The death of [50 Diabolis] Tedtn *-* The Veterans of Bloodlust *-* (Drow Elf)

in The Inner Sanctum of Solos

from the perspective of [52 Thief] Wysp (_/Eye of Odin\_) (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water [88%]
<worn on head>       the diamond crown of Winduin of dexterity (glowing)
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a pitch-black leather mask [superior] (magic)
<worn around neck>   a tribal necklace of royal authority (glowing)
<worn around neck>   a necklace of giant strength [poor] (magic) (glowing)
<worn on body>       a suit of flaming ringmail [superior]
<worn about body>    a tattered dragon-scale bodycloak [superior]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic) [84%]
<worn on belt buckle>a longcut theezak mane
<attached to belt>   a silver belt-buckle of dragon teeth [superior] (glowing)
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  a delicate chrome bracelet [poor] (magic)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     an obsidian circle of agility (magic)
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<primary weapon>     a darksteel rapier with a strange black stone (magic) (glowing)
<secondary weapon>   an astral forged kris [superior] with a strange black stone (magic) (glowing) (humming)
<worn on legs>       some skull knee guards lined with feathers [superior]
<worn on feet>       some spurred blood crystal boots (magic)

Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.

< 744h/744H 277v/278V Pos: standing >

< 744h/744H 277v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -E -W
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.

< 744h/744H 276v/278V Pos: standing >
You quickly scan the area.
A weapons dealer who is close by to your north.
A street performer who is close by to your east.
A city guard who is close by to your east.
A city guard who is close by to your east.
A guard sergeant who is close by to your east.
Eavron who is not far off to your west.

< 744h/744H 276v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -E -S -W
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.

< 744h/744H 276v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Bashers and Bracers
</map>

<map>
Zone: The Forest City of Aravne.
Room: Bashers and Bracers
</map>
Bashers and Bracers
Obvious exits: -S
A fast talking merchant looks to make some cash.(Red Aura)
Yzar sneaks in from the south.
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.

< 744h/744H 275v/278V Pos: standing >

< 744h/744H 276v/278V Pos: standing >
You feel some of your attachment to the world lessen.

< 744h/744H 277v/278V Pos: standing >
Yzar sings a song to make your heart swell with pride.

< 744h/744H 277v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -E -S -W
Co enters from the north.
Aikc enters from the north.
Kenon enters from the north.

< 744h/744H 277v/278V Pos: standing >
You quickly scan the area.
A fast talking merchant who is close by to your north.
A city guard who is not far off to your east.
A city guard who is not far off to your east.
A guard sergeant who is not far off to your east.
A city guard who is close by to your south.
Eavron who is close by to your west.

< 744h/744H 277v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -E -W
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.

< 744h/744H 276v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -S -W
A street performer dances acrobatically here.(Red Aura)
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.

< 744h/744H 275v/278V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your south.
A city guard who is close by to your south.

< 744h/744H 275v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -E -W
A sun recruiter tries to win followers for Solos.
An Aravne city guard patrols the area.
Co enters from the north.
Aikc enters from the north.
Kenon enters from the north.

< 744h/744H 274v/278V Pos: standing >
You quickly scan the area.
A street performer who is close by to your north.
A city guard who is close by to your north.
A city guard who is close by to your north.
A guard sergeant who is close by to your north.
A city guard who is not far off to your east.
An off-duty worker who is not far off to your east.
A city guard who is a brief walk away to your east.
A street performer who is a brief walk away to your east.
An old wizard who is close by to your west.

< 744h/744H 275v/278V Pos: standing >
Yzar sings a song to make your heart swell with pride.

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -E -S -W
Yzar sneaks in from the west.
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.

< 744h/744H 275v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -E -W
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.(Red Aura)
Yzar sneaks in from the west.
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.

< 744h/744H 274v/278V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
A street performer who is close by to your east.
A sun recruiter who is not far off to your west.
A city guard who is not far off to your west.
An old wizard who is a brief walk away to your west.

< 744h/744H 274v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: North Intersection of The Grand Skyway and Merchants Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: North Intersection of The Grand Skyway and Merchants Way
</map>
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
An Aravne city guard patrols the area.
A street performer dances acrobatically here.(Red Aura)
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.

< 744h/744H 274v/278V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An off-duty worker who is close by to your west.
A sun recruiter who is a brief walk away to your west.
A city guard who is a brief walk away to your west.
An old wizard who is rather far off to your west.

< 744h/744H 274v/278V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -S -W
Yzar sneaks in from the south.
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.

< 744h/744H 274v/278V Pos: standing >
You quickly scan the area.
A city guard who is close by to your south.
A street performer who is close by to your south.
An off-duty worker who is close by to your west.

< 744h/744H 274v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -E
An off-duty worker wanders the skyways.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.

< 744h/744H 274v/278V Pos: standing >
You quickly scan the area.
You see nothing.

< 744h/744H 274v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.

< 744h/744H 273v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S
Yzar sneaks in from the south.
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.

< 744h/744H 273v/278V Pos: standing >
You quickly scan the area.
An off-duty worker who is not far off to your south.
An off-duty worker who is not far off to your south.

< 744h/744H 273v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.

< 744h/744H 273v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
Yzar sneaks in from the south.
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.

< 744h/744H 272v/278V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.
A sun lightholder who is a brief walk away to your west.
A sun lightseeker who is a brief walk away to your west.
A sun lightholder who is a brief walk away to your west.
A sun lightseeker who is a brief walk away to your west.
A sun lightseeker who is a brief walk away to your west.

< 744h/744H 273v/278V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.
A sun lightholder who is a brief walk away to your west.
A sun lightseeker who is a brief walk away to your west.
A sun lightholder who is a brief walk away to your west.
A sun lightseeker who is a brief walk away to your west.

< 744h/744H 275v/278V Pos: standing >
Ok.

< 744h/744H 277v/278V Pos: standing >
You no longer feel like a hero.

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W#
Yzar sneaks in from the east.
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.

< 744h/744H 276v/278V Pos: standing >

< 744h/744H 276v/278V Pos: standing >
Ok.

< 744h/744H 277v/278V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
The lich of a cadaver who is in the distance to your west.
The lich of a marooned xixchil who is in the distance to your west.
The lich of a troll gladiator who is in the distance to your west.
A Drow Elf who is in the distance to your west.
A blood golem who is in the distance to your west.
A blood golem who is in the distance to your west.
The material projection of Solos who is in the distance to your west.

< 744h/744H 278v/278V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.
The lich of a cadaver who is in the distance to your west.
The lich of a marooned xixchil who is in the distance to your west.
The lich of a troll gladiator who is in the distance to your west.
A Drow Elf who is in the distance to your west.
A blood golem who is in the distance to your west.
A blood golem who is in the distance to your west.
The material projection of Solos who is in the distance to your west.

< 744h/744H 278v/278V Pos: standing >

< 744h/744H 278v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.

< 744h/744H 277v/278V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightholder who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.
The lich of a cadaver who is rather far off to your west.
The lich of a marooned xixchil who is rather far off to your west.
The lich of a troll gladiator who is rather far off to your west.
A Drow Elf who is rather far off to your west.
A blood golem who is rather far off to your west.
A blood golem who is rather far off to your west.
The material projection of Solos who is rather far off to your west.

< 744h/744H 277v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.

< 744h/744H 276v/278V Pos: standing >

< 744h/744H 276v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
Yzar sneaks in from the east.
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.

< 744h/744H 275v/278V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightholder who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
The lich of a cadaver who is rather far off to your west.
The lich of a marooned xixchil who is rather far off to your west.
The lich of a troll gladiator who is rather far off to your west.
A Drow Elf who is rather far off to your west.
A blood golem who is rather far off to your west.
A blood golem who is rather far off to your west.

< 744h/744H 276v/278V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightseeker who is close by to your west.
The lich of a marooned xixchil who is rather far off to your west.
The lich of a troll gladiator who is rather far off to your west.
A Drow Elf who is rather far off to your west.
A blood golem who is rather far off to your west.
A blood golem who is rather far off to your west.

< 744h/744H 278v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightholder prays for the converted here.(Red Aura)
A sun lightseeker worships here.(Red Aura)
A sun lightseeker worships here.(Red Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.

< 744h/744H 277v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
[2] The corpse of a sun guardian is lying here.
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.

< 744h/744H 276v/278V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Forest City of Aravne.
Room: Steps Before the Inner Sanctum
</map>
Steps Before the Inner Sanctum
Obvious exits: -E# -W

< 744h/744H 275v/278V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Inner Sanctum of Solos
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Inner Sanctum of Solos
</map>
The Inner Sanctum of Solos
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of the material projection of Solos is lying here.
[2] The corpse of a sun guardian is lying here.
The lich of a cadaver stands here. (minion) (Red Aura)
The lich of a marooned xixchil stands here. (minion) (Red Aura)
The lich of a troll gladiator stands here. (minion) (Red Aura)
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* sits resting.(Red Aura)
A blood golem stands blankly after re-animation here. (minion) 
A blood golem stands blankly after re-animation here. (minion) 

< 744h/744H 274v/278V Pos: standing >
You snap into visibility.
A Drow Elf, looking very frustrated, packs up his book.
[Damage: 67 ] A Drow Elf makes a strange sound as you place a darksteel rapier with a strange black stone in his back.
The lich of a cadaver suddenly attacks YOU!

< 743h/744H 274v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sit EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]
A Drow Elf clambers to his feet.

< 743h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 
< 743h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 
< 743h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 The lich of a troll gladiator suddenly attacks YOU!
You snap into visibility.
You have no idea how to even begin.

< 742h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 
< 742h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 -=[The lich of a cadaver attacks you.]=- [0 Hits]

< 742h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You snap into visibility.
-=[A Drow Elf attacks you.]=- [0 Hits]

< 742h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Kenon enters from the east.

< 742h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]
Kenon suddenly attacks a Drow Elf!
The lich of a marooned xixchil suddenly attacks Kenon!
You do a fancy maneuver, tripping a Drow Elf.
Unfortunately, a Drow Elf proves to be quite agile himself, and you go down as well.

< 742h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 
< 742h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 You snap into visibility.
-=[The lich of a troll gladiator attacks you.]=- [2 Hits]

< 740h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 -=[The lich of a cadaver attacks you.]=- [2 Hits]

< 738h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 The lich of a marooned xixchil attacks Kenon. [0 Hits]

< 738h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 Kenon attacks a Drow Elf. [5 Hits]
You snap into visibility.
-=[A Drow Elf attacks you.]=- [0 Hits]

< 738h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]

< 738h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 You snap into visibility.
-=[The lich of a troll gladiator attacks you.]=- [2 Hits]

< 736h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A Drow Elf clambers to his feet.
Aikc enters from the east.

< 736h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting a spell.

< 736h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 -=[The lich of a cadaver attacks you.]=- [2 Hits]

< 734h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 Yzar sneaks in from the east.

< 734h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 The lich of a marooned xixchil attacks Kenon. [1 Hits]
Kenon settles to his knees.
Yzar starts casting an offensive spell.

< 734h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 Kenon, in a show of awesome skill, tackles the ground with his head.
Co enters from the east.

< 734h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 Kenon attacks a Drow Elf. [3 Hits]
Co tackles a Drow Elf square in the chest knocking the wind out of him!

< 734h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A Drow Elf stops invoking abruptly!
-=[The lich of a troll gladiator attacks you.]=- [2 Hits]

< 732h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 You snap into visibility.
-=[A Drow Elf attacks you.]=- [0 Hits]
Your improved dexterity grants you an additional attack!
You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]
Aikc starts casting an offensive spell.

< 732h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Yzar completes her spell...
Yzar utters the words 'buoblg qrunsoqpze yugh'
Yzar's fist beats the life out of a Drow Elf, blood pours from his body!

< 732h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 You have no idea how to even begin.

< 732h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 You clamber to your feet.

< 732h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Aikc completes his spell...
Aikc utters the words 'yjrr pabraw'
Aikc's spell flows around a Drow Elf, leaving him unharmed!

< 732h/744H 275v/278V Pos: standing >
< T: Wysp TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 You snap into visibility.
A Drow Elf is already on the ground!
But hey you try anyways and you fall on yer ass!

< 732h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Yzar starts casting an offensive spell.

< 732h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 You feel your skin soften and return to normal.
You snap into visibility.
-=[The lich of a cadaver attacks you.]=- [2 Hits]

< 730h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Aikc starts casting an offensive spell.

< 730h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 The lich of a marooned xixchil attacks Kenon. [2 Hits]

< 730h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Aikc completes his spell...
Aikc utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Drow Elf by Aikc!
Kenon attacks a Drow Elf. [5 Hits]
You snap into visibility.
-=[The lich of a troll gladiator attacks you.]=- [2 Hits]

< 723h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]

< 723h/744H 275v/278V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 Yzar completes her spell...
Yzar utters the words 'buoblg qrunsoqpze yugh'
Yzar's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf's flowing embroidered robe [superior] was completely destroyed by the massive blow!
A Drow Elf's fine dragonscale signet from the Forest City of Aravne was completely destroyed by the massive blow!
A Drow Elf's human-skin mask [superior] was completely destroyed by the massive blow!
A Drow Elf's sack of species holding [poor] was completely destroyed by the massive blow!
The lich of a troll gladiator stops following a Drow Elf.
The lich of a marooned xixchil stops following a Drow Elf.
The lich of a cadaver stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Wysp by 8250000.
The smell of fresh blood enters your body, infusing you with power!