The death of [52 Air Magus] Krey *-* Warlords *-* (Drow Elf)

in Along the Path to Knighthood

from the perspective of [56 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the emblem of agility of health [83%]
<worn on head>       a relic crown of impunity [poor]
<worn on eyes>       the eyes of a basilisk [superior] [47%]
<worn in ear>        an adamantium hoop [superior] (magic) [74%]
<worn in ear>        the earring of the gods
<worn on face>       a white hot mask of living flame (glowing) [72%]
<worn around neck>   an amulet of fire dragon's blood [poor] with a strange green stone (magic)
<worn around neck>   the necklace of the icecrag royalty [superior] (magic) [69%]
<worn on body>       a warsuit of jade wyrmscale of endurance (glowing)
<worn about body>    a dark-blue robe of stars and moons [superior] with a strange dark bloodstone (magic) (humming) [86%]
<worn on back>       an ermineskin backpack [89%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing) [72%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [88%]
<held as shield>     a well-polished mithril body shield [superior] [86%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a blackened bluestone bracelet of agility (magic)
<worn on hands>      the hands of justice (magic) (glowing) [60%]
<worn on finger>     a band of parting prevented [poor] (magic) (glowing) [87%]
<worn on finger>     a ring of the Neogi Lords of health (glowing)
<held>               the heartstone of Sakaslan [superior] (magic) (glowing)
<worn on legs>       some pantaloons covered in runes (magic) [85%]
<worn on feet>       a pair of clawed demon-hide moccasins

   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (evil)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
  *The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (evil)          
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
  *Tiamat                                        (good)          
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (slightly good) 
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1014h/1014H 246v/247V Pos: standing >

< 1014h/1014H 246v/247V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 1014h/1014H 246v/247V Pos: standing >

< 1014h/1014H 246v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 246v/247V Pos: standing >
The door is open.
You see a door.
You extend your sights northward.
The Hall of Knighthood
Obvious exits: -N -S

< 1014h/1014H 246v/247V Pos: standing >

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1014(1014)   Mana: 1310(1310)   Moves: 246(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Fireshielded
Frags:   -0.86   Deaths:   56
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 2927 

Active Spells:
--------------
globe of invulnerability (7 minutes)
deflect (no expiration timer)
sense spirit (65 minutes)
spirit armor (67 minutes)
ravenflight (60 minutes)
pantherspeed (61 minutes)
hawkvision (30 minutes)
tower of iron will (20 minutes)
vitality (10 minutes)
fly (90 minutes)
energy containment (28 minutes)
inertial barrier (22 minutes)
cannibalize (48 minutes)
intellect fortress (16 minutes)
adrenaline control (53 minutes)
molecular control (6 minutes)
enhance constitution (49 minutes)
enhance dexterity (49 minutes)
enhance strength (49 minutes)
enhance agility (49 minutes)
biofeedback (less than a minute remaining)
rested bonus (141 minutes)
elephantstrength (57 minutes)
aura sight (32 minutes)
roar of heroes (4 minutes)


< 1014h/1014H 246v/247V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others
Good Frags: 0.25
Evil Frags: 0.00
Timer: 00:00:00:00

Frag Information for Necromancers:
Top Fraggers

   Vessekae          3.99   (Kobold Reaper)
   Straut            3.26   (Drider Necrolyte)
   Cript             0.87   (Drider Necrolyte)
   Amira             0.25   (Githzerai Necrolyte)
   Joval             0.25   (Drider Necrolyte)
   Ankar             0.25   (Drider Necrolyte)
   Zloin             0.17   (Kobold Necrolyte)
   Vhock             0.13   (Drider Reaper)
   Nobody            0.00   
   Nobody            0.00   


Lowest Fraggers

   Rys              -7.50 (Gnome Necrolyte)
   Bazooka          -4.37 (Githzerai Diabolis)
   Zx               -2.00 (Githzerai Necrolyte)
   Shi              -1.34 (Githzerai Necrolyte)
   Nemir            -1.00 (Goblin Necromancer)
   Mren             -1.00 (Gnome Reaper)
   Ori              -0.75 (Gnome Diabolis)
   Aikii            -0.60 (Githzerai Necrolyte)
   Saif             -0.52 (Githzerai Necrolyte)
   Brena            -0.50 (Githzerai Necromancer)


< 1014h/1014H 246v/247V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1014h/1014H 246v/247V Pos: standing >
You see a path between two mountains.
You extend your sights southward.
              
     M        
   MSM^       
  MM^^^M      
 MMMMMMM      
 MMMMMMMMM    
  M  MMMMMM   
Along the Path to Knighthood
Obvious exits: -N -E -S -W

< 1014h/1014H 246v/247V Pos: standing >
You do not seem to have the 'forest'.

< 1014h/1014H 246v/247V Pos: standing >
You see a path between two mountains.
You extend your sights southward.
              
     M        
   MSM^       
  MM^^^M      
 MMMMMMM      
 MMMMMMMMM    
  M  MMMMMM   
Along the Path to Knighthood
Obvious exits: -N -E -S -W

< 1014h/1014H 246v/247V Pos: standing >
You see a path between two mountains.
You extend your sights southward.
              
     M        
   MSM^       
  MM^^^M      
 MMMMMMM      
 MMMMMMMMM    
  M  MMMMMM   
Along the Path to Knighthood
Obvious exits: -N -E -S -W

< 1014h/1014H 246v/247V Pos: standing >

< 1014h/1014H 246v/247V Pos: standing >

< 1014h/1014H 246v/247V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1014h/1014H 246v/247V Pos: standing >

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1014(1014)   Mana: 1310(1310)   Moves: 246(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   -0.86   Deaths:   56
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 2927 

Active Spells:
--------------
globe of invulnerability (7 minutes)
deflect (no expiration timer)
sense spirit (65 minutes)
spirit armor (67 minutes)
ravenflight (60 minutes)
pantherspeed (61 minutes)
hawkvision (30 minutes)
tower of iron will (20 minutes)
vitality (10 minutes)
fly (90 minutes)
energy containment (28 minutes)
inertial barrier (22 minutes)
cannibalize (48 minutes)
intellect fortress (16 minutes)
adrenaline control (53 minutes)
molecular control (6 minutes)
enhance constitution (49 minutes)
enhance dexterity (49 minutes)
enhance strength (49 minutes)
enhance agility (49 minutes)
biofeedback (less than a minute remaining)
rested bonus (141 minutes)
elephantstrength (57 minutes)
aura sight (32 minutes)
roar of heroes (4 minutes)


< 1014h/1014H 246v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 246v/247V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1014h/1014H 246v/247V Pos: standing >
The door is open.
You see a door.
You extend your sights northward.
The Hall of Knighthood
Obvious exits: -N -S

< 1014h/1014H 246v/247V Pos: standing >

< 1014h/1014H 246v/247V Pos: standing >
The door is open.
You see a door.
You extend your sights northward.
The Hall of Knighthood
Obvious exits: -N -S

< 1014h/1014H 246v/247V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1014h/1014H 246v/247V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 1014h/1014H 246v/247V Pos: standing >

< 1014h/1014H 246v/247V Pos: standing >
The green mist around your body fades.

< 1014h/1014H 246v/247V Pos: standing >
You begin to focus your will...

< 1014h/1014H 247v/247V Pos: standing >
Nicram's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 1014h/1014H 247v/247V Pos: standing >
Cols's skin seems to turn to stone.
A rakshasa guard starts casting a spell.

< 1014h/1014H 247v/247V Pos: standing >
Casting: biofeedback 

< 1014h/1014H 247v/247V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard completes his spell...
A rakshasa guard utters the words 'oculoinfra uizuguburuhl'

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
A rakshasa guard sits down in a comfortable spot.

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard opens an arcane spellbook covered with runes and begins studying it intently.

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard closes his book and smiles broadly.

< 1014h/1014H 247v/247V Pos: standing >

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1014(1014)   Mana: 1239(1310)   Moves: 247(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   -0.86   Deaths:   56
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 2927 

Active Spells:
--------------
biofeedback (6 minutes)
globe of invulnerability (6 minutes)
deflect (no expiration timer)
sense spirit (64 minutes)
spirit armor (66 minutes)
ravenflight (59 minutes)
pantherspeed (60 minutes)
hawkvision (29 minutes)
tower of iron will (19 minutes)
vitality (9 minutes)
fly (89 minutes)
energy containment (27 minutes)
inertial barrier (21 minutes)
cannibalize (47 minutes)
intellect fortress (15 minutes)
adrenaline control (52 minutes)
molecular control (5 minutes)
enhance constitution (48 minutes)
enhance dexterity (48 minutes)
enhance strength (48 minutes)
enhance agility (48 minutes)
rested bonus (140 minutes)
elephantstrength (56 minutes)
aura sight (31 minutes)
roar of heroes (3 minutes)


< 1014h/1014H 247v/247V Pos: standing >
Nicram starts casting a spell.

< 1014h/1014H 247v/247V Pos: standing >
Nicram completes his spell...
Nicram utters the word 'qaiqzarwunsoh'
Nicram slowly fades out of existence.

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard clambers to his feet.

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard starts casting a spell.

< 1014h/1014H 247v/247V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters. (Casting) (Gold Aura)
You sense a lifeform nearby.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1014h/1014H 247v/247V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard completes his spell...
A rakshasa guard utters the words 'fasz culaqt'
A long rope appears, dangling in mid-air.
Cols scrambles up the rope and vanishes from sight.

< 1014h/1014H 247v/247V Pos: standing >
You attempt to give consent...

< 1014h/1014H 247v/247V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard starts casting a spell.

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard completes his spell...
A rakshasa guard utters the words 'fasz culaqt'
A long rope appears, dangling in mid-air.
You scramble up the rope and hide.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.
A rakshasa guard sits down in a comfortable spot.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.
A rakshasa guard opens an arcane spellbook covered with runes and begins studying it intently.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard closes his book and smiles broadly.
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your south.

< 1014h/1014H 247v/247V Pos: standing >

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your south.

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your south.

< 1014h/1014H 247v/247V Pos: standing >

< 1014h/1014H 247v/247V Pos: standing >

< 1014h/1014H 247v/247V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your south.
A rakshasa guard clambers to his feet.

< 1014h/1014H 247v/247V Pos: standing >

< 1014h/1014H 247v/247V Pos: standing >
Slay whom?

< 1014h/1014H 247v/247V Pos: standing >

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1014(1014)   Mana: 1266(1310)   Moves: 247(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   -0.86   Deaths:   56
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 2927 

Active Spells:
--------------
rope trick (5 minutes)
biofeedback (6 minutes)
globe of invulnerability (6 minutes)
deflect (no expiration timer)
sense spirit (64 minutes)
spirit armor (66 minutes)
ravenflight (59 minutes)
pantherspeed (60 minutes)
hawkvision (29 minutes)
tower of iron will (19 minutes)
vitality (9 minutes)
fly (89 minutes)
energy containment (27 minutes)
inertial barrier (21 minutes)
cannibalize (47 minutes)
intellect fortress (15 minutes)
adrenaline control (52 minutes)
molecular control (5 minutes)
enhance constitution (48 minutes)
enhance dexterity (48 minutes)
enhance strength (48 minutes)
enhance agility (48 minutes)
rested bonus (140 minutes)
elephantstrength (56 minutes)
aura sight (31 minutes)
roar of heroes (3 minutes)


< 1014h/1014H 247v/247V Pos: standing >
Slay whom?

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard sneaks south.

< 1014h/1014H 247v/247V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: The Hall of Knighthood
</map>
The Hall of Knighthood
Obvious exits: -N -S

< 1014h/1014H 246v/247V Pos: standing >
You do not seem to have the 'eye'.

< 1014h/1014H 246v/247V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: Cave Entrance
</map>
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
Cols sneaks in from the north.
Nicram sneaks in from the north.

< 1014h/1014H 245v/247V Pos: standing >
              
     M        
   MSM^       
  MM^^@M      
 MMMMMMM      
 MMMMMMMMM    
  M  MMMMMM   
Along the Path to Knighthood
Obvious exits: -N -E -S -W
A Drow Elf (medium)  *-* Warlords *-* is lying in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.
Cols sneaks in from the north.

< 1014h/1014H 244v/247V Pos: standing >
You do not seem to have the 'forest'.

< 1014h/1014H 245v/247V Pos: standing >

< 1014h/1014H 246v/247V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1014h/1014H 247v/247V Pos: standing >
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1014h/1014H 247v/247V Pos: standing >
Casting: pyrokinesis 

< 1014h/1014H 247v/247V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard gets past a Drow Elf's defenses and strikes with a mighty blow.
A rakshasa guard quickly steps into the shadows, and suddenly appears behind a Drow Elf striking violently...
A rakshasa guard places the dagger of Wind in the back of a Drow Elf, resulting in some strange noises and some blood.
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Drow Elf.
A Drow Elf SCREAMS in utter anguish, caused by Cols's spiritual assault!
A Drow Elf begins to sllooowwww down.
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 60 ] -=[You ignite a personal inferno within a Drow Elf's body.]=-
A Drow Elf is stunned!
You snap into visibility.
[Damage: 12 ] A Drow Elf's musical dagger [poor] shattered in bits as the tortured body spasms and quivers!
A Drow Elf's some frost-rimed dragonscale leg plates shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!