The death of [ 1 Warrior] Hi (Orc)

in The Damned-Peace Intersection

from the perspective of [53 Dark Dreamer] Saifat -=Celestial Sigil=- (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an illithid's circlet [poor] with a strange dark bloodstone (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a glowing jade earring (glowing) [38%]
<worn in ear>        a tiny seashell (invis) (magic)
<worn on face>       Krindor's Mask of Illusions[239h 56m 52s]
<worn around neck>   a psionicist locket of power (magic) (glowing) [87%]
<worn around neck>   an amulet of chaos [78%]
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    the shroud of corruption (magic)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic) [69%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [72%]
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a ring of regeneration [poor] (magic) (glowing)
<worn on finger>     an ancient ring of liquid rock
<held>               the globe of stars (glowing) (humming)
<worn on legs>       the leggings of the pyre lord (magic)
<worn on feet>       boots of endurance [poor]

A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 155v/155V Pos: standing >
The Dark Path to Peace
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of an orcish shaman is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
*Cols (Halfling)(tiny) stands in mid-air here.
*Ayla (Minotaur)(medium) stands in mid-air here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze (Gnome)(tiny) stands in mid-air here.
Aik (Githzerai)(medium) stands in mid-air here.
Siuk (Grey Elf)(small) stands in mid-air here.
*Sxt (Githzerai)(medium) stands in mid-air here.
Selly (Grey Elf)(medium) stands in mid-air here.
Drisk (Minotaur)(large) stands in mid-air here.
Tiru (Gnome)(tiny) stands in mid-air here.
*Kenon (Grey Elf)(medium) stands in mid-air here.
*Sainth (Grey Elf)(medium) stands in mid-air here.
*Sokol (Grey Elf)(medium) stands in mid-air here.
*Duac (Barbarian)(large) stands in mid-air here.

< 780h/780H 155v/155V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 155v/155V Pos: standing >
Sokol looks at a LARGE air elemental.
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 155v/155V Pos: standing >

< 780h/780H 155v/155V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 155v/155V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 155v/155V Pos: standing >
Duac sneaks east.
Sokol leaves east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Sokol (Grey Elf)(medium) stands in mid-air here.
*Duac (Barbarian)(large) stands in mid-air here.
Kenon enters from elsewhere.
Tiru enters from elsewhere.
Drisk enters from elsewhere.
Horns begin to bellow and drums thunder to the call to arms!
Selly enters from elsewhere.
Sxt enters from elsewhere.
Siuk enters from elsewhere.
Aik enters from elsewhere.
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.
Ayla sneaks in from elsewhere.

< 780h/780H 154v/155V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 154v/155V Pos: standing >

< 780h/780H 154v/155V Pos: standing >

		Score information for Saifat

Level: 53   Race: Gnome   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 780(780)  Moves: 154(155)
Coins carried:   44 platinum     4 gold    12 silver    12 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +2.80   Deaths:   19
In the illusion of: a LARGE air elemental (fair)
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:  855 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
armor (20 minutes)
war cry (5 minutes)
roar of heroes (3 minutes)
bless (25 minutes)
well-rested bonus (138 minutes)
elephantstrength (7 minutes)
vitality (14 minutes)
detect illusion (31 minutes)


< 780h/780H 154v/155V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 154v/155V Pos: standing >

< 780h/780H 154v/155V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!

< 780h/780H 154v/155V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 154v/155V Pos: standing >
You quickly scan the area.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 154v/155V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 154v/155V Pos: standing >

< 780h/780H 154v/155V Pos: standing >

< 780h/780H 154v/155V Pos: standing >
You quickly scan the area.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
Duac sneaks south.
Sokol leaves south.
You follow Duac.


<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>

<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>
You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -N -S
*Sokol (Grey Elf)(medium) stands in mid-air here.
*Duac (Barbarian)(large) stands in mid-air here.
An orc guard of the Black Order is here watching your every action.
Kenon enters from the north.
Tiru enters from the north.
Drisk enters from the north.
Selly enters from the north.
An orcish guard suddenly attacks Selly!
Sxt enters from the north.
Siuk enters from the north.
Aik enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
Ayla sneaks in from the north.

< 780h/780H 153v/155V Pos: standing >

< 780h/780H 153v/155V Pos: standing >
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.

< 780h/780H 155v/155V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.

< 780h/780H 155v/155V Pos: standing >
Duac sneaks north.
Sokol leaves north.
Horns begin to bellow and drums thunder to the call to arms!
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Sokol (Grey Elf)(medium) stands in mid-air here.
*Duac (Barbarian)(large) stands in mid-air here.
Tiru enters from the south.
Drisk enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla sneaks in from the south.
Cols sneaks in from the south.

< 780h/780H 154v/155V Pos: standing >

< 780h/780H 154v/155V Pos: standing >

< 780h/780H 154v/155V Pos: standing >
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Cols (Halfling)(tiny) stands in mid-air here.
*Ayla (Minotaur)(medium) stands in mid-air here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze (Gnome)(tiny) stands in mid-air here.
Aik (Githzerai)(medium) stands in mid-air here.
Siuk (Grey Elf)(small) stands in mid-air here.
*Sxt (Githzerai)(medium) stands in mid-air here.
Drisk (Minotaur)(large) stands in mid-air here.
Tiru (Gnome)(tiny) stands in mid-air here.
*Sainth (Grey Elf)(medium) stands in mid-air here.
*Sokol (Grey Elf)(medium) stands in mid-air here.
*Duac (Barbarian)(large) stands in mid-air here.

< 780h/780H 154v/155V Pos: standing >

< 780h/780H 154v/155V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A stray dog who is not far off to your east.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
Selly who is close by to your south.
Kenon who is close by to your south.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 780h/780H 154v/155V Pos: standing >

< 780h/780H 154v/155V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 780h/780H 154v/155V Pos: standing >
Duac sneaks east.
Sokol leaves east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>

<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
*Sokol (Grey Elf)(medium) stands in mid-air here.
*Duac (Barbarian)(large) stands in mid-air here.
Tiru enters from the west.
Drisk enters from the west.
Sxt enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the west.
Cols sneaks in from the west.

< 780h/780H 153v/155V Pos: standing >
Duac sneaks east.
Sokol leaves east.
Horns begin to bellow and drums thunder to the call to arms!
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
*Sokol (Grey Elf)(medium) stands in mid-air here.
*Duac (Barbarian)(large) stands in mid-air here.
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
A stray dog is lying here, incapacitated.
An Orc (medium) stands here, fighting a stray dog. (Non-Fraggable)
A draft horse stands here nibbling on your sleeve.
Sainth sneaks in from the west.
Tiru enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the west.
An orcish guard suddenly attacks Drisk!
Sxt enters from the west.
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An orcish guard suddenly attacks Dze!
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Cols sneaks in from the west.

< 780h/780H 152v/155V Pos: standing >
An orcish elite enters from the east.
A large warhorse trots in from the east.
Looks like an exit.
You extend your sights eastward.
The Dark Path to Peace
Obvious exits: -N -W
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of an orcish guard, resulting in some strange noises and some blood.

< 780h/780H 152v/155V Pos: standing >

< 780h/780H 153v/155V Pos: standing >
An orcish elite suddenly attacks Tiru!
Sxt bravely steps in front of Tiru, shielding him from harm!
Sxt snaps into visibility.

< 780h/780H 155v/155V Pos: standing >
A large warhorse growls at Sxt.
A large warhorse suddenly attacks Sxt!
A stray dog is mortally wounded, and will die soon, if not aided.
An Orc attacks a stray dog. [1 Hits]

< 780h/780H 155v/155V Pos: standing >
Duac's sword of fire and flame summons the power of fire and flames at an orcish guard.
Billowing clouds of incendiary gases pour from Duac's fingertips!
Duac cackles as his incendiary cloud torches a large warhorse.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Duac cackles as his incendiary cloud torches an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
The last gasps of an Orc cause a sickening chill to run up your spine.
Duac cackles as his incendiary cloud torches a draft horse.
A draft horse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a draft horse's gurgling and choking signals her demise.
Duac's sword of fire and flame calls upon the pure power of the plane of fire, directing it at an orcish guard!
Duac points at an orcish guard.
A flameburst sent from Duac's outstretched arms collides silently with an orcish guard.
Duac attacks an orcish guard. [4 Hits]
Dze starts casting an offensive spell.

< 780h/780H 155v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Dark Path to Peace
Obvious exits: -N -W

< 780h/780H 155v/155V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish guard, blood pours from his body!

< 780h/780H 155v/155V Pos: standing >
Tiru looks at an orcish guard.

< 780h/780H 155v/155V Pos: standing >
Dze attacks an orcish guard. [0 Hits]
Sokol starts casting an offensive spell called 'molten spray'.
Sokol snaps into visibility.
The Damned-Peace Intersection
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a draft horse is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A large warhorse stands here, fighting Sxt.
An orcish elite stands in mid-air here, fighting Sxt.
*Cols (Halfling)(tiny) stands in mid-air here.
*Ayla (Minotaur)(medium) stands in mid-air here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze (Gnome)(tiny) stands in mid-air here, fighting an orcish guard.
Aik (Githzerai)(medium) stands in mid-air here.
Siuk (Grey Elf)(small) stands in mid-air here.
*Sxt (Githzerai)(medium) stands in mid-air here, fighting an orcish elite.
Drisk (Minotaur)(large) stands in mid-air here, fighting an orcish guard.
Tiru (Gnome)(tiny) stands in mid-air here.
*Sainth (Grey Elf)(medium) stands in mid-air here.
Sokol (Grey Elf)(medium) stands in mid-air here. (Casting) 
*Duac (Barbarian)(large) stands in mid-air here, fighting an orcish guard.
An orcish guard stands here, fighting Drisk.
An orcish guard stands here, fighting Dze.

< 780h/780H 155v/155V Pos: standing >
Siuk quickly maneuvers alongside an orcish guard and sweeps his legs out from under him!

< 780h/780H 155v/155V Pos: standing >
An orcish guard misses a kick at Dze due to his small size.
An orcish guard attacks Dze. [2 Hits]
An orcish guard suddenly appears a bit confused!
Drisk is so overcome with bloodlust, an orcish guard's slash barely grazes him!
An orcish guard attacks Drisk. [2 Hits]

< 780h/780H 155v/155V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'warhunso gsfal'
Sokol points at an orcish guard.
A blast of molten spray sent by Sokol coats an orcish guard with searing agony.
Sxt snaps into visibility.
Sxt attacks an orcish elite. [2 Hits]

< 780h/780H 155v/155V Pos: standing >
Sxt snaps into visibility.
A large warhorse attacks Sxt. [0 Hits]
Sxt avoids being bashed by an orcish elite, who loses his balance and falls.
An orcish elite attacks Sxt. [0 Hits]
A sense of WiLD HAtE surrounds Drisk as his bludgeon enshrouds an orcish guard in a mist of blood.
As Drisk strikes an orcish guard, the power of Drisk's ancestors fill him with RAGE!
Drisk's rod of Dispator summons the power of hellfire at an orcish guard.
Drisk calls down a roaring flamestrike at an orcish guard who starts to melt!
Drisk smirks as his fireball explodes into the face of an orcish guard.
An orcish guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orcish guard dies in agony.

< 780h/780H 155v/155V Pos: standing >
Kenon enters from the west.

< 780h/780H 155v/155V Pos: standing >

< 780h/780H 155v/155V Pos: standing >
Sokol starts casting an offensive spell.
Dze starts casting an offensive spell called 'incendiary cloud'.

< 780h/780H 155v/155V Pos: standing >
It appears to be the corpse of an orcish guard.
an orcish-forged sword (magic)
a suit of orcish platemail [poor] (magic)
a small pile of coins

< 780h/780H 155v/155V Pos: standing >
It appears to be the corpse of a draft horse.
Nothing.

< 780h/780H 155v/155V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'warhunso gsfal'
Sokol points at an orcish guard.
A blast of molten spray sent by Sokol coats an orcish guard with searing agony.
It appears to be the corpse of Ekiafk.
Nothing.

< 780h/780H 155v/155V Pos: standing >
It appears to be the corpse of a stray dog.
Nothing.

< 780h/780H 155v/155V Pos: standing >
You do not see that item here.

< 780h/780H 155v/155V Pos: standing >
An Orc enters from the south.
You do not see that item here.
Selly enters from the west.

< 780h/780H 155v/155V Pos: standing >
You do not see that item here.

< 780h/780H 155v/155V Pos: standing >
Kenon suddenly attacks an Orc!
Kenon snaps into visibility.
Kenon slips beneath an Orc's guard dealing a vicious attack!!
Kenon snaps into visibility.
An Orc's pair of studded leather sleeves was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.