The death of [50 Diabolis] Tedtn *-* The Veterans of Bloodlust *-* (Drow Elf)

in The Inner Sanctum of Solos

from the perspective of [52 Holyman] Aikc (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a ball of crackling energy [poor] (magic) (glowing) [83%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a foggy visor [superior] [61%]
<worn in ear>        an anti-matter earring [88%]
<worn in ear>        an earring of entwined roots (magic) [63%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn around neck>   the holy symbol of sanctity [superior] (magic) (glowing) (humming) [70%]
<worn on body>       the platemail of the Nessus royal guard of regeneration (invis) (magic) (glowing) (humming) [75%]
<worn about body>    a tight green cloak [66%]
<worn about waist>   a green belt of sages
<worn on arms>       some elven chainmail sleeves (magic) [84%]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[236h 39m 24s]
<worn around wrist>  a blackened bluestone bracer [superior] (glowing) [67%]
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     a ring of twisted gray mist [80%]
<worn on finger>     an ice ring (magic) (illuminating)
<held>               a book of dwarven religion [superior] (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing) [85%]

Kenon enters from the south.

< 1049h/1049H 167v/170V Pos: standing >

< 1049h/1049H 167v/170V Pos: standing >
You quickly scan the area.
An off-duty worker who is not far off to your south.
An off-duty worker who is not far off to your south.

< 1049h/1049H 168v/170V Pos: standing >
A rakshasa tribesman sneaks north.
Yzar sneaks north.
Co leaves north.
You follow a rakshasa tribesman.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)
Kenon enters from the south.

< 1049h/1049H 168v/170V Pos: standing >
A rakshasa tribesman sneaks north.
Co leaves north.
You follow a rakshasa tribesman.


<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)
Kenon enters from the south.
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.

< 1049h/1049H 168v/170V Pos: standing >

< 1049h/1049H 169v/170V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.

< 1049h/1049H 169v/170V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.

< 1049h/1049H 170v/170V Pos: standing >
A rakshasa tribesman opens the gates.

< 1049h/1049H 170v/170V Pos: standing >
You no longer feel like a hero.
Yzar sneaks west.
Co leaves west.
You follow a rakshasa tribesman.


<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W#
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)
Kenon enters from the east.
You quickly scan the area.
You see nothing.

< 1049h/1049H 169v/170V Pos: standing >

< 1049h/1049H 169v/170V Pos: standing >
A rakshasa tribesman opens the gates.
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.

< 1049h/1049H 169v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.

< 1049h/1049H 170v/170V Pos: standing >
A rakshasa tribesman sneaks west.
Co leaves west.
You follow a rakshasa tribesman.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)
Kenon enters from the east.

< 1049h/1049H 169v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightholder who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.

< 1049h/1049H 169v/170V Pos: standing >
A rakshasa tribesman sneaks east.
Yzar sneaks east.
Co leaves east.
You follow a rakshasa tribesman.


<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)
Kenon enters from the west.

< 1049h/1049H 168v/170V Pos: standing >

< 1049h/1049H 168v/170V Pos: standing >
A rakshasa tribesman sneaks west.
Yzar sneaks west.
Co leaves west.
You follow a rakshasa tribesman.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)
Kenon enters from the east.
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightholder who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.

< 1049h/1049H 168v/170V Pos: standing >

< 1049h/1049H 169v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightholder who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightholder who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.

< 1049h/1049H 170v/170V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
  *The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
  *Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
  *Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (extremely good)
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (extremely good)
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.

< 1049h/1049H 170v/170V Pos: standing >
Yzar sneaks west.
Co leaves west.
You follow a rakshasa tribesman.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)
A sun lightholder prays for the converted here.
A sun lightseeker worships here.
A sun lightseeker worships here.
Kenon enters from the east.

< 1049h/1049H 169v/170V Pos: standing >
A rakshasa tribesman sneaks west.
Yzar sneaks west.
Co leaves west.
You follow a rakshasa tribesman.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
[2] The corpse of a sun guardian is lying here.
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)
Kenon enters from the east.
You quickly scan the area.
A sun lightholder who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your south.

< 1049h/1049H 168v/170V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

The door seems to be closed.

< 1049h/1049H 168v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your south.

< 1049h/1049H 168v/170V Pos: standing >
Kenon opens the door.

< 1049h/1049H 169v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your south.
A rakshasa tribesman who is not far off to your west.
The lich of a cadaver who is not far off to your west.
The lich of a marooned xixchil who is not far off to your west.
The lich of a troll gladiator who is not far off to your west.
A Drow Elf who is not far off to your west.
A blood golem who is not far off to your west.
A blood golem who is not far off to your west.

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your south.
A rakshasa tribesman who is not far off to your west.
The lich of a cadaver who is not far off to your west.
The lich of a marooned xixchil who is not far off to your west.
The lich of a troll gladiator who is not far off to your west.
A Drow Elf who is not far off to your west.
A blood golem who is not far off to your west.
A blood golem who is not far off to your west.

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >
Kenon leaves west.

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1049(1049)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +2.75   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2670 

Active Spells:
--------------
stone skin (3 minutes)
armor (11 minutes)
sanctuary (4 minutes)
vitality (12 minutes)


< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
[2] The corpse of a sun guardian is lying here.
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.

< 1049h/1049H 170v/170V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Steps Before the Inner Sanctum
</map>

<map>
Zone: The Forest City of Aravne.
Room: Steps Before the Inner Sanctum
</map>
Steps Before the Inner Sanctum
Obvious exits: -E -W
Yzar  -*- Night Raven Watch -*- (Grey Elf)(medium) stands in mid-air here.

< 1049h/1049H 169v/170V Pos: standing >

< 1049h/1049H 169v/170V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Inner Sanctum of Solos
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Inner Sanctum of Solos
</map>
The Inner Sanctum of Solos
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of the material projection of Solos is lying here.
[2] The corpse of a sun guardian is lying here.
Kenon Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here, fighting a Drow Elf.
A rakshasa tribesman sits in mid-air here, fighting a Drow Elf.(Illusion)
The lich of a cadaver stands in mid-air here, fighting a rakshasa tribesman. (Minion) 
The lich of a marooned xixchil stands in mid-air here, fighting Kenon. (Minion) 
The lich of a troll gladiator stands in mid-air here, fighting a rakshasa tribesman. (Minion) 
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a rakshasa tribesman.
A blood golem stands blankly after re-animation here. (minion) 
A blood golem stands blankly after re-animation here. (minion) 

< 1049h/1049H 168v/170V Pos: standing >
A Drow Elf starts casting a spell.

< 1049h/1049H 168v/170V Pos: standing >
The lich of a cadaver attacks a rakshasa tribesman. [2 Hits]

< 1049h/1049H 168v/170V Pos: standing >
The lich of a marooned xixchil attacks Kenon. [1 Hits]
Kenon settles to his knees.
Yzar starts casting an offensive spell.

< 1049h/1049H 170v/170V Pos: standing >
Kenon, in a show of awesome skill, tackles the ground with his head.
Co enters from the east.

< 1049h/1049H 170v/170V Pos: standing >
Kenon attacks a Drow Elf. [3 Hits]
Co tackles a Drow Elf square in the chest knocking the wind out of him!

< 1049h/1049H 170v/170V Pos: standing >
A Drow Elf stops invoking abruptly!
The lich of a troll gladiator attacks a rakshasa tribesman. [2 Hits]

< 1049h/1049H 170v/170V Pos: standing >
A rakshasa tribesman snaps into visibility.
A Drow Elf attacks a rakshasa tribesman. [0 Hits]
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman attacks a Drow Elf. [0 Hits]
You start chanting...

< 1049h/1049H 170v/170V Pos: standing >
Yzar completes her spell...
Yzar utters the words 'buoblg qrunsoqpze yugh'
Yzar's fist beats the life out of a Drow Elf, blood pours from his body!

< 1049h/1049H 170v/170V Pos: standing >
A rakshasa tribesman clambers to his feet.

< 1049h/1049H 170v/170V Pos: standing >
Fenmarel Mestarine's grace flows down on you restoring the power of full harm.
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!

< 1049h/1049H 170v/170V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman seems to dance with a Drow Elf, but winds up flat on his ass.

< 1049h/1049H 170v/170V Pos: standing >
Yzar starts casting an offensive spell.

< 1049h/1049H 170v/170V Pos: standing >
A rakshasa tribesman snaps into visibility.
The lich of a cadaver attacks a rakshasa tribesman. [2 Hits]

< 1049h/1049H 170v/170V Pos: standing >
You start chanting...

< 1049h/1049H 170v/170V Pos: standing >
The lich of a marooned xixchil attacks Kenon. [2 Hits]

< 1049h/1049H 170v/170V Pos: standing >
You complete your spell...
[Damage: 46 ] You call down the FULL wrath of Fenmarel Mestarine on a Drow Elf!
Kenon attacks a Drow Elf. [5 Hits]
A rakshasa tribesman snaps into visibility.
The lich of a troll gladiator attacks a rakshasa tribesman. [2 Hits]

< 1049h/1049H 170v/170V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman attacks a Drow Elf. [0 Hits]

< 1049h/1049H 170v/170V Pos: standing >
Yzar completes her spell...
Yzar utters the words 'buoblg qrunsoqpze yugh'
Yzar's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf's flowing embroidered robe [superior] was completely destroyed by the massive blow!
A Drow Elf's fine dragonscale signet from the Forest City of Aravne was completely destroyed by the massive blow!
A Drow Elf's human-skin mask [superior] was completely destroyed by the massive blow!
A Drow Elf's sack of species holding [poor] was completely destroyed by the massive blow!
The lich of a troll gladiator stops following a Drow Elf.
The lich of a marooned xixchil stops following a Drow Elf.
The lich of a cadaver stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 8250000.
The smell of fresh blood enters your body, infusing you with power!