The death of [51 Necrolyte] Tarx < The Commonwealth > (Githzerai)

in The Throne Room

from the perspective of [54 Swordsman] Zurag Brewed in Blood (Ogre)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [89%]
<worn on head>       a crown of burning flames of damage (invis)
<worn on eyes>       a slimy aboleth eye of damage (magic) (glowing) (humming)
<worn in ear>        a delicate enchanted snowflake [superior] with a strange green stone [80%]
<worn in ear>        a lightning earring [superior] [72%]
<worn on face>       a platinum scale facemask [superior] [82%]
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn around neck>   a string of human teeth and beastial fangs [poor]
<worn on body>       a ghostly suit of armor [superior] (invis) (glowing)
<worn about body>    an earthen cloak of lordly might
<worn as quiver>     a pantherhide quiver of precision (magic) (glowing) [45%]
<worn about waist>   a strip of studded black pudding of strength
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of endurance (magic) [88%]
<worn around wrist>  the bracer of Uz's alliance [86%]
<worn around wrist>  the bracer of Uz's alliance [89%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a ring of invisibility [superior] (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[61h 47m 39s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (magic) (glowing)[61h 47m 39s]
<worn on feet>       the boots named "Death Incarnate"

   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 2329h/2329H 283v/283V Pos: standing >
Orclife attempts to flee.
Orclife leaves up.

< 2329h/2329H 283v/283V Pos: standing >
Beltorin attempts to flee.
Beltorin leaves up.
Col leaves up.
Semat sneaks up.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East  -South -West  -Down  -Northwest -Southwest -Northeast -Southeast
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)

< 2329h/2329H 281v/283V Pos: standing >

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Orclife sneaks in from below.

< 2329h/2329H 281v/283V Pos: standing >

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Orclife stops following Beltorin.
Orclife now follows Beltorin.
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Orclife sneaks east.
Col leaves east.
Semat sneaks east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East  -South -West  -Northwest -Southwest -Northeast -Southeast
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2329h/2329H 279v/283V Pos: standing >

< 2329h/2329H 279v/283V Pos: standing >
Slay whom?

< 2329h/2329H 280v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 282v/283V Pos: standing >
Slay whom?

< 2329h/2329H 283v/283V Pos: standing >
Slay whom?

< 2329h/2329H 283v/283V Pos: standing >
Col leaves east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East  -South -West  -Northwest -Southwest
A large electrum sign demands your attention. (illuminating)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Beltorin sneaks east.
Col leaves east.
Semat sneaks east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>

<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -East  -West 
The corpse of the nasty-looking flesh eater is lying here.
The corpse of a patrolling ogre guard is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2329h/2329H 279v/283V Pos: standing >
Slay whom?

< 2329h/2329H 279v/283V Pos: standing >
Slay whom?

< 2329h/2329H 280v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Orclife sneaks east.
Col leaves east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>

<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -East  -West 
A crafting recipe lies here collecting dust.
The corpse of the lizardman prince is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2329h/2329H 280v/283V Pos: standing >
Slay whom?

< 2329h/2329H 282v/283V Pos: standing >
Slay whom?

< 2329h/2329H 283v/283V Pos: standing >
Slay whom?

< 2329h/2329H 283v/283V Pos: standing >
Orclife sneaks east.
Col leaves east.
Semat sneaks east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>

<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Slay whom?

< 2329h/2329H 281v/283V Pos: standing >
Col leaves south.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>

<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -North -South
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2329h/2329H 279v/283V Pos: standing >
Col leaves south.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>

<map>
Zone: The Keep of Evil.
Room: A Fiery Hallway
</map>
A Fiery Hallway
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -North -Southeast
A small pile of coins lies here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2329h/2329H 277v/283V Pos: standing >

< 2329h/2329H 278v/283V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.

< 2329h/2329H 280v/283V Pos: standing >
Col leaves southeast.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Intersection of Two Hallways
</map>

<map>
Zone: The Keep of Evil.
Room: The Intersection of Two Hallways
</map>
The Intersection of Two Hallways
   This is an intersection of several hallways. A strange mystical forces are
pushing and pulling at each other from all around. This large room is cut in
into section by small walls of fire. The walls to move slowly changing
the layout of the room. When examine the room further could notice various
posts around the room to which people are chained to. The firewalls seem
to move in patterns that leave the poor people directly in the path of the
incoming fire. The walls seem to creep ever so slowly towards them. The
people blister and scream as the fire gets closer. Thier deaths seem like
minutes of agony and pain, and even as they burst into flames they
seem incapable of grasping the marciful attention of death...
Obvious exits: -East 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2329h/2329H 281v/283V Pos: standing >

< 2329h/2329H 281v/283V Pos: standing >
Col leaves east.
Semat sneaks east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -North -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2329h/2329H 279v/283V Pos: standing >

< 2329h/2329H 279v/283V Pos: standing >
You feel less vitalized.

< 2105h/2105H 280v/283V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Semat.

< 2105h/2105H 283v/283V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.

< 2105h/2105H 283v/283V Pos: standing >
Col leaves north.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -North -South
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 282v/283V Pos: standing >
Col leaves north.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -East  -South
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 281v/283V Pos: standing >

< 2105h/2105H 281v/283V Pos: standing >
Col leaves east.
Semat sneaks east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -East  -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 282v/283V Pos: standing >
Beltorin sneaks east.
Col leaves east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 281v/283V Pos: standing >

< 2105h/2105H 281v/283V Pos: standing >
Orclife sneaks south.
Col leaves south.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Red Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Red Hall
</map>
The Red Hall
   This beautifully decorated room  contains some of strangest trophies.
Battle trophies occupy the majority of the wall space, however, there are
also some hunting trophies intermixed with the shields, banners, and weapons
of long vanquished enemies. The walls of this room glow and hum as if it is
alive.The tapestries were woven into beautiful and exciting scenes of
battles long ago. One on the left shows the historic battle between the Evil
and the Good forces that eventually Evil army won. A huge black cauldron is
in the center of the room, bubbling and gurgling, it pours forth a constant
stream of smokey fog into air. Here and there on stands of different sizes
are crystal balls and oddly shaped mirrors. The generals gather here to
discuss training strategies and count their loot. Here are papers which look
like important secret documents lying around. It seems that the loot comes
from raids on the towns in the surrounding areas above ground.
From the documents it seems that the pages and trainees are kidnapped from
the villages!
Obvious exits: -North -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 282v/283V Pos: standing >

< 2105h/2105H 282v/283V Pos: standing >
Beltorin sneaks south.
Col leaves south.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Audience Room
</map>

<map>
Zone: The Keep of Evil.
Room: The Audience Room
</map>
The Audience Room
   There is a large oaken desk in the center of the room, with many parchments
and scrolls on it. Audience Chamber is very neat and organized, almost to
the point of obsessive. The most notable thing in the room is a small set of
scales, which floats about eye level. Shelves filled with many books or arcane
knowledge are on every wall. Tall candles illuminate this area a soft light
that is very soothing and calming. Silver candlesticks are scattered about,
and on the walls, amongst the shields, banners and other trophies of war.
The tapestries were woven into beautiful and exciting scenes of battles long
ago. One of them is a scene of ghastly horror; An army of undead creatures of
all types are lined up patiently. Their leader is an evil demonoid necromancer.
His plans to use his army of undead to take over the world seem about ready
to get underway.
Obvious exits: -North -West 
The corpse of the enslaved red dragon is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2105h/2105H 281v/283V Pos: standing >

< 2105h/2105H 281v/283V Pos: standing >
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Beltorin sneaks west.
Col leaves west.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Throne Room
</map>

<map>
Zone: The Keep of Evil.
Room: The Throne Room
</map>
The Throne Room
   This is a large, crudely decorated throne room. A huge throne adorned with
humanoid skulls sits against the west wall. This golden throne is so huge that
it takes up almost the entire wall, stretching far above the floor.It's evident
that this throne is more of a decoration than anything else. Only the largest
of kings could sit upon it.The high vaulted ceiling is carved from solid stone.
A huge stone pillars rise up from the floor to meet the ceiling far above.
The architecture appears to be elven. The Crude torches light the hall, smoke
clings to the ceiling. The walls have intricate paintings of dragons upon them.
There are not the good dragons in the paintings though, they are all of famous
evil dragons like Tiamat the five headed.
Obvious exits: -North -East  -Southwest#
Puddles of fresh blood cover the ground.
The corpse of aleena is lying here.
The corpse of raxamus the King of Underworlds is lying here.
A huge golden throne is carved into the wall here. (glowing) (illuminating)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
*A ShadowBeast (large)  < The Commonwealth > stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
A Githzerai gets something from a golden throne.
A Githzerai looks at a green dracolich.

< 2105h/2105H 282v/283V Pos: standing >
A Githzerai looks at a black dracolich.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gsufuh aiojugp'
Beltorin points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Beltorin's spiritual assault!
Beltorin snaps into visibility.

< 2105h/2105H 282v/283V Pos: standing >
Semat snaps into visibility.
Semat tackles a Githzerai HARD sending them both flying out of the room!

< 2105h/2105H 282v/283V Pos: standing >
A shadow dracolich leaves east.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 2105h/2105H 282v/283V Pos: standing >
A Githzerai gives an order to his followers.
Beltorin easily ducks under a black dracolich's lame kick.
A Githzerai snaps into visibility.
A red dracolich whacks Beltorin in the side with a sound kick.
A blue dracolich whacks Beltorin in the side with a sound kick.

< 2105h/2105H 282v/283V Pos: standing >

< 2105h/2105H 282v/283V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.
Beltorin completes his spell...
Beltorin utters the words 'qaffaguzz bragh'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai screams in utter agony as Beltorin's corrosive blast slams into his body!
Beltorin's blast of corrosive matter begins to eat through a Githzerai's armor!
Col starts casting an offensive spell.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin dodges a blue dracolich's attack.
Beltorin snaps into visibility.
A blue dracolich's claw grazes Beltorin.
A blue dracolich's impressive claw wounds Beltorin.

< 2105h/2105H 282v/283V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.

< 2105h/2105H 282v/283V Pos: standing >
Bodyslam who?

< 2105h/2105H 282v/283V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a Githzerai.
A Githzerai snaps into visibility.
Col's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
A Githzerai is knocked to the ground by Orclife's mighty bash!

< 2105h/2105H 282v/283V Pos: standing >
A shadow dracolich enters from the east.

< 2105h/2105H 282v/283V Pos: standing >
A Githzerai opens the blue.

< 2105h/2105H 282v/283V Pos: standing >
Orclife tries to step in front of Col, but doesn't make it in time.
A ShadowBeast snaps into visibility.
A ShadowBeast kicks Col in the stomach, rendering him breathless.
A Githzerai sneaks southwest.
A shadow dracolich leaves southwest.

< 2105h/2105H 282v/283V Pos: standing >
A ShadowBeast parries Col's lunge at him.
A ShadowBeast dodges Col's attack.
A ShadowBeast snaps into visibility.
Col starts casting an offensive spell.

< 2105h/2105H 282v/283V Pos: standing >
Orclife parries a Githzerai's lunge at him.
Orclife parries a Githzerai's lunge at him.
A Githzerai snaps into visibility.
Orclife snaps into visibility.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin dodges a red dracolich's attack.
A red dracolich's impressive slash wounds Beltorin.
A red dracolich's slash wounds Beltorin.
A black dracolich's powerful slash wounds Beltorin.
A black dracolich's slash wounds Beltorin.
A black dracolich's impressive slash wounds Beltorin.
A black dracolich's impressive slash wounds Beltorin.

< 2105h/2105H 282v/283V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a Githzerai.
A Githzerai snaps into visibility.
Col's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's helmet of agony freezes and shatters into million pieces from the intense cold!
A Githzerai's some blue dragonscale shoulder guards freezes and shatters into million pieces from the intense cold!
A Githzerai's pair of flaming boots [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's woven entrails of an unfortunate soul of endurance freezes and shatters into million pieces from the intense cold!
A Githzerai's insignia of swirling feathers and flowing water freezes and shatters into million pieces from the intense cold!
A blue dracolich stops following a Githzerai.
A red dracolich stops following a Githzerai.
A black dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!