The death of [51 Thief] Rex *-* The Veterans of Bloodlust *-* (Goblin)

in The Entrance to a Town

from the perspective of [56 Wildmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an ancient dragon tooth earring [poor] (magic) [89%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       a leafy mask of Silvanos (magic)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing)
<worn around neck>   an amulet of fire dragon's blood (magic) [68%]
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating) [88%]
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn on back>       a big big bag for a little person (illuminating) [24%]
<worn as quiver>     a sigil of vile corruption (magic) (humming) [85%]
<worn about waist>   the woven entrails of an unfortunate soul [poor] [36%]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [72%]
<attached to belt>   a small book bound in red dragon hatchling hide [superior] (magic)
<worn on arms>       some stitched sleeves of the Knights of the Raven [superior] (magic)
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  a glowing emerald bracelet [poor] with a strange dark bloodstone (glowing) (humming) [79%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) [66%]
<worn on hands>      the hands of justice of constitution (magic) (glowing)
<worn on finger>     a finger band made from an illithids tentacle [poor] (magic)
<worn on finger>     an enchanted ring of balor bone
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<worn on legs>       some pantaloons covered in runes (magic) [75%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing) [73%]

Frags:   +15.24   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2539 
Guarded by: Alycis

Active Spells:
--------------
war cry (4 minutes)
roar of heroes (4 minutes)
improved invisibility (25 minutes)
vitality (14 minutes)
dexterity (49 minutes)
sense spirit (58 minutes)
ravenflight (53 minutes)
greater spirit ward (63 minutes)
spirit armor (60 minutes)
pantherspeed (54 minutes)
elephantstrength (48 minutes)
lionrage (47 minutes)
hawkvision (23 minutes)
deflect (no expiration timer)
fly (17 minutes)
detect invisibility (30 minutes)
reduce (54 minutes)
strength (28 minutes)
agility (28 minutes)


< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is a brief walk away to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
A flame eater who is in the distance to your west.
A chicken who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is a brief walk away to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
A flame eater who is in the distance to your west.
A chicken who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is a brief walk away to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
A flame eater who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
Guidrich starts casting a spell.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is a brief walk away to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
A flame eater who is in the distance to your west.
A chicken who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is a brief walk away to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
A flame eater who is in the distance to your west.
A chicken who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
Guidrich completes his spell...
Guidrich utters the word 'yufzgpuzre'
Guidrich is surrounded by burning flames!

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Islamia.

< 953h/953H 217v/217V Pos: standing >
Islamia whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Islamia's Totem of Mastery.
Islamia points at Tran.
Islamia points at Alycis.
Islamia points at Pok.
Islamia points at Guidrich.
Islamia points at Sokol.
Islamia points at you.
Islamia points at Vulm.
Vulm's pupils rapidly dilate until almost no iris is visible.

< 953h/953H 217v/217V Pos: standing >
Islamia whispers 'lion' to Totem of Mastery.
A ghostly Lion ROARS from Islamia's Totem of Mastery.
Islamia points at Tran.
Islamia points at Alycis.
Islamia points at Pok.
Islamia points at Guidrich.
Islamia points at Sokol.
Islamia points at you.
Islamia points at Vulm.

< 953h/953H 217v/217V Pos: standing >
Islamia whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Islamia's Totem of Mastery.

< 953h/953H 217v/217V Pos: standing >
Islamia whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Islamia's Totem of Mastery.
Islamia points at Tran.
Islamia points at Alycis.
Islamia points at Pok.
Islamia points at Guidrich.
Islamia points at Sokol.
Islamia points at you.
Your panther-like speed is renewed.
Islamia points at Vulm.

< 953h/953H 217v/217V Pos: standing >
Islamia whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Islamia's Totem of Mastery.
Islamia points at Tran.
Islamia points at Alycis.
Islamia points at Pok.
Islamia points at Guidrich.
Islamia points at Sokol.
Islamia points at you.
The spirits seem refreshed.
Islamia points at Vulm.

< 953h/953H 217v/217V Pos: standing >
Islamia whispers 'ward' to Totem of Mastery.
A spirit appears from Islamia's Totem of Mastery.
Islamia points at Tran.
Islamia points at Alycis.
Islamia points at Pok.
Islamia points at Guidrich.
Islamia points at Sokol.
Islamia points at you.
Islamia points at Vulm.
Vulm glows visibly as a faint white halo surrounds it.

< 953h/953H 217v/217V Pos: standing >
Islamia whispers 'raven' to the Totem of Mastery.
Smoke billows from Islamia's Totem of Mastery in the form of Raven.

< 953h/953H 217v/217V Pos: standing >
Islamia whispers 'sense' to Totem of Mastery.
A rush of air from Islamia's Totem of Mastery.
Islamia points at Tran.
Islamia points at Alycis.
Islamia points at Pok.
Islamia points at Guidrich.
Islamia points at Sokol.
Islamia points at you.
Your sense of the spirit realm improves.
Islamia points at Vulm.

< 953h/953H 217v/217V Pos: standing >
A travelling gnomish shaman enters from the west.

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Tran.

< 953h/953H 217v/217V Pos: standing >
Guidrich looks at a travelling gnomish shaman.

< 953h/953H 217v/217V Pos: standing >
Pok looks at a travelling gnomish shaman.

< 953h/953H 217v/217V Pos: standing >
A noble of Verspin enters from the west.

< 953h/953H 217v/217V Pos: standing >
Guidrich looks at a noble of Verspin.

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Alycis.

< 953h/953H 217v/217V Pos: standing >
Alycis looks at a noble of Verspin.

< 953h/953H 217v/217V Pos: standing >
Pok looks at a noble of Verspin.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A soldier of Verspin who is a brief walk away to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
A flame eater who is in the distance to your west.
A chicken who is in the distance to your west.
Pok smirks.

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Islamia.

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Tran.

< 953h/953H 217v/217V Pos: standing >
Pok gets the staff of the slaadi [superior] from his bottomless bag of the illithids.

< 953h/953H 217v/217V Pos: standing >
Pok nogs.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A flame eater who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
Tran fills with BloodLust
You quickly scan the area.
A flame eater who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
Tran loses control, veins bulging with anger.


< 953h/953H 217v/217V Pos: standing >
A travelling gnomish shaman enters from the west.

< 953h/953H 217v/217V Pos: standing >
Tran is overwhelmed with HATRED, and begins to grow to enormous proportions!


< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A flame eater who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A commoner of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
The thrill of the recent kill leaves your veins.

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A flame eater who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A commoner of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
A travelling gnomish shaman leaves west.

< 953h/953H 217v/217V Pos: standing >
A halfling thief enters from the west.

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A commoner of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A commoner of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.

< 953h/953H 217v/217V Pos: standing >

		Score information for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage Sex: Male
Hit points: 953(953)  Moves: 217(217)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +15.24   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2539 
Guarded by: Alycis

Active Spells:
--------------
war cry (3 minutes)
roar of heroes (3 minutes)
improved invisibility (24 minutes)
vitality (13 minutes)
dexterity (48 minutes)
sense spirit (65 minutes)
ravenflight (60 minutes)
greater spirit ward (70 minutes)
spirit armor (67 minutes)
pantherspeed (61 minutes)
elephantstrength (47 minutes)
lionrage (46 minutes)
hawkvision (30 minutes)
deflect (no expiration timer)
fly (16 minutes)
detect invisibility (29 minutes)
reduce (53 minutes)
strength (27 minutes)
agility (27 minutes)


< 953h/953H 217v/217V Pos: standing >
Guidrich looks at a halfling thief.

< 953h/953H 217v/217V Pos: standing >
Islamia looks at a halfling thief.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A commoner of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 953h/953H 217v/217V Pos: standing >
A halfling thief starts casting a spell.

< 953h/953H 217v/217V Pos: standing >
A soldier of Verspin enters from the west.

< 953h/953H 217v/217V Pos: standing >
Alycis looks at a halfling thief.

< 953h/953H 217v/217V Pos: standing >
A halfling thief completes her spell...
A halfling thief utters the words 'qaihuijar dies'
The area lights up!

< 953h/953H 217v/217V Pos: standing >
Sokol sneaks west.

< 953h/953H 217v/217V Pos: standing >
You quickly scan the area.
A flame eater who is close by to your west.
A flame eater who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A commoner of Verspin who is in the distance to your west.
A halfling thief who is in the distance to your west.
Guidrich looks at a soldier of Verspin.

< 953h/953H 217v/217V Pos: standing >
Alycis looks at a soldier of Verspin.

< 953h/953H 217v/217V Pos: standing >
A halfling thief leaves west.

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
You appear to be Shade and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He is surrounded by a fluxing blue energy field.


< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
A travelling gnomish shaman leaves west.

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Islamia.

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Tran.

< 953h/953H 217v/217V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A noble of Verspin proudly walks here.(Gold Aura)
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Alycis Valhalla Martyr (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Guidrich Mjolnir (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 953h/953H 217v/217V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  4 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               3 - fireball
               1 - fireshield
               1 - ice storm
( 5th circle)  8 - dimension door
( 4th circle)  1 - farsee
               1 - wizard eye
               6 - dispel magic
               1 - infravision
( 3rd circle)  8 - shocking grasp
               2 - agility
( 2nd circle)  9 - sleep
               2 - strength
( 1st circle)  4 - minor creation
               6 - magic missile
               2 - detect magic

You can memorize no more spells.

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Islamia.

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >

< 953h/953H 217v/217V Pos: standing >
Islamia sneaks west.
Tran leaves west.
You follow Islamia.


<map>
Zone: Verspin.
Room: The Central Road
</map>

<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S -W
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A travelling gnomish shaman walks about here.(Red Aura)
A flame eater eats fire here.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
Guidrich enters from the east.
Alycis sneaks in from the east.

< 953h/953H 216v/217V Pos: standing >
Tran leaves south.
You follow Islamia.


<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
The Entrance to a Town
Obvious exits: -N -S
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
An elf archer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elf archer's head.
*A thief peeks around here, looking sneaky.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
Guidrich enters from the north.
Alycis sneaks in from the north.

< 953h/953H 215v/217V Pos: standing >
You start chanting...
You snap into visibility.
An elf archer dances an amazing maneuver in battle, and trips up a halfling thief!

< 953h/953H 215v/217V Pos: standing >
Alycis snaps into visibility.
An elf archer is knocked to the ground by Alycis's skillful bash!
A white rabbit closes the double.

< 953h/953H 216v/217V Pos: standing >
Tran assists Alycis heroically.
Tran snaps into visibility.
A sense of WiLD HAtE surrounds Tran as his bludgeon wounds an elf archer.
Pok snaps into visibility.
Pok completes his spell...
Pok utters the word 'uwwarahz'
A flaming conflagration spews from Pok striking an elf archer full on!

< 953h/953H 217v/217V Pos: standing >
A halfling thief snaps into visibility.
An elf archer's impressive slash strikes a halfling thief.
An elf archer's impressive pierce wounds a halfling thief.
A halfling thief's lost monkey was damaged from the massive blow!
An elf archer's slash wounds a halfling thief.
An elf archer's powerful pierce strikes a halfling thief.
An elf archer's impressive pierce strikes a halfling thief.
The illusion surrounding Tilia fades apart!
An elf archer's powerful slash strikes Tilia.

< 953h/953H 217v/217V Pos: standing >
You snap into visibility.
Casting: chaotic ripple 

< 953h/953H 217v/217V Pos: standing >
You complete your spell...
[Damage: 146 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an elf archer.]=-
A tentacle of solified mist coils itself around an elf archer
tossing him to the ground.
You snap into visibility.
[Damage: 51 ] -=[Twin bolts of writhing power slam into an elf archer's chest.]=-
A Goblin's disguise falls apart!
Darkness flows from the rift encasing a Goblin in an impenetrable shell.
A Goblin seems to be blinded!

< 953h/953H 217v/217V Pos: standing >
Tran snaps into visibility.
Tran's weak bludgeon grazes a Goblin.
Tran's crude crush grazes a Goblin.
Tran's crush wounds a Goblin.
Tran's fine bludgeon wounds a Goblin.
A sense of WiLD HAtE surrounds Tran as his impressive bludgeon strikes a Goblin.
A sense of WiLD HAtE surrounds Tran as his impressive bludgeon strikes a Goblin.
Tran's bludgeon strikes a Goblin.

< 953h/953H 217v/217V Pos: standing >
Tilia snaps into visibility.

< 953h/953H 217v/217V Pos: standing >
Islamia starts casting an offensive spell called 'arieks shattering iceball'.
Islamia snaps into visibility.
You don't have that spell memorized.

< 953h/953H 217v/217V Pos: standing >
You don't have that spell memorized.

< 953h/953H 217v/217V Pos: standing >
You don't have that spell memorized.
Sparkling magic surrounds a white rabbit as she begins her chant.
A white rabbit starts casting a spell.

< 953h/953H 217v/217V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Islamia.
Tran fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

You start chanting...
You snap into visibility.

< 953h/953H 217v/217V Pos: standing >
Islamia snaps into visibility.
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Goblin screams out in pain!
Islamia points at a Goblin.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
A white rabbit completes her spell...
A white rabbit utters the word 'candusyrzqhuai'
A Goblin sssppllliiitttsss into many images!
Tran snaps into visibility.
Tilia snaps into visibility.
You lose focus a Goblin.  Which one was it?
You lost your concentration!
You abort your spell before it's done!
Alycis parries a Goblin's lunge at him.
Guidrich starts casting an offensive spell called 'bigbys crushing hand'.
Guidrich snaps into visibility.

< 953h/953H 217v/217V Pos: standing >
A high guard of Verspin suddenly attacks a Goblin!
A high guard of Verspin suddenly appears a bit confused!
A high guard of Verspin's impressive slash strikes a Goblin.

< 953h/953H 217v/217V Pos: standing >
A Goblin's skin seems to turn to stone.
Tran's powerful bludgeon strikes a Goblin very hard.
Tran's crush strikes a Goblin very hard.
Tran's powerful crush seriously wounds a Goblin.
Tran's bludgeon enshrouds a Goblin in a mist of blood.
Tran's bludgeon enshrouds a Goblin in a mist of blood.
Tran's impressive bludgeon causes a Goblin to grimace in pain.
A sense of WiLD HAtE surrounds Tran as his impressive bludgeon hits a Goblin.
Upon being struck, a Goblin disappears into thin air.
A Goblin stops following a white rabbit.

< 953h/953H 217v/217V Pos: standing >
Pok snaps into visibility.
Fire sears and bakes a Goblin!
Islamia starts casting an offensive spell.
Islamia snaps into visibility.
Pok starts casting an offensive spell.

< 953h/953H 217v/217V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qfjgpuio paie'
A Goblin is encircled by a huge fist sent by Guidrich, which begins to crush his body.

< 953h/953H 217v/217V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Goblin.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
A Goblin's boots named "Death Incarnate" of damage freezes and shatters into million pieces from the intense cold!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dod by 13333333.
The smell of fresh blood enters your body, infusing you with power!