The death of [40 Elementalist] Quen Islamic Jihad (Barbarian)

in The Slave Markets

from the perspective of [50 Dark Dreamer] Durti - The Horde (Kobold)

<worn as a badge>    emblem of the maelstrom [82%]
<worn on head>       halo of the maelstrom
<worn on eyes>       the eyes of a basilisk
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a spiral woven of smoke [poor]
<worn on face>       a lithixl beak
<worn around neck>   a string of gnome feet (magic) [88%]
<worn around neck>   a human-made hemp medallion from The Surface Realm of Duris
<worn on body>       some ringmail bearing the crest of Clan BloodyFist [poor]
<worn about body>    a cloak of swirling mist [superior]
<worn on tail>       a magical gem tail protector from The Surface Realm of Duris
<worn as quiver>     a spiked limestone quiver [86%]
<worn about waist>   a blood-stained tin girth from The Twisting Tunnels of the Durian Underdark
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some human-made diamond arm plates
<held as shield>     a perfectly square blue shield [superior] (magic) [83%]
<worn around wrist>  a black and white zebra-hide wristband [87%]
<worn around wrist>  a bracelet of woven leafs [poor] (magic)
<worn on hands>      some stylish flesh mitts from The Underworld
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a tarnished adamantium signet from The Forest City of Aravne
<primary weapon>     a staff of power (magic)
<worn on legs>       some pantaloons covered in runes (magic) [88%]
<worn on feet>       some boots of forest running [86%]

A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 420h/420H 290v/291V Pos: standing >
Casting: asphyxiate 

< 420h/420H 290v/291V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 30 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 420h/420H 290v/291V Pos: standing >
[Damage: 30 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 420h/420H 290v/291V Pos: standing >
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 420h/420H 290v/291V Pos: standing >
Psybr snaps into visibility.
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
A Human's earring of hope and enlightenment shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Durti by 13333333.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.33 frags!
Your guild gained prestige!
You have gained 166 epic points.
A look of horror and a silent scream are a Human's last actions in this world.
A Human stops following a Grey Elf.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 420h/420H 291v/291V Pos: standing >
You start chanting...

< 420h/420H 291v/291V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 420h/420H 291v/291V Pos: standing >
A Grey Elf's slash wounds a desert dweller.
A Grey Elf's fine slash wounds a desert dweller.
A Grey Elf misses a desert dweller.

< 420h/420H 291v/291V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 420h/420H 291v/291V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf opens the door.

< 420h/420H 291v/291V Pos: standing >
A Grey Elf parries a desert dweller's lunge at him.
A desert dweller's fine punch strikes a Grey Elf very hard.
A desert dweller ignites into black flames as he hits a Grey Elf!
A desert dweller shivers as he hits a Grey Elf.

< 420h/420H 291v/291V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves north.

< 420h/420H 291v/291V Pos: standing >
It appears to be the corpse of Cheebye.
a large leather backpack
a green and black oval earring (magic)
a fire-imbued totem of Kossuth (magic)
a glistening bracelet [superior]
a deep hooded cloak of sorrow [89%]
a polished studded gold and platinum shield
the great helm of mysticism (glowing) [56%]
the barbed mail of the battlerager king [poor] (magic) (humming)
a royal token of Valois (magic) (glowing) [84%]
an ice ring (magic) (illuminating)
a twined reptile scale visor
a hardened dragonscale ring
a flaming dragonscale helmet

< 420h/420H 291v/291V Pos: standing >
Saving Durti.

< 420h/420H 291v/291V Pos: standing >
You failed.

< 420h/420H 291v/291V Pos: standing >
Ok.

< 420h/420H 291v/291V Pos: standing >

< 420h/420H 291v/291V Pos: standing >
It's already closed!

< 420h/420H 291v/291V Pos: standing >
A Dirty Hovel
Obvious exits: -N#
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
Shattered bits of ice are scattered about the area.
*Kiria  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
A Barbarian (large)  Islamic Jihad crouches here.
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)
You follow Psybr.

The door seems to be closed.

< 420h/420H 291v/291V Pos: standing >
A Barbarian rises to his feet.

< 420h/420H 291v/291V Pos: standing >
A Barbarian opens the door.

< 420h/420H 291v/291V Pos: standing >
A Barbarian leaves north.

< 420h/420H 291v/291V Pos: standing >

< 420h/420H 291v/291V Pos: standing >
You failed.

< 420h/420H 291v/291V Pos: standing >

< 420h/420H 291v/291V Pos: standing >
Psybr gets a large leather backpack from the corpse of Cheebye.
Psybr gets a green and black oval earring from the corpse of Cheebye.
Psybr gets a fire-imbued totem of Kossuth from the corpse of Cheebye.
Psybr gets a glistening bracelet [superior] from the corpse of Cheebye.
Psybr gets a deep hooded cloak of sorrow from the corpse of Cheebye.
Psybr gets a polished studded gold and platinum shield from the corpse of Cheebye.
Psybr gets the great helm of mysticism from the corpse of Cheebye.
Psybr gets the barbed mail of the battlerager king [poor] from the corpse of Cheebye.
Psybr gets a royal token of Valois from the corpse of Cheebye.
Psybr gets a bunch of stuff from the corpse of Cheebye.

< 420h/420H 291v/291V Pos: standing >

< 420h/420H 291v/291V Pos: standing >
It's already open!

< 420h/420H 291v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -S -W
A small child plays here.
A plump woman in rags raises an eyebrow.

< 420h/420H 290v/291V Pos: standing >
Ok.

< 420h/420H 290v/291V Pos: standing >

< 420h/420H 290v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S

< 420h/420H 289v/291V Pos: standing >

< 420h/420H 289v/291V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off to your north.
A mercenary who is a brief walk away to your north.
A githyanki slave who is a brief walk away to your north.
A githyanki slave who is a brief walk away to your north.
A githyanki slave who is a brief walk away to your north.
An auctioneer who is rather far off to your north.
A plump merchant who is in the distance to your north.
A burly guard who is in the distance to your north.
An ogre slave who is in the distance to your north.
An ogre slave who is in the distance to your north.
An ogre slave who is in the distance to your north.
Kiria who is close by to your south.
A small child who is close by to your south.
A plump woman who is close by to your south.

< 420h/420H 289v/291V Pos: standing >

< 420h/420H 289v/291V Pos: standing >
Kiria sneaks in from the south.

< 420h/420H 290v/291V Pos: standing >
Kiria sneaks north.

< 420h/420H 291v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S

< 420h/420H 290v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
*Kiria  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
Kiria sneaks north.

< 420h/420H 289v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
*Kiria  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
A mercenary keeps an eye on slaves.
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)

< 420h/420H 288v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>
The Slave Masters Podium
Obvious exits: -N -E -S -W
*Kiria  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
An auctioneer shouts the deals.(Red Aura)

< 420h/420H 287v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A well dressed merchant searches for some fine slaves.
A plump merchant examines a slave.
A burly guard ensures order in the market.
An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)

< 420h/420H 286v/291V Pos: standing >

< 420h/420H 287v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
Obvious exits: -N -E -S

< 420h/420H 286v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
A filthy peasant begs for spare change.(Red Aura)

< 420h/420H 286v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W -NW -NE
A ragged gypsy follows his king.(Red Aura)
A ragged gypsy follows his king.(Red Aura)
A gypsy king wanders the dunes.(Red Aura)

< 420h/420H 285v/291V Pos: standing >
You quickly scan the area.
Ruffus who is close by to your north.
A filthy peasant who is close by to your east.
A cRaZy MaN who is close by to your east.
A disheveled barbarian who is close by to your east.
A brown dog who is not far off to your east.
Verdadd who is rather far off to your east.
A militia guard who is close by to your south.
A filthy peasant who is close by to your south.
A well dressed merchant who is a brief walk away to your south.
A plump merchant who is a brief walk away to your south.
A burly guard who is a brief walk away to your south.
An ogre slave who is a brief walk away to your south.
An ogre slave who is a brief walk away to your south.
An ogre slave who is a brief walk away to your south.
Kiria who is rather far off to your south.
An auctioneer who is rather far off to your south.
A mercenary who is in the distance to your south.
A githyanki slave who is in the distance to your south.
A githyanki slave who is in the distance to your south.
A gangmember who is close by to your west.
A gangmember who is close by to your west.
A gangleader who is close by to your west.
An ordinary peasant who is not far off to your west.
A ragged peddler who is not far off to your west.
Eriic who is close by to your northwest.
A small child who is close by to your northeast.
A shady dealer who is close by to your northeast.
An elderly peasant who is close by to your northeast.

< 420h/420H 285v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Shaman
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Shaman
</map>
Tent of the Shaman
Obvious exits: -E -S -W
Ruffus chants an incantation.

< 420h/420H 285v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 286v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 286v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 287v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 288v/291V Pos: standing >
You quickly scan the area.
A small child who is close by to your east.
A shady dealer who is close by to your east.
An elderly peasant who is close by to your east.
Parnn who is not far off to your east.
A ragged gypsy who is close by to your south.
A ragged gypsy who is close by to your south.
A gypsy king who is close by to your south.
A militia guard who is not far off to your south.
A filthy peasant who is not far off to your south.
A well dressed merchant who is rather far off to your south.
A plump merchant who is rather far off to your south.
A burly guard who is rather far off to your south.
An ogre slave who is rather far off to your south.
An ogre slave who is rather far off to your south.
An ogre slave who is rather far off to your south.
An auctioneer who is in the distance to your south.
Eriic who is close by to your west.
A ragged peddler who is not far off to your west.
A small child who is a brief walk away to your west.
A desert vagabond who is a brief walk away to your west.
A desert vagabond who is rather far off to your west.

< 420h/420H 288v/291V Pos: standing >

< 420h/420H 289v/291V Pos: standing >
You quickly scan the area.
A small child who is close by to your east.
A shady dealer who is close by to your east.
An elderly peasant who is close by to your east.
Parnn who is not far off to your east.
A ragged gypsy who is close by to your south.
A ragged gypsy who is close by to your south.
A gypsy king who is close by to your south.
A militia guard who is not far off to your south.
A filthy peasant who is not far off to your south.
A well dressed merchant who is rather far off to your south.
A plump merchant who is rather far off to your south.
A burly guard who is rather far off to your south.
An ogre slave who is rather far off to your south.
An ogre slave who is rather far off to your south.
An ogre slave who is rather far off to your south.
An auctioneer who is in the distance to your south.
Eriic who is close by to your west.
A ragged peddler who is not far off to your west.
A small child who is a brief walk away to your west.
A desert vagabond who is a brief walk away to your west.
A desert vagabond who is rather far off to your west.

< 420h/420H 289v/291V Pos: standing >
You quickly scan the area.
A small child who is close by to your east.
A shady dealer who is close by to your east.
An elderly peasant who is close by to your east.
Parnn who is not far off to your east.
A ragged gypsy who is close by to your south.
A ragged gypsy who is close by to your south.
A gypsy king who is close by to your south.
A militia guard who is not far off to your south.
A filthy peasant who is not far off to your south.
A well dressed merchant who is rather far off to your south.
A plump merchant who is rather far off to your south.
An ogre slave who is rather far off to your south.
An ogre slave who is rather far off to your south.
An ogre slave who is rather far off to your south.
An auctioneer who is in the distance to your south.
Eriic who is close by to your west.
A ragged peddler who is not far off to your west.
A small child who is a brief walk away to your west.
A desert vagabond who is a brief walk away to your west.
A desert vagabond who is rather far off to your west.

< 420h/420H 290v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W -NW -NE
A ragged gypsy follows his king.(Red Aura)
A ragged gypsy follows his king.(Red Aura)
A gypsy king wanders the dunes.(Red Aura)

< 420h/420H 290v/291V Pos: standing >
You quickly scan the area.
Ruffus who is close by to your north.
A filthy peasant who is close by to your east.
A cRaZy MaN who is close by to your east.
A disheveled barbarian who is close by to your east.
A brown dog who is not far off to your east.
Verdadd who is rather far off to your east.
A militia guard who is close by to your south.
A filthy peasant who is close by to your south.
A well dressed merchant who is a brief walk away to your south.
A plump merchant who is a brief walk away to your south.
An ogre slave who is a brief walk away to your south.
An ogre slave who is a brief walk away to your south.
An ogre slave who is a brief walk away to your south.
An auctioneer who is rather far off to your south.
A mercenary who is in the distance to your south.
A githyanki slave who is in the distance to your south.
A githyanki slave who is in the distance to your south.
A githyanki slave who is in the distance to your south.
A gangmember who is close by to your west.
A gangmember who is close by to your west.
A gangleader who is close by to your west.
An ordinary peasant who is not far off to your west.
Eriic who is close by to your northwest.
A small child who is close by to your northeast.
A shady dealer who is close by to your northeast.
An elderly peasant who is close by to your northeast.

< 420h/420H 290v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
A militia guard is covered is sand.
A filthy peasant begs for spare change.(Red Aura)

< 420h/420H 289v/291V Pos: standing >

< 420h/420H 289v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
Obvious exits: -N -E -S

< 420h/420H 289v/291V Pos: standing >

< 420h/420H 289v/291V Pos: standing >

< 420h/420H 291v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A well dressed merchant searches for some fine slaves.
A plump merchant examines a slave.
An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)

< 420h/420H 290v/291V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A filthy peasant who is not far off to your north.
A ragged gypsy who is a brief walk away to your north.
A ragged gypsy who is a brief walk away to your north.
A gypsy king who is a brief walk away to your north.
Ruffus who is rather far off to your north.
A human slave who is close by to your east.
A human slave who is close by to your east.
A human slave who is close by to your east.
A tall mountain dwarf who is not far off to your east.
A three-eyed rabbit who is not far off to your east.
A one-armed githyanki who is not far off to your east.
A brilliant sorcerer who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A filthy peasant who is a brief walk away to your east.
A peddler who is a brief walk away to your east.
A filthy peasant who is rather far off to your east.
A commoner who is rather far off to your east.
A gnoll witchdocter who is rather far off to your east.
An auctioneer who is close by to your south.
Psybr who is not far off to your south.
A mercenary who is not far off to your south.
A githyanki slave who is not far off to your south.
A githyanki slave who is not far off to your south.
A githyanki slave who is not far off to your south.
A burly guard who is close by to your west.
Kiria who is close by to your west.
A Barbarian who is close by to your west.
A duergar slave who is close by to your west.
A duergar slave who is close by to your west.
A duergar slave who is close by to your west.

< 420h/420H 290v/291V Pos: standing >
A burly guard enters from the west.
Psybr sneaks in from the south.

< 420h/420H 290v/291V Pos: standing >

< 420h/420H 290v/291V Pos: standing >

< 420h/420H 290v/291V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -E -S
*Kiria  - The Horde (Githyanki)(medium) stands in mid-air here, fighting a Barbarian.(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
A Barbarian (large)  Islamic Jihad stands here, fighting Kiria.
A duergar slave is chained to the ground.(Red Aura)
A duergar slave is chained to the ground.(Red Aura)
A duergar slave is chained to the ground.(Red Aura)

< 420h/420H 289v/291V Pos: standing >
A Barbarian starts casting an offensive spell called 'greater soul disturbance'.

< 420h/420H 289v/291V Pos: standing >
Psybr sneaks in from the east.

< 420h/420H 289v/291V Pos: standing >
You failed.

< 420h/420H 289v/291V Pos: standing >

< 420h/420H 290v/291V Pos: standing >
A Barbarian completes his spell...
A Barbarian utters the words 'ofzahzf gajr eughjfbaiqz'
A Barbarian points at Kiria.
Kiria snaps into visibility.
Kiria's entire body spasms uncontrollably as her soul is viciously attacked by a Barbarian.

< 420h/420H 291v/291V Pos: standing >
Kiria snaps into visibility.
Kiria's fine slash wounds a Barbarian.
Kiria's fine slash wounds a Barbarian.
Kiria's fine slash wounds a Barbarian.
You failed.

< 420h/420H 291v/291V Pos: standing >
Psybr snaps into visibility.

< 420h/420H 291v/291V Pos: standing >
A Barbarian misses Kiria.
Kiria snaps into visibility.

< 420h/420H 291v/291V Pos: standing >
You failed.
Kiria snaps into visibility.
A Barbarian is knocked to the ground by Kiria's mighty bash!

< 420h/420H 291v/291V Pos: standing >

< 420h/420H 291v/291V Pos: standing >
You failed.

< 420h/420H 291v/291V Pos: standing >
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
Psybr snaps into visibility.
A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.

< 420h/420H 291v/291V Pos: standing >
Psybr snaps into visibility.

< 420h/420H 291v/291V Pos: standing >

		Score information for Durti

Level: 50   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 420(420)  Moves: 291(291)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +1.50   Deaths:   23
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste
Herbs:          Medicus
Combat Pulse:   11 Spell Pulse:  0.70 
Leaderboard Points: 1002 

Active Spells:
--------------
well-rested bonus (34 minutes)
sense spirit (12 minutes)
greater spirit ward (17 minutes)
pantherspeed (8 minutes)
ravenflight (7 minutes)
detect illusion (29 minutes)
fly (79 minutes)
phantom armor (4 minutes)
shadow shield (1 minute)


< 420h/420H 291v/291V Pos: standing >
A burly guard enters from the east.

< 420h/420H 291v/291V Pos: standing >
You start chanting...

< 420h/420H 291v/291V Pos: standing >
Psybr snaps into visibility.
A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.
Kiria snaps into visibility.
Kiria's fine slash strikes a Barbarian hard.
Kiria's fine slash strikes a Barbarian hard.
Kiria's fine slash strikes a Barbarian hard.

< 420h/420H 291v/291V Pos: standing >
You complete your spell...
[Damage: 102 ] Your massive hammer causes a Barbarian to double over in pain!
A Barbarian's some human-made dragonscale leg plates was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Durti by 6111108.