The death of [39 Controller] Toyan The Empire (Grey Elf)

in Petalrich Lane

from the perspective of [45 Dark Dreamer] Saif Anarchy (Drow Elf)

<worn on head>       a fanged ivory helm
<worn in ear>        an anti-matter earring
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a humming ivory gorget from The Temple of Blibdoolpoolp
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the robe of sorcery
<worn about body>    a frayed skin cloak branded with primative glyphs (magic)
<held as shield>     a shadow dragon scale
<worn around wrist>  a drow-made rubber bracer [81%]
<worn on hands>      some dented gold gloves
<worn on finger>     a burnt diamond signet
<worn on finger>     a glowing ruby ring (magic)
<worn on feet>       some angelic bone moccasins from The Lizardman Swamps of Clavikord

The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A halfling child who is close by to your west.
A brown duck who is not far off to your west.
A salamander who is not far off to your west.
A giant bee who is not far off to your west.
A father duck who is not far off to your west.
A snapping turtle who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A salamander who is a brief walk away to your west.

< 329h/329H 206v/206V Pos: standing >

< 329h/329H 206v/206V Pos: standing >
You don't see that here.

< 329h/329H 206v/206V Pos: standing >
A snapping turtle leaves west.

< 329h/329H 206v/206V Pos: standing >
A halfling guard completes his spell...
A halfling guard utters the words 'qraiz yafw'
 The image of Riudel disappears, and is replaced by A dwarf mercenary tracker and punisher!

You quickly scan the area.
A halfling child who is close by to your east.
The happy woman who is close by to your east.
A speckled duck who is close by to your east.
A fuzzy duckling who is close by to your south.
A salamander who is close by to your south.
A giant bee who is close by to your south.
A fuzzy duckling who is close by to your south.
A giant wasp who is close by to your south.
A giant bee who is close by to your south.
A tiny humming bird who is a brief walk away to your south.
The maitre d' who is rather far off to your south.
The elven woman who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A snapping turtle who is close by to your west.
A father duck who is close by to your west.
A halfling child who is close by to your west.
A brown duck who is not far off to your west.
A salamander who is not far off to your west.
A giant bee who is not far off to your west.
A snapping turtle who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A salamander who is a brief walk away to your west.

< 329h/329H 206v/206V Pos: standing >
Autosaving...

< 329h/329H 206v/206V Pos: standing >
A halfling child enters from the east.

< 329h/329H 206v/206V Pos: standing >
You quickly scan the area.
The happy woman who is close by to your east.
A speckled duck who is close by to your east.
A fuzzy duckling who is close by to your south.
A salamander who is close by to your south.
A giant bee who is close by to your south.
A giant wasp who is close by to your south.
A giant bee who is close by to your south.
A tiny humming bird who is a brief walk away to your south.
The maitre d' who is rather far off to your south.
The elven woman who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A snapping turtle who is close by to your west.
A father duck who is close by to your west.
A halfling child who is close by to your west.
A brown duck who is not far off to your west.
A salamander who is not far off to your west.
A giant bee who is not far off to your west.
A snapping turtle who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A salamander who is a brief walk away to your west.

< 329h/329H 206v/206V Pos: standing >
You quickly scan the area.
The happy woman who is close by to your east.
A speckled duck who is close by to your east.
A fuzzy duckling who is close by to your south.
A salamander who is close by to your south.
A giant bee who is close by to your south.
A giant wasp who is close by to your south.
A giant bee who is close by to your south.
A tiny humming bird who is a brief walk away to your south.
The maitre d' who is rather far off to your south.
The elven woman who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A snapping turtle who is close by to your west.
A father duck who is close by to your west.
A halfling child who is close by to your west.
A brown duck who is not far off to your west.
A salamander who is not far off to your west.
A giant bee who is not far off to your west.
A snapping turtle who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A salamander who is a brief walk away to your west.

< 329h/329H 206v/206V Pos: standing >
A salamander enters from the south.

< 329h/329H 206v/206V Pos: standing >
You feel the swirling shadows around your body dissipate.
You quickly scan the area.
The happy woman who is close by to your east.
A speckled duck who is close by to your east.
A fuzzy duckling who is close by to your south.
A giant bee who is close by to your south.
A giant wasp who is close by to your south.
A giant bee who is close by to your south.
A Human who is a brief walk away to your south.
A tiny humming bird who is a brief walk away to your south.
The maitre d' who is rather far off to your south.
The elven woman who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A snapping turtle who is close by to your west.
A father duck who is close by to your west.
A halfling child who is close by to your west.
A brown duck who is not far off to your west.
A salamander who is not far off to your west.
A giant bee who is not far off to your west.
A snapping turtle who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A salamander who is a brief walk away to your west.

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves south.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A fuzzy white duckling wanders here searching for food.
A tremendous honey bee hovers here collecting nectar.
A tremendous honey bee hovers here collecting nectar.

< 329h/329H 205v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves south.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)

< 329h/329H 204v/206V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A dwarf mercenary tracker and punisher leaves south.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A Human (medium)  The Empire stands in mid-air here.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 329h/329H 203v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves south.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A small round shield has been dropped here.
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 329h/329H 202v/206V Pos: standing >

< 329h/329H 202v/206V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A tiny humming bird who is close by to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is rather far off to your north.
A halfling child who is rather far off to your north.
A dwarf mercenary tracker and punisher who is rather far off to your north.
An ugly frog who is rather far off to your north.
A box turtle who is rather far off to your north.
A giant bee who is rather far off to your north.
The halfling adventurer who is close by above you.
The mount who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 329h/329H 203v/206V Pos: standing >

< 329h/329H 203v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves north.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A tiny hummingbird zips by, sucking nectar from the flowers.

< 329h/329H 203v/206V Pos: standing >

< 329h/329H 203v/206V Pos: standing >
A Human enters from the east.

< 329h/329H 205v/206V Pos: standing >

< 329h/329H 205v/206V Pos: standing >
A dwarf mercenary tracker and punisher starts casting an offensive spell.

< 329h/329H 206v/206V Pos: standing >
A Human leaves east.

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher stops invoking abruptly!

< 329h/329H 206v/206V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A tiny hummingbird zips by, sucking nectar from the flowers.

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves east.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A Human (medium)  The Empire stands in mid-air here.
One of the halfling woodcarvers walks through the area.
A halfling guard stands, apparently asleep.

< 329h/329H 205v/206V Pos: standing >
A Human leaves west.

< 329h/329H 205v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves west.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A Human (medium)  The Empire stands in mid-air here.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 329h/329H 204v/206V Pos: standing >
A dwarf mercenary tracker and punisher starts casting an offensive spell.

< 329h/329H 204v/206V Pos: standing >
A Human leaves west.

< 329h/329H 206v/206V Pos: standing >
A halfling woodcarver enters from the east.

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher stops invoking abruptly!

< 329h/329H 206v/206V Pos: standing >
A Human enters from the west.

< 329h/329H 206v/206V Pos: standing >
A Human leaves east.

< 329h/329H 206v/206V Pos: standing >
A father duck enters from the west.

< 329h/329H 206v/206V Pos: standing >
You quickly scan the area.
A playful kitten who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A snapping turtle who is a brief walk away to your north.
A dwarf mercenary tracker and punisher who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A local minstrel who is close by to your east.
A Grey Elf who is close by to your east.
A halfling guard who is close by to your east.
A Human who is not far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
The halfling adventurer who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A halfling woman who is close by to your west.
A young zebra who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The halfling adventurer who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 329h/329H 206v/206V Pos: standing >

< 329h/329H 206v/206V Pos: standing >
A Grey Elf enters from the east.
A local minstrel enters from the east.

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves east.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A Human (medium)  The Empire stands in mid-air here.
A halfling guard stands, apparently asleep.

< 329h/329H 205v/206V Pos: standing >
A dwarf mercenary tracker and punisher starts casting an offensive spell.

< 329h/329H 205v/206V Pos: standing >
A dwarf mercenary tracker and punisher completes his spell...
A dwarf mercenary tracker and punisher utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects suddenly appears a bit confused!
A swarm of insects's weak sting grazes a Human.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects suddenly appears a bit confused!
A swarm of insects's weak sting grazes a Human.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects suddenly appears a bit confused!
A swarm of insects's sting grazes a Human.

< 329h/329H 205v/206V Pos: standing >
A Human bounces around, really excited!

< 329h/329H 205v/206V Pos: standing >
A Human attempts to flee.
A Human leaves west.

< 329h/329H 205v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves west.
You follow a dwarf mercenary tracker and punisher.

You move in the shadows.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A dwarf mercenary stands guard over the halflings(Illusion)(Red Aura)
A Human (medium)  The Empire stands in mid-air here.
A local minstrel is here, singing softly and playing her instruments. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.
A father duck with a bright green head watches the ducklings.
One of the halfling woodcarvers walks through the area.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 329h/329H 204v/206V Pos: standing >
A dwarf mercenary tracker and punisher starts casting an offensive spell.

< 329h/329H 204v/206V Pos: standing >
A dwarf mercenary tracker and punisher completes his spell...
A dwarf mercenary tracker and punisher utters the word 'agsplnuahz'
Ghostly hands appear before a Human, close around her neck and begin to squeeze!
A Human gasps for air as a pair of ghostly hands tighten around her throat!

< 329h/329H 206v/206V Pos: standing >
A Human gasps for air as a pair of ghostly hands tighten around her throat!

< 329h/329H 206v/206V Pos: standing >
A Human gasps for air as a pair of ghostly hands tighten around her throat!

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher starts casting an offensive spell.

< 329h/329H 206v/206V Pos: standing >
A Grey Elf gives an order to her followers.
A local minstrel starts casting an offensive spell called 'bigbys clenched fist'.

< 329h/329H 206v/206V Pos: standing >
A Human leaves south.

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher stops invoking abruptly!
You don't see that here.

< 329h/329H 206v/206V Pos: standing >
A Human enters from the south.

< 329h/329H 206v/206V Pos: standing >
You step out of the shadows.
You start chanting...

< 329h/329H 206v/206V Pos: standing >
A local minstrel plays a song to lift her spirit off the ground.

< 329h/329H 206v/206V Pos: standing >
A Human leaves south.

< 329h/329H 206v/206V Pos: standing >
You abort your spell before it's done!

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves north.

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher enters from the north.

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher leaves south.

< 329h/329H 206v/206V Pos: standing >
A local minstrel stops invoking abruptly!

< 329h/329H 206v/206V Pos: standing >
You failed.
A dwarf mercenary tracker and punisher enters from the south.

< 329h/329H 206v/206V Pos: standing >
This Grey Elf is in excellent condition.
She's medium in size.
She is in the front rank.
She seems to be moving much faster than normal..


< 329h/329H 206v/206V Pos: standing >
You start chanting...

< 329h/329H 206v/206V Pos: standing >
A Grey Elf gives an order to her followers.
A local minstrel starts casting an offensive spell.

< 329h/329H 206v/206V Pos: standing >
Casting: asphyxiate 

< 329h/329H 206v/206V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
[Damage: 42 ] -=[You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!]=-

< 329h/329H 206v/206V Pos: standing >
[Damage: 42 ] -=[You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!]=-

< 329h/329H 206v/206V Pos: standing >
[Damage: 27 ] -=[You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!]=-

< 329h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher starts casting an offensive spell.

< 329h/329H 206v/206V Pos: standing >
A local minstrel completes her spell...
A local minstrel utters the words 'buoblg qrunsoqpze yugh'
-=[A local minstrel's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 257h/329H 206v/206V Pos: standing >
You start chanting...

< 257h/329H 206v/206V Pos: standing >
A local minstrel plays a song to lift her spirit off the ground.
A dwarf mercenary tracker and punisher completes his spell...
A dwarf mercenary tracker and punisher utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around her neck and begin to squeeze!
A dwarf mercenary tracker and punisher's spell flows around a Grey Elf, leaving her unharmed!
A Human enters from the south.

< 257h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher's spell flows around a Grey Elf, leaving her unharmed!

< 258h/329H 206v/206V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 258h/329H 206v/206V Pos: standing >
Casting: asphyxiate 
A Grey Elf gives an order to her followers.
A local minstrel starts casting an offensive spell.

< 258h/329H 206v/206V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving her unharmed!

< 259h/329H 206v/206V Pos: standing >
[Damage: 25 ] -=[You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!]=-
Sparkling magic surrounds a dwarf mercenary tracker and punisher as he begins his chant.
A dwarf mercenary tracker and punisher starts casting an offensive spell.

< 259h/329H 206v/206V Pos: standing >
[Damage: 46 ] -=[You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!]=-

< 259h/329H 206v/206V Pos: standing >
A dwarf mercenary tracker and punisher completes his spell...
A dwarf mercenary tracker and punisher utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around her neck and begin to squeeze!
A dwarf mercenary tracker and punisher's spell flows around a Grey Elf, leaving her unharmed!

< 260h/329H 206v/206V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 260h/329H 206v/206V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!
A local minstrel stops following a Grey Elf.
A local minstrel stops invoking abruptly!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Saif by 6666666.