The death of [51 Holyman] Lielz -=Celestial Sigil=- (Halfling)

in The Statue of Silvanos

from the perspective of [51 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming) [89%]
<worn on head>       the diamond crown of Winduin (glowing) [69%]
<worn on eyes>       a wad of spawn goo of regeneration (magic) (humming)
<worn in ear>        a butterfly earring of regeneration (magic) (glowing)
<worn in ear>        a small nightstone earring [poor] with a strange red stone (magic) [65%]
<worn on face>       mask of the flayed mind [superior] (invis) (magic)
<worn around neck>   an amulet of petrified dragon eyes of agility
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn on body>       Lobos' leather coat [superior] (magic)
<worn about body>    a deep hooded cloak of sorrow [58%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing)
<worn about waist>   the threads of astral projection [superior] (glowing)
<worn on belt buckle>an ankylosaur tail club of intelligence (magic) (glowing) [86%]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [57%]
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     an obsidian circle of endurance (magic) [89%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[234h 13m 48s]
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic) [36%]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [superior] with a strange black stone (magic)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a pair of dusty boots of endurance (glowing)

Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.
Even drags the corpse of a Fenaline guard along behind him.

< 816h/816H 275v/279V Pos: standing >

< 816h/816H 275v/279V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A seagull who is not far off to your east.

< 816h/816H 276v/279V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A seagull who is not far off to your east.

< 816h/816H 277v/279V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A seagull who is not far off to your east.

< 816h/816H 279v/279V Pos: standing >
Trip who?

< 816h/816H 279v/279V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 816h/816H 279v/279V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A seagull who is not far off to your east.

< 816h/816H 279v/279V Pos: standing >
Even sits down in a comfortable spot.

< 816h/816H 279v/279V Pos: standing >
Even takes out his unholy symbol and begins praying intently.

< 816h/816H 279v/279V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A seagull who is not far off to your east.

< 816h/816H 279v/279V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A seagull who is not far off to your east.

< 816h/816H 279v/279V Pos: standing >
Even raises his unholy symbol and smiles malevolently.

< 816h/816H 279v/279V Pos: standing >
Even clambers to his feet.
You quickly scan the area.
A seagull who is close by to your east.
A seagull who is not far off to your east.

< 816h/816H 279v/279V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A seagull who is not far off to your east.

< 816h/816H 279v/279V Pos: standing >
Cross leaves west.
Jeb leaves west.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>

<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West #
A sign reading 'The Wind's Breath Inn' is posted on a building here.
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.
You quickly scan the area.
A seagull who is not far off to your east.
A seagull who is a brief walk away to your east.
A merchant who is not far off to your south.

< 816h/816H 277v/279V Pos: standing >

< 816h/816H 277v/279V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your east.
A seagull who is a brief walk away to your east.
A merchant who is not far off to your south.

< 816h/816H 277v/279V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 816h/816H 277v/279V Pos: standing >
Even opens the door.
You quickly scan the area.
A seagull who is not far off to your east.
A seagull who is a brief walk away to your east.
A merchant who is not far off to your south.
A Halfling who is close by to your west.
A well-dressed sailor who is close by to your west.
A well-dressed sailor who is close by to your west.
An experienced sailor who is close by to your west.
An experienced sailor who is close by to your west.
Elthindeal the Bartender who is close by to your west.

< 816h/816H 279v/279V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your east.
A seagull who is a brief walk away to your east.
A merchant who is not far off to your south.
A Halfling who is close by to your west.
A well-dressed sailor who is close by to your west.
A well-dressed sailor who is close by to your west.
An experienced sailor who is close by to your west.
Elthindeal the Bartender who is close by to your west.

< 816h/816H 279v/279V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your east.
A seagull who is a brief walk away to your east.
A merchant who is not far off to your south.
A Halfling who is close by to your west.
A well-dressed sailor who is close by to your west.
A well-dressed sailor who is close by to your west.
An experienced sailor who is close by to your west.
An experienced sailor who is close by to your west.
Elthindeal the Bartender who is close by to your west.

< 816h/816H 279v/279V Pos: standing >
You quickly scan the area.
A seagull who is a brief walk away to your east.
A merchant who is not far off to your south.
A Halfling who is close by to your west.
A well-dressed sailor who is close by to your west.
A well-dressed sailor who is close by to your west.
An experienced sailor who is close by to your west.
An experienced sailor who is close by to your west.

< 816h/816H 279v/279V Pos: standing >
Cross leaves west.
Jeb leaves west.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: The Wind's Breath Inn
</map>

<map>
Zone: The Ship Yards.
Room: The Wind's Breath Inn
</map>
The Wind's Breath Inn
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -East  -South
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A well-dressed sailor relaxes on a chair awaiting his departure.
A well-dressed sailor relaxes on a chair awaiting his departure.
An experienced elven sailor rests here, enjoying a drink.
An experienced elven sailor rests here, enjoying a drink.
(Q)The beautiful Elthindeal Softfeather the Inn's Bartender stands here smiling.(Gold Aura)
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.

< 816h/816H 277v/279V Pos: standing >

< 816h/816H 277v/279V Pos: standing >
Trip who?

< 816h/816H 277v/279V Pos: standing >
Trip who?

< 816h/816H 277v/279V Pos: standing >
An experienced sailor says 'When they land at Sarmiz'Duul looking to
buy that contraband of theirs, thats when the elven ambushers jump
out of a nearby Frigate, capturing them at the source!'

Trip who?

< 816h/816H 277v/279V Pos: standing >
Trip who?

< 816h/816H 277v/279V Pos: standing >
Trip who?

< 816h/816H 277v/279V Pos: standing >
Cross leaves east.
Nom sneaks east.
Jeb leaves east.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>

<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West 
A sign reading 'The Wind's Breath Inn' is posted on a building here.
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 816h/816H 276v/279V Pos: standing >
Even sneaks east.
Cross leaves east.
Nom sneaks east.
Jeb leaves east.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
[2] The corpse of a Fenaline guard is lying here.
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Vessekai sneaks in from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 816h/816H 274v/279V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
Cross leaves east.
Jeb leaves east.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A SilverLeaf Crossing
</map>

<map>
Zone: The Ship Yards.
Room: A SilverLeaf Crossing
</map>
A SilverLeaf Crossing
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 816h/816H 272v/279V Pos: standing >
Cross leaves east.
Jeb leaves east.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.
Vessekai sneaks in from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 816h/816H 271v/279V Pos: standing >
Vessekai sneaks east.

< 816h/816H 272v/279V Pos: standing >
Trip who?

< 816h/816H 274v/279V Pos: standing >
Even sneaks west.
Cross leaves west.
Jeb leaves west.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A SilverLeaf Crossing
</map>

<map>
Zone: The Ship Yards.
Room: A SilverLeaf Crossing
</map>
A SilverLeaf Crossing
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.
Trip who?

< 816h/816H 273v/279V Pos: standing >
Trip who?

< 816h/816H 274v/279V Pos: standing >
Trip who?

< 816h/816H 275v/279V Pos: standing >
Trip who?

< 816h/816H 276v/279V Pos: standing >
Cross leaves east.
Jeb leaves east.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.
You quickly scan the area.
A well-dressed sailor who is rather far off to your west.
A well-dressed sailor who is rather far off to your west.
An experienced sailor who is rather far off to your west.
An experienced sailor who is rather far off to your west.
Elthindeal the Bartender who is rather far off to your west.

< 816h/816H 276v/279V Pos: standing >

< 816h/816H 277v/279V Pos: standing >
Even sneaks east.
Cross leaves east.
Jeb leaves east.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>

<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North# -South -West 
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 816h/816H 277v/279V Pos: standing >
Cross leaves south.
Nom sneaks south.
Jeb leaves south.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -South
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zikr enters from the north.
Miop enters from the north.
Shag enters from the north.
You quickly scan the area.
A seagull who is close by to your south.

< 816h/816H 275v/279V Pos: standing >
Even sneaks south.
Cross leaves south.
Nom sneaks south.
Jeb leaves south.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>

<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.
Zikr enters from the north.
Miop enters from the north.
Shag enters from the north.
You quickly scan the area.
A robed grey elf who is close by to your east.
A robed grey elf who is close by to your east.
A robed grey elf who is close by to your east.
Shaenae the Mystic who is close by to your east.
Vessekai who is close by to your west.
A Halfling who is close by to your west.
A fisherman who is close by to your west.
A merchant who is not far off to your west.
An elven worshiper who is not far off to your west.
An elven worshiper who is not far off to your west.
An elven worshiper who is not far off to your west.
A young sailor who is a brief walk away to your west.
A merchant who is rather far off to your west.

< 816h/816H 273v/279V Pos: standing >

< 816h/816H 273v/279V Pos: standing >
Trip who?

< 816h/816H 275v/279V Pos: standing >
Trip who?

< 816h/816H 276v/279V Pos: standing >
Even sneaks west.
Cross leaves west.
Jeb leaves west.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Vessekai  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A fisherman walks through the streets, pondering his next catch.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.
Trip who?

< 816h/816H 275v/279V Pos: standing >
Trip who?

< 816h/816H 276v/279V Pos: standing >
Trip who?

< 816h/816H 277v/279V Pos: standing >
Trip who?

< 816h/816H 278v/279V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
Cross leaves west.
Jeb leaves west.
You follow Jeb.


<map>
Zone: The Ship Yards.
Room: The Statue of Silvanos
</map>

<map>
Zone: The Ship Yards.
Room: The Statue of Silvanos
</map>
The Statue of Silvanos
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West 
The statue of Silvanos, great Elven God of the Seas, stands here proudly. (magic) (glowing)
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Even  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
(Q)A merchant walks through the streets, eager to sell some fish.
An elven worshiper kneels here, worshipping at the feet of the statue.(Gold Aura)
An elven worshiper kneels here, worshipping at the feet of the statue.(Gold Aura)
An elven worshiper kneels here, worshipping at the feet of the statue.(Gold Aura)
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.
Zikr suddenly attacks a Halfling!
Zikr's whip wounds a Halfling.
Jeb starts casting an offensive spell.
Jeb snaps into visibility.
You snap into visibility.
You do a fancy maneuver, tripping a Halfling.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 
< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 Cross starts casting an offensive spell.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your slash wounds a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 22 ] Your powerful pierce strikes a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 16 ] Your powerful slash strikes a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 19 ] Your powerful pierce strikes a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 24 ] Your powerful pierce strikes a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 15 ] Your slash strikes a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
A Halfling responds to your attack with a vicious look of pure hatred!
A Halfling seems to grow in size and power, but you ignore the danger and press your attack.
You snap into visibility.
[Damage: 16 ] Your powerful slash strikes a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 Jeb snaps into visibility.
Jeb completes his spell...
Jeb utters the words 'abrauztg gpahhzfuio uqzbarr'
Jeb points at a Halfling.
Jeb snaps into visibility.
Jeb's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Vessekai suddenly attacks a Halfling!
Vessekai's fine crush wounds a Halfling.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Jeb starts casting an offensive spell.
Jeb snaps into visibility.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Cross completes his spell...
Cross utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Halfling by Cross!
A Halfling avoids being bashed by Shag, who loses his balance and falls.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Even starts casting an offensive spell.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Jeb completes his spell...
Jeb utters the words 'abrauztg gpahhzfuio uqzbarr'
Jeb points at a Halfling.
Jeb snaps into visibility.
Jeb's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Zikr says 'Beg for forgiveness and be saved!'
Zikr's fine whip strikes a Halfling.
Zikr's fine whip strikes a Halfling.
Zikr's whip strikes a Halfling.
Zikr's impressive whip strikes a Halfling very hard.
Urogalen sends a mighty wrath upon Zikr as a Halfling's prayers are heard.
A Halfling calls upon the power of the gods to tear apart the insides of Zikr with a mighty harm spell!
Zikr's decent whip strikes a Halfling.
Zikr's whip strikes a Halfling.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 Nom starts casting an offensive spell.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 Even completes his spell...
Even utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Halfling by Even!
Zikr blocks a Halfling's lunge at him.
Zikr blocks a Halfling's lunge at him.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 Cross starts casting an offensive spell.

< 816h/816H 277v/279V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 Vessekai misses a Halfling.
Vessekai misses a Halfling.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] Your powerful slash seriously wounds a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 20 ] Your powerful pierce seriously wounds a Halfling.
The globe around your body flares as it bears the brunt of a Halfling's assault!
Your wicked black dagger named 'Sanguine Blessing' [superior] with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 74 ] Your concussion blast rips into a Halfling, shattering his soul!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 13333333.
The smell of fresh blood enters your body, infusing you with power!