<worn as a badge> a elven rune of restoration of endurance (magic) (glowing)
<worn on head> the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes> a foggy visor [superior]
<worn in ear> a shimmering crystal dragon scale (magic) (glowing) [69%]
<worn in ear> a brightly flaming earring
<worn on face> the mask of wildmagic[179h 56m 48s]
<worn around neck> the amulet named "Flow"
<worn around neck> the amulet named "Flow" of health (illuminating)
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> the cloak of woven time of endurance (magic) (glowing)
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [78%]
<worn on belt buckle>a glowing white pearl (glowing) [70%]
<worn on arms> a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield> a shield lined with silver fangs [superior] (magic) [59%]
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming)
<worn around wrist> a silver charm bracelet (magic) (glowing)
<worn on hands> the gloves of placation
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> a ring called 'Soulcatcher' [68%]
<held> the Totem of Mastery (magic) (glowing)[179h 56m 48s]
<worn on legs> some leggings of red flames [poor] (magic)
<worn on feet> the slippers of rot and decay [78%]
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
Obvious exits: -N -E -S -W -D -NW -SW -NE -SE
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col enters from below.
Semat sneaks in from below.
Zurag enters from below.
You flee upward!
< 897h/931H 167v/193V Pos: standing >
< 897h/931H 167v/193V Pos: standing >
Orclife sneaks in from below.
< 897h/931H 175v/193V Pos: standing >
< 897h/931H 177v/193V Pos: standing >
The Waiting Hall
Obvious exits: -N -E -S -W -D -NW -SW -NE -SE
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
< 897h/931H 179v/193V Pos: standing >
You quickly scan the area.
A black dracolich who is not far off to your east.
A black dracolich who is not far off to your east.
The aged librarian who is not far off to your east.
Seysar the Master of Dark Magic who is not far off to your northeast.
< 897h/931H 181v/193V Pos: standing >
Orclife stops following you.
Orclife starts following you.
< 898h/931H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
You quickly scan the area.
A black dracolich who is not far off to your east.
A black dracolich who is not far off to your east.
The aged librarian who is not far off to your east.
Seysar the Master of Dark Magic who is not far off to your northeast.
< 898h/931H 193v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
Obvious exits: -N -E -S -W -NW -SW -NE -SE
Col enters from the west.
Semat sneaks in from the west.
Zurag enters from the west.
< 899h/931H 191v/193V Pos: standing >
You quickly scan the area.
A black dracolich who is close by to your east.
A black dracolich who is close by to your east.
The aged librarian who is close by to your east.
< 899h/931H 191v/193V Pos: standing >
< 899h/931H 191v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
Obvious exits: -N -E -S -W -NW -SW
A large electrum sign demands your attention. (illuminating)
Col enters from the west.
Zurag enters from the west.
< 899h/931H 189v/193V Pos: standing >
You quickly scan the area.
Seysar the Master of Dark Magic who is not far off to your north.
A black dracolich who is close by to your south.
A black dracolich who is close by to your south.
The aged librarian who is close by to your south.
< 899h/931H 189v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
Obvious exits: -E -W
The corpse of the nasty-looking flesh eater is lying here.
The corpse of a patrolling ogre guard is lying here.
Col enters from the west.
Zurag enters from the west.
< 900h/931H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 900h/931H 191v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
Obvious exits: -E -W
A crafting recipe lies here collecting dust.
The corpse of the lizardman prince is lying here.
Col enters from the west.
Semat sneaks in from the west.
Zurag enters from the west.
< 900h/931H 189v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 900h/931H 189v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
Obvious exits: -S -W
Col enters from the west.
Semat sneaks in from the west.
Zurag enters from the west.
< 900h/931H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 900h/931H 191v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
Obvious exits: -N -S
Orclife sneaks in from the north.
Col enters from the north.
Semat sneaks in from the north.
Zurag enters from the north.
< 900h/931H 189v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
Obvious exits: -N -SE
A small pile of coins lies here.
Col enters from the north.
Semat sneaks in from the north.
Zurag enters from the north.
< 900h/931H 187v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 900h/931H 189v/193V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
< 900h/931H 193v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 900h/931H 193v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Intersection of Two Hallways
</map>
The Intersection of Two Hallways
Obvious exits: -E
Col enters from elsewhere.
Zurag enters from elsewhere.
< 900h/931H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 900h/931H 191v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
Obvious exits: -N -S -W
Col enters from the west.
Zurag enters from the west.
< 900h/931H 189v/193V Pos: standing >
< 900h/931H 189v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 900h/931H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 900h/931H 193v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 900h/931H 193v/193V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Semat.
Alas, you cannot go that way. . . .
< 900h/931H 193v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 900h/931H 193v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 900h/931H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
You quickly scan the area.
You see nothing.
< 900h/931H 193v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
Obvious exits: -N -S
Col enters from the south.
Zurag enters from the south.
< 900h/931H 192v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
Obvious exits: -E -S
Col enters from the south.
Zurag enters from the south.
< 900h/931H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 900h/931H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 901h/931H 193v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
Obvious exits: -E -W
Col enters from the west.
Semat sneaks in from the west.
Zurag enters from the west.
< 901h/931H 192v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
Obvious exits: -S -W
Orclife sneaks in from the west.
Col enters from the west.
Zurag enters from the west.
< 901h/931H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 901h/931H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 901h/931H 193v/193V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
*Pits of Cerberus (slightly good)
Myrloch Vale (slightly evil)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (good)
*The Dark Stone Tower of the Northern Realms (slightly evil)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (very good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (very evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (slightly evil)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
*New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (slightly good)
The Citadel (slightly evil)
*The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (evil)
The Jade Empire (neutral)
Mazzolin (slightly evil)
Forest of Mir (slightly good)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (neutral)
Lair of the Gibberling King (slightly evil)
Plane of Air (slightly evil)
The Kingdom of Torg (very evil)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (evil)
The Trakkia Mountains (neutral)
The Ethereal Plane (evil)
The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
Plane of Fire (good)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (neutral)
*Jotunheim (slightly good)
The Transparent Tower (evil)
Krethik Keep (neutral)
Temple of the Earth (good)
*Sea Kingdom (neutral)
Plane of Earth (neutral)
*Sevenoaks (slightly good)
The Keep of Evil (very evil)
The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (evil)
*The Hall of Knighthood (pure evil)
*The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (slightly good)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (neutral)
*The Scorched Valley (slightly good)
The Realm of Barovia (neutral)
*The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (very evil)
Tiamat (slightly evil)
*The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly evil)
Dragonnia (slightly good)
The Charcoal Palace (evil)
Vecna's Tomb (good)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (good)
The Hall of the Ancients (extremely evil)
The Bronze Citadel (neutral)
*Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (very evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 901h/931H 193v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Red Hall
</map>
The Red Hall
Obvious exits: -N -S -W
Col enters from the north.
Semat sneaks in from the north.
Zurag enters from the north.
< 901h/931H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 901h/931H 192v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Audience Room
</map>
The Audience Room
Obvious exits: -N -W
The corpse of the enslaved red dragon is lying here.
Orclife sneaks in from the north.
Col enters from the north.
Semat sneaks in from the north.
Zurag enters from the north.
< 901h/931H 191v/193V Pos: standing >
You quickly scan the area.
A black dracolich who is close by to your west.
A red dracolich who is close by to your west.
A green dracolich who is close by to your west.
A black dracolich who is close by to your west.
A Githzerai who is close by to your west.
A ShadowBeast who is close by to your west.
A blue dracolich who is close by to your west.
A Githzerai who is close by to your west.
A Githzerai who is close by to your west.
A shadow dracolich who is close by to your west.
< 901h/931H 191v/193V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Throne Room
Obvious exits: -N -E -SW#
Puddles of fresh blood cover the ground.
The corpse of aleena is lying here.
The corpse of raxamus the King of Underworlds is lying here.
A huge golden throne is carved into the wall here. (glowing) (illuminating)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
*A ShadowBeast (large) < The Commonwealth > stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 901h/931H 193v/193V Pos: standing >
< 902h/931H 193v/193V Pos: standing >
< 903h/931H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 903(931) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: +22.86 Deaths: 78
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.68
Leaderboard Points: 6138
Paladin auras: Battle Lust
Active Spells:
--------------
roar of heroes (3 minutes)
vitality (12 minutes)
stone skin (2 minutes)
sense spirit (64 minutes)
ravenflight (59 minutes)
spirit armor (59 minutes)
pantherspeed (60 minutes)
hawkvision (29 minutes)
detect invisibility (53 minutes)
elephantstrength (24 minutes)
strength (24 minutes)
dexterity (24 minutes)
lionrage (49 minutes)
< 903h/931H 193v/193V Pos: standing >
< 903h/931H 193v/193V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Throne Room
</map>
<map>
Zone: The Keep of Evil.
Room: The Throne Room
</map>
The Throne Room
Obvious exits: -N -E -SW#
Puddles of fresh blood cover the ground.
The corpse of aleena is lying here.
The corpse of raxamus the King of Underworlds is lying here.
A huge golden throne is carved into the wall here. (glowing) (illuminating)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
*A ShadowBeast (large) < The Commonwealth > stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Col enters from the east.
Zurag enters from the east.
< 903h/931H 192v/193V Pos: standing >
< 903h/931H 192v/193V Pos: standing >
You start chanting...
You snap into visibility.
A Githzerai gets something from a golden throne.
A Githzerai looks at a green dracolich.
< 903h/931H 192v/193V Pos: standing >
A Githzerai looks at a black dracolich.
< 903h/931H 192v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
Your spiritual assault devastates a Githzerai from within, he SCREAMS in utter anguish!
You snap into visibility.
[Damage: 178 ]
< 904h/931H 192v/193V Pos: standing >
Semat snaps into visibility.
Semat tackles a Githzerai HARD sending them both flying out of the room!
< 904h/931H 192v/193V Pos: standing >
A Githzerai sneaks east.
A shadow dracolich leaves east.
< 904h/931H 193v/193V Pos: standing >
This Githzerai is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He has little gills in his neck!
He does not wholly occupy this plane of existence.
< 904h/931H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 904h/931H 193v/193V Pos: standing >
A Githzerai gives an order to his followers.
You duck under a black dracolich's lame kick.
A Githzerai snaps into visibility.
-=[A red dracolich's kick hits you in your side.]=-
-=[A blue dracolich's kick hits you in your side.]=-
< 887h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
< 887h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
You complete your spell...
You point at a Githzerai.
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 189 ] -=[A Githzerai screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through a Githzerai's armor!
Col starts casting an offensive spell.
< 887h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
You dodge a blue dracolich's vicious attack.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A blue dracolich's claw grazes you.]=-
-=[A blue dracolich's impressive claw wounds you.]=-
< 873h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 873h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a Githzerai.
A Githzerai snaps into visibility.
Col's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
You start chanting...
You snap into visibility.
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
A Githzerai is knocked to the ground by Orclife's mighty bash!
< 873h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
A shadow dracolich enters from the east.
< 873h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
A Githzerai opens the blue.
< 873h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
Orclife tries to step in front of Col, but doesn't make it in time.
A ShadowBeast snaps into visibility.
A ShadowBeast kicks Col in the stomach, rendering him breathless.
A Githzerai sneaks southwest.
A shadow dracolich leaves southwest.
< 873h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
A ShadowBeast parries Col's lunge at him.
A ShadowBeast dodges Col's attack.
A ShadowBeast snaps into visibility.
Col starts casting an offensive spell.
< 873h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
Casting: arieks shattering iceball
Orclife parries a Githzerai's lunge at him.
Orclife parries a Githzerai's lunge at him.
A Githzerai snaps into visibility.
Orclife snaps into visibility.
< 873h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: black sta EP: excellent >
You dodge a red dracolich's vicious attack.
-=[A red dracolich's impressive slash wounds you.]=-
-=[A red dracolich's slash wounds you.]=-
-=[A black dracolich's powerful slash wounds you.]=-
-=[A black dracolich's slash wounds you.]=-
-=[A black dracolich's impressive slash wounds you.]=-
-=[A black dracolich's impressive slash wounds you.]=-
< 794h/931H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: black sta EP: excellent >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a Githzerai.
A Githzerai snaps into visibility.
Col's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
You complete your spell...
You point at a Githzerai.
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 203 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai's helmet of agony freezes and shatters into million pieces from the intense cold!
A Githzerai's some blue dragonscale shoulder guards freezes and shatters into million pieces from the intense cold!
A Githzerai's pair of flaming boots [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's woven entrails of an unfortunate soul of endurance freezes and shatters into million pieces from the intense cold!
A Githzerai's insignia of swirling feathers and flowing water freezes and shatters into million pieces from the intense cold!
A blue dracolich stops following a Githzerai.
A red dracolich stops following a Githzerai.
A black dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!