The death of [30 Conjurer] Khoop - Baphomet's XXXth Legion (Orc)

in Within the Shrine of Ze'Keshka

from the perspective of [47 Minstrel] Yzar (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a slimy snot rag of a cRaZy MaN [superior] [80%]
<worn on head>       a blood hawk headdress
<worn on eyes>       a glass eye with a crimson iris
<worn in ear>        a diamond stud covered in blood (magic) (glowing)
<worn in ear>        a gloomwing feather (magic)
<worn on face>       a skull-faced warmask lined with feathers [poor] [80%]
<worn around neck>   a spiked sunstone collar
<worn around neck>   a sinister obsidian collar from Ceothia [75%]
<worn on body>       some flowing silk embroidered robes [superior]
<worn about body>    a cloak of Erebus of dexterity (magic) [80%]
<worn on back>       a large leather backpack
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   a spellbook
<attached to belt>   a spellbook
<worn on arms>       some exquisite hemp sleeves from The Forest City of Aravne
<worn around wrist>  a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn around wrist>  a sapphire-studded bracelet
<worn on hands>      a living matrix (magic)
<worn on finger>     a ring of the Tentabeast [poor] (magic) (glowing) [84%]
<worn on finger>     a ring of astral essence (humming)
<primary weapon>     a mining pick [52%]
<held>               an ogre-bone djembe
<worn on legs>       a pair of celestial leg plates
<worn on feet>       a random encrust object of endurance (magic) (humming)

Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)

< 461h/461H 178v/178V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 461h/461H 178v/178V Pos: sitting >
You clamber to your feet.

< 461h/461H 178v/178V Pos: standing >
You are already standing.

< 461h/461H 178v/178V Pos: standing >
You sing a song to lift the spirits high.

< 461h/461H 178v/178V Pos: standing >
 
    *****M****      
   **********M*     
  .*****.*******    
 ^..***.^^.******   
 ^.M.***.^^*******  
 ^^..***^@^.******  
 M^^..M***M*****M*  
 MM^...***********  
  MM^.^.M********   
   MM.^.^.***M**    
    MM^^....***     
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a burly lizardman warrior is lying here.
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.(Gold Aura)
Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)

< 461h/461H 178v/178V Pos: standing >
Tilia starts casting a spell.

		Score information for Yzar

Level: 47   Race: Grey Elf   Class: Bard / Minstrel Sex: Female
Hit points: 461(461)  Moves: 178(178)
Coins carried:   18 platinum     7 gold     5 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Negative Shielded Singing
Frags:   +0.40   Deaths:   18
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Animals Low Circle spells
Enchantments:   Hawkvision Farsee Fly Haste Waterbreathing Listen Sneaking Tower of Iron Will
Songs:          Song of Revelation Song of Flight
Herbs:          Medicus
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  511 

Active Spells:
--------------
detect invisibility (46 minutes)
stone skin (1 minute)
minor globe of invulnerability (3 minutes)
rested bonus (58 minutes)


< 461h/461H 178v/178V Pos: standing >
Ok, you'll try to move silently for a while.

< 461h/461H 178v/178V Pos: standing >
Dod starts casting a spell.

< 461h/461H 178v/178V Pos: standing >
Tilia completes her spell...
Tilia utters the words 'gpaeax wzfouio'
Tilia fades in to the shadow of you.

< 461h/461H 178v/178V Pos: standing >
Dod completes his spell...
Dod utters the words 'mass invisibility'
Dod slowly fades out of existence.
You vanish.

< 461h/461H 178v/178V Pos: standing >
You sing a song to lift the spirits high.
 
    *****M****      
   **********M*     
  .*****.*******    
 ^.M***.^^.******   
 ^.^.***.^^*******  
 ^^..***^@^.******  
 M^^..M***M*****M*  
 MM^...***********  
  MM^.^.M********   
   MM.^.^.***M**    
    MM^^....***     
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a burly lizardman warrior is lying here.
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.(Gold Aura)

< 461h/461H 178v/178V Pos: standing >
You quickly scan the area.
A feral dire wolf who is close by to your north.
Mukrok, the guardian troll who is close by to your north.
A huge skeleton who is not far off to your north.
An orc anti-paladin who is not far off to your north.
A conclave of shadows who is not far off to your north.
A zombie who is not far off to your north.
A zombie who is a brief walk away to your north.
A conclave of shadows who is almost out of sight to your north.
A battle-scarred troll who is almost out of sight to your north.
A battle-scarred troll who is almost out of sight to your north.
An orc anti-paladin who is almost out of sight to your north.
A rock lizard who is rather far off to your south.

< 461h/461H 178v/178V Pos: standing >
 
    *****M****      
   **********M*     
  .*****.*******    
 ^.M***.^^.******   
 ^.^.***.^^*******  
 ^^..***^@^.******  
 M^^..M***.*****M*  
 MM^...***M*******  
  MM^.^..********   
   MM.^.M.***M**    
    MM^^....***     
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a burly lizardman warrior is lying here.
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.(Gold Aura)

< 461h/461H 178v/178V Pos: standing >
A Trail Leading into a Swamp
      A trail to one of the darkest places on Duris lies ahead, a trail
into the swamp of horrors.  Orcish hordes, Troll raiders, Ogre shaman,
even Drow sorcerers flock here to bathe in the vast slaughtering and
to bring on Dakhira's insanity upon them, to force them into a BloodLust!
This area reeks of evil.  Corpses of many things lie around here,
scattered and torn up by who knows what.
Obvious exits: -North -South
A large wormrotted sign juts from the moist earth.
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
A huge troll guardian prevents passage to the unwelcome.(Red Aura)
Dod enters from the south.

< 461h/461H 176v/178V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
A battle-scarred troll lumbers through the area.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
Dod enters from the south.

< 461h/461H 174v/178V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
Dod enters from the south.

< 461h/461H 172v/178V Pos: standing >
A conclave of shadows enters from the east.
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Dod enters from the south.

< 461h/461H 171v/178V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Dod enters from the south.

< 461h/461H 171v/178V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Dod enters from the south.

< 461h/461H 170v/178V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
A battle-scarred troll lumbers through the area.(Red Aura)
A battle-scarred troll lumbers through the area.(Red Aura)
Dod enters from the south.

< 461h/461H 170v/178V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
Dod enters from the south.

< 461h/461H 170v/178V Pos: standing >
You sing a song to lift the spirits high.
An orc anti-paladin flies through the air, free as a bird!
A Swampy Trail
   This swampy trail runs through one of the many swamps in Duris, and
is surrounded with willow trees, beautiful flowers, murky things, and
dark places.  The trail seems to have been formed from the passings of
many slimy feet upon the wet cat-tails and the tall grass.  There are
reminents of old battles here.  There appears to be some lizard skin
near the side of the trail.
Obvious exits: -North -South
Dod enters from the south.

< 461h/461H 169v/178V Pos: standing >
A Swampy Trail
   This swampy trail runs through one of the many swamps in Duris, and
is surrounded with willow trees, beautiful flowers, murky things, and
dark places.  The trail seems to have been formed from the passings of
many slimy feet upon the wet cat-tails and the tall grass.  There are
reminents of old battles here.  There appears to be some lizard skin
near the side of the trail.
Obvious exits: -South -West 
This lizardman wanders through the swamp in search of food.(Red Aura)
Dod enters from the south.

< 461h/461H 169v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/461H 171v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/461H 172v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/461H 174v/178V Pos: standing >
Before a Weeping Willow Tree
    A huge willow tree rises up into the swamp here, hanging its long
dangling branches down into the swamp, creating a drape that falls over
a huge area of the swamp.  Its roots, almost ten feet in diamater, spawn
out in all directions creating a huge web of roots.  There appears to be
a small entrance to some sort of underground cavern that has been wedged
inbetween the roots of this huge tree.
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)
Dod enters from the east.

< 461h/461H 174v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/461H 175v/178V Pos: standing >
You quickly scan the area.
A lizardman tribeswoman who is close by to your east.

< 461h/461H 178v/178V Pos: standing >
Ok.

< 461h/461H 178v/178V Pos: standing >
You quickly scan the area.
A lizardman tribeswoman who is close by to your east.
A lizardman tribesman who is close by below you.
A lizardman tribesman who is close by below you.
A lizardman tribesman who is close by below you.
A lizardman tribesman who is close by below you.
A lizardman guard who is close by below you.
A lizardman guard who is close by below you.

< 461h/461H 178v/178V Pos: standing >
The Entrance to the Village of the Lizardmen
    A huge network of dwellings of the feared lizard men.  The network
spawns out in a serries of tunnels and caves.  There is a large amount
of water in these caverns and tunnels, but there is still a little bit
of breathing room.  The caverns seems to have been dug out by the
lizard men themselves, or else by their pets.
Obvious exits: -North -Up   
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
Dod floats in from above.

< 461h/461H 176v/178V Pos: standing >
Ok.

< 461h/461H 176v/178V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.

< 461h/461H 176v/178V Pos: standing >
You sing a song to lift the spirits high.
A lizardman tribesman flies through the air, free as a bird!
A lizardman tribesman flies through the air, free as a bird!
A lizardman tribesman flies through the air, free as a bird!
A lizardman tribesman flies through the air, free as a bird!
A lizardman guard flies through the air, free as a bird!
A lizardman guard flies through the air, free as a bird!

< 461h/461H 176v/178V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
Dod enters from the south.

< 461h/461H 175v/178V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.

< 461h/461H 175v/178V Pos: standing >
You stop your song.

< 461h/461H 178v/178V Pos: standing >
You stop using an elven-bone songhorn.

< 461h/461H 170v/170V Pos: standing >
A lizardman tribesman enters from the west.
You are not using it.

< 461h/461H 170v/170V Pos: standing >
You are not using it.

< 461h/461H 170v/170V Pos: standing >
You are not using it.

< 461h/461H 170v/170V Pos: standing >
You hold an ogre-bone djembe.

< 461h/461H 170v/170V Pos: standing >
A lizardman tribesman leaves west.
You haven't regained your composure.

< 466h/466H 170v/170V Pos: standing >
The Village Common Hall
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.  This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids.  It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -North -South
This lizardman strolls through the water of the swamp, here.(Red Aura)
Dod enters from the south.

< 466h/466H 169v/170V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A hooded lizardman who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman worshiper who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.
A lizardman guard who is not far off to your south.

< 466h/466H 169v/170V Pos: standing >
You are not using it.

< 466h/466H 170v/170V Pos: standing >
You are not using it.

< 466h/466H 170v/170V Pos: standing >
You are not using it.

< 466h/466H 170v/170V Pos: standing >
You are not using it.

< 466h/466H 170v/170V Pos: standing >
You do not seem to have the 'drum'.

< 466h/466H 170v/170V Pos: standing >
You start playing your ogre-bone djembe and singing aloud.

< 466h/466H 170v/170V Pos: standing >
The Sslithian Pool
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.  This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids.  It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -South
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
A dark, hooded lizardman kneels here, bowed before the pool.(Red Aura)
A dark, hooded lizardman kneels here, bowed before the pool.(Red Aura)
A dark, hooded lizardman kneels here, bowed before the pool.(Red Aura)
A lizardman worshiper bows before the pull, taking in its haze.(Red Aura)
A lizardman worshiper bows before the pull, taking in its haze.(Red Aura)
Dod enters from the south.

< 466h/466H 169v/170V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.

< 466h/466H 169v/170V Pos: standing >
You enter the Sslithian pool.
The Sslithian Pool
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.  This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids.  It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -West 
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 466h/466H 169v/170V Pos: standing >
Dod slowly fades into existence.

< 466h/466H 169v/170V Pos: standing >
You sing a song that makes your heart swell with pride.

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >
Tilia slowly fades into existence.

< 466h/466H 170v/170V Pos: standing >

< 466h/466H 170v/170V Pos: standing >
The Sslithian Pool
Obvious exits: -West 
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.(Gold Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 466h/466H 170v/170V Pos: standing >
Tilia sits down in a comfortable spot.
You quickly scan the area.
A lizardman who is not far off to your west.
A lizardman who is not far off to your west.
A young lizardman who is not far off to your west.
A lizardman worshiper who is not far off to your west.
A young lizardman who is not far off to your west.

< 466h/466H 170v/170V Pos: standing >
Tilia opens the codex of the muse of dreams [superior] and begins studying it intently.

< 466h/466H 170v/170V Pos: standing >
The Sslithian Pool
Obvious exits: -West 
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) sits resting.(Gold Aura)
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.(Gold Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 466h/466H 170v/170V Pos: standing >
Tilia closes her book and smiles broadly.

< 466h/466H 170v/170V Pos: standing >
You sing a song that makes your heart swell with pride.

< 466h/466H 170v/170V Pos: standing >
Tilia clambers to her feet.

< 466h/466H 170v/170V Pos: standing >
Within the Shrine of Ze'Keshka
   Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka.  There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around.  By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -East  -West 
Tilia enters from the east.
Dod enters from the east.

< 466h/466H 169v/170V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
A young lizardman who is close by to your north.
A young lizardman who is close by to your east.
A lizardman who is close by to your west.
A lizardman who is close by to your west.
A young lizardman who is close by to your west.
A lizardman worshiper who is close by to your west.
A young lizardman who is close by to your west.

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >
The Sslithian Pool
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.  This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids.  It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -West 
Fresh blood splatters cover the area.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)
Tilia enters from the west.
Dod enters from the west.

< 466h/466H 167v/170V Pos: standing >

< 466h/466H 167v/170V Pos: standing >

< 466h/466H 170v/170V Pos: standing >
You sing a song that makes your heart swell with pride.

< 466h/466H 170v/170V Pos: standing >

< 466h/466H 170v/170V Pos: standing >

< 466h/466H 170v/170V Pos: standing >
You sing a song that makes your heart swell with pride.

< 466h/466H 170v/170V Pos: standing >

< 466h/466H 170v/170V Pos: standing >
Within the Shrine of Ze'Keshka
   Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka.  There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around.  By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -East  -West 
A lizardman worshiper prowls here, basking in the presence of the witchdoctor.(Red Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)
Tilia enters from the east.
Dod enters from the east.

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >
Within the Shrine of Ze'Keshka
Obvious exits: -North -East  -West 
*Dod Stendod (_/Eye of Odin\_) (Shade)(tiny) stands in mid-air here.(Gold Aura)
*Tilia Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
A lizardman worshiper prowls here, basking in the presence of the witchdoctor.(Red Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 466h/466H 169v/170V Pos: standing >
You quickly scan the area.
A lizardman who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
A young lizardman who is close by to your north.
A young lizardman who is close by to your east.
A young lizardman who is close by to your west.
A lizardman who is not far off to your west.

< 466h/466H 169v/170V Pos: standing >
You sing a song that makes your heart swell with pride.
Tilia starts casting a spell.

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
Within the Shrine of Ze'Keshka
   Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka.  There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around.  By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -South -West 
A lizardman stalks here, eyes paled.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands here. (Non-Fraggable)(Red Aura)
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 466h/466H 169v/170V Pos: standing >
Tilia completes her spell...
Tilia utters the words 'urrjguaiabral xarr'

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >
Tilia sits down in a comfortable spot.

< 466h/466H 169v/170V Pos: standing >
Tilia opens the codex of the muse of dreams [superior] and begins studying it intently.

< 466h/466H 169v/170V Pos: standing >
You sing a song that makes your heart swell with pride.

< 466h/466H 169v/170V Pos: standing >
Tilia closes her book and smiles broadly.

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >
Tilia clambers to her feet.

< 466h/466H 169v/170V Pos: standing >
You sing a song that makes your heart swell with pride.

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >
You failed.

< 466h/466H 169v/170V Pos: standing >
A lizardman worshiper leaves west.

< 466h/466H 169v/170V Pos: standing >
Within the Shrine of Ze'Keshka
   Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka.  There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around.  By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -South -West 
A lizardman stalks here, eyes paled.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
An Orc (medium)  - Baphomet's XXXth Legion  sits resting. (Non-Fraggable) (camping) (Red Aura)
Tilia enters from the south.
Dod enters from the south.

< 466h/466H 167v/170V Pos: standing >
You start chanting...
You snap into visibility.

< 466h/466H 167v/170V Pos: standing >

< 466h/466H 168v/170V Pos: standing >

< 466h/466H 169v/170V Pos: standing >
You sing a song that makes your heart swell with pride.
Dod starts casting an offensive spell.
Dod snaps into visibility.

< 466h/466H 170v/170V Pos: standing >
Dod snaps into visibility.
You complete your spell...
[Damage: 118 ] -=[Your giant fist of force causes an Orc to stagger in agony!]=-
An Orc, looking very frustrated, packs up his book.

< 466h/466H 170v/170V Pos: standing >
Dod completes his spell...
Dod utters the words 'bigbys crushing hand'
An Orc is encircled by a huge fist sent by Dod, which begins to crush his body.
An Orc's twisted bronze shield was completely destroyed by the massive blow!
An Orc's pair of brown leather gloves was completely destroyed by the massive blow!
An Orc's shabby alligator skin jerkin was completely destroyed by the massive blow!
An Orc's light blue scarf was completely destroyed by the massive blow!
An Orc's thin leather belt was completely destroyed by the massive blow!
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.