The death of [51 Holyman] Lielz -=Celestial Sigil=- (Halfling)

in The Statue of Silvanos

from the perspective of [52 Holyman] Even *-* Warlords *-* (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water [80%]
<worn on head>       the royal crown of Aravne [superior] (magic)
<worn on eyes>       a frost dragon's eye (glowing)
<worn in ear>        an earring of bone [poor] [85%]
<worn in ear>        a tiny earring woven of fireweed [superior] (magic)
<worn on face>       mask of the iron bloodhounds (glowing) [83%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver of health
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       a suit of soulstone plate [poor] (magic)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[238h 43m 45s]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a gnomish harm prevention belt [superior] (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  a spiked nightstone bracelet [poor] (glowing)
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     a thick bone ring [superior] (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher'
<primary weapon>     Tsunami, the trident of storms (magic)[234h 5m 2s]
<worn on legs>       a pair of brimstone leggings [poor] (magic)
<worn on feet>       the boots of the war giant Torg [poor] (magic) (humming)

(Front)   724/724   hit,  365/365  move Vessekai
(Front)   696/699   hit,  233/233  move Jeb
(Front)  1032/1032  hit,  245/245  move Nom
(Front)   668/816   hit,  279/279  move Rex
(Front)  1032/1032  hit,  245/245  move Cross
Jeb starts casting an offensive spell.
Jeb snaps into visibility.

< 771h/771H 212v/212V Pos: standing >
Jeb completes his spell...
Jeb utters the words 'abrauztg gpahhzfuio uqzbarr'
Jeb points at a Fenaline guard.
Jeb's iceball shatters upon impacting a Fenaline guard, rending flesh and sending blood flying.

< 771h/771H 212v/212V Pos: standing >
A SilverLeaf Crossing
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Fenaline guard is lying here.
Shattered bits of ice are scattered about the area.
Shag  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here, fighting a Fenaline guard.
Miop  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Zikr  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Vessekai  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rex's head.
Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
A Fenaline guard stands here, fighting Shag.

< 771h/771H 212v/212V Pos: standing >
Zikr suddenly attacks a Fenaline guard!
Zikr's impressive whip strikes a Fenaline guard hard.

< 771h/771H 212v/212V Pos: standing >
Jeb gets something from the corpse of a Fenaline guard.

< 771h/771H 212v/212V Pos: standing >
You start chanting...

< 771h/771H 212v/212V Pos: standing >
A Fenaline guard dodges Shag's attack.
A Fenaline guard parries Shag's lunge at him.
A Fenaline guard dodges Shag's attack.
A Fenaline guard's impressive slash grazes Shag.
A Fenaline guard suffers from contact with the aura about Shag.
Shag parries a Fenaline guard's lunge at him.
A Fenaline guard suddenly appears a bit confused!
A Fenaline guard misses Shag.

< 771h/771H 212v/212V Pos: standing >
Jeb starts casting a spell.

< 771h/771H 212v/212V Pos: standing >
Casting: mass heal 

< 771h/771H 212v/212V Pos: standing >
You complete your spell...
A warm feeling fills your body.

< 771h/771H 212v/212V Pos: standing >
A seagull enters from the east.

< 771h/771H 212v/212V Pos: standing >
Miop starts casting an offensive spell.

< 771h/771H 212v/212V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
Zikr's impressive whip strikes a Fenaline guard.
Zikr's whip strikes a Fenaline guard.
Zikr's impressive whip strikes a Fenaline guard.
Zikr's impressive whip strikes a Fenaline guard.

< 771h/771H 212v/212V Pos: standing >
Jeb completes his spell...
Jeb utters the word 'candusghafahuai'
Rex takes on a much healthier countenance as Jeb completes his incantation.

< 771h/771H 212v/212V Pos: standing >
A SilverLeaf Crossing
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Fenaline guard is lying here.
Shattered bits of ice are scattered about the area.
A seagull squawks as it hops across the ground, searching for food.
Shag  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here, fighting a Fenaline guard.
Miop  *-* Warlords *-* (Orc)(medium) stands in mid-air here. (Casting) 
Zikr  *-* Warlords *-* (Kobold)(small) stands in mid-air here, fighting a Fenaline guard.
Vessekai  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rex's head.
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
A Fenaline guard stands here, fighting Shag.

< 771h/771H 212v/212V Pos: standing >

< 771h/771H 212v/212V Pos: standing >
Shag dodges a Fenaline guard's attack.
A Fenaline guard's impressive slash grazes Shag.
A Fenaline guard suffers from contact with the aura about Shag.
Shag parries a Fenaline guard's lunge at him.
Zikr avoids being bashed by a Fenaline guard, who loses his balance and falls.

< 771h/771H 212v/212V Pos: standing >
Miop completes his spell...
Miop utters the words 'abrauztg gpahhzfuio uqzbarr'
Miop points at a Fenaline guard.
Miop's iceball shatters upon impacting a Fenaline guard, rending flesh and sending blood flying.
Shag's slash hits a Fenaline guard.
A Fenaline guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 719.
The unmistakable scent of fresh blood can be smelled as a Fenaline guard dies in agony.

< 771h/771H 212v/212V Pos: standing >
Shag gets some stuff from the corpse of a Fenaline guard.

< 771h/771H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
Shag puts a large pile of coins into a bottomless bag of the illithids.
Jeb starts casting a spell.

< 771h/771H 212v/212V Pos: standing >
Jeb completes his spell...
Jeb utters the words 'ofzahzf wunsoeuio'
Jeb points at Rex.
Rex shudders as an immense rush of life flows into his body!

< 771h/771H 212v/212V Pos: standing >
Your group consists of ( 9/30):
( Head)   771/771   hit,  212/212  move Even
(Front)  1124/997   hit,  201/236  move Shag
(Front)   813/813   hit,  206/206  move Miop
(Front)   780/780   hit,  298/298  move Zikr
(Front)   724/724   hit,  365/365  move Vessekai
(Front)   698/699   hit,  233/233  move Jeb
(Front)  1032/1032  hit,  245/245  move Nom
(Front)   816/816   hit,  279/279  move Rex
(Front)  1032/1032  hit,  245/245  move Cross

< 771h/771H 212v/212V Pos: standing >
A seagull squawks as it pecks around the ground looking for something to eat.

Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 771h/771H 212v/212V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
Cross enters from the east.
Jeb enters from the east.
Vessekai sneaks in from the east.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.

< 771h/771H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West #
A sign reading 'The Wind's Breath Inn' is posted on a building here.

< 771h/771H 210v/212V Pos: standing >

< 771h/771H 210v/212V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Jeb.

< 771h/771H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West #
A sign reading 'The Wind's Breath Inn' is posted on a building here.

< 771h/771H 210v/212V Pos: standing >
A SilverLeaf Crossing
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Fenaline guard is lying here.
Shattered bits of ice are scattered about the area.
A seagull squawks as it hops across the ground, searching for food.
Cross enters from the west.
Nom sneaks in from the west.
Jeb enters from the west.
Vessekai sneaks in from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 771h/771H 208v/212V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
Looks like an exit.
You extend your sights eastward.
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
A seagull squawks as it hops across the ground, searching for food.
Shag begins to tear down their an elven longsword [poor] into its core components...

< 771h/771H 208v/212V Pos: standing >
Shag puts some salvaged(s) into a bottomless bag of the illithids.

< 771h/771H 208v/212V Pos: standing >
A seagull squawks as it pecks around the ground looking for something to eat.


< 771h/771H 209v/212V Pos: standing >
Rex now follows Jeb.

< 771h/771H 211v/212V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
Cross enters from the east.
Jeb enters from the east.
Rex sneaks in from the east.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.
You drag the corpse of a Fenaline guard along behind you.

< 771h/771H 205v/212V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 771h/771H 207v/212V Pos: standing >
A SilverLeaf Crossing
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Fenaline guard is lying here.
Shattered bits of ice are scattered about the area.
A seagull squawks as it hops across the ground, searching for food.
Cross enters from the west.
Jeb enters from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 771h/771H 207v/212V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
The corpse of a Fenaline guard is lying here.
Cross enters from the east.
Nom sneaks in from the east.
Jeb enters from the east.
Rex sneaks in from the east.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.
You drag the corpse of a Fenaline guard along behind you.

< 771h/771H 200v/212V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 771h/771H 204v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West #
A sign reading 'The Wind's Breath Inn' is posted on a building here.

< 771h/771H 205v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A SilverLeaf Crossing
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A seagull squawks as it hops across the ground, searching for food.

< 771h/771H 205v/212V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - group recall
               1 - lesser sanctuary
(10th circle)  4 - full harm
( 9th circle)  2 - word of recall
               3 - unholy word
( 8th circle)  1 - dispel magic
               2 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  5 - flame strike
               2 - darkness
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  9 - cure blind
               1 - remove poison
( 2nd circle) 11 - preserve
( 1st circle)  3 - armor
               3 - bless
               6 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 8th) mass heal

You can pray no more spells.

< 771h/771H 205v/212V Pos: standing >

< 771h/771H 206v/212V Pos: standing >
You sit down and relax.

< 771h/771H 206v/212V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
               1 - lesser sanctuary
(10th circle)  4 - full harm
( 9th circle)  2 - word of recall
               3 - unholy word
( 8th circle)  1 - dispel magic
               2 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  5 - flame strike
               2 - darkness
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  9 - cure blind
               1 - remove poison
( 2nd circle) 11 - preserve
( 1st circle)  3 - armor
               3 - bless
               6 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 8th) mass heal

You can pray no more spells.
You continue your praying.

< 771h/771H 207v/212V Pos: sitting >
A Grassy Road Through Fenaline
Obvious exits: -East  -West 
[2] The corpse of a Fenaline guard is lying here.
Shag  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.
Miop  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Zikr  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Vessekai  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rex's head.
*Jeb  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Cross  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.

< 771h/771H 208v/212V Pos: sitting >
You have finished praying for mass heal.
Your prayers are complete.

< 771h/771H 212v/212V Pos: sitting >
Looks like an exit.
You extend your sights westward.
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West #
A sign reading 'The Wind's Breath Inn' is posted on a building here.

< 771h/771H 212v/212V Pos: sitting >
You clamber to your feet.

< 771h/771H 212v/212V Pos: standing >
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West #
A sign reading 'The Wind's Breath Inn' is posted on a building here.
Cross enters from the east.
Nom sneaks in from the east.
Jeb enters from the east.
Rex sneaks in from the east.
Vessekai sneaks in from the east.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.

< 771h/771H 210v/212V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 771h/771H 210v/212V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 771h/771H 210v/212V Pos: standing >
Ok.

< 771h/771H 210v/212V Pos: standing >
The door is open.
You extend your sights westward.
The Wind's Breath Inn
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -East  -South
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.
A well-dressed sailor relaxes on a chair awaiting his departure.
A well-dressed sailor relaxes on a chair awaiting his departure.
An experienced elven sailor rests here, enjoying a drink.
An experienced elven sailor rests here, enjoying a drink.
(Q)The beautiful Elthindeal Softfeather the Inn's Bartender stands here smiling.

< 771h/771H 211v/212V Pos: standing >
The Wind's Breath Inn
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -East  -South
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.
A well-dressed sailor relaxes on a chair awaiting his departure.
A well-dressed sailor relaxes on a chair awaiting his departure.
An experienced elven sailor rests here, enjoying a drink.
An experienced elven sailor rests here, enjoying a drink.
(Q)The beautiful Elthindeal Softfeather the Inn's Bartender stands here smiling.
Cross enters from the east.
Jeb enters from the east.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.

< 771h/771H 210v/212V Pos: standing >
Pardon?

< 771h/771H 210v/212V Pos: standing >
A Halfling sneaks east.

< 771h/771H 210v/212V Pos: standing >
An experienced sailor says 'When they land at Sarmiz'Duul looking to
buy that contraband of theirs, thats when the elven ambushers jump
out of a nearby Frigate, capturing them at the source!'


< 771h/771H 210v/212V Pos: standing >
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West 
A sign reading 'The Wind's Breath Inn' is posted on a building here.
Cross enters from the west.
Jeb enters from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 771h/771H 209v/212V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
[2] The corpse of a Fenaline guard is lying here.
Cross enters from the west.
Nom sneaks in from the west.
Jeb enters from the west.
Rex sneaks in from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 771h/771H 207v/212V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
A SilverLeaf Crossing
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
Cross enters from the west.
Nom sneaks in from the west.
Jeb enters from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 771h/771H 205v/212V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
A seagull squawks as it hops across the ground, searching for food.
Cross enters from the west.
Jeb enters from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 771h/771H 203v/212V Pos: standing >
Vessekai sneaks east.

< 771h/771H 203v/212V Pos: standing >

< 771h/771H 204v/212V Pos: standing >
A SilverLeaf Crossing
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
Cross enters from the east.
Nom sneaks in from the east.
Jeb enters from the east.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.

< 771h/771H 202v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/771H 202v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/771H 203v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/771H 203v/212V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
A seagull squawks as it hops across the ground, searching for food.
Cross enters from the west.
Jeb enters from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 771h/771H 201v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/771H 202v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/771H 202v/212V Pos: standing >
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North# -South -West 
Cross enters from the west.
Nom sneaks in from the west.
Jeb enters from the west.
Zikr enters from the west.
Miop enters from the west.
Shag enters from the west.

< 771h/771H 201v/212V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -South
Cross enters from the north.
Jeb enters from the north.
Rex sneaks in from the north.
Zikr enters from the north.
Miop enters from the north.
Shag enters from the north.

< 771h/771H 199v/212V Pos: standing >
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East  -West 
A seagull squawks as it hops across the ground, searching for food.
Cross enters from the north.
Nom sneaks in from the north.
Jeb enters from the north.
Zikr enters from the north.
Miop enters from the north.
Shag enters from the north.

< 771h/771H 197v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/771H 198v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/771H 198v/212V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -West 
Vessekai  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A fisherman walks through the streets, pondering his next catch.
Cross enters from the east.
Jeb enters from the east.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.

< 771h/771H 196v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/771H 197v/212V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
The Statue of Silvanos
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East  -South -West 
The statue of Silvanos, great Elven God of the Seas, stands here proudly. (magic) (glowing)
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.
(Q)A merchant walks through the streets, eager to sell some fish.
An elven worshiper kneels here, worshipping at the feet of the statue.
An elven worshiper kneels here, worshipping at the feet of the statue.
An elven worshiper kneels here, worshipping at the feet of the statue.
Cross enters from the east.
Jeb enters from the east.
Zikr enters from the east.
Miop enters from the east.
Shag enters from the east.
Zikr suddenly attacks a Halfling!
Zikr's whip wounds a Halfling.
Jeb starts casting an offensive spell.
Jeb snaps into visibility.
Rex snaps into visibility.
Rex dances an acrobatic maneuver in battle, and trips up a Halfling!

< 771h/771H 195v/212V Pos: standing >
Cross starts casting a spell.

< 771h/771H 196v/212V Pos: standing >
Rex snaps into visibility.
Rex's slash wounds a Halfling.
Rex snaps into visibility.
Rex's powerful pierce strikes a Halfling.
Rex snaps into visibility.
Rex's powerful slash strikes a Halfling.
Rex snaps into visibility.
Rex's powerful pierce strikes a Halfling.
Rex snaps into visibility.
Rex's powerful pierce strikes a Halfling.
Rex snaps into visibility.
Rex's slash strikes a Halfling.
A Halfling assumes a nasty look and tries to instill fear in Rex!
Rex steels himself against the fearsome visage and presses his attack.
Rex snaps into visibility.
Rex's powerful slash strikes a Halfling.
Rex snaps into visibility.

< 771h/771H 197v/212V Pos: standing >
Jeb snaps into visibility.
Jeb completes his spell...
Jeb utters the words 'abrauztg gpahhzfuio uqzbarr'
Jeb points at a Halfling.
Jeb snaps into visibility.
Jeb's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 771h/771H 197v/212V Pos: standing >
Vessekai suddenly attacks a Halfling!
Vessekai's fine crush wounds a Halfling.

< 771h/771H 197v/212V Pos: standing >
Jeb starts casting an offensive spell.
Jeb snaps into visibility.

< 771h/771H 198v/212V Pos: standing >
Cross completes his spell...
Cross utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Halfling by Cross!
A Halfling avoids being bashed by Shag, who loses his balance and falls.

< 771h/771H 198v/212V Pos: standing >
You start chanting...

< 771h/771H 198v/212V Pos: standing >
Jeb completes his spell...
Jeb utters the words 'abrauztg gpahhzfuio uqzbarr'
Jeb points at a Halfling.
Jeb snaps into visibility.
Jeb's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Zikr says 'Beg for forgiveness and be saved!'
Zikr's fine whip strikes a Halfling.
Zikr's fine whip strikes a Halfling.
Zikr's whip strikes a Halfling.
Zikr's impressive whip strikes a Halfling very hard.
Urogalen sends a mighty wrath upon Zikr as a Halfling's prayers are heard.
A Halfling calls upon the power of the gods to tear apart the insides of Zikr with a mighty harm spell!
Zikr's decent whip strikes a Halfling.
Zikr's whip strikes a Halfling.

< 771h/771H 199v/212V Pos: standing >
Nom starts casting an offensive spell.

< 771h/771H 199v/212V Pos: standing >
You complete your spell...
[Damage: 32 ] -=[You call down the FULL wrath of Lloth the Spider Queen on a Halfling!]=-
Zikr blocks a Halfling's lunge at him.
Zikr blocks a Halfling's lunge at him.

< 771h/771H 200v/212V Pos: standing >
Cross starts casting an offensive spell.

< 771h/771H 200v/212V Pos: standing >
Vessekai misses a Halfling.
Vessekai misses a Halfling.
Rex snaps into visibility.
Rex's powerful slash seriously wounds a Halfling.
Rex snaps into visibility.
Rex's powerful pierce seriously wounds a Halfling.
Rex's wicked black dagger named 'Sanguine Blessing' [superior] with a strange black stone murmurs some strange incantations...
Rex snaps into visibility.
Rex's concussion blast rips into a Halfling, shattering his soul!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!