The death of [40 Elementalist] Quen Islamic Jihad (Barbarian)

in The Slave Markets

from the perspective of [54 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud of endurance
<worn on head>       a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes>       the spectacles of inner vision [poor]
<worn in ear>        a shimmering earring of many colors [superior]
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget [poor] (magic)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a tangle of magical vine (magic) (humming)
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       the bracers of immolation (glowing) [83%]
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  a bracelet of dracolich hide of strength (magic) (humming) [85%]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn on hands>      some fingerless gloves of su-monster skin (magic)[239h 59m 29s]
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic)
<worn on finger>     a bloodstone ring [poor] (glowing)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet>       a pair of pitch-black mindstone boots [superior] (magic) (glowing)

A Barbarian leaves north.

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Dirty Hovel
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Dirty Hovel
</map>
A Dirty Hovel
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
Shattered bits of ice are scattered about the area.
Durti  - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
*Kiria  - The Horde (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 589h/589H 198v/200V Pos: standing >

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A plump woman who is close by to your north.
A Barbarian who is not far off to your north.
A mercenary who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 200v/200V Pos: standing >
You get a large leather backpack from the corpse of Cheebye.
You get a green and black oval earring from the corpse of Cheebye.
You get a fire-imbued totem of Kossuth from the corpse of Cheebye.
You get a glistening bracelet [superior] from the corpse of Cheebye.
You get a deep hooded cloak of sorrow from the corpse of Cheebye.
You get a polished studded gold and platinum shield from the corpse of Cheebye.
You get the great helm of mysticism from the corpse of Cheebye.
You get the barbed mail of the battlerager king [poor] from the corpse of Cheebye.
You get a royal token of Valois from the corpse of Cheebye.
You can't carry any more.

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >
Durti leaves north.
Kiria sneaks north.

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >
You put 10 items into a bottomless bag of the illithids.

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A plump woman who is close by to your north.
Durti who is not far off to your north.
Kiria who is rather far off to your north.
A mercenary who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 200v/200V Pos: standing >
You get an ice ring from the corpse of Cheebye.
You get a twined reptile scale visor from the corpse of Cheebye.
You get a hardened dragonscale ring from the corpse of Cheebye.
You get a flaming dragonscale helmet from the corpse of Cheebye.

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >
You put 4 items into a bottomless bag of the illithids.

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A plump woman who is close by to your north.
A mercenary who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 200v/200V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 589h/589H 200v/200V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 589(589)   Mana: 952(1446)   Moves: 200(200)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Negative Shielded
Frags:   +8.95   Deaths:   105
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3027 

Active Spells:
--------------
molecular control (8 minutes)
enhance agility (46 minutes)
enhance dexterity (46 minutes)
enhance strength (46 minutes)
enhance constitution (46 minutes)
adrenaline control (21 minutes)
flesh armor (6 minutes)
tower of iron will (8 minutes)
intellect fortress (5 minutes)
cannibalize (17 minutes)
detect invisibility (39 minutes)
energy containment (15 minutes)
inertial barrier (11 minutes)
fly (89 minutes)
displacement (31 minutes)
aura sight (17 minutes)


< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A mercenary who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A mercenary who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.
A githyanki slave who is in the distance to your north.

< 589h/589H 200v/200V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -S# -W
A small child plays here.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A mercenary who is rather far off to your north.
A githyanki slave who is rather far off to your north.
A githyanki slave who is rather far off to your north.
A githyanki slave who is rather far off to your north.
An auctioneer who is in the distance to your north.
A desert dweller who is close by to your south.
A desert dweller who is close by to your south.
A plump woman who is close by to your west.
A mule who is not far off to your west.
A ragged peasant who is not far off to your west.
A small child who is a brief walk away to your west.
A plump woman who is a brief walk away to your west.
A peasant who is a brief walk away to your west.
A drunken peasant who is a brief walk away to your west.
A peasant elder who is a brief walk away to your west.
A ragged peasant who is rather far off to your west.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A mercenary who is rather far off to your north.
A githyanki slave who is rather far off to your north.
An auctioneer who is in the distance to your north.
A desert dweller who is close by to your south.
A desert dweller who is close by to your south.
A plump woman who is close by to your west.
A mule who is not far off to your west.
A ragged peasant who is not far off to your west.
A small child who is a brief walk away to your west.
A plump woman who is a brief walk away to your west.
A peasant who is a brief walk away to your west.
A drunken peasant who is a brief walk away to your west.
A filthy vagabond who is rather far off to your west.
A ragged peasant who is rather far off to your west.

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A mercenary who is a brief walk away to your north.
A githyanki slave who is a brief walk away to your north.
A githyanki slave who is a brief walk away to your north.
A well dressed merchant who is in the distance to your north.
A plump merchant who is in the distance to your north.
An ogre slave who is in the distance to your north.
An ogre slave who is in the distance to your north.
A small child who is close by to your south.
A desert dweller who is not far off to your south.
A desert dweller who is not far off to your south.

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A mercenary who is a brief walk away to your north.
A githyanki slave who is a brief walk away to your north.
A githyanki slave who is a brief walk away to your north.
A githyanki slave who is a brief walk away to your north.
An auctioneer who is rather far off to your north.
A well dressed merchant who is in the distance to your north.
A plump merchant who is in the distance to your north.
An ogre slave who is in the distance to your north.
An ogre slave who is in the distance to your north.
An ogre slave who is in the distance to your north.
A small child who is close by to your south.
A desert dweller who is not far off to your south.
A desert dweller who is not far off to your south.

< 589h/589H 200v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A mercenary who is not far off to your north.
A githyanki slave who is not far off to your north.
A githyanki slave who is not far off to your north.
A githyanki slave who is not far off to your north.
An auctioneer who is a brief walk away to your north.
A well dressed merchant who is rather far off to your north.
A plump merchant who is rather far off to your north.
An ogre slave who is rather far off to your north.
An ogre slave who is rather far off to your north.
An ogre slave who is rather far off to your north.
A small child who is not far off to your south.
A desert dweller who is a brief walk away to your south.
A desert dweller who is a brief walk away to your south.

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A mercenary who is not far off to your north.
A githyanki slave who is not far off to your north.
A githyanki slave who is not far off to your north.
A githyanki slave who is not far off to your north.
An auctioneer who is a brief walk away to your north.
A well dressed merchant who is rather far off to your north.
A plump merchant who is rather far off to your north.
An ogre slave who is rather far off to your north.
An ogre slave who is rather far off to your north.
An ogre slave who is rather far off to your north.
Durti who is in the distance to your north.
A small child who is not far off to your south.
A desert dweller who is a brief walk away to your south.
A desert dweller who is a brief walk away to your south.

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A mercenary who is close by to your north.
A githyanki slave who is close by to your north.
A githyanki slave who is close by to your north.
A well dressed merchant who is a brief walk away to your north.
An ogre slave who is a brief walk away to your north.
An ogre slave who is a brief walk away to your north.
An ogre slave who is a brief walk away to your north.
Durti who is rather far off to your north.
A militia guard who is in the distance to your north.
A filthy peasant who is in the distance to your north.
A small child who is a brief walk away to your south.
A desert dweller who is rather far off to your south.
A desert dweller who is rather far off to your south.

< 589h/589H 198v/200V Pos: standing >
You quickly scan the area.
A mercenary who is close by to your north.
A githyanki slave who is close by to your north.
A githyanki slave who is close by to your north.
A githyanki slave who is close by to your north.
An auctioneer who is not far off to your north.
A well dressed merchant who is a brief walk away to your north.
A plump merchant who is a brief walk away to your north.
An ogre slave who is a brief walk away to your north.
An ogre slave who is a brief walk away to your north.
An ogre slave who is a brief walk away to your north.
A filthy peasant who is in the distance to your north.
A small child who is a brief walk away to your south.
A desert dweller who is rather far off to your south.
A desert dweller who is rather far off to your south.

< 589h/589H 200v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A mercenary keeps an eye on slaves.
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)

< 589h/589H 199v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>
The Slave Masters Podium
Obvious exits: -N -E -S -W
An auctioneer shouts the deals.(Red Aura)

< 589h/589H 198v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A burly guard ensures order in the market.
Durti  - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
A well dressed merchant searches for some fine slaves.
A plump merchant examines a slave.
An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)

< 589h/589H 197v/200V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A filthy peasant who is not far off to your north.
A ragged gypsy who is a brief walk away to your north.
A ragged gypsy who is a brief walk away to your north.
A gypsy king who is a brief walk away to your north.
Ruffus who is rather far off to your north.
A human slave who is close by to your east.
A human slave who is close by to your east.
A human slave who is close by to your east.
A tall mountain dwarf who is not far off to your east.
A one-armed githyanki who is not far off to your east.
A peddler who is a brief walk away to your east.
A commoner who is rather far off to your east.
A gnoll witchdocter who is rather far off to your east.
An auctioneer who is close by to your south.
A mercenary who is not far off to your south.
A githyanki slave who is not far off to your south.
A githyanki slave who is not far off to your south.
A githyanki slave who is not far off to your south.
Kiria who is close by to your west.
A Barbarian who is close by to your west.
A duergar slave who is close by to your west.
A duergar slave who is close by to your west.
A duergar slave who is close by to your west.

< 589h/589H 198v/200V Pos: standing >

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A filthy peasant who is not far off to your north.
A ragged gypsy who is a brief walk away to your north.
A ragged gypsy who is a brief walk away to your north.
A gypsy king who is a brief walk away to your north.
Ruffus who is rather far off to your north.
A human slave who is close by to your east.
A tall mountain dwarf who is not far off to your east.
A three-eyed rabbit who is not far off to your east.
A one-armed githyanki who is not far off to your east.
A brilliant sorcerer who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A peddler who is a brief walk away to your east.
A filthy peasant who is rather far off to your east.
A commoner who is rather far off to your east.
A gnoll witchdocter who is rather far off to your east.
An auctioneer who is close by to your south.
A mercenary who is not far off to your south.
A githyanki slave who is not far off to your south.
A githyanki slave who is not far off to your south.
A githyanki slave who is not far off to your south.
Kiria who is close by to your west.
A Barbarian who is close by to your west.
A duergar slave who is close by to your west.
A duergar slave who is close by to your west.
A duergar slave who is close by to your west.

< 589h/589H 200v/200V Pos: standing >
Durti leaves west.

< 589h/589H 200v/200V Pos: standing >

< 589h/589H 200v/200V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -E -S
Durti  - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
*Kiria  - The Horde (Githyanki)(medium) stands in mid-air here, fighting a Barbarian.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
A Barbarian (large)  Islamic Jihad stands here, fighting Kiria. (Non-Fraggable) (casting) 
A duergar slave is chained to the ground.(Red Aura)
A duergar slave is chained to the ground.(Red Aura)
A duergar slave is chained to the ground.(Red Aura)

< 589h/589H 199v/200V Pos: standing >

< 589h/589H 199v/200V Pos: standing >

< 589h/589H 199v/200V Pos: standing >
You quickly scan the area.
A burly guard who is close by to your east.
A well dressed merchant who is close by to your east.
A plump merchant who is close by to your east.
An ogre slave who is close by to your east.
An ogre slave who is close by to your east.
An ogre slave who is close by to your east.
A human slave who is not far off to your east.
A human slave who is not far off to your east.
A human slave who is not far off to your east.
A tall mountain dwarf who is a brief walk away to your east.
A three-eyed rabbit who is a brief walk away to your east.
A one-armed githyanki who is a brief walk away to your east.
A brilliant sorcerer who is rather far off to your east.
A commoner who is rather far off to your east.
A filthy peasant who is rather far off to your east.
A peddler who is rather far off to your east.
A gnoll witchdocter who is in the distance to your east.
A rich merchant who is close by to your south.
A plump merchant who is close by to your south.
A goblin slave who is close by to your south.
A goblin slave who is close by to your south.
A goblin slave who is close by to your south.
A well dressed merchant who is not far off to your south.
A flind slave who is not far off to your south.
A flind slave who is not far off to your south.
A flind slave who is not far off to your south.

< 589h/589H 199v/200V Pos: standing >
A Barbarian completes his spell...
A Barbarian utters the words 'ofzahzf gajr eughjfbaiqz'
A Barbarian points at Kiria.
Kiria snaps into visibility.
Kiria's entire body spasms uncontrollably as her soul is viciously attacked by a Barbarian.

< 589h/589H 199v/200V Pos: standing >
Kiria snaps into visibility.
Kiria's fine slash wounds a Barbarian.
Kiria's fine slash wounds a Barbarian.
Kiria's fine slash wounds a Barbarian.

< 589h/589H 199v/200V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 589h/589H 199v/200V Pos: standing >
A Barbarian misses Kiria.
Kiria snaps into visibility.

< 589h/589H 199v/200V Pos: standing >
Kiria snaps into visibility.
A Barbarian is knocked to the ground by Kiria's mighty bash!

< 589h/589H 199v/200V Pos: standing >
Casting: psychic crush 

< 589h/589H 199v/200V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
You snap into visibility.
[Damage: 169 ] -=[A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 589h/589H 199v/200V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 589h/589H 200v/200V Pos: standing >
A burly guard enters from the east.

< 589h/589H 200v/200V Pos: standing >
Casting: psychic crush 
Durti starts casting an offensive spell.

< 589h/589H 200v/200V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 165 ] -=[A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
Kiria snaps into visibility.
Kiria's fine slash strikes a Barbarian hard.
Kiria's fine slash strikes a Barbarian hard.
Kiria's fine slash strikes a Barbarian hard.

< 589h/589H 200v/200V Pos: standing >
Durti completes his spell...
Durti utters the word 'pawwzf'
Durti creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
A Barbarian's some human-made dragonscale leg plates was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.