The death of [35 Ruiner] Ariath (Orc)

in A Shop of Dyes

from the perspective of [48 Swordsman] Bryken The Empire (Thri-Kreen)

<worn as a badge>    a badge of promise (glowing) [71%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a delicate spider-shaped eyepatch [poor]
<worn on face>       a fanged jaw piece [superior] [80%]
<worn around neck>   a string of disembodied hands
<worn around neck>   an emerald pendant of the ice drake of damage (illuminating)
<worn about body>    a black silken cloak [superior]
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a longsword named 'the Answerer' [poor] (glowing)
<worn on arms>       two marbled coiling serpents [87%]
<worn on lower arms> a pair of blued steel vambraces [83%]
<held as shield>     a mantis skin shield
<worn around wrist>  a malevolent shadowsteel bracelet
<worn around wrist>  some ivory bracers (glowing)
<worn on lower wrist>a whitestone bracer [superior]
<worn on lower wrist>the bracer of the whirlwinds (glowing) (humming) [84%]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on lower hands>a pair of bone-razored talons [78%]
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone [60%]
<secondary weapon>   the Soulsword (humming)
<third weapon>       the Soulsword (humming) [85%]
<worn on legs>       some mantis leggings [87%]


< 742h/742H 154v/166V Pos: standing >
Soljia leaves north.
Qued trots north.
Wernt leaves north.
You follow Quep.

Before the Gates of Ceothia
Obvious exits: -N -S
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.

< 742h/742H 154v/166V Pos: standing >
Soljia says 'earth'
Soljia's mace of the earth hums briefly.
You feel your skin harden to stone.
Qued's skin seems to turn to stone.
Living stone sprouts up and covers Soljia's flesh.
Wernt's skin seems to turn to stone.

< 742h/742H 154v/166V Pos: standing >
Soljia leaves north.
Qued trots north.
Wernt leaves north.
You follow Quep.

Inside the Gates of Ceothia
Obvious exits: -N -E -S -W
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A dirty young girl stands here, trying to immitate passers-by.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
Target who?

< 742h/742H 155v/166V Pos: standing >
Soljia leaves north.
Qued trots north.
Wernt leaves north.
You follow Quep.

A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A dirty young boy stands here, staring at the passers-by in awe.
A well dressed young boy stands here, trying to play out of sight.

< 742h/742H 155v/166V Pos: standing >
You quickly scan the area.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
A Ceothian guard who is close by to your east.
A poor female commoner who is close by to your east.
A Ceothian guard who is close by to your east.
A dirty young girl who is close by to your south.
An elite Ceothian guard who is close by to your south.
An elite Ceothian guard who is close by to your south.
An elite Ceothian guard who is close by to your south.

< 742h/742H 156v/166V Pos: standing >
Target who?

< 742h/742H 157v/166V Pos: standing >
Quep sneaks north.
Soljia leaves north.
Qued trots north.
Wernt leaves north.
You follow Quep.

A Bluestone Street Called Cyraes Way
Obvious exits: -E -S -W
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 742h/742H 158v/166V Pos: standing >
You quickly scan the area.
Giblien who is not far off to your east.
A dirty young boy who is close by to your south.
A well dressed young boy who is close by to your south.
An elite Ceothian guard who is not far off to your south.
A Ceothian guard who is close by to your west.

< 742h/742H 160v/166V Pos: standing >
Pardon?

< 742h/742H 160v/166V Pos: standing >
Quep sneaks east.
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -W
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.

< 742h/742H 160v/166V Pos: standing >
Soljia leaves north.
Qued trots north.
Kaboom sneaks north.
Wernt leaves north.
You follow Quep.

A Bluestone Street Called Cyraes Way
Obvious exits: -N -S -W
A blackened steel longsword lies on the ground here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.

< 742h/742H 160v/166V Pos: standing >
Who do you want to scare?

< 742h/742H 166v/166V Pos: standing >
Soljia leaves north.
Qued trots north.
Wernt leaves north.
You follow Quep.

A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A wooden sign with a black bird on it, swings in the air here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 742h/742H 165v/166V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
A well dressed young girl who is not far off to your east.
A blue dracolich who is not far off to your east.
A green dracolich who is not far off to your east.
A common man who is not far off to your east.
A common man who is not far off to your east.

< 742h/742H 165v/166V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
A blue dracolich who is not far off to your east.
A green dracolich who is not far off to your east.
A mysterious woman who is not far off to your east.
A common man who is not far off to your east.
A common man who is not far off to your east.
A young shop assistant who is close by to your west.

< 742h/742H 165v/166V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
A withered old bard who is not far off to your east.
A blue dracolich who is not far off to your east.
A green dracolich who is not far off to your east.
A mysterious woman who is not far off to your east.
A common man who is not far off to your east.
A common man who is not far off to your east.
A common man who is not far off to your east.
A young shop assistant who is close by to your west.

< 742h/742H 165v/166V Pos: standing >
Soljia leaves north.
Qued trots north.
Wernt leaves north.
You follow Quep.

A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.

< 742h/742H 164v/166V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
An elite Ceothian guard who is rather far off to your east.
An elite Ceothian guard who is rather far off to your east.
An elite Ceothian guard who is close by to your south.
An elite Ceothian guard who is close by to your south.

< 742h/742H 164v/166V Pos: standing >
You quickly scan the area.
An elite Ceothian guard who is rather far off to your east.
An elite Ceothian guard who is rather far off to your east.
A wealthy man who is in the distance to your east.
An elite Ceothian guard who is close by to your south.

< 742h/742H 164v/166V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
An elite Ceothian guard who is rather far off to your east.
An elite Ceothian guard who is rather far off to your east.
An elite Ceothian guard who is close by to your south.

< 742h/742H 165v/166V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
An elite Ceothian guard who is rather far off to your east.
An elite Ceothian guard who is rather far off to your east.
A wealthy man who is in the distance to your east.
An elite Ceothian guard who is close by to your south.
An elite Ceothian guard who is close by to your south.

< 742h/742H 165v/166V Pos: standing >
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -E -W
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 742h/742H 165v/166V Pos: standing >
You quickly scan the area.
An elite Ceothian guard who is a brief walk away to your east.
An elite Ceothian guard who is a brief walk away to your east.
A wealthy woman who is rather far off to your east.
A wealthy man who is rather far off to your east.

< 742h/742H 165v/166V Pos: standing >
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -W
A wooden sign with a golden cat on it, swings in the air here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.

< 742h/742H 164v/166V Pos: standing >
You quickly scan the area.
A massive half-ogre who is close by to your north.
Steren who is close by to your north.
An elite Ceothian guard who is not far off to your east.
A wealthy woman who is a brief walk away to your east.
A wealthy man who is a brief walk away to your east.
A scavenging dog who is in the distance to your east.
A Ceothian guard who is close by to your west.

< 742h/742H 165v/166V Pos: standing >
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

The Merchant Square of Ceothia
Obvious exits: -N -E -S -W
A fragile crystal nose ring lies here on the ground.
A blackened steel longsword lies on the ground here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.

< 742h/742H 165v/166V Pos: standing >

< 742h/742H 165v/166V Pos: standing >

< 742h/742H 165v/166V Pos: standing >
Quep sneaks east.
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

The Merchant Square of Ceothia
Obvious exits: -N -E -S -W
A white marble fountain bubbles here, in memory of the founders of Ceothia
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 742h/742H 164v/166V Pos: standing >
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

The Merchant Square of Ceothia
Obvious exits: -N -E -S -W
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A wealthy young woman stands here, content to display her fineries.
A wealthy young man stands here, carefully planning his next venture.

< 742h/742H 164v/166V Pos: standing >
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -W
A wooden sign with a green snake on it, swings in the air here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.

< 742h/742H 165v/166V Pos: standing >
Quep sneaks east.
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -E -S -W
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.

< 742h/742H 164v/166V Pos: standing >
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A poor commoner stands here, trying to earn a living.

< 742h/742H 164v/166V Pos: standing >
Slay whom?

< 742h/742H 166v/166V Pos: standing >
Bash who?

< 742h/742H 166v/166V Pos: standing >
Soljia leaves south.
Qued trots south.
Wernt leaves south.
You follow Quep.

A Shop of Fine Armor
Obvious exits: -N
Puddles of fresh blood cover the ground.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A well dressed young boy stands here, trying to play out of sight.

< 742h/742H 165v/166V Pos: standing >
Slay whom?

< 742h/742H 165v/166V Pos: standing >
Bash who?

< 742h/742H 165v/166V Pos: standing >
Slay whom?

< 742h/742H 165v/166V Pos: standing >
Bash who?

< 742h/742H 165v/166V Pos: standing >
Soljia leaves north.
Qued trots north.
Wernt leaves north.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A poor commoner stands here, trying to earn a living.

< 742h/742H 164v/166V Pos: standing >
Slay whom?

< 742h/742H 164v/166V Pos: standing >
Bash who?

< 742h/742H 164v/166V Pos: standing >
Slay whom?

< 742h/742H 165v/166V Pos: standing >
Bash who?

< 742h/742H 166v/166V Pos: standing >
Quep sneaks north.
Soljia leaves north.
Qued trots north.
Wernt leaves north.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -E -S
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A poor female commoner stands here, trying to find the money for food.

< 742h/742H 165v/166V Pos: standing >
Slay whom?

< 742h/742H 165v/166V Pos: standing >
Bash who?

< 742h/742H 165v/166V Pos: standing >
Soljia leaves south.
Qued trots south.
Wernt leaves south.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A poor commoner stands here, trying to earn a living.

< 742h/742H 164v/166V Pos: standing >
Soljia leaves east.
Qued trots east.
Wernt leaves east.
You follow Quep.

The Entryway of the China Plate Inn
Obvious exits: -E -W
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
Clineer the innkeeper stands here, casually inspecting the inn.
Slay whom?

< 742h/742H 163v/166V Pos: standing >
Bash who?

< 742h/742H 163v/166V Pos: standing >
Slay whom?

< 742h/742H 163v/166V Pos: standing >
Bash who?

< 742h/742H 164v/166V Pos: standing >
Soljia leaves west.
Qued trots west.
Kaboom sneaks west.
Wernt leaves west.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A poor commoner stands here, trying to earn a living.

< 742h/742H 165v/166V Pos: standing >
Soljia leaves west.
Qued trots west.
Wernt leaves west.
You follow Quep.

A Bluestone Street Called Trenathal Way
Obvious exits: -E -S -W
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
You quickly scan the area.
A poor male commoner who is close by to your east.
Clineer who is not far off to your east.
A poor female commoner who is a brief walk away to your east.
A local farmer who is a brief walk away to your east.
A local farmer who is a brief walk away to your east.
A scavenging dog who is close by to your south.
A Troll who is close by to your south.
An Orc who is close by to your south.
A wealthy man who is not far off to your west.
A Ceothian guard who is a brief walk away to your west.
An elite Ceothian guard who is a brief walk away to your west.
An elite Ceothian guard who is a brief walk away to your west.
A dirty young boy who is in the distance to your west.

< 742h/742H 164v/166V Pos: standing >
Slay whom?

< 742h/742H 164v/166V Pos: standing >
Bash who?

< 742h/742H 164v/166V Pos: standing >
You quickly scan the area.
A well dressed young boy who is close by to your east.
A poor male commoner who is close by to your east.
Clineer who is not far off to your east.
A poor female commoner who is a brief walk away to your east.
A scavenging dog who is close by to your south.
A Troll who is close by to your south.
An Orc who is close by to your south.
A wealthy man who is not far off to your west.
A lowly peasant who is a brief walk away to your west.
A Ceothian guard who is a brief walk away to your west.
An elite Ceothian guard who is a brief walk away to your west.
An elite Ceothian guard who is a brief walk away to your west.
A dirty young boy who is in the distance to your west.

< 742h/742H 164v/166V Pos: standing >
Slay whom?

< 742h/742H 165v/166V Pos: standing >
Bash who?

< 742h/742H 165v/166V Pos: standing >
Soljia leaves south.
Qued trots south.
Wernt leaves south.
You follow Quep.

A Shop of Dyes
Obvious exits: -N
Puddles of fresh blood cover the ground.
Wernt (Barbarian)(large) stands in mid-air here.
*Kaboom (Centaur)(large) stands in mid-air here.
Qued (Centaur)(huge) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.
*Quep (Githzerai)(medium) stands in mid-air here.
A large dog stands here, nosing the ground for signs of food.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here.(Red Aura)
An Orc (medium) sits resting.(Red Aura)

< 742h/742H 165v/166V Pos: standing >
Kaboom snaps into visibility.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
An Orc is knocked to the ground by Kaboom's skillful bash!

< 742h/742H 165v/166V Pos: standing >
Kaboom snaps into visibility.
Kaboom's impressive slash strikes an Orc.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
Kaboom's impressive slash strikes an Orc.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
Kaboom's impressive slash strikes an Orc.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
Kaboom's unholy avenger named 'Bloodlust' turns blood red as it slashes into an Orc!
Kaboom snaps into visibility.
Blood red energy travels into Kaboom's hand and up his arm, apparently strengthening him.
Kaboom's slash strikes an Orc.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
You quickly scan the area.
You see nothing.

< 742h/742H 165v/166V Pos: standing >
Soljia assists Kaboom heroically.
Soljia snaps into visibility.
Soljia's impressive bludgeon strikes an Orc hard.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
Seems that it's too crowded!

< 742h/742H 165v/166V Pos: standing >
Soljia snaps into visibility.
Soljia's mighty bludgeon enshrouds an Orc in a mist of blood.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
A sense of WiLD HAtE surrounds Soljia as his powerful bludgeon enshrouds an Orc in a mist of blood.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
Soljia's impressive bludgeon seriously wounds an Orc.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
Soljia's bludgeon enshrouds an Orc in a mist of blood.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
Soljia's impressive bludgeon enshrouds an Orc in a mist of blood.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
A sense of WiLD HAtE surrounds Soljia as his powerful bludgeon hits an Orc.
An Orc's some patched hemp gauntlets was completely destroyed by the massive blow!
An Orc's glowing bone pendant was completely destroyed by the massive blow!
An Orc's some dark leather leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.