The death of [ 1 Warrior] Zloiners (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [ 1 Warrior] Zloiners (Orc)

<worn on body>       a suit of spiked leather armor
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
A bright light fills this area.
Obvious exits: -East  -South
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[14] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
Wernchat (Orc)(medium) stands here (Newbie).
Ubschat (Orc)(medium) stands here.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a hard leather cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a bag made from sewn skunk skin.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 31h/31H 113v/113V Pos: standing >
Ubschat grabs a bag of collection.

< 31h/31H 113v/113V Pos: standing >
Wernchat leaves east.

< 31h/31H 113v/113V Pos: standing >
Wernchat enters from the east.

< 31h/31H 113v/113V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 31h/31H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[14] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
Wernchat (Orc)(medium) stands here (Newbie).
Ubschat (Orc)(medium) stands here.
The Inn of the Shady Grove
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[14] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
Wernchat (Orc)(medium) stands here (Newbie).
Ubschat (Orc)(medium) stands here.

< 31h/31H 113v/113V Pos: standing >
You have now turned Paging mode off.

< 31h/31H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
The corpse of ixie is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dancing elven girl is lying here, mortally wounded.

< 31h/31H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Fresh blood covers everything in the area.
The corpse of a female orc is lying here.
A small collar collects among the rubble on the ground.
A small black skunk peers wearily at you.

< 31h/31H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a cute kitten is lying here.
The corpse of an orcish assassin is lying here.
An orcish street sweeper is here cleaning the streets from rubbish.

< 31h/31H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an old orcish woman is lying here.

< 31h/31H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an orcish guard is lying here.
Crawling about, this baby orc is crying loudly.
An orcish street sweeper is here cleaning the city from rubbish.

< 31h/31H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish merchant is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
Crawling about, this baby orc is crying loudly.

< 31h/31H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.

< 31h/31H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
A bright light fills this area.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of an orcish merchant is lying here.
The corpse of an orcish thief is lying here.
The corpse of an orcish elite bank guard is lying here.
The corpse of an Orc is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish elite bank guard is lying here.
A drunken orc wanders about lost out of his mind.

< 31h/31H 106v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of the orc gate guard is lying here.
The corpse of an umber hulk is lying here.
The corpse of a baby orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an orcish elite is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.

< 31h/31H 106v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 106v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 106v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
Puddles of fresh blood cover the ground.

< 31h/31H 106v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 31h/31H 105v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 31h/31H 105v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@.L***  
 .M...+..^**  
 .....+...**  
  .^..+...M   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 31h/31H 104v/113V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your east.
A Centaur who is not far off to your east.
A shadow dracolich who is not far off to your east.
A Gnome who is not far off to your east.
A Githzerai who is not far off to your east.
A female leucrotta who is rather far off to your east.
A wandering hill giant who is almost out of sight to your west.

< 31h/31H 105v/113V Pos: standing >
 
  ******MMM   
 ***^^^*^MMM  
 *^*^^^^**MM  
 ^.^^+@L***M  
 M...+..^***  
 ....+...***  
  ^..+...M*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 31h/31H 104v/113V Pos: standing >
 
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+..^****  
 ...+...****  
  ..+...M**   
Overgrown Grasslands of the Northern Wilds
A bright light fills this area.
Obvious exits: -North -East  -South -West 
A Barbarian (large)  -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.
A Centaur (large)  -=Celestial Sigil=- stands in mid-air here.
A bone golem stands blankly after re-animation here. (minion) 
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Gnome (small)  -=Celestial Sigil=- stands in mid-air here.
An impenetrable globe of darkness floats near a Gnome's head.
A Gnome (small)  -=Celestial Sigil=- stands in mid-air here.
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.
A Githzerai (medium) The 5th Horseman -=Celestial Sigil=- sits resting sits atop a beautiful pegasus.

< 31h/31H 102v/113V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 31h/31H 103v/113V Pos: sitting >
A faint hum can be heard from the sphere of wind carried by a Grey Elf.

< 31h/31H 104v/113V Pos: sitting >
A Githzerai snaps into visibility.

< 31h/31H 105v/113V Pos: sitting >
Someone loses control, veins bulging with anger.


< 31h/31H 105v/113V Pos: sitting >
A faint hum can be heard from the legendary platemail of defense of precision carried by someone.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 31h/31H 106v/113V Pos: sitting >
< T: Zloiners TP: sit TC:excellent E: A Grey Elf sta EP: few scratches >
 A Centaur assists a Grey Elf heroically.
A Centaur's impressive bludgeon enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 20h/31H 106v/113V Pos: sitting >
< T: Zloiners TP: sit TC: few wounds E: A Grey Elf sta EP: few scratches >
 Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf slips beneath your guard, dealing you a vicious attack!
A Grey Elf's impressive slash critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.