The death of [50 Diabolis] Tedtn *-* The Veterans of Bloodlust *-* (Drow Elf)

in The Inner Sanctum of Solos

from the perspective of [49 Woodsman] Kenon (_/Eye of Odin\_) (Human)

<worn as a badge>    the mark of the saboteur [85%]
<worn on head>       Khildarak's battle helmet (magic) [63%]
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a tiny copper earring [superior] (magic)
<worn in ear>        a tiny copper earring [superior] (magic)
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn around neck>   the collar of firestones (magic) [49%]
<worn on body>       a blazing suit of devil platemail (magic) (glowing)
<worn about body>    the terrifying shroud of undead power (magic)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [55%]
<worn about waist>   a black leather belt with a crimson coral buckle [61%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a pitch-black bracelet (magic)
<worn around wrist>  a delicate chrome bracelet [superior] (magic)
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on finger>     a glowing faerie ring
<worn on finger>     Zorobabi's circular stone ring [poor]
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming) (flaming) (hot)
<secondary weapon>   a longsword called 'Flame of the North' (magic) (illuminating) (flaming) (hot)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       some boots of werewolf fur [superior] (magic)

Obvious exits: -North -West  -Southeast
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
An Aravne city guard patrols the area.
A street performer dances acrobatically here.(Red Aura)

< 851h/851H 221v/226V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
You quickly scan the area.
A city guard who is close by to your west.
An off-duty worker who is close by to your west.
A sun recruiter who is a brief walk away to your west.
A city guard who is a brief walk away to your west.
An old wizard who is rather far off to your west.
Co leaves north.
Aikc leaves north.
You follow a rakshasa tribesman.

The Grand Skyway
   Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction.  It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead.  Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West 
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 845h/851H 220v/226V Pos: standing >
You quickly scan the area.
A city guard who is close by to your south.
A street performer who is close by to your south.
An off-duty worker who is close by to your west.
An off-duty worker who is close by to your west.

< 845h/851H 220v/226V Pos: standing >
You quickly scan the area.
A city guard who is close by to your south.
An off-duty worker who is close by to your west.
An off-duty worker who is close by to your west.
A rakshasa tribesman sneaks west.
Yzar sneaks west.
Co leaves west.
Aikc leaves west.
You follow a rakshasa tribesman.

The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East 
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
An off-duty worker wanders the skyways.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)

< 845h/851H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.

< 846h/851H 220v/226V Pos: standing >
Yzar sneaks north.
Co leaves north.
Aikc leaves north.
You follow a rakshasa tribesman.

The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 846h/851H 219v/226V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your south.
An off-duty worker who is close by to your south.
A rakshasa tribesman sneaks north.
Co leaves north.
Aikc leaves north.
You follow a rakshasa tribesman.

Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East  -South
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 847h/851H 219v/226V Pos: standing >
You quickly scan the area.
An off-duty worker who is not far off to your south.
An off-duty worker who is not far off to your south.

< 847h/851H 219v/226V Pos: standing >
You quickly scan the area.
An off-duty worker who is not far off to your south.
An off-duty worker who is not far off to your south.
Yzar sneaks north.
Co leaves north.
Aikc leaves north.
You follow a rakshasa tribesman.

The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 848h/851H 218v/226V Pos: standing >
You quickly scan the area.
An off-duty worker who is a brief walk away to your south.
An off-duty worker who is a brief walk away to your south.
Yzar sneaks north.
Co leaves north.
Aikc leaves north.
You follow a rakshasa tribesman.

Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 849h/851H 218v/226V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.

< 849h/851H 218v/226V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.

< 850h/851H 218v/226V Pos: standing >
A rakshasa tribesman opens the gates.

< 851h/851H 220v/226V Pos: standing >
You no longer feel like a hero.
A rakshasa tribesman sneaks west.
Yzar sneaks west.
Co leaves west.
Aikc leaves west.
You follow a rakshasa tribesman.

Entrance to the Sun Temple
   This is a courtyard between two sets of gates.  The eastern gates are made
of electrum inlayed with gold, and lead back out into the city.  The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns.  The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up.  Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East  -West #
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 851h/851H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.

< 851h/851H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
A rakshasa tribesman opens the gates.

< 851h/851H 220v/226V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.

< 851h/851H 221v/226V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.

< 851h/851H 221v/226V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.

< 851h/851H 221v/226V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.
A rakshasa tribesman sneaks west.
Yzar sneaks west.
Co leaves west.
Aikc leaves west.
You follow a rakshasa tribesman.

Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 851h/851H 220v/226V Pos: standing >
Co leaves east.
Aikc leaves east.
You follow a rakshasa tribesman.

Entrance to the Sun Temple
   This is a courtyard between two sets of gates.  The eastern gates are made
of electrum inlayed with gold, and lead back out into the city.  The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns.  The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up.  Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East  -West 
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 851h/851H 220v/226V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.
A rakshasa tribesman sneaks west.
Yzar sneaks west.
Co leaves west.
Aikc leaves west.
You follow a rakshasa tribesman.

Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 851h/851H 220v/226V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightholder who is not far off to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.
A sun lightholder who is close by to your west.
A sun lightseeker who is close by to your west.

< 851h/851H 220v/226V Pos: standing >
A rakshasa tribesman sneaks west.
Co leaves west.
Aikc leaves west.
You follow a rakshasa tribesman.

Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A sun lightholder prays for the converted here.(Red Aura)
A sun lightseeker worships here.(Red Aura)
A sun lightseeker worships here.(Red Aura)

< 851h/851H 222v/226V Pos: standing >
Yzar sneaks west.
Co leaves west.
Aikc leaves west.
You follow a rakshasa tribesman.

Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West #
[2] The corpse of a sun guardian is lying here.
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)

< 851h/851H 221v/226V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

The door seems to be closed.

< 851h/851H 221v/226V Pos: standing >

< 851h/851H 221v/226V Pos: standing >
Ok.

< 851h/851H 222v/226V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your south.
A rakshasa tribesman who is not far off to your west.
The lich of a cadaver who is not far off to your west.
The lich of a marooned xixchil who is not far off to your west.
The lich of a troll gladiator who is not far off to your west.
A Drow Elf who is not far off to your west.
A blood golem who is not far off to your west.
A blood golem who is not far off to your west.

< 851h/851H 222v/226V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your south.
A rakshasa tribesman who is not far off to your west.
The lich of a cadaver who is not far off to your west.
The lich of a marooned xixchil who is not far off to your west.
The lich of a troll gladiator who is not far off to your west.
A Drow Elf who is not far off to your west.
A blood golem who is not far off to your west.
A blood golem who is not far off to your west.

< 851h/851H 223v/226V Pos: standing >

< 851h/851H 223v/226V Pos: standing >

< 851h/851H 224v/226V Pos: standing >
Slay whom?

< 851h/851H 224v/226V Pos: standing >
Slay whom?

< 851h/851H 225v/226V Pos: standing >
Slay whom?

< 851h/851H 225v/226V Pos: standing >
Slay whom?

< 851h/851H 225v/226V Pos: standing >
Steps Before the Inner Sanctum
   This set of stone stairs seems to be carved entirely from one single solid
chunk of sun marble.  It radiates a pale golden light, providing the sole
illumination to the room.  To the west, where the inner sanctum is located,
a bright golden light pulsates, making it hard to look in that direction.  The
ceiling here is made of conjoined arches of stone, supported by sun marble
columns.  Tapestries that depect scenes of valor and heroism in the name of
goodness hang obscured by dust as thick as a fingers width.
Obvious exits: -East  -West 

< 851h/851H 225v/226V Pos: standing >
Slay whom?

< 851h/851H 225v/226V Pos: standing >
The Inner Sanctum of Solos
  This is the inner sanctum of the material projection of Solos.  The steps
end here, and enter into a room carved entirely from sunstone in the shape
of a sphere.  In the center of that sphere is a burning ball of fire, which
pulsates and radiates as if trying to communicate.  Only a true visionary of
Solos can understand that pulsating language, and there has not been a
visionary here in Aravne since the evil presence first began affecting
the city.  Perhaps it is this lack of communication which has allowed the
order to descend into its current state of evil and perversion.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
The corpse of the material projection of Solos is lying here.
[2] The corpse of a sun guardian is lying here.
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
The lich of a cadaver stands in mid-air here, fighting a rakshasa tribesman. (Minion) (Red Aura)
The lich of a marooned xixchil stands here. (minion) (Red Aura)
The lich of a troll gladiator stands in mid-air here, fighting a rakshasa tribesman. (Minion) (Red Aura)
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a rakshasa tribesman.(Red Aura)
A blood golem stands blankly after re-animation here. (minion) 
A blood golem stands blankly after re-animation here. (minion) 

< 851h/851H 224v/226V Pos: standing >
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A Drow Elf dodges a rakshasa tribesman's attack.
A Drow Elf dodges a rakshasa tribesman's attack.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman snaps into visibility.
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your impressive slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  3 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
[Damage:  9 ] -=[Your slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  2 ] -=[Your longsword called 'Flame of the North' burns a Drow Elf with a godly fire!]=-
The lich of a marooned xixchil suddenly attacks YOU!
-=[The lich of a marooned xixchil's weak punch grazes you.]=-
A rakshasa tribesman dances an acrobatic maneuver in battle, and trips up a Drow Elf!
But a Drow Elf manages to take a rakshasa tribesman down with him!

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 A rakshasa tribesman snaps into visibility.
The lich of a troll gladiator's weak punch grazes a rakshasa tribesman.
The lich of a troll gladiator's weak punch grazes a rakshasa tribesman.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 The lich of a cadaver's weak punch grazes a rakshasa tribesman.
The lich of a cadaver's punch grazes a rakshasa tribesman.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 You dodge the lich of a marooned xixchil's vicious attack.
You dodge the lich of a marooned xixchil's vicious attack.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your impressive slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  2 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
[Damage: 13 ] -=[Your impressive slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  2 ] -=[The searing the legendary cutlass 'Sanguine Song' [superior] slices into a Drow Elf, causing him to scream in pain!]=-
[Damage:  1 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
[Damage: 13 ] -=[Your slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  1 ] -=[Your longsword called 'Flame of the North' burns a Drow Elf with a godly fire!]=-
[Damage: 11 ] -=[Your slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  1 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
[Damage: 10 ] -=[Your fine slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  2 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
A Drow Elf misses a rakshasa tribesman.
A Drow Elf misses a rakshasa tribesman.
A rakshasa tribesman snaps into visibility.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman snaps into visibility.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A rakshasa tribesman snaps into visibility.
The lich of a troll gladiator's punch grazes a rakshasa tribesman.
The lich of a troll gladiator's punch grazes a rakshasa tribesman.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A Drow Elf clambers to his feet.
Aikc enters from the east.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting a spell called 'teleport'.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 The lich of a cadaver's weak punch grazes a rakshasa tribesman.
The lich of a cadaver's weak punch grazes a rakshasa tribesman.

< 850h/851H 224v/226V Pos: standing >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You dodge the lich of a marooned xixchil's vicious attack.
-=[The lich of a marooned xixchil's weak punch grazes you.]=-
You kneel.
Yzar starts casting an offensive spell.

< 849h/851H 224v/226V Pos: kneeling >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You manage with complete incompetence to throw yourself head first into the ground!
Co enters from the east.

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your fine slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  1 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
A Drow Elf dodges your futile attack.
[Damage:  9 ] -=[Your fine slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  3 ] -=[The searing a longsword called 'Flame of the North' slices into a Drow Elf, causing him to scream in pain!]=-
[Damage:  1 ] -=[Your longsword called 'Flame of the North' burns a Drow Elf with a godly fire!]=-
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  1 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
A Drow Elf dodges your futile attack.
Co tackles a Drow Elf square in the chest knocking the wind out of him!

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A Drow Elf stops invoking abruptly!
The lich of a troll gladiator's weak punch grazes a rakshasa tribesman.
The lich of a troll gladiator's weak punch grazes a rakshasa tribesman.

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 A Drow Elf misses a rakshasa tribesman.
A Drow Elf misses a rakshasa tribesman.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman snaps into visibility.
Aikc starts casting an offensive spell.

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Yzar completes her spell...
Yzar utters the words 'bigbys clenched fist'
Yzar's fist beats the life out of a Drow Elf, blood pours from his body!

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 A rakshasa tribesman clambers to his feet.

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Aikc completes his spell...
Aikc utters the words 'yjrr pabraw'
Aikc's spell flows around a Drow Elf, leaving him unharmed!

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 A rakshasa tribesman snaps into visibility.
A rakshasa tribesman seems to dance with a Drow Elf, but winds up flat on his ass.

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Yzar starts casting an offensive spell.

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 The lich of a cadaver's weak punch grazes a rakshasa tribesman.
A rakshasa tribesman snaps into visibility.
The lich of a cadaver's weak punch grazes a rakshasa tribesman.

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Aikc starts casting an offensive spell.

< 849h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 -=[The lich of a marooned xixchil's weak punch grazes you.]=-
-=[The lich of a marooned xixchil's weak punch grazes you.]=-

< 847h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Aikc completes his spell...
Aikc utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Drow Elf by Aikc!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your fine slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  5 ] -=[Your legendary cutlass 'Sanguine Song' [superior] takes on a mind of it's own as it burns deep into a Drow Elf's flesh.]=-
[Damage:  3 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
[Damage: 12 ] -=[Your impressive slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  2 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
[Damage: 12 ] -=[Your impressive slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  1 ] -=[Your longsword called 'Flame of the North' burns a Drow Elf with a godly fire!]=-
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  1 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
[Damage: 12 ] -=[Your impressive slash strikes a Drow Elf hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage:  6 ] -=[Searing fury fills your legendary cutlass 'Sanguine Song' [superior] as it rends a Drow Elf's flesh, leaving a horrid stench.]=-
[Damage:  2 ] -=[Your legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!]=-
A rakshasa tribesman snaps into visibility.
The lich of a troll gladiator's crude punch grazes a rakshasa tribesman.
The lich of a troll gladiator's decent punch grazes a rakshasa tribesman.

< 847h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman snaps into visibility.

< 847h/851H 224v/226V Pos: sitting >
< T: a rakshasa tribesman TP: sit TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 Yzar completes her spell...
Yzar utters the words 'bigbys clenched fist'
Yzar's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf's flowing embroidered robe [superior] was completely destroyed by the massive blow!
A Drow Elf's fine dragonscale signet from the Forest City of Aravne was completely destroyed by the massive blow!
A Drow Elf's human-skin mask [superior] was completely destroyed by the massive blow!
A Drow Elf's sack of species holding [poor] was completely destroyed by the massive blow!
The lich of a troll gladiator stops following a Drow Elf.
The lich of a marooned xixchil stops following a Drow Elf.
The lich of a cadaver stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!