The death of [39 Fire Magus] Arcos -=Tharnadian Royal Marines=- (Halfling)

in A Fisherman Encampment

from the perspective of [44 Bounty Hunter] Nul *-* Warlords *-* (Troll)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing) [59%]
<worn on head>       a blood hawk headdress
<worn on eyes>       the eye of the ogre of endurance (magic) (glowing) (humming) [39%]
<worn in ear>        a silver tooth earring
<worn in ear>        a lightning earring [poor] [70%]
<worn on face>       the mask of hatred [poor]
<worn around neck>   a necklace of dancing shadows (magic)
<worn around neck>   a spiked bamboo collar [84%]
<worn on body>       some platemail of colorless salamander scales (magic)[239h 37m 34s]
<worn about body>    a deep hooded cloak of sorrow
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a miner's belt encrusted with a diamond [superior] (magic) [75%]
<worn on belt buckle>a glowing azure potion (magic) (glowing)
<attached to belt>   a soul scythe [superior] (magic) [67%]
<worn on arms>       some scintillating sleeves [poor] (invis) (magic) [86%]
<worn around wrist>  a chain-linked raider's bracelet [81%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [77%]
<worn on hands>      some razor-knuckled blood crystal gloves (magic) [74%]
<worn on finger>     a mithril ring embossed with obsidian shards [68%]
<worn on finger>     a band of fiery persistance [superior]
<primary weapon>     the demonic warmace 'Pure-Dark' (magic) (glowing) [82%]
<secondary weapon>   a slimy troglodyte claw with a strange black stone
<worn on legs>       the leggings of a MaDMaN (magic) [34%]
<worn on feet>       the boots named "Death Incarnate" [82%]


Obvious exits: -N -E -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
A tiny desert spider devours some prey.(Red Aura)
There are Troll tracks going north.
There are Goblin tracks going north.
Xanan enters from the south.
Argh!!! The sun is too bright.

< 995h/995H 201v/208V Pos: standing >
Rex sneaks north.
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
A desert arachnid is here.
There are some tracks heading north.
There are Goblin tracks going north.
Xanan enters from elsewhere.
Argh!!! The sun is too bright.

< 995h/995H 200v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
A small spider searches for something to eat.
There are some tracks heading east.
There are Goblin tracks going east.
Xanan enters from the west.

< 995h/995H 199v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Xanan enters from the west.
Argh!!! The sun is too bright.

< 995h/995H 197v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Xanan enters from the west.

< 995h/995H 196v/208V Pos: standing >
Argh!!! The sun is too bright.

< 995h/995H 197v/208V Pos: standing >
Argh!!! The sun is too bright.

< 995h/995H 198v/208V Pos: standing >
Argh!!! The sun is too bright.

< 995h/995H 199v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
There are some tracks heading north.
Xanan enters from the south.

< 995h/995H 199v/208V Pos: standing >

< 995h/995H 200v/208V Pos: standing >
You stop using a massive longsword dubbed 'Dusk and Dawn'.

< 995h/995H 202v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
A scarab burrows into the sand.(Red Aura)
A large tarantula devours something.
There are Troll tracks going north.
There are Goblin tracks going north.
Xanan enters from the south.

< 995h/995H 203v/208V Pos: standing >

< 995h/995H 203v/208V Pos: standing >
You wield the demonic warmace 'Pure-Dark'.

< 995h/995H 204v/208V Pos: standing >
You quickly scan the area.
A tiny desert spider who is rather far off to your west.

< 995h/995H 206v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
There are Troll tracks going north.
Xanan enters from the south.

< 995h/995H 205v/208V Pos: standing >

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A scarab who is close by to your south.
A large tarantula who is close by to your south.
A desert arachnid who is close by to your west.

< 995h/995H 207v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Xanan enters from the south.

< 995h/995H 206v/208V Pos: standing >
Backstab who?

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A desert arachnid who is not far off to your east.
A small spider who is a brief walk away to your east.
A scarab who is a brief walk away to your east.
A scarab who is not far off to your south.
A large tarantula who is not far off to your south.
Jussin who is a brief walk away to your west.
A tiny desert spider who is rather far off to your west.

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A desert arachnid who is not far off to your east.
A small spider who is a brief walk away to your east.
A scarab who is not far off to your south.
A large tarantula who is not far off to your south.
Jussin who is a brief walk away to your west.
A tiny desert spider who is rather far off to your west.

< 995h/995H 206v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
There are Troll tracks going east.
Xanan enters from the west.

< 995h/995H 204v/208V Pos: standing >
Backstab who?

< 995h/995H 204v/208V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your east.
A small spider who is not far off to your east.
A scarab who is not far off to your east.
Jussin who is rather far off to your west.
A tiny desert spider who is in the distance to your west.

< 995h/995H 204v/208V Pos: standing >
The sun starts to set in the south.
Rex sneaks east.
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
A desert arachnid is here.
There are some tracks heading east.
There are some tracks heading east.
Xanan enters from the west.
You quickly scan the area.
A small spider who is close by to your east.
A scarab who is close by to your east.
Jussin who is in the distance to your west.

< 995h/995H 203v/208V Pos: standing >
You quickly scan the area.
A small spider who is close by to your east.
A scarab who is close by to your east.

< 995h/995H 203v/208V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
  *The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 995h/995H 205v/208V Pos: standing >
You quickly scan the area.
A small spider who is close by to your east.
Jussin who is in the distance to your west.

< 995h/995H 205v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
A small spider searches for something to eat.
A scarab burrows into the sand.(Red Aura)
There are some tracks heading east.
Xanan enters from the west.
You quickly scan the area.
A desert arachnid who is close by to your west.

< 995h/995H 204v/208V Pos: standing >

< 995h/995H 205v/208V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your west.

< 995h/995H 205v/208V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your west.

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your west.

< 995h/995H 207v/208V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your west.

< 995h/995H 207v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
There are Troll tracks going east.
Xanan enters from the west.
You quickly scan the area.
A small spider who is close by to your west.
A scarab who is close by to your west.
A desert arachnid who is not far off to your west.

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A small spider who is close by to your west.
A scarab who is close by to your west.
A desert arachnid who is not far off to your west.

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A small spider who is close by to your west.
A scarab who is close by to your west.
A desert arachnid who is not far off to your west.

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A small spider who is close by to your west.
A scarab who is close by to your west.
A desert arachnid who is not far off to your west.

< 995h/995H 206v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -S
The corpse of a large tarantula is lying here.
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Xanan enters from the south.

< 995h/995H 204v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 995h/995H 204v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 995h/995H 204v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 995h/995H 205v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 995h/995H 206v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -S -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Xanan enters from the west.
You quickly scan the area.
A shady merchant who is close by to your north.

< 995h/995H 205v/208V Pos: standing >
You quickly scan the area.
A shady merchant who is close by to your north.

< 995h/995H 205v/208V Pos: standing >
You quickly scan the area.
A shady merchant who is close by to your north.

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A shady merchant who is close by to your north.

< 995h/995H 207v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Sandy Beach
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Sandy Beach
</map>
Before a Sandy Beach
Obvious exits: -N -E -S
The corpse of a dark sailor is lying here.
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
(Q)A shady merchant argues over some merchandise.
Xanan enters from the south.
You quickly scan the area.
A Dwarf who is not far off to your east.
A Dwarf who is not far off to your east.

< 995h/995H 206v/208V Pos: standing >

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your east.
A Dwarf who is not far off to your east.
A Dwarf who is not far off to your east.

< 995h/995H 206v/208V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your east.
A Dwarf who is not far off to your east.
A Dwarf who is not far off to your east.

< 995h/995H 206v/208V Pos: standing >

< 995h/995H 206v/208V Pos: standing >
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before an Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before an Encampment
</map>
Before an Encampment
Obvious exits: -E -W
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Xanan enters from the west.

< 995h/995H 204v/208V Pos: standing >
Backstab who?

< 995h/995H 204v/208V Pos: standing >
Backstab who?

< 995h/995H 204v/208V Pos: standing >
Backstab who?

< 995h/995H 205v/208V Pos: standing >
Rex sneaks east.
You follow Rex.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Fisherman Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Fisherman Encampment
</map>
A Fisherman Encampment
Obvious exits: -W
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a bulky fisherman is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a fisherman is lying here.
Sounds of machinery operating are coming from the warehouse.
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
A Halfling (small)  -=Tharnadian Royal Marines=- stands in mid-air here.
A Dwarf (medium)  -=Tharnadian Royal Marines=- stands in mid-air here.
A Dwarf (medium)  -=Tharnadian Royal Marines=- stands in mid-air here.
Xanan enters from the west.
Smirk. I don't believe you could sneak behind to stab it.

< 995h/995H 204v/208V Pos: standing >
Rex dances an amazing maneuver in battle, and trips up a Halfling!
But a Halfling manages to take Rex down with him!
You snap into visibility.
[Damage: 15 ] Your impressive pierce strikes a Halfling.

< 995h/995H 205v/208V Pos: standing >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP: few scratches >
 You snap into visibility.
[Damage: 15 ] Your impressive bludgeon strikes a Halfling.
[Damage: 14 ] Your impressive pierce strikes a Halfling.
[Damage: 19 ] Your powerful bludgeon strikes a Halfling.
[Damage: 15 ] Your bludgeon strikes a Halfling.

< 995h/995H 206v/208V Pos: standing >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP:  small wounds >
 A Dwarf leaves west.

< 995h/995H 206v/208V Pos: standing >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP:  small wounds >
 Xanan snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 995h/995H 206v/208V Pos: standing >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP:  small wounds >
 A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
Rex's slash strikes a Halfling very hard.
Rex's mighty pierce strikes a Halfling very hard.
Rex's mighty pierce strikes a Halfling very hard.
Rex's powerful slash strikes a Halfling very hard.
Rex's powerful slash strikes a Halfling very hard.
Sorry, you aren't allowed to do that in combat.

< 995h/995H 206v/208V Pos: standing >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 995h/995H 206v/208V Pos: standing >
< T: Rex TP: sit TC:excellent E: A Halfling ass EP: pretty hurt >
 A Halfling's punch grazes Rex.

< 995h/995H 206v/208V Pos: standing >
< T: Rex TP: sit TC:few scratches E: A Halfling ass EP: pretty hurt >
 A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
A Halfling's gloves spun of magical spider web shattered in bits as the tortured body spasms and quivers!
A Halfling's burnt obsidian circlet from The Savannah of Broken Trusts shattered in bits as the tortured body spasms and quivers!
A Halfling's choker with red, white and a blue gems shattered in bits as the tortured body spasms and quivers!
A Halfling's cracked silver visor shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!