -=[Your weak slash grazes Beltorin.]=-
Beltorin dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] -=[Your impressive slash wounds Beltorin.]=-

< 1242h/1240H 272v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: Beltorin sta EP: few scratches >
 You are too busy fighting for your life to disengage!

< 1242h/1240H 272v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: Beltorin sta EP: few scratches >
 You attempt to flee...
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East  -South -West  -Down  -Northwest -Southwest -Northeast -Southeast
You flee upward!

< 1242h/1240H 244v/272V Pos: standing >
Beltorin enters from below.
Col enters from below.
Zurag enters from below.

< 1242h/1240H 245v/272V Pos: standing >

< 1242h/1240H 246v/272V Pos: standing >
A Secret Passageway
   This is strange room that is dimly lit, but wherefrom the light comes,
is a mystery. The walls seem to radiate and give the pleasant feeling of being
not welcome here. This is a passageway with spiders and cob webs all around.
A large wooden staircase leads up into the enormous hall. There is great danger
above, and continue further upward would be like flirting with death.
Obvious exits: -Up   
a fragment of a soul lies here. (humming) (illuminating)
A drow-made emerald stiletto lies here on the ground. (magic)
A huge hammer made of mithril metal lies here.
A fine sleeves made from skin of human are lying here.
A spiked belt made from skin of human is lying here.
[3] A huge mace made of mithril metal lies here.
[2] A huge lance made of mithril metal lies here.
A strip of enchanted black leather has been dropped here, glowing softly. (magic) (glowing)
A shimmering reptile scale bracer lies here on the ground.
The corpse of a Grey Elf is lying here.

< 1242h/1240H 245v/272V Pos: standing >
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East  -South -West  -Down  -Northwest -Southwest -Northeast -Southeast
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1242h/1240H 246v/272V Pos: standing >
You stop following Beltorin.
You now follow Beltorin.

< 1242h/1240H 255v/272V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.

< 1242h/1240H 257v/272V Pos: standing >
You follow Beltorin.

The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East  -South -West  -Northwest -Southwest -Northeast -Southeast
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the west.
Zurag enters from the west.

< 1242h/1240H 260v/272V Pos: standing >
Bash who?

< 1242h/1240H 261v/272V Pos: standing >
Bash who?

< 1242h/1240H 263v/272V Pos: standing >
Bash who?

< 1242h/1240H 264v/272V Pos: standing >
You follow Beltorin.

The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East  -South -West  -Northwest -Southwest
A large electrum sign demands your attention. (illuminating)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the west.
Zurag enters from the west.
Bash who?

< 1242h/1240H 264v/272V Pos: standing >
Bash who?

< 1242h/1240H 266v/272V Pos: standing >
You follow Beltorin.

A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -East  -West 
The corpse of the nasty-looking flesh eater is lying here.
The corpse of a patrolling ogre guard is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the west.
Zurag enters from the west.
Bash who?

< 1242h/1240H 266v/272V Pos: standing >
Bash who?

< 1242h/1240H 268v/272V Pos: standing >
You follow Beltorin.

A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -East  -West 
A crafting recipe lies here collecting dust.
The corpse of the lizardman prince is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the west.
Zurag enters from the west.
Bash who?

< 1242h/1240H 268v/272V Pos: standing >
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
You follow Beltorin.

A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the west.
Zurag enters from the west.
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
You follow Beltorin.

A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -North -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the north.
Semat sneaks in from the north.
Zurag enters from the north.

< 1242h/1240H 268v/272V Pos: standing >
You follow Beltorin.

A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -North -Southeast
A small pile of coins lies here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the north.
Zurag enters from the north.
Bash who?

< 1242h/1240H 266v/272V Pos: standing >
Bash who?

< 1242h/1240H 267v/272V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.

< 1242h/1240H 268v/272V Pos: standing >
Bash who?

< 1242h/1240H 269v/272V Pos: standing >
Beltorin sneaks southeast.
You follow Beltorin.

The Intersection of Two Hallways
   This is an intersection of several hallways. A strange mystical forces are
pushing and pulling at each other from all around. This large room is cut in
into section by small walls of fire. The walls to move slowly changing
the layout of the room. When examine the room further could notice various
posts around the room to which people are chained to. The firewalls seem
to move in patterns that leave the poor people directly in the path of the
incoming fire. The walls seem to creep ever so slowly towards them. The
people blister and scream as the fire gets closer. Thier deaths seem like
minutes of agony and pain, and even as they burst into flames they
seem incapable of grasping the marciful attention of death...
Obvious exits: -East 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from elsewhere.
Zurag enters from elsewhere.
Bash who?

< 1242h/1240H 268v/272V Pos: standing >
Bash who?

< 1242h/1240H 271v/272V Pos: standing >
You follow Beltorin.

The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -North -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the west.
Zurag enters from the west.

< 1242h/1240H 270v/272V Pos: standing >
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
As the evil exits your body, you suddenly feel less compelled to strike down your enemies.
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Semat.
Bash who?

< 1242h/1240H 271v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.

< 1242h/1240H 272v/272V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -North -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the south.
Semat sneaks in from the south.
Zurag enters from the south.
Bash who?

< 1242h/1240H 271v/272V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -East  -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the south.
Semat sneaks in from the south.
Zurag enters from the south.

< 1242h/1240H 270v/272V Pos: standing >
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
You follow Beltorin.

The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -East  -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the west.
Zurag enters from the west.
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
You follow Beltorin.

The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the west.
Zurag enters from the west.

< 1242h/1240H 270v/272V Pos: standing >
Bash who?

< 1242h/1240H 271v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >
You follow Beltorin.

The Red Hall
   This beautifully decorated room  contains some of strangest trophies.
Battle trophies occupy the majority of the wall space, however, there are
also some hunting trophies intermixed with the shields, banners, and weapons
of long vanquished enemies. The walls of this room glow and hum as if it is
alive.The tapestries were woven into beautiful and exciting scenes of
battles long ago. One on the left shows the historic battle between the Evil
and the Good forces that eventually Evil army won. A huge black cauldron is
in the center of the room, bubbling and gurgling, it pours forth a constant
stream of smokey fog into air. Here and there on stands of different sizes
are crystal balls and oddly shaped mirrors. The generals gather here to
discuss training strategies and count their loot. Here are papers which look
like important secret documents lying around. It seems that the loot comes
from raids on the towns in the surrounding areas above ground.
From the documents it seems that the pages and trainees are kidnapped from
the villages!
Obvious exits: -North -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the north.
Zurag enters from the north.
Bash who?

< 1242h/1240H 271v/272V Pos: standing >
You follow Beltorin.

The Audience Room
   There is a large oaken desk in the center of the room, with many parchments
and scrolls on it. Audience Chamber is very neat and organized, almost to
the point of obsessive. The most notable thing in the room is a small set of
scales, which floats about eye level. Shelves filled with many books or arcane
knowledge are on every wall. Tall candles illuminate this area a soft light
that is very soothing and calming. Silver candlesticks are scattered about,
and on the walls, amongst the shields, banners and other trophies of war.
The tapestries were woven into beautiful and exciting scenes of battles long
ago. One of them is a scene of ghastly horror; An army of undead creatures of
all types are lined up patiently. Their leader is an evil demonoid necromancer.
His plans to use his army of undead to take over the world seem about ready
to get underway.
Obvious exits: -North -West 
The corpse of the enslaved red dragon is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col enters from the north.
Zurag enters from the north.
Bash who?

< 1242h/1240H 270v/272V Pos: standing >
Bash who?

< 1242h/1240H 270v/272V Pos: standing >

< 1242h/1240H 271v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >

< 1242h/1240H 272v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >

< 1242h/1240H 272v/272V Pos: standing >
Bash who?

< 1242h/1240H 272v/272V Pos: standing >
You follow Beltorin.

The Throne Room
   This is a large, crudely decorated throne room. A huge throne adorned with
humanoid skulls sits against the west wall. This golden throne is so huge that
it takes up almost the entire wall, stretching far above the floor.It's evident
that this throne is more of a decoration than anything else. Only the largest
of kings could sit upon it.The high vaulted ceiling is carved from solid stone.
A huge stone pillars rise up from the floor to meet the ceiling far above.
The architecture appears to be elven. The Crude torches light the hall, smoke
clings to the ceiling. The walls have intricate paintings of dragons upon them.
There are not the good dragons in the paintings though, they are all of famous
evil dragons like Tiamat the five headed.
Obvious exits: -North -East  -Southwest#
Puddles of fresh blood cover the ground.
The corpse of aleena is lying here.
The corpse of raxamus the King of Underworlds is lying here.
A huge golden throne is carved into the wall here. (glowing) (illuminating)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
*A ShadowBeast (large)  < The Commonwealth > stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Col enters from the east.
Zurag enters from the east.

< 1242h/1240H 271v/272V Pos: standing >
Beltorin starts casting an offensive spell called 'greater spirit anguish'.
Beltorin snaps into visibility.
A Githzerai gets something from a golden throne.
A Githzerai looks at a green dracolich.

< 1242h/1240H 271v/272V Pos: standing >
A Githzerai looks at a black dracolich.

< 1242h/1240H 271v/272V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'greater spirit anguish'
Beltorin points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Beltorin's spiritual assault!
Beltorin snaps into visibility.

< 1282h/1240H 271v/272V Pos: standing >
Semat snaps into visibility.
Semat tackles a Githzerai HARD sending them both flying out of the room!

< 1282h/1240H 271v/272V Pos: standing >
Bash who?
A shadow dracolich leaves east.

< 1282h/1240H 271v/272V Pos: standing >
Beltorin starts casting an offensive spell called 'corrosive blast'.
Beltorin snaps into visibility.

< 1282h/1240H 271v/272V Pos: standing >
A Githzerai gives an order to his followers.
Beltorin easily ducks under a black dracolich's lame kick.
A Githzerai snaps into visibility.
A red dracolich whacks Beltorin in the side with a sound kick.
A blue dracolich whacks Beltorin in the side with a sound kick.

< 1282h/1240H 271v/272V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.
Beltorin completes his spell...
Beltorin utters the words 'qaffaguzz bragh'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai screams in utter agony as Beltorin's corrosive blast slams into his body!
Beltorin's blast of corrosive matter begins to eat through a Githzerai's armor!
Col starts casting an offensive spell called 'arieks shattering iceball'.

< 1324h/1240H 271v/272V Pos: standing >
Beltorin dodges a blue dracolich's attack.
Beltorin snaps into visibility.
A blue dracolich's claw grazes Beltorin.
A blue dracolich's impressive claw wounds Beltorin.

< 1324h/1240H 271v/272V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.

< 1324h/1240H 271v/272V Pos: standing >
Col completes his spell...
Col utters the words 'arieks shattering iceball'
Col points at a Githzerai.
A Githzerai snaps into visibility.
Col's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Githzerai to the ground!

< 1374h/1240H 271v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A shadow dracolich enters from the east.

< 1374h/1240H 271v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A Githzerai opens the blue.

< 1374h/1240H 271v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 You try to step in front of Col, but don't make it in time.
A ShadowBeast snaps into visibility.
A ShadowBeast kicks Col in the stomach, rendering him breathless.
A shadow dracolich leaves southwest.

< 1374h/1240H 271v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A ShadowBeast parries Col's lunge at him.
A ShadowBeast dodges Col's attack.
A ShadowBeast snaps into visibility.
Col starts casting an offensive spell called 'arieks shattering iceball'.

< 1374h/1240H 271v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 You parry a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.
A Githzerai snaps into visibility.
You snap into visibility.

< 1374h/1240H 271v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Beltorin dodges a red dracolich's attack.
A red dracolich's impressive slash wounds Beltorin.
A red dracolich's slash wounds Beltorin.
A black dracolich's powerful slash wounds Beltorin.
A black dracolich's slash wounds Beltorin.
A black dracolich's impressive slash wounds Beltorin.
A black dracolich's impressive slash wounds Beltorin.

< 1374h/1240H 271v/272V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a Githzerai.
A Githzerai snaps into visibility.
Col's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's helmet of agony freezes and shatters into million pieces from the intense cold!
A Githzerai's some blue dragonscale shoulder guards freezes and shatters into million pieces from the intense cold!
A Githzerai's pair of flaming boots [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's woven entrails of an unfortunate soul of endurance freezes and shatters into million pieces from the intense cold!
A Githzerai's insignia of swirling feathers and flowing water freezes and shatters into million pieces from the intense cold!
A blue dracolich stops following a Githzerai.
A red dracolich stops following a Githzerai.
A black dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 13333333.
The smell of fresh blood enters your body, infusing you with power!