The death of [35 Ruiner] Ariath (Orc)

in A Shop of Dyes

from the perspective of [51 Pyrokinetic] Quep The Empire (Githzerai)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the dwarf-bone crown of the troglodytes (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a small illithid tentacle of health (magic) [85%]
<worn in ear>        a lightning earring [superior]
<worn on face>       a white hot mask of living flame (glowing) [88%]
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the Living Necroplasm (invis) (magic)[237h 39m 56s]
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [31%]
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>a severed illithid tentacle [76%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [89%]
<worn on arms>       sleeves of gold dragonskin of endurance (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [58%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating) [65%]
<worn on hands>      some magical dragonscale mitts from Lava Springs [87%]
<worn on finger>     a glowing black ring
<worn on finger>     some mithril ringlets [superior] (magic) [85%]
<primary weapon>     the mace of mentality
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       a pair of dusty boots (glowing) [76%]

Bryken enters from the south.

< 932h/864H 151v/155V Pos: standing >
You quickly scan the area.
A well dressed young boy who is a brief walk away to your south.

< 932h/864H 152v/155V Pos: standing >
A Paved Road Through Grasslands
Obvious exits: -N -E
Soljia enters from the east.
Qued trots in from the east.
Wernt enters from the east.
Bryken enters from the east.

< 932h/864H 153v/155V Pos: standing >
A Paved Road Nearing the Town of Ceothia
Obvious exits: -N -S
Soljia enters from the south.
Qued trots in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 932h/864H 153v/155V Pos: standing >
You quickly scan the area.
A dirty young girl who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
A dirty young boy who is a brief walk away to your north.
A well dressed young boy who is a brief walk away to your north.
An elite Ceothian guard who is rather far off to your north.
An elite Ceothian guard who is rather far off to your north.
An elite Ceothian guard who is rather far off to your north.

< 932h/864H 154v/155V Pos: standing >
Before the Gates of Ceothia
Obvious exits: -N -S
Soljia enters from the south.
Qued trots in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 932h/864H 154v/155V Pos: standing >
Soljia says 'earth'
Soljia's mace of the earth hums briefly.
Bryken's skin seems to turn to stone.
Qued's skin seems to turn to stone.
Living stone sprouts up and covers Soljia's flesh.
Wernt's skin seems to turn to stone.
You quickly scan the area.
A dirty young girl who is close by to your north.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
A dirty young boy who is not far off to your north.
A well dressed young boy who is not far off to your north.
An elite Ceothian guard who is a brief walk away to your north.

< 932h/864H 154v/155V Pos: standing >
Inside the Gates of Ceothia
Obvious exits: -N -E -S -W
A dirty young girl stands here, trying to immitate passers-by.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
Soljia enters from the south.
Qued trots in from the south.
Kaboom sneaks in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 932h/864H 153v/155V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S
A dirty young boy stands here, staring at the passers-by in awe.
A well dressed young boy stands here, trying to play out of sight.
Soljia enters from the south.
Qued trots in from the south.
Kaboom sneaks in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 932h/864H 152v/155V Pos: standing >
You quickly scan the area.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
A Ceothian guard who is close by to your east.
A Ceothian guard who is close by to your east.
A poor female commoner who is close by to your east.
A Ceothian guard who is close by to your east.
A dirty young girl who is close by to your south.
An elite Ceothian guard who is close by to your south.
An elite Ceothian guard who is close by to your south.
An elite Ceothian guard who is close by to your south.
An elite Ceothian guard who is close by to your south.

< 932h/864H 152v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Simple Dwelling
Obvious exits: -W
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A poor female commoner stands here, trying to find the money for food.
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 932h/864H 155v/155V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Bluestone Street Called Cyraes Way
Obvious exits: -E -S -W
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 932h/864H 155v/155V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -E -S -W
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.
Soljia enters from the south.
Qued trots in from the south.
Kaboom sneaks in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 932h/864H 154v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -W

< 932h/864H 154v/155V Pos: standing >
You quickly scan the area.
A poor male commoner who is not far off to your east.
Giblien who is not far off to your east.
A dirty young boy who is close by to your south.
A well dressed young boy who is close by to your south.
A dirty young girl who is not far off to your south.
An elite Ceothian guard who is not far off to your south.
An elite Ceothian guard who is not far off to your south.
An elite Ceothian guard who is not far off to your south.
An elite Ceothian guard who is not far off to your south.
A Ceothian guard who is close by to your west.

< 932h/864H 154v/155V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -W
Soljia enters from the west.
Qued trots in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 932h/864H 153v/155V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -N -S -W
A blackened steel longsword lies on the ground here.
Soljia enters from the south.
Qued trots in from the south.
Kaboom sneaks in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 932h/864H 152v/155V Pos: standing >
You quickly scan the area.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
A Ceothian guard who is close by to your west.
A withered old woman who is close by to your west.

< 932h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A wooden sign with a black bird on it, swings in the air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 931h/864H 155v/155V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Herb Shop
Obvious exits: -E
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A withered old woman stands here, slowly stringing herbs for drying.

< 931h/864H 155v/155V Pos: standing >

< 931h/864H 155v/155V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A wooden sign with a black bird on it, swings in the air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.
Soljia enters from the south.
Qued trots in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 931h/864H 154v/155V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
A well dressed young girl who is not far off to your east.
A withered old bard who is not far off to your east.
A blue dracolich who is not far off to your east.
A green dracolich who is not far off to your east.
A mysterious woman who is not far off to your east.
A common man who is not far off to your east.
A common man who is not far off to your east.
A common man who is not far off to your east.
A young shop assistant who is close by to your west.

< 931h/864H 154v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Entryway of the Black Bird Inn
Obvious exits: -E -W
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 931h/864H 154v/155V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S

< 931h/864H 154v/155V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S
Soljia enters from the south.
Qued trots in from the south.
Kaboom sneaks in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 931h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Bluestone Street Called Trenathal Way
Obvious exits: -E -W
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 931h/864H 153v/155V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
An elite Ceothian guard who is rather far off to your east.
An elite Ceothian guard who is rather far off to your east.
A wealthy man who is in the distance to your east.
An elite Ceothian guard who is close by to your south.
An elite Ceothian guard who is close by to your south.

< 931h/864H 154v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -E -W
A Ceothian guard stands here, keeping a watchful eye out for trouble.
Soljia enters from the west.
Qued trots in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 931h/864H 154v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -W
A wooden sign with a golden cat on it, swings in the air here.

< 931h/864H 154v/155V Pos: standing >
You see nothing special...

< 931h/864H 154v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -W
A wooden sign with a golden cat on it, swings in the air here.
Soljia enters from the west.
Qued trots in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 931h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Merchant Square of Ceothia
Obvious exits: -N -E -S -W
A fragile crystal nose ring lies here on the ground.
A blackened steel longsword lies on the ground here.

< 931h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Entryway of the Golden Cat Inn
Obvious exits: -S -W
A dirty young boy stands here, staring at the passers-by in awe.
A massive half-ogre stands here, carefully watching over his master.(Red Aura)
Steren, the innkeeper of the Golden Cat, greets you warmly.

< 931h/864H 154v/155V Pos: standing >
The Merchant Square of Ceothia
Obvious exits: -N -E -S -W
A fragile crystal nose ring lies here on the ground.
A blackened steel longsword lies on the ground here.
Soljia enters from the west.
Qued trots in from the west.
Kaboom sneaks in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 930h/864H 154v/155V Pos: standing >

< 930h/864H 154v/155V Pos: standing >
You quickly scan the area.
A well dressed young boy who is not far off to your north.
An elite Ceothian guard who is close by to your east.
An elite Ceothian guard who is close by to your east.
A wealthy woman who is not far off to your east.
A wealthy man who is not far off to your east.
A scavenging dog who is rather far off to your east.
A poor female commoner who is in the distance to your east.
A poor male commoner who is in the distance to your east.
A lowly peasant who is close by to your south.
A Ceothian guard who is not far off to your south.
A bloody butcher who is not far off to your south.
A Ceothian guard who is not far off to your west.

< 930h/864H 154v/155V Pos: standing >

< 930h/864H 154v/155V Pos: standing >
The Merchant Square of Ceothia
Obvious exits: -N -E -S -W
A white marble fountain bubbles here, in memory of the founders of Ceothia
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.
Soljia enters from the west.
Qued trots in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 930h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Merchant Square of Ceothia
Obvious exits: -N -E -S -W
A wealthy young woman stands here, content to display her fineries.
A wealthy young man stands here, carefully planning his next venture.

< 930h/864H 153v/155V Pos: standing >
The Merchant Square of Ceothia
Obvious exits: -N -E -S -W
A wealthy young woman stands here, content to display her fineries.
A wealthy young man stands here, carefully planning his next venture.
Soljia enters from the west.
Qued trots in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 930h/864H 154v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -W
A wooden sign with a green snake on it, swings in the air here.

< 930h/864H 154v/155V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Merchant Square of Ceothia
Obvious exits: -N -E -S -W

< 930h/864H 154v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -W
A wooden sign with a green snake on it, swings in the air here.
Soljia enters from the west.
Qued trots in from the west.
Kaboom sneaks in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 930h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Bluestone Street Called Trenathal Way
Obvious exits: -E -S -W

< 930h/864H 153v/155V Pos: standing >
You see nothing special...

< 930h/864H 153v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -E -S -W
Soljia enters from the west.
Qued trots in from the west.
Kaboom sneaks in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 930h/864H 154v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
A poor female commoner stands here, trying to find the money for food.
A poor commoner stands here, trying to earn a living.

< 930h/864H 154v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
A poor commoner stands here, trying to earn a living.
Soljia enters from the west.
Qued trots in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 930h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Entryway of the China Plate Inn
Obvious exits: -E -W
Clineer the innkeeper stands here, casually inspecting the inn.

< 930h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Bluestone Street Called Trenathal Way
Obvious exits: -E -S
A poor female commoner stands here, trying to find the money for food.

< 930h/864H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Shop of Fine Armor
Obvious exits: -N
Puddles of fresh blood cover the ground.
A well dressed young boy stands here, trying to play out of sight.

< 930h/864H 155v/155V Pos: standing >
A Shop of Fine Armor
Obvious exits: -N
Puddles of fresh blood cover the ground.
A well dressed young boy stands here, trying to play out of sight.
Soljia enters from the north.
Qued trots in from the north.
Wernt enters from the north.
Bryken enters from the north.

< 929h/864H 154v/155V Pos: standing >

< 929h/864H 154v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
A poor commoner stands here, trying to earn a living.
Soljia enters from the south.
Qued trots in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 929h/864H 153v/155V Pos: standing >
You quickly scan the area.
A poor female commoner who is close by to your north.
Clineer who is close by to your east.
A poor female commoner who is not far off to your east.
A local farmer who is not far off to your east.
A local farmer who is not far off to your east.
A well dressed young boy who is close by to your south.
A wealthy woman who is a brief walk away to your west.
A wealthy man who is a brief walk away to your west.
A lowly peasant who is rather far off to your west.
A Ceothian guard who is rather far off to your west.
An elite Ceothian guard who is rather far off to your west.
An elite Ceothian guard who is rather far off to your west.

< 929h/864H 153v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -E -S
A poor female commoner stands here, trying to find the money for food.
Soljia enters from the south.
Qued trots in from the south.
Kaboom sneaks in from the south.
Wernt enters from the south.
Bryken enters from the south.

< 929h/864H 154v/155V Pos: standing >
You quickly scan the area.
A lowly peasant who is a brief walk away to your east.
A poor male commoner who is close by to your south.
A well dressed young boy who is not far off to your south.

< 929h/864H 154v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
A poor commoner stands here, trying to earn a living.
Soljia enters from the north.
Qued trots in from the north.
Kaboom sneaks in from the north.
Wernt enters from the north.
Bryken enters from the north.

< 929h/864H 153v/155V Pos: standing >
The Entryway of the China Plate Inn
Obvious exits: -E -W
Clineer the innkeeper stands here, casually inspecting the inn.
Soljia enters from the west.
Qued trots in from the west.
Wernt enters from the west.
Bryken enters from the west.

< 929h/864H 152v/155V Pos: standing >
You appear to be Githzerai and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
His hands glow blood red!
He is glowing with holiness!


< 929h/864H 152v/155V Pos: standing >

< 929h/864H 153v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -N -E -S -W
A wooden sign with a china plate on it, swings in the air here.
A poor commoner stands here, trying to earn a living.
Soljia enters from the east.
Qued trots in from the east.
Kaboom sneaks in from the east.
Wernt enters from the east.
Bryken enters from the east.

< 929h/864H 154v/155V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -E -S -W
Soljia enters from the east.
Qued trots in from the east.
Kaboom sneaks in from the east.
Wernt enters from the east.
Bryken enters from the east.

< 929h/864H 153v/155V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your east.
Clineer who is not far off to your east.
A poor female commoner who is a brief walk away to your east.
A local farmer who is a brief walk away to your east.
A local farmer who is a brief walk away to your east.
A scavenging dog who is close by to your south.
An Orc who is close by to your south.
A Troll who is close by to your south.
An Orc who is close by to your south.
A wealthy man who is not far off to your west.
A lowly peasant who is a brief walk away to your west.
A Ceothian guard who is a brief walk away to your west.
An elite Ceothian guard who is a brief walk away to your west.
An elite Ceothian guard who is a brief walk away to your west.
A dirty young boy who is in the distance to your west.

< 929h/864H 153v/155V Pos: standing >

< 929h/864H 155v/155V Pos: standing >
A Shop of Dyes
Obvious exits: -N
Puddles of fresh blood cover the ground.
A large dog stands here, nosing the ground for signs of food.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here. (Non-Fraggable)(Red Aura)
An Orc (medium) sits resting. (Non-Fraggable)(Red Aura)
Soljia enters from the north.
Qued trots in from the north.
Kaboom sneaks in from the north.
Wernt enters from the north.
Bryken enters from the north.

< 929h/864H 154v/155V Pos: standing >
Kaboom snaps into visibility.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
An Orc is knocked to the ground by Kaboom's skillful bash!

< 929h/864H 154v/155V Pos: standing >
Kaboom snaps into visibility.
Kaboom's impressive slash strikes an Orc.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
Kaboom's impressive slash strikes an Orc.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
Kaboom's impressive slash strikes an Orc.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!
Kaboom's unholy avenger named 'Bloodlust' turns blood red as it slashes into an Orc!
Kaboom snaps into visibility.
Blood red energy travels into Kaboom's hand and up his arm, apparently strengthening him.
Kaboom's slash strikes an Orc.
As Kaboom strikes an Orc, he smiles as Kaboom tears his flesh!

< 929h/864H 154v/155V Pos: standing >
Soljia assists Kaboom heroically.
Soljia snaps into visibility.
Soljia's impressive bludgeon strikes an Orc hard.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
Bryken suddenly attacks an Orc!

< 929h/864H 154v/155V Pos: standing >
Soljia snaps into visibility.
Soljia's mighty bludgeon enshrouds an Orc in a mist of blood.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
A sense of WiLD HAtE surrounds Soljia as his powerful bludgeon enshrouds an Orc in a mist of blood.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
Soljia's impressive bludgeon seriously wounds an Orc.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
Soljia's bludgeon enshrouds an Orc in a mist of blood.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
Soljia's impressive bludgeon enshrouds an Orc in a mist of blood.
As Soljia strikes an Orc, he smiles as Soljia tears his flesh!
A sense of WiLD HAtE surrounds Soljia as his powerful bludgeon hits an Orc.
An Orc's some patched hemp gauntlets was completely destroyed by the massive blow!
An Orc's glowing bone pendant was completely destroyed by the massive blow!
An Orc's some dark leather leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.