The death of [31 Swashbuckler] Matuk -=Denizens of Lloth=- (Drow Elf)

in A Sleeping Chamber

from the perspective of [51 Forest Druid] Mussa -= Tharnadian Mercenaries =- (Centaur)

<worn as a badge>    a badge of purity (glowing) [64%]
<worn on head>       a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes>       a diamond eyepiece (magic) [89%]
<worn in ear>        a large gold hoop [73%]
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a magenta mask [82%]
<worn around neck>   a symbol of domination [poor] (magic) (humming)
<worn around neck>   the wooden amulet of the ancient tree spirit [poor]
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn on horse body> a platinum pommeled saddle [superior] (magic)
<worn about body>    the paradox cloak
<worn on back>       a large leather backpack
<worn on tail>       a woven mithral tail ring [86%]
<worn as quiver>     an elven quiver [28%]
<worn about waist>   a thick belt of trollhide (magic) [76%]
<worn on belt buckle>a sunbeam flute [superior] (magic) (humming) (illuminating)
<worn on arms>       a pair of troll-hide sleeves (magic) [62%]
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone (illuminating) [86%]
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn around wrist>  a decent ivory bracer
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a glowing black ring
<worn on finger>     a band of aided flight [66%]
<worn on feet>       a set of bloodied horseshoes [superior] (magic) [87%]


< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ***

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell **

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell 

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
You start chanting...

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ***

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell **

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell 

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

		Score information for Mussa

Level: 51   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 1076(1076)  Moves: 378(378)
Coins carried:    0 platinum     6 gold     9 silver    28 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.62   Deaths:   4
Detecting:      Evil Good Magic Life
Protected from: Gas
Enchantments:   Fly Armor Haste Levitation Lightfooted
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  645 

Active Spells:
--------------
animal vision (70 minutes)
mielikki vitality (12 minutes)
pass without trace (7 minutes)
regeneration (2 minutes)
endurance (8 minutes)
ironwood (1 minute)
barkskin (22 minutes)
rested bonus (147 minutes)
levitate (10 minutes)
fly (61 minutes)


< 1076h/1076H 378v/378V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
You start chanting...

< 1076h/1076H 378v/378V Pos: standing >
Casting: animal vision *

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...
Your vision briefly returns to normal.
Your eyes turn jeweled like an animal.

< 1076h/1076H 378v/378V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Your communion with nature is now complete...

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
You start chanting...

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ***

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell **

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell 

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 1076h/1076H 378v/378V Pos: standing >
You enter a moonwell and reappear elsewhere...
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
You now follow Yza.

< 1076h/1076H 378v/378V Pos: standing >
You attempt to give consent...

< 1076h/1076H 378v/378V Pos: standing >
You are now a member of Yza's group.

< 1076h/1076H 378v/378V Pos: standing >
You start chanting...

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ***

< 1076h/1076H 378v/378V Pos: standing >
A tiny desert spider enters from the west.

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell **

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell 

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Zone Name: The Desert City of Venan'Trut 
Average mob level in zone: 42
 
< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Gukk steps out of a moonwell.

< 1076h/1076H 378v/378V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 1076h/1076H 378v/378V Pos: standing >
You can't resist the urge anymore - a load drops from between your rear legs.

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Gukk now follows Yza.

< 1076h/1076H 378v/378V Pos: standing >
Gukk is now a member of Yza's group.
Gukk starts casting a spell.

< 1076h/1076H 378v/378V Pos: standing >
Gukk completes his spell...
Gukk utters the word 'sanctuary'
Gukk is encased in a solid white aura!

< 1076h/1076H 378v/378V Pos: standing >
You start chanting...

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ***

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell **

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell 

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
A tiny desert spider leaves east.

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 1076h/1076H 378v/378V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 1076h/1076H 378v/378V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
[3] A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 378v/378V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
Gelcro steps out of a moonwell.

< 1076h/1076H 378v/378V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.

< 1076h/1076H 378v/378V Pos: standing >
Gelcro starts casting a spell.

< 1076h/1076H 378v/378V Pos: standing >
Gelcro completes his spell...
Gelcro utters the words 'euwunsoguai eaaf'
A black two-dimensional door appears next to Gelcro, who steps into it and vanishes along with the door.

< 1076h/1076H 378v/378V Pos: standing >
Autosaving...

< 1076h/1076H 378v/378V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 378v/378V Pos: standing >
Kjell steps out of a moonwell.

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Kjell stops following Gelcro.
Kjell now follows Yza.

< 1076h/1076H 378v/378V Pos: standing >
It's snowing very hard.

< 1076h/1076H 378v/378V Pos: standing >
Kjell is now a member of Yza's group.

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
A magnificent heavy warhorse walks in, seemingly from nowhere, and nuzzles Gukk's face.
A magnificent heavy warhorse now follows Gukk.

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Gukk gives an order to his followers.

< 1076h/1076H 378v/378V Pos: standing >
Gukk says, 'mmMMmmMMmmMMmm'.

< 1076h/1076H 378v/378V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
Yza looks at Gukk.

< 1076h/1076H 378v/378V Pos: standing >
You start chanting...

< 1076h/1076H 378v/378V Pos: standing >
Gukk climbs on and rides a magnificent heavy warhorse.

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *****

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ****
Kjell sits down in a comfortable spot.

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell ***

< 1076h/1076H 378v/378V Pos: standing >
Kjell clambers to his feet.

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell **

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell *

< 1076h/1076H 378v/378V Pos: standing >
Casting: moonwell 

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Gelor stands before you!

< 1076h/1076H 378v/378V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
You say 'light this'

< 1076h/1076H 378v/378V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 378v/378V Pos: standing >
Gukk gives an order to his followers.

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
You feel your skin once again take on a more barklike quality.

< 1076h/1076H 378v/378V Pos: standing >
Pardon?

< 1076h/1076H 378v/378V Pos: standing >
Pardon?

< 1076h/1076H 378v/378V Pos: standing >
Pardon?

< 1076h/1076H 378v/378V Pos: standing >
Gelor now follows Yza.

< 1076h/1076H 378v/378V Pos: standing >
Gelor gets a dark misty potion from his bottomless bag of the illithids.
Gelor is now a member of Yza's group.

< 1076h/1076H 378v/378V Pos: standing >
Gelor quaffs a dark misty potion.
Gelor looks vitalized.
Yza stops using a scarf of enhanced stealth.
Yza snaps into visibility.
Gukk gives an order to his followers.

< 1076h/1076H 378v/378V Pos: standing >
You start chanting...

< 1076h/1076H 378v/378V Pos: standing >
Casting: ironwood 

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 1076h/1076H 378v/378V Pos: standing >
A magnificent heavy warhorse is now a member of Yza's group.

< 1076h/1076H 378v/378V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
A magnificent heavy warhorse has been kicked out of Yza's group.

< 1076h/1076H 378v/378V Pos: standing >
You quickly scan the area.
A tiny desert spider who is in the distance to your west.

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A magnificent heavy warhorse is now a member of Yza's group.

< 1076h/1076H 378v/378V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Your communion with nature is now complete...

< 1076h/1076H 378v/378V Pos: standing >
Kjell starts casting a spell.

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Kjell completes his spell...
Kjell utters the words 'oculoinfra uizuguburuhl'

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Yza places a scarf of enhanced stealth around his neck.

< 1076h/1076H 378v/378V Pos: standing >
Gelor leaves east.
Kjell leaves east.
Gukk leaves east riding on a magnificent heavy warhorse.
You follow Yza.

In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 376v/378V Pos: standing >
Gelor leaves north.
Kjell leaves north.
Gukk leaves north riding on a magnificent heavy warhorse.
You follow Yza.

In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -South
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A tiny desert spider devours some prey.(Red Aura)

< 1076h/1076H 374v/378V Pos: standing >
Gelor leaves east.
Kjell leaves east.
Gukk leaves east riding on a magnificent heavy warhorse.
You follow Yza.

In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -South -West 
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 375v/378V Pos: standing >
Gelor leaves north.
Kjell leaves north.
Gukk leaves north riding on a magnificent heavy warhorse.
You follow Yza.

Before a Sandy Beach
   This is the final slope of the winding dune. The breeze that comes with the
sea gently stirs the air, bringing with it the cooler air above the water.
The sea is a great source of food, fish is a valuable commodity in the desert
city, which is why there are so many fishermen and boats to go with it. The
docks within the city house whatever is caught, and the fishermen are paid
their weight in gold. The sea meets the ocean a few miles further to the east,
which brings to the city more trade and prosperity. The sultan, of course, takes
a percentage of all trade that takes place. A few pirates strike every so
often, since there aren't many ships of war nearbye. Footprints lead toward
some rocks toward the north. Very mysterious.
Obvious exits: -North -East  -South
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A dark sailor deals with a merchant.(Red Aura)
(Q)A shady merchant argues over some merchandise.

< 1076h/1076H 376v/378V Pos: standing >

< 1076h/1076H 376v/378V Pos: standing >
Gelor gets a sparkling large flat oyster from his bottomless bag of the illithids.

< 1076h/1076H 376v/378V Pos: standing >
Gelor eats a sparkling large flat oyster.

< 1076h/1076H 376v/378V Pos: standing >
Gelor starts casting a spell.

< 1076h/1076H 376v/378V Pos: standing >
Gelor completes his spell...
Gelor utters the words 'xarr ay ghaiz'

< 1076h/1076H 376v/378V Pos: standing >
Kjell licks his mouth and smiles.

< 1076h/1076H 376v/378V Pos: standing >
Gelor leaves north.
Kjell leaves north.
Gukk leaves north riding on a magnificent heavy warhorse.
You follow Yza.

A Hidden Tunnel
   There are puddles of water that have accumulated over the years. The muck
on the ground creates a sucking motion that makes walking in it difficult.
There are planks above that keep this hidden tunnel safe and secure. It's a
great height to the top, nearly twelve feet with plenty of space from side
to side. There is enough room here to move a small army. No sunlight will
ever reach this place, because it is hidden within the crevice of a large
mountain crevice. Where this small tunnel leads is a mystery, a mystery only
to be solved by following it to its conclusion, which is to the north. A few
snakes are sure to have taken residence in this dark damp tunnel.
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 374v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Gelor starts casting a spell.

< 1076h/1076H 378v/378V Pos: standing >
Gelor completes his spell...
Gelor utters the words 'xarr ay ghaiz'

< 1076h/1076H 378v/378V Pos: standing >

< 1076h/1076H 378v/378V Pos: standing >
Gelor closes the rocks.

< 1076h/1076H 378v/378V Pos: standing >
Gelor leaves north.
Kjell leaves north.
Gukk leaves north riding on a magnificent heavy warhorse.
You follow Yza.

A Hidden Abode of the Underground Merchant Dealers
   Merchants from all over this desert city find it difficult to sell their
goods. Day after day marketing their goods to the people of this city and to
those who live on the outskirts who decide to shop here. This is not a very
profitable way to sell their product, which is why some decide to smuggle in
a more valuable product. Some merchants opt to keep it legal, however, there
have been reports within the city of a few merchants brave enough to smuggle
contrabans. If it happens within the city walls, the Sultan is aware of it,
therefore, if it does happen, then the Sultan must condone it. Puddles of mud
have accumulated here and there, for this is a secret chamber hidden under
a mountain, the perfect spot to smuggle contraband.
Obvious exits: -North# -East # -South -West 
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 1076h/1076H 377v/378V Pos: standing >
Gelor leaves west.
Kjell leaves west.
Gukk leaves west riding on a magnificent heavy warhorse.
You follow Yza.

A Sleeping Chamber
   Small beds are here to sleep on. The members of this guild, like all others,
need to sleep. The beds are just small composites of lumber and straw real,
not meant for convenience but rather to keep it's residents from the freezing
cold floors. The flooring is nothing more than some cobblestones and some
straight pieces of lumber. Quite cozy after awhile. A renegade or hideaway
like all of these merchants are could get comfortable after some time spent
here. The room is about twenty by forty, enough room to house a number of
members to this merchant guild. These merchants must be the tough type, maybe
waking them up in the middle of the night would be a bad idea.
Obvious exits: -East 
A tiny pond seems to suck the life from its surroundings.
[2] The corpse of a sleeping merchant is lying here.
*Gukk  -= Tharnadian Mercenaries =- (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here. (Non-Fraggable)(Red Aura)

< 1076h/1076H 376v/378V Pos: standing >
Gukk snaps into visibility.
A halo of white light settles over Gukk as he charges into battle.
A magnificent heavy warhorse's hooves crash into a Troll's chest with a stunning force.
As a magnificent heavy warhorse strikes a Troll, he smiles as a magnificent heavy warhorse tears his flesh!

< 1076h/1076H 376v/378V Pos: standing >
Gukk snaps into visibility.
Gukk's slash wounds a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!
Gukk misses a Troll.
Gukk misses a Troll.

< 1076h/1076H 376v/378V Pos: standing >
Yza settles to his knees.

< 1076h/1076H 377v/378V Pos: standing >
Yza snaps into visibility.
Yza's leap knocks into a Drow Elf, sending him slightly off balance...

< 1076h/1076H 378v/378V Pos: standing >
Yza snaps into visibility.
Yza's slash wounds a Drow Elf.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's fine slash wounds a Drow Elf.
A Drow Elf's spell flows around Yza, leaving him unharmed!
Yza snaps into visibility.
Yza's impressive slash strikes a Drow Elf.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's slash wounds a Drow Elf.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's fine slash wounds a Drow Elf.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's fine slash strikes a Drow Elf.
A Drow Elf's spell flows around Yza, leaving him unharmed!
Yza snaps into visibility.
Yza's slash wounds a Drow Elf.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.

< 1076h/1076H 378v/378V Pos: standing >
Kjell starts casting an offensive spell.

< 1076h/1076H 378v/378V Pos: standing >
You start chanting...

< 1076h/1076H 378v/378V Pos: standing >
Kjell completes his spell...
Kjell utters the words 'izoahuzz qaijudigguai bragh'
Kjell's concussion blast rips into a Drow Elf, shattering his soul!
Gelor starts casting an offensive spell.
Gelor snaps into visibility.

< 1076h/1076H 378v/378V Pos: standing >
Casting: sunray *
Kjell starts casting an offensive spell.

< 1076h/1076H 378v/378V Pos: standing >
Gukk snaps into visibility.
Gukk's fine slash wounds a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!
Gukk misses a Troll.
Gukk's fine slash wounds a Troll.
As Gukk strikes a Troll, he smiles as Gukk tears his flesh!

< 1076h/1076H 378v/378V Pos: standing >
Gelor completes his spell...
Gelor utters the word 'euguihzofahz'
Gelor sends a bright green ray of light streaking towards a Troll!
Gelor cackles as his disintegration ray strikes a Troll hard!
Yza parries a Drow Elf's lunge at him.
Yza dodges a Drow Elf's attack.
Yza parries a Drow Elf's lunge at him.
Yza dodges a Drow Elf's attack.
Yza snaps into visibility.
Yza snaps into visibility.
Yza's impressive slash strikes a Drow Elf hard.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's fine slash strikes a Drow Elf.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's impressive slash strikes a Drow Elf hard.
A Drow Elf's spell flows around Yza, leaving him unharmed!
Yza snaps into visibility.
Yza's powerful slash seriously wounds a Drow Elf.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's fine slash strikes a Drow Elf very hard.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's fine slash strikes a Drow Elf very hard.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.
Yza's fine slash strikes a Drow Elf very hard.
Yza snaps into visibility.
Yza suffers from contact with the aura about a Drow Elf.

< 1076h/1076H 378v/378V Pos: standing >
You complete your spell...
A Drow Elf seems to be blinded!
[Damage: 49 ] -=[You unleash light in a focused, searing ray at a Drow Elf!]=-
A Drow Elf's diamond crown of Winduin melted from the intense heat!
A Drow Elf's pair of bronze spiked leg plates [superior] melted from the intense heat!
A Drow Elf's boots of the traveler melted from the intense heat!
A Drow Elf is dead! R.I.P.
You receive your share of experience.