The death of [30 Conjurer] Khoop - Baphomet's XXXth Legion (Orc)

in Within the Shrine of Ze'Keshka

from the perspective of [50 Shadowmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    emblem of the maelstrom [85%]
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a gnomish monocle of spell-reading
<worn in ear>        a sparkling golden hoop earring (magic) (illuminating)
<worn in ear>        a pair of silver earrings with red rubies [87%]
<worn on face>       some stretched illithid skin (magic)
<worn around neck>   an honor of guards medallion [ 7%]
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       a suit of elven chainmail [poor] (magic) (glowing) [80%]
<worn about body>    the cloak of dragonkind (magic)
<worn on back>       a large leather backpack
<worn about waist>   a purple belt of sages
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt>   a spellbook [86%]
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] (magic)
<held as shield>     a fanged granite heater shield
<worn around wrist>  a crystalline wristguard [76%]
<worn around wrist>  a carved diorite bracer (magic)
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     an ice ring (magic) (illuminating) [46%]
<held>               a pink and yellow umbrella [superior]
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       some pathfinders boots [superior] (magic)

A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.
A lizardman guard who is not far off to your south.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.
A lizardman guard who is not far off to your south.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.
A lizardman guard who is not far off to your south.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.
A lizardman guard who is not far off to your south.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.

< 579h/579H 283v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.
A lizardman guard who is not far off to your south.
Yzar starts playing an ogre-bone djembe and singing aloud.

< 579h/579H 283v/283V Pos: standing >
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>
The Sslithian Pool
Obvious exits: -S
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
You barely sense a lifeform nearby.
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
A dark, hooded lizardman kneels here, bowed before the pool.(Red Aura)
A dark, hooded lizardman kneels here, bowed before the pool.(Red Aura)
A dark, hooded lizardman kneels here, bowed before the pool.(Red Aura)
A lizardman worshiper bows before the pull, taking in its haze.(Red Aura)
A lizardman worshiper bows before the pull, taking in its haze.(Red Aura)

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.

< 579h/579H 282v/283V Pos: standing >
Yzar enters the Sslithian pool.

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.

< 579h/579H 282v/283V Pos: standing >
You enter the Sslithian pool.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>
The Sslithian Pool
Obvious exits: -W
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 579h/579H 282v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.
Your spell casting seems faster...
Your spell casting seems faster...
You quickly scan the area.
A lizardman who is not far off to your west.
A lizardman who is not far off to your west.
A young lizardman who is not far off to your west.
A lizardman worshiper who is not far off to your west.
A young lizardman who is not far off to your west.

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
Tilia slowly fades into existence.

< 579h/579H 283v/283V Pos: standing >

< 579h/579H 283v/283V Pos: standing >
You quickly scan the area.
A lizardman who is not far off to your west.
A lizardman who is not far off to your west.
A young lizardman who is not far off to your west.
A lizardman worshiper who is not far off to your west.
A young lizardman who is not far off to your west.

< 579h/579H 283v/283V Pos: standing >
You quickly scan the area.
A lizardman who is not far off to your west.
A lizardman who is not far off to your west.
A young lizardman who is not far off to your west.
A lizardman worshiper who is not far off to your west.
A young lizardman who is not far off to your west.

< 579h/579H 283v/283V Pos: standing >
Tilia sits down in a comfortable spot.

< 579h/579H 283v/283V Pos: standing >
Tilia opens the codex of the muse of dreams [superior] and begins studying it intently.

< 579h/579H 283v/283V Pos: standing >
You quickly scan the area.
A lizardman who is not far off to your west.
A lizardman who is not far off to your west.
A young lizardman who is not far off to your west.
A lizardman worshiper who is not far off to your west.
A young lizardman who is not far off to your west.

< 579h/579H 283v/283V Pos: standing >
You quickly scan the area.
A lizardman who is not far off to your west.
A lizardman who is not far off to your west.
A young lizardman who is not far off to your west.
A lizardman worshiper who is not far off to your west.
A young lizardman who is not far off to your west.

< 579h/579H 283v/283V Pos: standing >
You quickly scan the area.
A lizardman who is not far off to your west.
A young lizardman who is not far off to your west.
A lizardman worshiper who is not far off to your west.
A young lizardman who is not far off to your west.

< 579h/579H 283v/283V Pos: standing >
Tilia closes her book and smiles broadly.
Looks like an exit.
You extend your sights westward.
Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W

< 579h/579H 283v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 579h/579H 283v/283V Pos: standing >
Tilia clambers to her feet.

< 579h/579H 283v/283V Pos: standing >
Yzar sneaks west.
Tilia leaves west.
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>
Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W
*Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
A young lizardman who is close by to your north.
A young lizardman who is close by to your east.
A lizardman who is close by to your west.
A lizardman who is close by to your west.
A young lizardman who is close by to your west.
A lizardman worshiper who is close by to your west.
A young lizardman who is close by to your west.

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
A young lizardman who is close by to your north.
A young lizardman who is close by to your east.
A lizardman who is close by to your west.
A lizardman who is close by to your west.
A young lizardman who is close by to your west.
A lizardman worshiper who is close by to your west.
A young lizardman who is close by to your west.

< 579h/579H 282v/283V Pos: standing >
Tilia leaves east.
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>
The Sslithian Pool
Obvious exits: -W
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 579h/579H 280v/283V Pos: standing >

< 579h/579H 280v/283V Pos: standing >
You see nothing special...

< 579h/579H 280v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 579h/579H 283v/283V Pos: standing >

< 579h/579H 283v/283V Pos: standing >

< 579h/579H 283v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 579h/579H 283v/283V Pos: standing >

< 579h/579H 283v/283V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (very evil)     
  *Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (extremely good)
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (extremely good)
   Dragonnia                                     (pure good)     
  *The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (very good)     
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly good) 
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
  *Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 579h/579H 283v/283V Pos: standing >

		Score information for Dod

Level: 50   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 579(579)  Moves: 283(283)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   +13.44   Deaths:   8
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Reduced Size
Songs:          Song of Heroism
Combat Pulse:   18 Spell Pulse:  0.68 
Leaderboard Points: 2295 

Active Spells:
--------------
improved invisibility (24 minutes)
fireshield (3 minutes)
shadow shield (1 minute)
haste (11 minutes)
elephantstrength (3 minutes)
lionrage (2 minutes)
farsee (35 minutes)
fly (106 minutes)
hawkvision (17 minutes)
pantherspeed (48 minutes)
spirit armor (53 minutes)
greater spirit ward (57 minutes)
ravenflight (47 minutes)
sense spirit (52 minutes)
reduce (10 minutes)
infravision (12 minutes)
detect invisibility (46 minutes)
accelerated healing (23 minutes)
vitality (3 minutes)
virtue (20 minutes)


< 579h/579H 283v/283V Pos: standing >
Tilia leaves west.
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>
Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W
*Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A lizardman worshiper prowls here, basking in the presence of the witchdoctor.(Red Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Sslithian Pool
Obvious exits: -W
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 579h/579H 282v/283V Pos: standing >
Looks like an exit.
You extend your sights northward.
Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W
A lizardman stalks here, eyes paled.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands here. (Non-Fraggable)(Red Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 579h/579H 282v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.
Tilia starts casting a spell.

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
Tilia completes her spell...
Tilia utters the words 'urrjguaiabral xarr'

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
Tilia sits down in a comfortable spot.

< 579h/579H 282v/283V Pos: standing >
Tilia opens the codex of the muse of dreams [superior] and begins studying it intently.

< 579h/579H 282v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 579h/579H 282v/283V Pos: standing >
Tilia closes her book and smiles broadly.

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
Tilia clambers to her feet.

< 579h/579H 282v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 579h/579H 282v/283V Pos: standing >
You failed.

< 579h/579H 282v/283V Pos: standing >

< 579h/579H 282v/283V Pos: standing >
A lizardman worshiper leaves west.

< 579h/579H 282v/283V Pos: standing >
Tilia leaves north.
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>
Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W
*Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A lizardman stalks here, eyes paled.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  sits resting. (Non-Fraggable) (camping) (Red Aura)

< 579h/579H 280v/283V Pos: standing >
Yzar starts casting an offensive spell called 'bigbys clenched fist'.
Yzar snaps into visibility.

< 579h/579H 280v/283V Pos: standing >

< 579h/579H 281v/283V Pos: standing >

< 579h/579H 281v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.
You start chanting...
You snap into visibility.

< 579h/579H 282v/283V Pos: standing >
You snap into visibility.
Casting: bigbys crushing hand 
Yzar completes her spell...
Yzar utters the words 'buoblg qrunsoqpze yugh'
Yzar's fist beats the life out of an Orc, blood pours from his body!
An Orc, looking very frustrated, packs up his book.

< 579h/579H 283v/283V Pos: standing >
You complete your spell...
[Damage: 129 ] -=[An Orc is grabbed by your giant fist, which begins crushing him.]=-
An Orc's twisted bronze shield was completely destroyed by the massive blow!
An Orc's pair of brown leather gloves was completely destroyed by the massive blow!
An Orc's shabby alligator skin jerkin was completely destroyed by the massive blow!
An Orc's light blue scarf was completely destroyed by the massive blow!
An Orc's thin leather belt was completely destroyed by the massive blow!
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.