The death of [30 Conjurer] Khoop - Baphomet's XXXth Legion (Orc)

in Within the Shrine of Ze'Keshka

from the perspective of [51 Dark Dreamer] Tilia (_/Eye of Odin\_) (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water [77%]
<worn on head>       the helmet of agony of endurance (humming)
<worn in ear>        a dangling chain crucifix (glowing) [79%]
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a tight facemask of human flesh
<worn around neck>   an amulet of chaos of agility
<worn around neck>   some kharma mind beads [poor] [81%]
<worn on body>       the ultrathin robes of probability of power (glowing)
<worn about body>    the wings of the shadow dragon [poor] (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a burnt sapphire quiver
<worn about waist>   a scarlet silk sash
<worn on belt buckle>the codex of the muse of dreams [superior]
<attached to belt>   a lost monkey
<worn on arms>       the sleeves of impskin
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a satanic bracelet [84%]
<worn on hands>      some drow-made gold gloves
<worn on finger>     a glowing ruby ring [72%]
<worn on finger>     an enchanted ring of balor bone [poor]
<held>               the starseed nebula [poor] (invis) (illuminating)
<worn on legs>       some bright blue leg plates
<worn on feet>       some gnomish rocket boots (humming)

  ****.******   
 M***.^^.*****  
 ^.***.^^*****  
 ..***^@^.****  
 ^..M***.*****  
 ^...***M*****  
  ^.^..******   
   .^.M.***M    

< 609h/678H 283v/283V Pos: standing >
   *********    
  ****.****M*   
 M***.^^.*****  
 ^.***.^^*****  
 ..***^@^.****  
 ^..M***.*****  
 ^...***M*****  
  ^.^..******   
   .^.M.***M    
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Nose to  the air, this feral dire wolf sniffs out his prey.
A huge troll guardian prevents passage to the unwelcome.
Dod enters from the south.

< 612h/678H 281v/283V Pos: standing >
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A battle-scarred troll lumbers through the area.
An orc anti-paladin roams through the swamp, searching for something.
A zombie strolls about, looking for corpses to feast upon.
Dod enters from the south.

< 612h/678H 279v/283V Pos: standing >
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Shambling about unsteadily, this skeleton wanders through the swamps.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
A zombie strolls about, looking for corpses to feast upon.
Dod enters from the south.

< 612h/678H 277v/283V Pos: standing >
A conclave of shadows enters from the east.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the south.

< 612h/678H 277v/283V Pos: standing >
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the south.

< 613h/678H 277v/283V Pos: standing >
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
Dod enters from the south.

< 613h/678H 277v/283V Pos: standing >
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A battle-scarred troll lumbers through the area.
A battle-scarred troll lumbers through the area.
Dod enters from the south.

< 613h/678H 277v/283V Pos: standing >
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
An orc anti-paladin roams through the swamp, searching for something.
Dod enters from the south.

< 613h/678H 277v/283V Pos: standing >
Yzar plays a song to lift her spirit off the ground.
An orc anti-paladin flies through the air, free as a bird!
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
A Swampy Trail
Obvious exits: -N -S
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the south.

< 614h/678H 277v/283V Pos: standing >
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
A Swampy Trail
Obvious exits: -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
This lizardman wanders through the swamp in search of food.
Dod enters from the south.

< 614h/678H 277v/283V Pos: standing >

< 614h/678H 279v/283V Pos: standing >
Yzar sneaks west.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Before a Weeping Willow Tree
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Before a Weeping Willow Tree
</map>
Before a Weeping Willow Tree
Obvious exits: -E -D#
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.
Dod enters from the east.

< 615h/678H 281v/283V Pos: standing >

< 615h/678H 281v/283V Pos: standing >
Yzar opens the tree.

< 616h/678H 281v/283V Pos: standing >
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Entrance to the Village of the Lizardmen
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Entrance to the Village of the Lizardmen
</map>
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
A lizardman guard keeps watchful eye over the area.
A lizardman guard keeps watchful eye over the area.
Dod floats in from above.

< 617h/678H 279v/283V Pos: standing >

< 618h/678H 279v/283V Pos: standing >
Yzar closes the door.

< 618h/678H 283v/283V Pos: standing >
Yzar plays a song to lift her spirit off the ground.
A lizardman tribesman flies through the air, free as a bird!
A lizardman tribesman flies through the air, free as a bird!
A lizardman tribesman flies through the air, free as a bird!
A lizardman tribesman flies through the air, free as a bird!
A lizardman guard flies through the air, free as a bird!
A lizardman guard flies through the air, free as a bird!

< 619h/678H 283v/283V Pos: standing >
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>
A Path Through the Village
Obvious exits: -N -E -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
Dod enters from the south.

< 620h/678H 282v/283V Pos: standing >

< 620h/678H 282v/283V Pos: standing >
Yzar stops singing abruptly.

< 621h/678H 282v/283V Pos: standing >
Yzar stops using an elven-bone songhorn.

< 622h/678H 283v/283V Pos: standing >
A lizardman tribesman enters from the west.

< 622h/678H 283v/283V Pos: standing >
Yzar grabs an ogre-bone djembe.

< 623h/678H 283v/283V Pos: standing >
A lizardman tribesman leaves west.

< 623h/678H 283v/283V Pos: standing >
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Village Common Hall
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Village Common Hall
</map>
The Village Common Hall
Obvious exits: -N -S
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.
Dod enters from the south.

< 623h/678H 282v/283V Pos: standing >

< 623h/678H 282v/283V Pos: standing >
Yzar starts playing an ogre-bone djembe and singing aloud.

< 626h/678H 283v/283V Pos: standing >
Yzar sneaks north.
You follow Yzar.

You move in the shadows.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>
The Sslithian Pool
Obvious exits: -S
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
A dark, hooded lizardman kneels here, bowed before the pool.
A dark, hooded lizardman kneels here, bowed before the pool.
A dark, hooded lizardman kneels here, bowed before the pool.
A lizardman worshiper bows before the pull, taking in its haze.
A lizardman worshiper bows before the pull, taking in its haze.
Dod enters from the south.

< 626h/678H 282v/283V Pos: standing >

< 627h/678H 282v/283V Pos: standing >
Yzar enters the Sslithian pool.

< 630h/678H 282v/283V Pos: standing >
Dod enters the Sslithian pool.
You step out of the shadows.
You get a dark misty potion from a bottomless bag of the shield dwarves.

< 631h/678H 282v/283V Pos: standing >

< 632h/678H 283v/283V Pos: standing >
You enter the Sslithian pool.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>
The Sslithian Pool
Obvious exits: -W
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A young lizardman wanders through here, drawn in instinctively.

< 632h/678H 283v/283V Pos: standing >

< 632h/678H 283v/283V Pos: standing >

< 633h/678H 283v/283V Pos: standing >
You sit down and relax.

< 633h/678H 283v/283V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  1 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 9th circle)  3 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - shadow shield
               3 - vanish
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
( 5th circle)  2 - illusionary wall
               2 - boulder
               4 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               8 - shadow monster
( 2nd circle)  6 - burning hands
               2 - continual light
               2 - dispel magic
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) dream travel
    3 seconds:  ( 6th) reflection
    5 seconds:  ( 8th) shadow merging

You can memorize no more spells.
You continue your study.

< 633h/678H 283v/283V Pos: sitting >
You start meditating...

< 634h/678H 283v/283V Pos: sitting >
You have finished memorizing dream travel.

< 634h/678H 283v/283V Pos: sitting >
You have finished memorizing reflection.

< 635h/678H 283v/283V Pos: sitting >
You have finished memorizing shadow merging.
Your studies are complete.

< 636h/678H 283v/283V Pos: sitting >
Yzar sings a song to make your heart swell with pride.
Your spell casting seems faster...

< 637h/678H 283v/283V Pos: sitting >
You clamber to your feet.

< 638h/678H 283v/283V Pos: standing >
You quickly scan the area.
A lizardman who is not far off to your west.
A lizardman who is not far off to your west.
A young lizardman who is not far off to your west.
A lizardman worshiper who is not far off to your west.
A young lizardman who is not far off to your west.

< 638h/678H 283v/283V Pos: standing >
Yzar sneaks west.
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>
Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Dod enters from the east.

< 639h/678H 282v/283V Pos: standing >

< 639h/678H 282v/283V Pos: standing >

< 639h/678H 282v/283V Pos: standing >
You quickly scan the area.
(Illusion) an Orc who is close by to your north.
(Illusion) an Orc who is close by to your north.
(Illusion) an Orc who is close by to your north.
(Illusion) an Orc who is close by to your north.
An Orc who is close by to your north.
A young lizardman who is close by to your north.
A young lizardman who is close by to your east.
A lizardman who is close by to your west.
A lizardman who is close by to your west.
A young lizardman who is close by to your west.
A lizardman worshiper who is close by to your west.
A young lizardman who is close by to your west.

< 640h/678H 282v/283V Pos: standing >
Yzar sneaks east.
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Sslithian Pool
</map>
The Sslithian Pool
Obvious exits: -W
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A young lizardman wanders through here, drawn in instinctively.
Dod enters from the west.

< 640h/678H 280v/283V Pos: standing >

< 640h/678H 280v/283V Pos: standing >

< 641h/678H 283v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 642h/678H 283v/283V Pos: standing >

< 644h/678H 283v/283V Pos: standing >

< 647h/678H 283v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 648h/678H 283v/283V Pos: standing >

< 648h/678H 283v/283V Pos: standing >

		Score information for Tilia

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 649(678)  Moves: 283(283)
Coins carried:    0 platinum     0 gold     6 silver    11 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +0.75   Deaths:   24
Detecting:      Illusions Invisible Life Heat
Protected from: Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility
Songs:          Song of Heroism
Combat Pulse:   15 Spell Pulse:  0.68 
Leaderboard Points: 1453 

Active Spells:
--------------
improved invisibility (24 minutes)
shadow shield (less than a minute remaining)
sense spirit (55 minutes)
ravenflight (50 minutes)
greater spirit ward (60 minutes)
spirit armor (56 minutes)
pantherspeed (51 minutes)
hawkvision (20 minutes)
vitality (1 minute)
detect illusion (15 minutes)


< 649h/678H 283v/283V Pos: standing >
The Sslithian Pool
Obvious exits: -W
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A young lizardman wanders through here, drawn in instinctively.
Yzar sneaks west.
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>
Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A lizardman worshiper prowls here, basking in the presence of the witchdoctor.
A young lizardman wanders through here, drawn in instinctively.
Dod enters from the east.

< 650h/678H 282v/283V Pos: standing >

< 650h/678H 282v/283V Pos: standing >

< 651h/678H 282v/283V Pos: standing >
Looks like an exit.
You extend your sights northward.
Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W
A lizardman stalks here, eyes paled.
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Illusion)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Illusion)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Illusion)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Illusion)
An Orc (medium)  - Baphomet's XXXth Legion  stands here. (Non-Fraggable)
A young lizardman wanders through here, drawn in instinctively.

< 651h/678H 282v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.
You start chanting...

< 653h/678H 282v/283V Pos: standing >

< 653h/678H 282v/283V Pos: standing >
Casting: illusionary wall *

< 654h/678H 282v/283V Pos: standing >
Casting: illusionary wall 

< 655h/678H 282v/283V Pos: standing >
You complete your spell...

< 655h/678H 282v/283V Pos: standing >

< 657h/678H 282v/283V Pos: standing >
You sit down and relax.

< 658h/678H 282v/283V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  1 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 9th circle)  3 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - shadow shield
               3 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               6 - reflection
( 5th circle)  1 - illusionary wall
               2 - boulder
               4 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               8 - shadow monster
( 2nd circle)  6 - burning hands
               2 - continual light
               2 - dispel magic
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) illusionary wall

You can memorize no more spells.
You continue your study.

< 658h/678H 282v/283V Pos: sitting >
Yzar sings a song to make your heart swell with pride.
You start meditating...

< 658h/678H 283v/283V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.

< 659h/678H 283v/283V Pos: sitting >

< 659h/678H 283v/283V Pos: sitting >

< 660h/678H 283v/283V Pos: sitting >

< 662h/678H 283v/283V Pos: sitting >
You clamber to your feet.

< 662h/678H 283v/283V Pos: standing >
Within the Shrine of Ze'Keshka
Obvious exits: -N -W
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A lizardman worshiper prowls here, basking in the presence of the witchdoctor.
A young lizardman wanders through here, drawn in instinctively.

< 662h/678H 283v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 664h/678H 283v/283V Pos: standing >

< 666h/678H 283v/283V Pos: standing >

< 666h/678H 283v/283V Pos: standing >
A lizardman worshiper leaves west.

< 667h/678H 283v/283V Pos: standing >
Yzar sneaks north.
You follow Yzar.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Within the Shrine of Ze'Keshka
</map>
Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W
*Yzar Berserker (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A lizardman stalks here, eyes paled.
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Illusion)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Illusion)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Illusion)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Illusion)
An Orc (medium)  - Baphomet's XXXth Legion  sits resting. (Non-Fraggable) (camping) 
Dod enters from the south.

< 668h/678H 281v/283V Pos: standing >
Looks like an exit.
You extend your sights northward.
Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W
Yzar starts casting an offensive spell called 'bigbys clenched fist'.
Yzar snaps into visibility.

< 668h/678H 281v/283V Pos: standing >

< 668h/678H 281v/283V Pos: standing >

< 669h/678H 281v/283V Pos: standing >
Yzar sings a song to make your heart swell with pride.
Dod starts casting an offensive spell.
Dod snaps into visibility.

< 669h/678H 281v/283V Pos: standing >
Dod snaps into visibility.
Yzar completes her spell...
Yzar utters the words 'bigbys clenched fist'
Yzar's fist beats the life out of an Orc, blood pours from his body!
An Orc, looking very frustrated, packs up his book.

< 670h/678H 281v/283V Pos: standing >
Dod completes his spell...
Dod utters the words 'buoblg qfjgpuio paie'
An Orc is encircled by a huge fist sent by Dod, which begins to crush his body.
An Orc's twisted bronze shield was completely destroyed by the massive blow!
An Orc's pair of brown leather gloves was completely destroyed by the massive blow!
An Orc's shabby alligator skin jerkin was completely destroyed by the massive blow!
An Orc's light blue scarf was completely destroyed by the massive blow!
An Orc's thin leather belt was completely destroyed by the massive blow!
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.