The death of [ 1 Warrior] Hi (Orc)

in The Damned-Peace Intersection

from the perspective of [56 Air Magus] Tiru -=Celestial Sigil=- (Gnome)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a glowing jade earring of regeneration (glowing)
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [76%]
<worn on face>       a stalkers mask [superior]
<worn around neck>   a carnelian and ruby inlaid gorget of intelligence (magic) [73%]
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    a shimmering white cloak of charisma
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the translucent belt of anger of charisma
<worn on belt buckle>the tome of Strahd of charisma (magic) (glowing) [57%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a light gem tower shield from Sea Kingdom [78%]
<worn around wrist>  the bracelet of emeralds [74%]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 40m 45s]
<worn on hands>      the claws of a wyvern [superior] (magic)
<worn on finger>     a ring of the Neogi Lords of charisma (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<held>               a cuendillar, heartstone of magic [superior] (magic)
<worn on legs>       some angel feather leggings [poor] (magic) [81%]
<worn on feet>       a pair of clawed demon-hide moccasins

A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 746h/746H 196v/197V Pos: standing >
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
Sainth sneaks east.
Kenon leaves east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Illusion)(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drisk enters from elsewhere.
Horns begin to bellow and drums thunder to the call to arms!
Selly enters from elsewhere.
Sxt enters from elsewhere.
Siuk enters from elsewhere.
Aik enters from elsewhere.
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.
Ayla sneaks in from elsewhere.
Cols sneaks in from elsewhere.

< 746h/746H 195v/197V Pos: standing >

< 746h/746H 195v/197V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 746h/746H 195v/197V Pos: standing >

< 746h/746H 197v/197V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 746h/746H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 746h/746H 197v/197V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 746h/746H 197v/197V Pos: standing >

< 746h/746H 197v/197V Pos: standing >

< 746h/746H 197v/197V Pos: standing >
Duac sneaks south.
Sokol leaves south.
A LARGE air elemental sneaks south.
Sainth sneaks south.
Kenon leaves south.
You follow Duac.


<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>

<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>
You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -N -S
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Illusion)(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
Drisk enters from the north.
Selly enters from the north.
An orcish guard suddenly attacks Selly!
An orcish guard's feeble punch grazes Selly.
Sxt enters from the north.
Siuk enters from the north.
Aik enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
Ayla sneaks in from the north.
Cols sneaks in from the north.

< 746h/746H 196v/197V Pos: standing >

< 746h/746H 196v/197V Pos: standing >
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!

< 746h/746H 196v/197V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.

< 746h/746H 196v/197V Pos: standing >
Duac sneaks north.
Sokol leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental sneaks north.
Sainth sneaks north.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Illusion)(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drisk enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla sneaks in from the south.
Cols sneaks in from the south.

< 746h/746H 195v/197V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A stray dog who is not far off to your east.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
Selly who is close by to your south.
Kenon who is close by to your south.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 746h/746H 195v/197V Pos: standing >

< 746h/746H 195v/197V Pos: standing >

< 746h/746H 195v/197V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (pure evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (pure evil)     
   The Temple of the Sun                         (extremely good)
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (very good)     
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
  *Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly good) 
  *Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
  *The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (good)          
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 746h/746H 197v/197V Pos: standing >

< 746h/746H 197v/197V Pos: standing >
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Illusion)(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 746h/746H 197v/197V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 746h/746H 197v/197V Pos: standing >
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
Sainth sneaks east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>

<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Illusion)(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drisk enters from the west.
Sxt enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the west.
Ayla sneaks in from the west.
Cols sneaks in from the west.

< 746h/746H 196v/197V Pos: standing >
Duac sneaks east.
Sokol leaves east.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental sneaks east.
Sainth sneaks east.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Illusion)(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A stray dog is lying here, incapacitated.
An Orc (medium) stands here, fighting a stray dog. (Non-Fraggable)(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the west.
An orcish guard suddenly attacks Drisk!
An orcish guard's impressive slash grazes Drisk.
An orcish guard is burned severely as he hits Drisk!
Sxt enters from the west.
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An orcish guard suddenly attacks Dze!
An orcish guard's decent slash grazes Dze.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Ayla sneaks in from the west.
Cols sneaks in from the west.

< 746h/746H 195v/197V Pos: standing >
An orcish elite enters from the east.
A large warhorse trots in from the east.
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of an orcish guard, resulting in some strange noises and some blood.

< 746h/746H 195v/197V Pos: standing >

< 746h/746H 195v/197V Pos: standing >
An orcish elite suddenly attacks YOU!
Sxt bravely steps in front of you, shielding you from harm!
Sxt snaps into visibility.
An orcish elite's weak slash grazes Sxt.
An orcish elite suffers from contact with the aura about Sxt.
An orcish elite is burned severely as he hits Sxt!

< 746h/746H 196v/197V Pos: standing >
A large warhorse growls at Sxt.
A large warhorse suddenly attacks Sxt!
A large warhorse misses Sxt.
An Orc's fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.
You quickly scan the area.
A grave-robbing orc who is a brief walk away to your south.
An orcish elite who is rather far off to your south.
The Shady Quartermaster who is rather far off to your south.
The town crier who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish thief who is in the distance to your south.
An orcish elite who is in the distance to your south.
A thick-haired buffalo who is a brief walk away to your west.
A thick-haired buffalo who is a brief walk away to your west.
A wild horse who is a brief walk away to your west.
An orcish shaman who is a brief walk away to your west.

< 746h/746H 196v/197V Pos: standing >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard.
An orcish guard dodges Duac's attack.
Duac's impressive slash strikes an orcish guard.
An orcish guard parries Duac's lunge at him.
Duac's impressive slash strikes an orcish guard.
Duac's sword of fire and flame summons the power of fire and flames at an orcish guard.
Billowing clouds of incendiary gases pour from Duac's fingertips!
Duac cackles as his incendiary cloud torches a large warhorse.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Duac cackles as his incendiary cloud torches an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
The last gasps of an Orc cause a sickening chill to run up your spine.
Duac cackles as his incendiary cloud torches a draft horse.
A draft horse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a draft horse's gurgling and choking signals her demise.
Duac's sword of fire and flame calls upon the pure power of the plane of fire, directing it at an orcish guard!
Duac points at an orcish guard.
A flameburst sent from Duac's outstretched arms collides silently with an orcish guard.
Dze starts casting an offensive spell called 'bigbys clenched fist'.

< 746h/746H 197v/197V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish guard, blood pours from his body!

< 746h/746H 197v/197V Pos: standing >
   Dressed for battle, this guard is searching the area for wrong doing.
He watches everyone and keeps an eye out for danger.  He glances at you
and continues with his work.
An orcish guard appears to be Orc and has some big nasty wounds and scratches.
He's medium in size.

<worn on body>       a suit of orcish platemail [poor] (magic)
<primary weapon>     an orcish-forged sword (magic)

< 746h/746H 197v/197V Pos: standing >
Dze misses an orcish guard.
Dze misses an orcish guard.
Sokol starts casting an offensive spell.
Sokol snaps into visibility.

< 746h/746H 197v/197V Pos: standing >
Siuk quickly maneuvers alongside an orcish guard and sweeps his legs out from under him!

< 746h/746H 197v/197V Pos: standing >
An orcish guard's weak slash grazes Dze.
An orcish guard's decent slash grazes Dze.
An orcish guard misses a kick at Dze due to his small size.
An orcish guard suddenly appears a bit confused!
Drisk is so overcome with bloodlust, an orcish guard's slash barely grazes him!
An orcish guard's fine slash grazes Drisk.
An orcish guard is burned severely as he hits Drisk!
The Damned-Peace Intersection
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a draft horse is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A large warhorse stands here, fighting Sxt.
An orcish elite stands in mid-air here, fighting Sxt.(Red Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here, fighting an orcish guard.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here, fighting an orcish elite.(Holy)(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here, fighting an orcish guard.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Illusion)(Red Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here, fighting an orcish guard.(Gold Aura)
An orcish guard sits here, fighting Drisk.(Red Aura)
An orcish guard stands here, fighting Dze.(Red Aura)

< 746h/746H 197v/197V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'warhunso gsfal'
Sokol points at an orcish guard.
A blast of molten spray sent by Sokol coats an orcish guard with searing agony.
Sxt snaps into visibility.
Sxt's impressive slash wounds an orcish elite.
Sxt's impressive slash wounds an orcish elite.
An orcish elite parries Sxt's lunge at him.

< 746h/746H 197v/197V Pos: standing >
Sxt parries a large warhorse's lunge at him.
Sxt snaps into visibility.
Sxt dodges an orcish elite's attack.
Sxt parries an orcish elite's lunge at him.
Sxt dodges an orcish elite's attack.
Sxt avoids being bashed by an orcish elite, who loses his balance and falls.
A sense of WiLD HAtE surrounds Drisk as his bludgeon enshrouds an orcish guard in a mist of blood.
As Drisk strikes an orcish guard, the power of Drisk's ancestors fill him with RAGE!
Drisk's rod of Dispator summons the power of hellfire at an orcish guard.
Drisk calls down a roaring flamestrike at an orcish guard who starts to melt!
Drisk smirks as his fireball explodes into the face of an orcish guard.
An orcish guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orcish guard dies in agony.

< 746h/746H 197v/197V Pos: standing >
Kenon enters from the west.

< 746h/746H 197v/197V Pos: standing >

< 746h/746H 197v/197V Pos: standing >
Sokol starts casting an offensive spell.
Dze starts casting an offensive spell called 'incendiary cloud'.
You quickly scan the area.
A grave-robbing orc who is a brief walk away to your south.
An Orc who is rather far off to your south.
An orcish elite who is rather far off to your south.
The Shady Quartermaster who is rather far off to your south.
The town crier who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish thief who is in the distance to your south.
An orcish elite who is in the distance to your south.
Selly who is not far off to your west.

< 746h/746H 197v/197V Pos: standing >

< 746h/746H 197v/197V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'warhunso gsfal'
Sokol points at an orcish guard.
A blast of molten spray sent by Sokol coats an orcish guard with searing agony.

< 746h/746H 197v/197V Pos: standing >
An Orc enters from the south.
Selly enters from the west.

< 746h/746H 197v/197V Pos: standing >

< 746h/746H 197v/197V Pos: standing >
Kenon suddenly attacks an Orc!
Kenon snaps into visibility.
Kenon slips beneath an Orc's guard dealing a vicious attack!!
Kenon's impressive slash enshrouds an Orc in a mist of blood.
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns an Orc with a godly fire!
Kenon's powerful slash hits an Orc.
An Orc's pair of studded leather sleeves was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.