The death of [ 1 Warrior] Zloiners (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [54 Cavalier] Rhak -=Celestial Sigil=- (Githzerai)

<floating about head>a bright green ioun stone[239h 32m 9s]
<worn as a badge>    a red rose [superior] [63%]
<worn on head>       the helm of the dragonkind of agility (glowing) [69%]
<worn on eyes>       a foggy visor [poor] [47%]
<worn in ear>        an earring of bone [48%]
<worn in ear>        a carved turquoise stud [superior] (glowing) [43%]
<worn on face>       a stony granite face (glowing) [59%]
<worn around neck>   a slaadi necklace of Chaos (glowing) [81%]
<worn around neck>   an amulet of fire dragon's blood [57%]
<worn on body>       a breastplate melded with drowidian metal [superior] [84%]
<worn about body>    a black hooded cloak of Isha the Wanderer (glowing) [70%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing) [69%]
<worn about waist>   a sturdy firbolg climbing belt [superior] [68%]
<worn on belt buckle>an intricate hourglass running in reverse [poor] (invis) [85%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards [57%]
<worn around wrist>  a carved diorite bracer [poor] [70%]
<worn around wrist>  the ancestral bracelet of Sevenoaks [60%]
<worn on hands>      a pair of silverish githyanki gauntlets [superior] [53%]
<worn on finger>     a ring of wisdom [superior] [87%]
<worn on finger>     a red earthstone ring [75%]
<wielding twohanded> the holy avenger of Ambran (glowing) (illuminating)[239h 32m 9s]
<worn on legs>       some heavily-spiked blood crystal leg plates of health [74%]
<worn on feet>       a pair of black, buffalo hide shoes of dexterity [65%]

A drunken orc who is close by to your west.
An Orc who is a brief walk away to your west.
A black skunk who is rather far off to your west.

< 953h/954H 234v/234V Pos: standing >
The Way of the Knife proceeds east into another shady part of town.
You extend your sights westward.
The Way of the Knife
Obvious exits: -E -W
A drunken orc wanders about lost out of his mind.(Red Aura)

< 951h/952H 234v/234V Pos: standing >
Vz seems to have overcome his battle madness.

< 950h/950H 234v/234V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is rather far off to your north.
A drunken orc who is close by to your east.
An orcish warrior who is not far off to your east.
A wandering soul who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
An orcish thief who is a brief walk away to your east.
An orcish warrior who is rather far off to your east.
An orcish shaman who is rather far off to your east.
A young toddler who is in the distance to your east.
A drunken orc who is close by to your west.
An Orc who is a brief walk away to your west.
A black skunk who is rather far off to your west.

< 950h/950H 234v/234V Pos: standing >

< 948h/948H 234v/234V Pos: standing >
Ok.

< 946h/946H 234v/234V Pos: standing >
The black is open.
You extend your sights downward.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U

< 946h/946H 234v/234V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is rather far off to your north.
A drunken orc who is close by to your east.
An orcish warrior who is not far off to your east.
A wandering soul who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
An orcish thief who is a brief walk away to your east.
An orcish warrior who is rather far off to your east.
An orcish shaman who is rather far off to your east.
A young toddler who is in the distance to your east.
A drunken orc who is close by to your west.
An Orc who is a brief walk away to your west.
A black skunk who is rather far off to your west.

< 944h/944H 234v/234V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of the orc gate guard is lying here.
The corpse of an umber hulk is lying here.
The corpse of a baby orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an orcish elite is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Holy)(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
A bone golem stands blankly after re-animation here. (minion) 
*A bone golem stands blankly after re-animation here. (minion) 

< 942h/942H 234v/234V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
Lur floats in from above.
Sev enters from above.
Rys floats in from above.
A shadow dracolich enters from above.
A bone golem enters from above.
A bone golem enters from above.
Nicram floats in from above.
Horns begin to bellow and drums thunder to the call to arms!
Cols sneaks in from above.
Horns begin to bellow and drums thunder to the call to arms!
Kenon floats in from above.
Drisk enters from above.
Ayla sneaks in from above.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Leu enters from above.
Horns begin to bellow and drums thunder to the call to arms!
Clemm enters from above.
Koa sneaks in from above.
Vz enters from above.

< 942h/942H 234v/234V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of the orc gate guard is lying here.
The corpse of an umber hulk is lying here.
The corpse of a baby orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an orcish elite is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.

< 940h/940H 234v/234V Pos: standing >

< 940h/940H 234v/234V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
Nearing the Shady Grove
Obvious exits: -N -S
Horns begin to bellow and drums thunder to the call to arms!
Lur enters from the north.
Sev enters from the north.
Rys enters from the north.
A shadow dracolich enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A bone golem enters from the north.
A bone golem enters from the north.
Nicram enters from the north.
Cols sneaks in from the north.
Duac sneaks in from the north.
Kenon enters from the north.
Drisk enters from the north.
Ayla sneaks in from the north.
Leu enters from the north.
Clemm enters from the north.
Vz enters from the north.

< 940h/940H 234v/234V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
Horns begin to bellow and drums thunder to the call to arms!
A Small Pathway
Obvious exits: -N -S
Lur enters from the north.
Sev enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Rys enters from the north.
A shadow dracolich enters from the north.
A bone golem enters from the north.
A bone golem enters from the north.
Nicram enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the north.
Ayla sneaks in from the north.
Leu sneaks in from the north.
Clemm enters from the north.
Vz enters from the north.

< 938h/938H 234v/234V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***M.^^@..***MM  
 **.^...+..^****  
 *......+...****  
  ...^..+....**   
   .^*..+...M.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Lur enters from the north.
Sev enters from the north.
Skirry sneaks in from the north.
Rys enters from the north.
A shadow dracolich enters from the north.
A bone golem enters from the north.
A bone golem enters from the north.
Nicram enters from the north.
Duac sneaks in from the north.
Kenon enters from the north.
Drisk enters from the north.
Zia sneaks in from the north.
Leu enters from the north.
Clemm enters from the north.
Vz enters from the north.

< 938h/938H 234v/234V Pos: standing >
You quickly scan the area.
A female leucrotta who is rather far off to your east.
Be'tre, the unseen who is rather far off to your west.
A wandering hill giant who is almost out of sight to your west.

< 938h/938H 234v/234V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***M.^^@..***MM  
 **.^...+..^****  
 *......+...****  
  ...^..+....**   
   .^*..+...M.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Holy)(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)

< 936h/936H 234v/234V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.
You feel uneasy with so many Good players on Evil Continent.
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **M.^^D@.***MMM  
 *.^...+..^****M  
 ......+...*****  
  ..^..+....***   
   ^*..+...M..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Lur enters from the west.
Sev enters from the west.
Rys enters from the west.
A shadow dracolich enters from the west.
Om sneaks in from the west.
A bone golem enters from the west.
A bone golem enters from the west.
Nicram enters from the west.
Kenon sneaks in from the west.
Drisk enters from the west.
Ayla sneaks in from the west.
Leu sneaks in from the west.
Clemm enters from the west.
Vz enters from the west.

< 936h/936H 234v/234V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
 
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *M.^^+D@***MMMM  
 .^...+..^****MM  
 .....+...******  
  .^..+....****   
   *..+...M..*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Lur enters from the west.
Sev enters from the west.
Rys enters from the west.
A shadow dracolich enters from the west.
A bone golem enters from the west.
A bone golem enters from the west.
Nicram enters from the west.
Cols sneaks in from the west.
Drisk enters from the west.
Zia sneaks in from the west.
Clemm enters from the west.
Vz enters from the west.

< 936h/936H 234v/234V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.

< 934h/934H 234v/234V Pos: standing >
You start chanting...

< 932h/932H 234v/234V Pos: standing >
Casting: continual light ***

< 930h/930H 234v/234V Pos: standing >
Casting: continual light **

< 930h/930H 234v/234V Pos: standing >
Skirry sits down in a comfortable spot.

< 930h/930H 234v/234V Pos: standing >
Casting: continual light 

< 928h/928H 234v/234V Pos: standing >
You complete your spell...
The area lights up!

< 926h/926H 234v/234V Pos: standing >
Vz fills with BloodLust
 
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *M.^^+.@***MMMM  
 .^...+..^****MM  
 .....+...******  
  .^..+....****   
   *..+...M..*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) sits resting.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Holy)(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)

< 926h/926H 234v/234V Pos: standing >

< 926h/926H 234v/234V Pos: standing >
You sit down and relax.

< 926h/926H 234v/234V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - judgement
(10th circle)  1 - group heal
( 9th circle)  3 - holy word
( 8th circle)  1 - heal
               1 - cure disease
( 7th circle)  2 - destroy undead
               1 - soulshield
( 6th circle)  2 - cure critic
               2 - remove curse
( 5th circle)  4 - invigorate
( 4th circle)  3 - cure blind
               2 - remove poison
( 3rd circle)  3 - armor
               2 - bless

And you are currently praying for the following spells:
    3 seconds:  (10th) sanctuary
    6 seconds:  (10th) holy sacrifice
    8 seconds:  ( 8th) continual light

You can pray no more spells.
You continue your praying.

< 924h/924H 234v/234V Pos: sitting >
Skirry clambers to his feet.

< 924h/924H 234v/234V Pos: sitting >
You have finished praying for sanctuary.

< 920h/920H 234v/234V Pos: sitting >
Skirry starts casting a spell.

< 920h/920H 234v/234V Pos: sitting >
a portable hole
The hole is about four inches around and completely black.  It looks like
a hole in space.
A portable hole is made of a non-substantial material and appears to be of one-of-a-kind craftsmanship.
A portable hole has an item value of 1.
a portable hole can hold around 1115 pounds, and is as good as empty.
a portable hole currently contains:
A portable hole contains:

a hallowed Cimmerian sash [poor] (glowing) [63%]
a tundra hunter's necklace of fangs
some spurred blood crystal boots
some skull knee guards lined with feathers [superior]
the gauntlets of dwarven kind (glowing)
a dagger of carved obsidian [superior] [84%]
a large leather backpack
the insignia of swirling feathers and flowing water [86%]
a silken backsheath of flight [56%]
a steel hoop earring [superior]
a lightning earring
a misty blue mask of gauze [89%]
the spectacles of inner vision [superior]
a stiletto of the dread siren [superior]
[2] a chain-linked raider's bracelet
a portable hole
a black hooded cloak of Isha the Wanderer (glowing)
the helm of the dragonkind (glowing)
the mighty scepter of the Valhalla (glowing) (illuminating)
a pitch black spellbook (glowing)
the staff of Hellspawn (glowing)
a yellow and red key (invis)
a dark key
a green key
a green and red key
a black and blue key (invis)
a black and white key (invis)
a white and gold key
a white and blue key (invis)
a blackened iron key
a large pile of coins
the cloak of dragonkind
a finely crafted brass ring
a gorget of bronze dragonscale
the amulet of lordly protection
[4] an arrow of slaying
the glorious rod of sanctity
the pitch black ring of bloodlust (glowing)
sleeves of gold dragonskin
a spiked dragonskin bracelet [poor]
a finely made shortsword [poor]
a gleaming platinum ring [poor]
a fragment of blessed marble (glowing)
a master claw [superior]
a ceremonial brass bracelet [poor]
a tattered dragon-scale bodycloak [superior]
a dragon tooth trident [superior]
a glittering golden bracelet
a polished golden belt with silver buckles [poor]
a shining golden breast plate [superior]
a shiny diamond
a shining sapphire
a fine emerald
a polished golden bracelet
the staff of the chamberlain [superior]
a small book bound in red dragon hatchling hide [poor]
a bent adamantium scrap
the flaming whip of Mrinlor [superior]
a mask of dragonscale [poor]
the great claymore 'Mist' [superior]
a finely made longsword
an ancient green longbow [poor]
a majestic ki-rin horn [superior]
a golden mining pick (humming)
a small piece of copper ore
a small piece of silver ore
a small piece of adamantium ore
[2] a gleaming skull of a Minotaur
a necklace of orbiting psi-crystals [superior] (humming)
a fragment of rubber
a blood red robe of linked bones [poor] (humming)
some icy dragonscale drusus from Bahamut's Palace
a static dragonscale truncheon from Valley of the Snow Ogres
[3] a dragonling wing
a steel wire (glowing) [70%]
a psychomia plant
a bowman's adamantium wristband [superior]
a wickedly barbed collar [superior] [89%]
the decaying femur of Bel
a bowl of seafood bisque
[2] a grey stone skin potion
a wand of steel
[27] a dark misty potion
[12] a sparkling medium sized cod
[4] a medium sized cod
[3] the blood of a morgus demon
[8] a drop of liquified illithite (glowing)
[2] a yellow vial
an elixir of arcane resistance
[29] a green potion with black chunks
[16] a large medicated bandage
a bluestone vial
a tiny wooden tube
a small piece of steel
the masters cloak (glowing) [39%]
[37] some wild Gootwiet
[35] some landrace Medicus
the magical severed leg of a deep crawler [superior]
[8] the dazzling blue potion of lesser battle readiness
[3] a scared kitty cat
a short lance of demonic iron (glowing)
a strip of raw leather
[2] a kalian crafted from a gourd
a receipt from Marny Taskgulch
a fragile diamond tiara
an unearthly dragonscale bracelet from Plane of Fire
a masterly-crafted bone cord from Plane of Fire, Brass
a frozen stone torque from Tiamat
the aura of Saint Gauce
[7] a vial of purple liquid (glowing)
a fire elemental figurine (glowing)
some boots of yellow flames (glowing)
[54] a dragon scale
a small chunk of dark marble (humming)
[3] a rare piece of cold-iron
the shroud of hatred [superior] (glowing) (humming)
a rare piece of coldsteel
a Vistani dagger [poor]
a rare engraved electrum coin
a thin adamantium hair pin [superior] (glowing)
a silver spoon
a diamond engagement ring
a holy bible scribbled with notes
a gold chalice
[2] a bottle of healing salve
a slender wooden baton
a golden wrench
a black wand
[2] a small potion
some tanned hides
a dark-blue rod

< 920h/920H 234v/234V Pos: sitting >

< 918h/918H 234v/234V Pos: sitting >
You have finished praying for holy sacrifice.

< 918h/918H 234v/234V Pos: sitting >
Skirry completes his spell...
A translucent field flashes around Skirry, then vanishes.

< 916h/916H 234v/234V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.

< 916h/916H 234v/234V Pos: sitting >
A faint hum can be heard from the mace of light and darkness carried by Ayla.

< 914h/914H 234v/234V Pos: sitting >
Skirry sits down in a comfortable spot.

< 914h/914H 234v/234V Pos: sitting >

< 912h/912H 234v/234V Pos: sitting >
Skirry clambers to his feet.

< 912h/912H 234v/234V Pos: sitting >

< 910h/910H 234v/234V Pos: sitting >

< 910h/910H 234v/234V Pos: sitting >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 908h/908H 234v/234V Pos: sitting >

< 908h/908H 234v/234V Pos: sitting >
A faint hum can be heard from a gladius called 'Backstabber' carried by Duac.

< 906h/906H 234v/234V Pos: sitting >

< 904h/904H 234v/234V Pos: sitting >

< 902h/902H 234v/234V Pos: sitting >

< 902h/902H 234v/234V Pos: sitting >

< 900h/900H 234v/234V Pos: sitting >
An Orc enters from the west.

< 900h/900H 234v/234V Pos: sitting >
Koa snaps into visibility.
Koa tackles an Orc square in the chest knocking the wind out of him!

< 898h/898H 234v/234V Pos: sitting >
A faint hum can be heard from the sphere of wind carried by Leu.

< 898h/898H 234v/234V Pos: sitting >
Skirry starts casting an offensive spell.
Skirry snaps into visibility.

< 898h/898H 234v/234V Pos: sitting >
Ayla loses control, veins bulging with anger.


< 898h/898H 234v/234V Pos: sitting >

< 896h/896H 234v/234V Pos: sitting >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.
Leu suddenly attacks an Orc!
Leu misses an Orc.

< 896h/896H 234v/234V Pos: sitting >
Zia assists Leu heroically.
Zia's impressive bludgeon enshrouds an Orc in a mist of blood.

< 896h/896H 234v/234V Pos: sitting >
Kenon suddenly attacks an Orc!
Kenon snaps into visibility.
Kenon slips beneath an Orc's guard dealing a vicious attack!!
Kenon's impressive slash critically injures an Orc.
An Orc is incapacitated and will slowly die, if not aided.
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns an Orc with a godly fire!
An Orc is incapacitated and will slowly die, if not aided.
Kenon's fine slash hits an Orc.
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc's bronze skull cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.