The death of [52 Air Magus] Krey *-* Warlords *-* (Drow Elf)

in Along the Path to Knighthood

from the perspective of [56 Shadowmage] Nicram -=Celestial Sigil=- (Githzerai)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the helmet of corruption (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [45%]
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn around neck>   a psionicist locket of power [poor] (magic) (glowing)
<worn on body>       a suit of flame-wreathed platemail [68%]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a glowing stone [superior] (glowing) [89%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>the story of Jugger the golem [superior] (magic) [75%]
<attached to belt>   a luminous silvery potion
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a satanic bracelet [poor] (magic)
<worn around wrist>  a bracelet of finger bones
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [85%]
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a charred ring [superior] with a strange dark bloodstone (magic) [74%]
<held>               a large beautifully polished sphere (humming) [35%]
<worn on legs>       a pair of spectral leggings (magic)
<worn on feet>       a pair of dusty boots of greater agility (glowing)

*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.
A rakshasa guard sneaks in from the south.

< 781h/937H 287v/289V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
Cols begins to shimmer.
Aik begins to shimmer.
You quickly scan the area.
You see nothing.

< 782h/937H 287v/289V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.
You quickly scan the area.
You see nothing.

< 782h/937H 287v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 783h/937H 288v/289V Pos: standing >
Aik's body appears to recover from the affects of the potion.

< 785h/937H 289v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 786h/937H 289v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 788h/937H 289v/289V Pos: standing >
Aik sneaks north.
Cols sneaks north.
You follow Aik.

The Hall of Knighthood
Obvious exits: -N -S
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 788h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 789h/937H 288v/289V Pos: standing >
Cols's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
You quickly scan the area.
You see nothing.

< 790h/937H 288v/289V Pos: standing >
Aik sneaks north.
Cols sneaks north.
You follow Aik.

The White Knight
Obvious exits: -N -S
A small pile of coins lies here.
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 791h/937H 287v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 793h/937H 289v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 793h/937H 289v/289V Pos: standing >
Aik sneaks north.
Cols sneaks north.
You follow Aik.

The Green Knight
Obvious exits: -N -S
A green axe lies here, unused.
A few coins lie scattered here.
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.

< 794h/937H 288v/289V Pos: standing >
Cols whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Cols's Totem of Mastery.

< 794h/937H 288v/289V Pos: standing >
Cols whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Cols's Totem of Mastery.
Cols points at a rakshasa guard.
Cols points at you.
Cols points at Aik.

< 795h/937H 289v/289V Pos: standing >
Cols whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Cols's Totem of Mastery.
Cols points at a rakshasa guard.
Cols points at you.
Your panther-like speed is renewed.
Cols points at Aik.
You quickly scan the area.
You see nothing.

< 795h/937H 289v/289V Pos: standing >
Cols whispers 'raven' to the Totem of Mastery.
Smoke billows from Cols's Totem of Mastery in the form of Raven.
You quickly scan the area.
You see nothing.

< 796h/937H 289v/289V Pos: standing >
Cols whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Cols's Totem of Mastery.
Cols points at a rakshasa guard.
Cols points at you.
The spirits seem refreshed.
Cols points at Aik.

< 796h/937H 289v/289V Pos: standing >
Cols whispers 'sense' to Totem of Mastery.
A rush of air from Cols's Totem of Mastery.
Cols points at a rakshasa guard.
Cols points at you.
Your sense of the spirit realm improves.
Cols points at Aik.

< 796h/937H 289v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 802h/937H 289v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 802h/937H 289v/289V Pos: standing >
You follow Aik.

The Blue Knight
Obvious exits: -N -S
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.
A rakshasa guard sneaks in from the south.

< 804h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/937H 288v/289V Pos: standing >
Aik sneaks south.
You follow Aik.

The Green Knight
Obvious exits: -N -S
A green axe lies here, unused.
A few coins lie scattered here.
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.
A rakshasa guard sneaks in from the north.
You quickly scan the area.
You see nothing.

< 806h/937H 287v/289V Pos: standing >
Aik sneaks south.
You follow Aik.

The White Knight
Obvious exits: -N -S
A small pile of coins lies here.
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 807h/937H 286v/289V Pos: standing >
Cols sneaks south.
You follow Aik.

The Hall of Knighthood
Obvious exits: -N -S
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.

< 807h/937H 286v/289V Pos: standing >
You follow Aik.

Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.

< 809h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 809h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 812h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 815h/937H 288v/289V Pos: standing >
You failed.

< 819h/937H 288v/289V Pos: standing >

< 820h/937H 288v/289V Pos: standing >

< 827h/937H 288v/289V Pos: standing >

< 831h/937H 288v/289V Pos: standing >

< 833h/937H 288v/289V Pos: standing >

< 843h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 843h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 844h/937H 288v/289V Pos: standing >

< 845h/937H 288v/289V Pos: standing >

< 848h/937H 288v/289V Pos: standing >

< 852h/937H 288v/289V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 856h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 858h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 859h/937H 288v/289V Pos: standing >

< 859h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 867h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 867h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 872h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 873h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 875h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 875h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 876h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 877h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 878h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 878h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 880h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 880h/937H 288v/289V Pos: standing >
You quickly scan the area.
You see nothing.

< 881h/937H 288v/289V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters.
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.

< 883h/937H 288v/289V Pos: standing >
You see a path between two mountains.
You extend your sights southward.
 
                
                
      M         
    MSM^        
   MM^^^M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -N -E -S -W

< 885h/937H 288v/289V Pos: standing >
Autosaving...

< 895h/937H 288v/289V Pos: standing >

< 897h/937H 289v/289V Pos: standing >
You see a path between two mountains.
You extend your sights southward.
 
                
                
      M         
    MSM^        
   MM^^^M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -N -E -S -W

< 900h/937H 289v/289V Pos: standing >

< 903h/937H 289v/289V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters.
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.

< 904h/937H 289v/289V Pos: standing >

< 912h/937H 289v/289V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 922h/937H 289v/289V Pos: standing >
Experience till level: -494948307

< 924h/937H 289v/289V Pos: standing >
Your heroic urges slowly fade away.

< 901h/911H 289v/289V Pos: standing >

< 904h/911H 289v/289V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 905h/911H 289v/289V Pos: standing >
Cols's skin seems to turn to stone.
A rakshasa guard starts casting a spell called 'detect invisibility'.

< 937h/942H 289v/289V Pos: standing >
Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*A rakshasa guard is standing here, busy with his own matters. (Casting) 
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here. (Casting) 

< 938h/942H 289v/289V Pos: standing >
Aik is suddenly surrounded by a green mist!

< 939h/942H 289v/289V Pos: standing >
A rakshasa guard completes his spell...
A rakshasa guard utters the words 'oculoinfra uizuguburuhl'

< 939h/942H 289v/289V Pos: standing >
A rakshasa guard sits down in a comfortable spot.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard opens an arcane spellbook covered with runes and begins studying it intently.

< 942h/942H 289v/289V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (evil)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
  *The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (evil)          
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
  *Tiamat                                        (good)          
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (slightly good) 
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard closes his book and smiles broadly.

< 942h/942H 289v/289V Pos: standing >
You start chanting...

< 942h/942H 289v/289V Pos: standing >
You complete your spell...
You vanish.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard clambers to his feet.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard starts casting a spell.

< 942h/942H 289v/289V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard completes his spell...
A rakshasa guard utters the words 'fasz culaqt'
A long rope appears, dangling in mid-air.
Cols scrambles up the rope and vanishes from sight.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard starts casting a spell.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard completes his spell...
A rakshasa guard utters the words 'fasz culaqt'
A long rope appears, dangling in mid-air.
Aik scrambles up the rope and vanishes from sight.

< 942h/942H 289v/289V Pos: standing >
A Drow Elf sneaks in from elsewhere.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard sits down in a comfortable spot.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard opens an arcane spellbook covered with runes and begins studying it intently.

< 942h/942H 289v/289V Pos: standing >
You reappear, visible to all.
You failed.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard closes his book and smiles broadly.

< 942h/942H 289v/289V Pos: standing >
A Drow Elf sneaks south.

< 942h/942H 289v/289V Pos: standing >

< 942h/942H 289v/289V Pos: standing >

< 942h/942H 289v/289V Pos: standing >

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard clambers to his feet.

< 942h/942H 289v/289V Pos: standing >

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard sneaks south.

< 942h/942H 289v/289V Pos: standing >
Aik sneaks north.
Cols sneaks north.
You follow Aik.

The Hall of Knighthood
Obvious exits: -N -S
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.

< 942h/942H 288v/289V Pos: standing >
Aik sneaks south.
Cols sneaks south.
You follow Aik.

Cave Entrance
Obvious exits: -N -S
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.

< 942h/942H 287v/289V Pos: standing >
Aik sneaks south.
You follow Aik.

 
                
                
      M         
    MSM^        
   MM^^@M       
 MMMMMMMM       
 MMMMMMMMMM     
  MM  MMMMMM    
        MMMM    
Along the Path to Knighthood
Obvious exits: -N -E -S -W
*Cols (Halfling)(tiny) stands in mid-air here.
*Aik (Githzerai)(medium) stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* is lying in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*A rakshasa guard is standing here, busy with his own matters.

< 942h/942H 286v/289V Pos: standing >

< 942h/942H 288v/289V Pos: standing >
You failed.

< 942h/942H 289v/289V Pos: standing >
You failed.

< 942h/942H 289v/289V Pos: standing >
Aik snaps into visibility.

< 942h/942H 289v/289V Pos: standing >
You failed.

< 942h/942H 289v/289V Pos: standing >
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 942h/942H 289v/289V Pos: standing >
You failed.

< 942h/942H 289v/289V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard gets past a Drow Elf's defenses and strikes with a mighty blow.
A rakshasa guard quickly steps into the shadows, and suddenly appears behind a Drow Elf striking violently...
A rakshasa guard places the dagger of Wind in the back of a Drow Elf, resulting in some strange noises and some blood.
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Drow Elf.
A Drow Elf SCREAMS in utter anguish, caused by Cols's spiritual assault!
A Drow Elf begins to sllooowwww down.
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
A Drow Elf is stunned!
Aik snaps into visibility.
A Drow Elf's musical dagger [poor] shattered in bits as the tortured body spasms and quivers!
A Drow Elf's some frost-rimed dragonscale leg plates shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nicram by 13333333.
The smell of fresh blood enters your body, infusing you with power!