The death of [39 Fire Magus] Arcos -=Tharnadian Royal Marines=- (Halfling)

in A Fisherman Encampment

from the perspective of [44 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming)
<worn on head>       the diamond crown of Winduin (glowing) [86%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming) [88%]
<worn in ear>        a butterfly earring of regeneration (magic) (glowing)
<worn in ear>        a small nightstone earring [poor] (magic)
<worn on face>       a lithixl beak [62%]
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   a necklace of dancing shadows of dexterity (magic) [78%]
<worn on body>       Lobos' leather coat [superior] (magic) [78%]
<worn about body>    a deep hooded cloak of sorrow [80%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) [83%]
<worn about waist>   the threads of astral projection [superior] (glowing) [88%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       a set of jagged blood crystal arm plates (magic) [88%]
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn around wrist>  a chain-linked raider's bracelet with a strange red stone
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     an obsidian circle of health (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[238h 39m 21s]
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic)
<secondary weapon>   a sandworm's tooth [poor] with a strange black stone [89%]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a pair of dusty boots [superior] (glowing) [89%]

Nul enters from the east.
Xanan enters from the east.

< 748h/748H 182v/187V Pos: standing >
You quickly scan the area.
A small child who is close by to your east.
Ruffus who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A shady dealer who is rather far off to your east.
An elderly peasant who is rather far off to your east.
Parnn who is in the distance to your east.
An ordinary peasant who is close by to your west.
A desert vagabond who is not far off to your west.

< 748h/748H 182v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 
An ordinary peasant is here.(Red Aura)
Nul enters from the east.
Xanan enters from the east.

< 748h/748H 183v/187V Pos: standing >
You quickly scan the area.
A small child who is not far off to your east.
Ruffus who is rather far off to your east.
A militia guard who is in the distance to your east.
A shady dealer who is in the distance to your east.
An elderly peasant who is in the distance to your east.
A desert vagabond who is close by to your west.

< 748h/748H 183v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -South
A desert vagabond humps, barely noticed.
Nul enters from the east.
Xanan enters from the east.

< 748h/748H 183v/187V Pos: standing >
You quickly scan the area.
An ordinary peasant who is close by to your east.
A small child who is a brief walk away to your east.
Ruffus who is in the distance to your east.

< 748h/748H 183v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
Nul enters from the north.
Xanan enters from the north.

< 748h/748H 183v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 748h/748H 184v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -West 
Nul enters from the north.
Xanan enters from the north.

< 748h/748H 184v/187V Pos: standing >

< 748h/748H 184v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
   This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -East  -West 
A desert vagabond humps, barely noticed.
Nul enters from the east.
Xanan enters from the east.

< 748h/748H 184v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
   The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
A soothing aura fills the area.
Obvious exits: -North -East  -South
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)
Nul enters from the east.
Xanan enters from the east.

< 748h/748H 184v/187V Pos: standing >

< 748h/748H 184v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
   This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -North -South
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 184v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 183v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East  -South -West #
A wretched vagabond begs for some food.(Red Aura)
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 183v/187V Pos: standing >

< 748h/748H 183v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
A filthy vagabond begs for some food.
A desert peasant sinks deeper into his tent.
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 183v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
A filthy peasant begs for spare change.
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 182v/187V Pos: standing >

< 748h/748H 182v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East  -South -West 
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 182v/187V Pos: standing >

< 748h/748H 183v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East  -West 
A wretched vagabond begs for some food.(Red Aura)
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 182v/187V Pos: standing >

< 748h/748H 182v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily then if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East  -West 
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 182v/187V Pos: standing >

< 748h/748H 182v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Shoppe of the Traveling People
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Shoppe of the Traveling People
</map>
A Shoppe of the Traveling People
   This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West  -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A religious zealot preaches about the end of the world.(Red Aura)
A tinker sits on a stool next to the wagon.
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 182v/187V Pos: standing >

< 748h/748H 182v/187V Pos: standing >
You quickly scan the area.
A wretched vagabond who is not far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.

< 748h/748H 183v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -Southwest
Nul enters from the southwest.
Xanan enters from the southwest.

< 748h/748H 183v/187V Pos: standing >

< 748h/748H 183v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
A desert arachnid is here.
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 181v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
A large tarantula devours something.
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 180v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
A tiny desert spider devours some prey.(Red Aura)
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 178v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
A desert arachnid is here.
Nul enters from elsewhere.
Xanan enters from elsewhere.

< 748h/748H 176v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
A small spider searches for something to eat.
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 175v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 173v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -West 
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 171v/187V Pos: standing >

< 748h/748H 172v/187V Pos: standing >
You quickly scan the area.
A scarab who is not far off to your north.
A large tarantula who is not far off to your north.
A small spider who is not far off to your west.
A desert arachnid who is a brief walk away to your west.
A scarab who is in the distance to your west.
A desert arachnid who is in the distance to your west.

< 748h/748H 172v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -South -West 
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 172v/187V Pos: standing >

< 748h/748H 172v/187V Pos: standing >
You quickly scan the area.
A scarab who is close by to your north.
A large tarantula who is close by to your north.
A small spider who is close by to your west.
A tiny desert spider who is not far off to your west.
A tiny desert spider who is rather far off to your west.

< 748h/748H 173v/187V Pos: standing >
Nul stops using a massive longsword dubbed 'Dusk and Dawn'.

< 748h/748H 173v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -South -West 
A scarab burrows into the sand.(Red Aura)
A large tarantula devours something.
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 173v/187V Pos: standing >

< 748h/748H 173v/187V Pos: standing >
You quickly scan the area.
A tiny desert spider who is rather far off to your west.
Nul wields the demonic warmace 'Pure-Dark'.

< 748h/748H 173v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 173v/187V Pos: standing >
You quickly scan the area.
A scarab who is close by to your south.
A large tarantula who is close by to your south.
A desert arachnid who is close by to your west.

< 748h/748H 173v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -South -West 
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 172v/187V Pos: standing >
You quickly scan the area.
A desert arachnid who is not far off to your east.
A small spider who is a brief walk away to your east.
A scarab who is a brief walk away to your east.
A scarab who is not far off to your south.
A large tarantula who is not far off to your south.
Jussin who is a brief walk away to your west.
A tiny desert spider who is rather far off to your west.

< 748h/748H 173v/187V Pos: standing >

< 748h/748H 173v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -South -West 
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 172v/187V Pos: standing >

< 748h/748H 173v/187V Pos: standing >
The sun starts to set in the south.

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -South -West 
A desert arachnid is here.
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 171v/187V Pos: standing >
You quickly scan the area.
A small spider who is close by to your east.
A scarab who is close by to your east.
Jussin who is in the distance to your west.

< 748h/748H 172v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -West 
A small spider searches for something to eat.
A scarab burrows into the sand.(Red Aura)
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 171v/187V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your west.

< 748h/748H 171v/187V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your west.

< 748h/748H 172v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 171v/187V Pos: standing >
You quickly scan the area.
A small spider who is close by to your west.
A scarab who is close by to your west.
A desert arachnid who is not far off to your west.

< 748h/748H 172v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -South
The corpse of a large tarantula is lying here.
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 170v/187V Pos: standing >

< 748h/748H 171v/187V Pos: standing >
You quickly scan the area.
You see nothing.

< 748h/748H 171v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -South -West 
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 170v/187V Pos: standing >
You quickly scan the area.
A shady merchant who is close by to your north.

< 748h/748H 171v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Sandy Beach
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Sandy Beach
</map>
Before a Sandy Beach
   This is the final slope of the winding dune. The breeze that comes with the
sea gently stirs the air, bringing with it the cooler air above the water.
The sea is a great source of food, fish is a valuable commodity in the desert
city, which is why there are so many fishermen and boats to go with it. The
docks within the city house whatever is caught, and the fishermen are paid
their weight in gold. The sea meets the ocean a few miles further to the east,
which brings to the city more trade and prosperity. The sultan, of course, takes
a percentage of all trade that takes place. A few pirates strike every so
often, since there aren't many ships of war nearbye. Footprints lead toward
some rocks toward the north. Very mysterious.
Obvious exits: -North -East  -South
The corpse of a dark sailor is lying here.
(Q)A shady merchant argues over some merchandise.
Nul enters from the south.
Xanan enters from the south.

< 748h/748H 170v/187V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your east.
A Dwarf who is not far off to your east.
A Dwarf who is not far off to your east.

< 748h/748H 170v/187V Pos: standing >

< 748h/748H 171v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before an Encampment
</map>
Before an Encampment
   The desert city needs food to survive. Those who cannot seek food within the
city often come here to fish for something to eat. They usually find plenty
of fish along with anything else that inhabits these waters. The sea is
plentiful with things to eat. The fisherman encampment to the east is
enveloped with a number of city dwellers that come here often enough to set up
a small tent of some sort. There are a great many fishing poles resting here
and there a long with a few accessories here and there. The docks is the
first place the great many merchants that visit the city see first, however,
the more reputable merchants dock at the larger docks within the city.
Obvious exits: -East  -West 
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 170v/187V Pos: standing >

< 748h/748H 170v/187V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Fisherman Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Fisherman Encampment
</map>
A Fisherman Encampment
   Sounds of fisherman in the distance casting their reels and setting up
equipment can be heard. Shouts of surprise and alarm at catching something is
usually heard every so often. There are a great many fisherman within these
parts, all searching for something to eat. A great many people go hungry in
the desert city, often because they're too poor to buy food. The sea has
large quantities of food ready to be taken. The tents constructed here have
been so with haste and carelessness, they could easily blow down in a desert
storm. Shipmates from the docks often take a brief tour of this place and are
looked down upon by those who dwell here.
Obvious exits: -West 
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a bulky fisherman is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a fisherman is lying here.
Sounds of machinery operating are coming from the warehouse.
A Halfling (small)  -=Tharnadian Royal Marines=- stands in mid-air here.(Gold Aura)
A Dwarf (medium)  -=Tharnadian Royal Marines=- stands in mid-air here.(Gold Aura)
A Dwarf (medium)  -=Tharnadian Royal Marines=- stands in mid-air here.
Nul enters from the west.
Xanan enters from the west.

< 748h/748H 170v/187V Pos: standing >
You do an amazing maneuver, tripping a Halfling.
Unfortunately, a Halfling proves to be quite agile himself, and you go down as well.
Nul snaps into visibility.

< 748h/748H 170v/187V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP: few scratches >
 Nul snaps into visibility.
Nul attacks a Halfling. [4 Hits]

< 748h/748H 171v/187V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP:  small wounds >
 A Dwarf leaves west.

< 748h/748H 171v/187V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP:  small wounds >
 Xanan snaps into visibility.

< 748h/748H 171v/187V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP:  small wounds >
 A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
[Damage: 27 ] [Damage: 25 ] [Damage: 29 ] [Damage: 19 ] [Damage: 21 ] You attack a Halfling. [5 Hits]

< 748h/748H 171v/187V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP: pretty hurt >
 A Halfling attacks you. [1 Hits]

< 747h/748H 171v/187V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Halfling ass EP: pretty hurt >
 A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
A Halfling's gloves spun of magical spider web shattered in bits as the tortured body spasms and quivers!
A Halfling's burnt obsidian circlet from The Savannah of Broken Trusts shattered in bits as the tortured body spasms and quivers!
A Halfling's choker with red, white and a blue gems shattered in bits as the tortured body spasms and quivers!
A Halfling's cracked silver visor shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!