The death of [39 Controller] Toyan The Empire (Grey Elf)

in Petalrich Lane

from the perspective of [47 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a braided elfskin headband [superior] (magic) (humming) [84%]
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        an earring of Cerberus
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       the horrid mask of nightmares [superior]
<worn around neck>   some lily pads [77%]
<worn around neck>   some lily pads
<worn on body>       the robe of sorcery
<worn about body>    the robes of the maelstrom bearing the soul of Riudel
<worn on tail>       a brutal electrum tail protector
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of swirling shadows [superior] (magic)
<worn on belt buckle>a mystical tome covered in demon-skin (magic) [68%]
<worn on arms>       a pair of ghostly sleeves (magic)
<held as shield>     a boreal clay shield from Valley of Crushk
<worn around wrist>  some lily pads
<worn around wrist>  some lily pads [80%]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a small diamond ring (magic)
<worn on finger>     a ring of the hierophant [poor] (magic)
<held>               an ebonywood wand of shifting shadows [superior] (glowing)
<worn on legs>       leggings smeared with blood
<worn on feet>       some boots of forest running [poor]

A salamander who is a brief walk away to your west.

< 640h/664H 194v/205V Pos: standing >
Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.
Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.

< 603h/664H 194v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: dwarf sta EP: excellent >
 You start chanting...

< 603h/664H 194v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: dwarf sta EP: excellent >
 Casting: sleep **

< 603h/664H 194v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: dwarf sta EP: excellent >
 Casting: sleep *

< 603h/664H 194v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: dwarf sta EP: excellent >
 Casting: sleep 

< 603h/664H 194v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: dwarf sta EP: excellent >
 You complete your spell...
A dwarf mercenary tracker and punisher goes to sleep.

< 603h/664H 194v/205V Pos: standing >

< 605h/664H 197v/205V Pos: standing >
You start chanting...

< 606h/664H 198v/205V Pos: standing >
Casting: clone form **

< 608h/664H 201v/205V Pos: standing >

< 609h/664H 202v/205V Pos: standing >
Casting: clone form *

< 610h/664H 204v/205V Pos: standing >
A snapping turtle leaves west.
Casting: clone form 

< 612h/664H 205v/205V Pos: standing >
You complete your spell...
You blur and take on the form of A dwarf mercenary tracker and punisher!

< 613h/664H 205v/205V Pos: standing >
A halfling child enters from the east.

< 614h/664H 205v/205V Pos: standing >
A salamander enters from the south.

< 618h/664H 205v/205V Pos: standing >
You failed.

< 619h/664H 205v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
A tremendous honey bee hovers here collecting nectar.
A tremendous honey bee hovers here collecting nectar.

< 619h/664H 204v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W

< 620h/664H 203v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Human (medium)  The Empire stands in mid-air here.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 620h/664H 202v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A small round shield has been dropped here.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 621h/664H 201v/205V Pos: standing >

< 621h/664H 202v/205V Pos: standing >
You failed.

< 622h/664H 203v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 623h/664H 203v/205V Pos: standing >
You failed.

< 623h/664H 203v/205V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
  *The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 624h/664H 205v/205V Pos: standing >
A Human enters from the east.

< 625h/664H 205v/205V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A giant bee who is not far off to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A dwarf mercenary tracker and punisher who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
The halfling boy who is close by to your east.
A halfling woodcarver who is close by to your east.
A halfling guard who is close by to your east.
A local minstrel who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A father duck who is close by to your west.
A young zebra who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The halfling adventurer who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 625h/664H 205v/205V Pos: standing >

< 626h/664H 205v/205V Pos: standing >
You start chanting...

< 627h/664H 205v/205V Pos: standing >
A Human leaves east.

< 627h/664H 205v/205V Pos: standing >
You abort your spell before it's done!

< 628h/664H 205v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A Human (medium)  The Empire stands in mid-air here.
One of the halfling woodcarvers walks through the area.
A halfling guard stands, apparently asleep.

< 633h/664H 204v/205V Pos: standing >
A Human leaves west.
You failed.

< 634h/664H 204v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Human (medium)  The Empire stands in mid-air here.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 636h/664H 203v/205V Pos: standing >
You start chanting...

< 636h/664H 203v/205V Pos: standing >
Casting: asphyxiate 
A Human leaves west.

< 639h/664H 205v/205V Pos: standing >
A halfling woodcarver enters from the east.

< 639h/664H 205v/205V Pos: standing >
You abort your spell before it's done!

< 639h/664H 205v/205V Pos: standing >
A Human enters from the west.

< 642h/664H 205v/205V Pos: standing >
A Human leaves east.

< 643h/664H 205v/205V Pos: standing >
A father duck enters from the west.

< 643h/664H 205v/205V Pos: standing >
You failed.

< 646h/664H 205v/205V Pos: standing >
A Grey Elf enters from the east.
A local minstrel enters from the east.

< 647h/664H 205v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A Human (medium)  The Empire stands in mid-air here.
A halfling guard stands, apparently asleep.

< 649h/664H 204v/205V Pos: standing >
You start chanting...

< 650h/664H 204v/205V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects suddenly appears a bit confused!
[Damage:  3 ] A swarm of insects's weak sting grazes a Human.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects suddenly appears a bit confused!
[Damage:  3 ] A swarm of insects's weak sting grazes a Human.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects suddenly appears a bit confused!
[Damage:  3 ] A swarm of insects's sting grazes a Human.

< 652h/664H 204v/205V Pos: standing >
A Human bounces around, really excited!

< 653h/664H 205v/205V Pos: standing >
A Human attempts to flee.
A Human leaves west.
You failed.

< 654h/664H 205v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Human (medium)  The Empire stands in mid-air here.
A local minstrel is here, singing softly and playing her instruments. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.
A father duck with a bright green head watches the ducklings.
One of the halfling woodcarvers walks through the area.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 656h/664H 204v/205V Pos: standing >
You start chanting...

< 657h/664H 204v/205V Pos: standing >
Casting: asphyxiate 

< 659h/664H 204v/205V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around her neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 660h/664H 204v/205V Pos: standing >
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 661h/664H 204v/205V Pos: standing >
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 661h/664H 204v/205V Pos: standing >
You start chanting...

< 663h/664H 205v/205V Pos: standing >
A Grey Elf gives an order to her followers.
A local minstrel starts casting an offensive spell called 'bigbys clenched fist'.

< 664h/664H 205v/205V Pos: standing >
A Human leaves south.

< 664h/664H 205v/205V Pos: standing >
You abort your spell before it's done!

< 664h/664H 205v/205V Pos: standing >
a swarm of insects is no longer in your group.
a swarm of insects is no longer in your group.
A Human enters from the south.

< 664h/664H 205v/205V Pos: standing >
a swarm of insects is no longer in your group.
A Githzerai starts casting an offensive spell.

< 664h/664H 205v/205V Pos: standing >
A local minstrel plays a song to lift her spirit off the ground.

< 664h/664H 205v/205V Pos: standing >
A Human leaves south.

< 664h/664H 205v/205V Pos: standing >
A Githzerai stops invoking abruptly!

< 664h/664H 205v/205V Pos: standing >
You failed.

< 664h/664H 205v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W

< 664h/664H 204v/205V Pos: standing >
You failed.

< 664h/664H 204v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Githzerai (medium)  The Empire stands in mid-air here.(Illusion)(Red Aura)
A globe of darkness floats near a Githzerai's head.
A local minstrel is here, singing softly and playing her instruments. (minion)  (casting) 
A Grey Elf (medium)  The Empire stands in mid-air here.
A father duck with a bright green head watches the ducklings.
One of the halfling woodcarvers walks through the area.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 664h/664H 203v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A small round shield has been dropped here.
A halfling adventurer wanders here humming to himself.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 664h/664H 202v/205V Pos: standing >
You failed.

< 664h/664H 203v/205V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Githzerai (medium)  The Empire stands in mid-air here.(Illusion)(Red Aura)
A globe of darkness floats near a Githzerai's head.
A local minstrel is here, singing softly and playing her instruments. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.
A father duck with a bright green head watches the ducklings.
One of the halfling woodcarvers walks through the area.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 664h/664H 204v/205V Pos: standing >
You failed.

< 664h/664H 204v/205V Pos: standing >
A Githzerai starts casting an offensive spell.

< 664h/664H 204v/205V Pos: standing >
A Grey Elf gives an order to her followers.
A local minstrel starts casting an offensive spell called 'bigbys clenched fist'.

< 664h/664H 204v/205V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around her neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 664h/664H 204v/205V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 664h/664H 204v/205V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 664h/664H 204v/205V Pos: standing >
You start chanting...

< 664h/664H 204v/205V Pos: standing >
A local minstrel completes her spell...
A local minstrel utters the words 'buoblg qrunsoqpze yugh'
A local minstrel's fist beats the life out of a Githzerai, blood pours from his body!

< 664h/664H 204v/205V Pos: standing >
Casting: asphyxiate 
A Githzerai starts casting an offensive spell.

< 664h/664H 204v/205V Pos: standing >
A local minstrel plays a song to lift her spirit off the ground.
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving her unharmed!
A Human enters from the south.

< 664h/664H 204v/205V Pos: standing >
Your spell flows around a Grey Elf, leaving her unharmed!

< 664h/664H 204v/205V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 664h/664H 205v/205V Pos: standing >
A Grey Elf gives an order to her followers.
A local minstrel starts casting an offensive spell called 'bigbys clenched fist'.

< 664h/664H 205v/205V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around her neck and begin to squeeze!
A Githzerai's spell flows around a Grey Elf, leaving her unharmed!

< 664h/664H 205v/205V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 664h/664H 205v/205V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 664h/664H 205v/205V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving her unharmed!

< 664h/664H 205v/205V Pos: standing >
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 664h/664H 205v/205V Pos: standing >
[Damage: 15 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A local minstrel stops following a Grey Elf.
A local minstrel stops invoking abruptly!
A Grey Elf is dead! R.I.P.
You receive your share of experience.