The death of [51 Thief] Rex *-* The Veterans of Bloodlust *-* (Goblin)

in The Entrance to a Town

from the perspective of [56 Spiritualist] Islamia (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    an emblem of Shanatar royalty [poor] (magic)
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       the blindfold of sight (magic) [84%]
<worn in ear>        a mithril stud carved like a fist (magic)
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn on face>       the mask of wildmagic[239h 44m 36s]
<worn around neck>   the amulet named "Flow" of regeneration (humming)
<worn around neck>   the amulet named "Flow" of regeneration (humming)
<worn on body>       the platemail of the DragonLord (magic)[239h 44m 36s]
<worn about body>    a blue mantle embroided with symbols of fortune (magic)
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [87%]
<worn about waist>   a vortex of air forming a sash of endurance [73%]
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [80%]
<attached to belt>   a metal flask marked "molecular control" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of constitution (magic)
<held as shield>     the spiked shield of a MaDMaN (illuminating)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands>      some massive studded mithril fists (magic) [83%]
<worn on finger>     the ring of the mind flayer of regeneration (magic) (glowing)
<worn on finger>     a gleaming platinum ring [superior] (magic) [87%]
<held>               the Totem of Mastery (magic) (glowing)[239h 44m 40s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
Tran fills with BloodLust

< 1040h/1040H 245v/245V Pos: standing >
You quickly scan the area.
A flame eater who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.

< 1040h/1040H 245v/245V Pos: standing >
You quickly scan the area.
A flame eater who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.

< 1040h/1040H 245v/245V Pos: standing >
You quickly scan the area.
A flame eater who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A soldier of Verspin who is close by to your west.
A dwarven peddler who is close by to your west.
A mime who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A halfling thief who is in the distance to your west.
Tran loses control, veins bulging with anger.


< 1040h/1040H 245v/245V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
A noble of Verspin proudly walks here.(Gold Aura)
A travelling gnomish shaman walks about here.(Red Aura)
*Tran (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Alycis (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Guidrich (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Sokol (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 1040h/1040H 245v/245V Pos: standing >
A travelling gnomish shaman enters from the west.

< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A flame eater eats fire here.(Gold Aura)
A flame eater eats fire here.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >

		Score information for Islamia

Level: 56   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 1040(1040)  Moves: 245(245)
Coins carried:    0 platinum     0 gold    13 silver    15 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +9.34   Deaths:   31
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Tower of Iron Will Fearless
Herbs:          Gootwiet Medicus
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2186 

Active Spells:
--------------
war cry (3 minutes)
improved invisibility (24 minutes)
stone skin (1 minute)
enlarge (36 minutes)
agility (37 minutes)
vitality (13 minutes)
sense spirit (65 minutes)
ravenflight (60 minutes)
spirit armor (67 minutes)
pantherspeed (61 minutes)
hawkvision (30 minutes)
fly (55 minutes)
elephantstrength (20 minutes)
guardian spirits (1 minute)
lionrage (25 minutes)
strength (23 minutes)
dexterity (23 minutes)

Tran is overwhelmed with HATRED, and begins to grow to enormous proportions!


< 1040h/1040H 245v/245V Pos: standing >
The thrill of the recent kill leaves your veins.

< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A flame eater eats fire here.(Gold Aura)
A flame eater eats fire here.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A flame eater eats fire here.(Gold Aura)
A flame eater eats fire here.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A flame eater eats fire here.(Gold Aura)
A flame eater eats fire here.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
A travelling gnomish shaman leaves west.

< 1040h/1040H 245v/245V Pos: standing >
A halfling thief enters from the west.

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
You are carrying: (2/11)
Tsunami, the trident of storms (magic)
a portable hole

< 1040h/1040H 245v/245V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
*A thief peeks around here, looking sneaky.(Gold Aura)
A travelling gnomish shaman walks about here.(Red Aura)
A noble of Verspin proudly walks here.(Gold Aura)
*Tran (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Alycis (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Guidrich (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Sokol (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A travelling gnomish shaman walks about here.(Red Aura)
A flame eater eats fire here.(Gold Aura)
A flame eater eats fire here.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >
You do not see that here.

< 1040h/1040H 245v/245V Pos: standing >
Guidrich looks at a halfling thief.

< 1040h/1040H 245v/245V Pos: standing >
You see nothing special about her.
A halfling thief appears to be Halfling and is in excellent condition.
She's small in size.
She is in the front rank.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
Her body appears to be covered with swirling shadows!

<worn as a badge>    the insignia of swirling feathers and flowing water [73%]
<worn on head>       the helmet of agony of endurance (magic) (humming)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a scale of pulsating darkness of health
<worn on face>       a tight facemask of human flesh
<worn around neck>   some kharma mind beads [poor] (magic) [81%]
<worn around neck>   an amulet of chaos of agility
<worn on body>       the ultrathin robes of probability of power (magic) (glowing)
<worn about body>    the wings of the shadow dragon [poor] (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a burnt sapphire quiver
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a lost monkey
<attached to belt>   the codex of the muse of dreams [superior] (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a satanic bracelet (magic) [84%]
<worn around wrist>  the bracelet of emeralds
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     an enchanted ring of balor bone [poor]
<worn on finger>     a glowing ruby ring (magic) [72%]
<held>               the starseed nebula [poor] (invis) (magic) (illuminating)
<worn on legs>       some bright blue leg plates
<worn on feet>       some gnomish rocket boots (magic) (humming)

< 1040h/1040H 245v/245V Pos: standing >
A halfling thief starts casting a spell.

< 1040h/1040H 245v/245V Pos: standing >
A soldier of Verspin enters from the west.

< 1040h/1040H 245v/245V Pos: standing >
Alycis looks at a halfling thief.

< 1040h/1040H 245v/245V Pos: standing >
A halfling thief completes her spell...
A halfling thief utters the words 'qaihuijar dies'
The area lights up!

< 1040h/1040H 245v/245V Pos: standing >
Guidrich looks at a soldier of Verspin.

< 1040h/1040H 245v/245V Pos: standing >
Alycis looks at a soldier of Verspin.

< 1040h/1040H 245v/245V Pos: standing >
A halfling thief leaves west.

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
Sokol stops following you.
Sokol is no longer in your group.

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A travelling gnomish shaman walks about here.(Red Aura)
A noble of Verspin proudly walks here.(Gold Aura)
*Tran (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Alycis (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Guidrich (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 1040h/1040H 245v/245V Pos: standing >
A travelling gnomish shaman leaves west.

		Score information for Islamia

Level: 56   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 1040(1040)  Moves: 245(245)
Coins carried:    0 platinum     0 gold    13 silver    15 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +9.34   Deaths:   31
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Tower of Iron Will Fearless
Herbs:          Gootwiet Medicus
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2186 

Active Spells:
--------------
war cry (3 minutes)
improved invisibility (24 minutes)
stone skin (1 minute)
enlarge (36 minutes)
agility (37 minutes)
vitality (13 minutes)
sense spirit (65 minutes)
ravenflight (60 minutes)
spirit armor (67 minutes)
pantherspeed (61 minutes)
hawkvision (30 minutes)
fly (55 minutes)
elephantstrength (20 minutes)
guardian spirits (1 minute)
lionrage (25 minutes)
strength (23 minutes)
dexterity (23 minutes)


< 1040h/1040H 245v/245V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A noble of Verspin proudly walks here.(Gold Aura)
*Tran (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Alycis (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Guidrich (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A mime walks around here, looking foolish.(Gold Aura)
A travelling gnomish shaman walks about here.(Red Aura)
A flame eater eats fire here.(Gold Aura)
A flame eater eats fire here.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A noble of Verspin proudly walks here.(Gold Aura)
*Tran (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Alycis (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Guidrich (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
You quickly scan the area.
A mime who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A flame eater who is close by to your west.
A dwarven peddler who is close by to your west.
A flame eater who is not far off to your west.
A mime who is a brief walk away to your west.
A cleric from Tharnadia who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A chicken who is in the distance to your west.
A flame eater who is in the distance to your west.
A halfling thief who is in the distance to your west.

< 1040h/1040H 245v/245V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 1040h/1040H 245v/245V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Tran.

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A noble of Verspin proudly walks here.(Gold Aura)
*Tran (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Alycis (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Guidrich (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Dod (Shade)(tiny) stands in mid-air here.(Gold Aura)
(Q)Vulm, the gem master of Verspin, is here.

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A travelling gnomish shaman walks about here.(Red Aura)
A flame eater eats fire here.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >

		Score information for Islamia

Level: 56   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 1040(1040)  Moves: 245(245)
Coins carried:    0 platinum     0 gold    13 silver    15 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +9.34   Deaths:   31
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Tower of Iron Will Fearless
Herbs:          Gootwiet Medicus
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2186 

Active Spells:
--------------
war cry (2 minutes)
improved invisibility (23 minutes)
stone skin (less than a minute remaining)
enlarge (35 minutes)
agility (36 minutes)
vitality (12 minutes)
sense spirit (64 minutes)
ravenflight (59 minutes)
spirit armor (66 minutes)
pantherspeed (60 minutes)
hawkvision (29 minutes)
fly (54 minutes)
elephantstrength (19 minutes)
guardian spirits (less than a minute remaining)
lionrage (24 minutes)
strength (22 minutes)
dexterity (22 minutes)


< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A travelling gnomish shaman walks about here.(Red Aura)
A flame eater eats fire here.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >

< 1040h/1040H 245v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A travelling gnomish shaman walks about here.(Red Aura)
A flame eater eats fire here.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 1040h/1040H 245v/245V Pos: standing >

<map>
Zone: Verspin.
Room: The Central Road
</map>

<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S -W
A travelling gnomish shaman walks about here.(Red Aura)
A flame eater eats fire here.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
Tran enters from the east.
Dod sneaks in from the east.
Guidrich enters from the east.
Pok sneaks in from the east.

< 1040h/1040H 244v/245V Pos: standing >

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>

<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
The Entrance to a Town
Obvious exits: -N -S
An elf archer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elf archer's head.
*A thief peeks around here, looking sneaky.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
Tran enters from the north.
Guidrich enters from the north.
Pok sneaks in from the north.

< 1040h/1040H 243v/245V Pos: standing >
Dod starts casting an offensive spell.
Dod snaps into visibility.
An elf archer dances an amazing maneuver in battle, and trips up a halfling thief!

< 1040h/1040H 243v/245V Pos: standing >
Alycis snaps into visibility.
An elf archer is knocked to the ground by Alycis's skillful bash!
That's impossible, I'm afraid.
A white rabbit closes the double.

< 1040h/1040H 245v/245V Pos: standing >
Tran assists Alycis heroically.
Tran snaps into visibility.
A sense of WiLD HAtE surrounds Tran as his bludgeon wounds an elf archer.
Pok snaps into visibility.
Pok completes his spell...
Pok utters the word 'uwwarahz'
A flaming conflagration spews from Pok striking an elf archer full on!

< 1040h/1040H 245v/245V Pos: standing >
A halfling thief snaps into visibility.
An elf archer's impressive slash strikes a halfling thief.
An elf archer's impressive pierce wounds a halfling thief.
A halfling thief's lost monkey was damaged from the massive blow!
An elf archer's slash wounds a halfling thief.
An elf archer's powerful pierce strikes a halfling thief.
An elf archer's impressive pierce strikes a halfling thief.
The illusion surrounding Tilia fades apart!
An elf archer's powerful slash strikes Tilia.

< 1040h/1040H 245v/245V Pos: standing >
Dod snaps into visibility.

< 1040h/1040H 245v/245V Pos: standing >
Dod completes his spell...
Dod utters the words 'qpaahuq fussrz'
Dod shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an elf archer.
A tentacle of solified mist coils itself around an elf archer
tossing him to the ground.
Dod snaps into visibility.
Twin bolts of writhing power slam into an elf archer's chest.
A Goblin's disguise falls apart!
Darkness flows from the rift encasing a Goblin in an impenetrable shell.
A Goblin seems to be blinded!

< 1040h/1040H 245v/245V Pos: standing >
Tran snaps into visibility.
Tran's weak bludgeon grazes a Goblin.
Tran's crude crush grazes a Goblin.
Tran's crush wounds a Goblin.
Tran's fine bludgeon wounds a Goblin.
A sense of WiLD HAtE surrounds Tran as his impressive bludgeon strikes a Goblin.
A sense of WiLD HAtE surrounds Tran as his impressive bludgeon strikes a Goblin.
Tran's bludgeon strikes a Goblin.

< 1040h/1040H 245v/245V Pos: standing >
Tilia snaps into visibility.

< 1040h/1040H 245v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 1040h/1040H 245v/245V Pos: standing >
Sparkling magic surrounds a white rabbit as she begins her chant.
A white rabbit starts casting a spell.

< 1040h/1040H 245v/245V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
Tran fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

Dod starts casting an offensive spell.
Dod snaps into visibility.

< 1040h/1040H 245v/245V Pos: standing >
You snap into visibility.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 64 ] -=[A Goblin screams out in pain!]=-
You point at a Goblin.
You snap into visibility.
[Damage: 111 ] -=[Your iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.]=-
A white rabbit completes her spell...
A white rabbit utters the word 'candusyrzqhuai'
A Goblin sssppllliiitttsss into many images!
Tran snaps into visibility.
Tilia snaps into visibility.
Dod stops invoking abruptly!
Alycis parries a Goblin's lunge at him.
Guidrich starts casting an offensive spell.
Guidrich snaps into visibility.

< 1040h/1040H 245v/245V Pos: standing >
A high guard of Verspin suddenly attacks a Goblin!
A high guard of Verspin suddenly appears a bit confused!
A high guard of Verspin's impressive slash strikes a Goblin.

< 1040h/1040H 245v/245V Pos: standing >
A Goblin's skin seems to turn to stone.
Tran's powerful bludgeon strikes a Goblin very hard.
Tran's crush strikes a Goblin very hard.
Tran's powerful crush seriously wounds a Goblin.
Tran's bludgeon enshrouds a Goblin in a mist of blood.
Tran's bludgeon enshrouds a Goblin in a mist of blood.
Tran's impressive bludgeon causes a Goblin to grimace in pain.
A sense of WiLD HAtE surrounds Tran as his impressive bludgeon hits a Goblin.
Upon being struck, a Goblin disappears into thin air.
A Goblin stops following a white rabbit.

< 1040h/1040H 245v/245V Pos: standing >
Pok snaps into visibility.
Fire sears and bakes a Goblin!
You start chanting...
You snap into visibility.
Pok starts casting an offensive spell.

< 1040h/1040H 245v/245V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qfjgpuio paie'
A Goblin is encircled by a huge fist sent by Guidrich, which begins to crush his body.

< 1040h/1040H 245v/245V Pos: standing >
You complete your spell...
You point at a Goblin.
You snap into visibility.
[Damage: 19 ] -=[Your iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.]=-
A Goblin's boots named "Death Incarnate" of damage freezes and shatters into million pieces from the intense cold!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Islamia by 13333333.
The smell of fresh blood enters your body, infusing you with power!