The death of [40 Swordsman] Bryken The Empire (Thri-Kreen)

in Red Brick Road

from the perspective of [44 Guardian] Eikel Anarchy (Troll)

<worn as a badge>    an insignia of a cresent moon [84%]
<worn on head>       a crown of light
<worn on eyes>       an eyepatch of Dagon [superior]
<worn in ear>        a silver tooth earring [superior]
<worn in ear>        a silver tooth earring [81%]
<worn on face>       an etched mithral faceguard [superior] (glowing)
<worn around neck>   a shiny mithril torque [superior]
<worn around neck>   a necklace of troll fingers [62%]
<worn on body>       a ghostly shimmering set of armor (glowing) [88%]
<worn about body>    a griffon feather cloak [poor]
<worn as quiver>     the masters quiver (glowing) [89%]
<worn about waist>   a mithril belt encrusted with aquamarines [superior]
<worn on belt buckle>a longsword named 'the Answerer' [superior] (glowing)
<worn on arms>       a pair of troll-hide sleeves
<held as shield>     a salamander scale shield [88%]
<worn around wrist>  an orc-skin wrist protector [27%]
<worn around wrist>  a coiling serpent
<worn on hands>      the gauntlets of the war giant Torg [poor] (humming) [64%]
<worn on finger>     a strange black ring [54%]
<worn on finger>     a ring of despair [superior]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn'
<worn on legs>       some misshaped obsidian pants from Village of the Damned [77%]
<worn on feet>       the boots of a MaDMaN (glowing)

An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 145v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 144v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.

< 1118h/1118H 143v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.

< 1118h/1118H 142v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A male commoner stands here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 141v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
Riudel enters from the south.
Bash who?

< 1118h/1118H 141v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A male commoner stands here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A male commoner stands here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 139v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 138v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 138v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 137v/146V Pos: standing >
Bash who?

< 1118h/1118H 138v/146V Pos: standing >
Bash who?

< 1118h/1118H 138v/146V Pos: standing >
Bash who?

< 1118h/1118H 139v/146V Pos: standing >
Bash who?

< 1118h/1118H 139v/146V Pos: standing >
Bash who?

< 1118h/1118H 139v/146V Pos: standing >
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves west.
Bisil leaves west.
An air elemental leaves west.
An air elemental leaves west.
An air elemental leaves west.
You follow Bisil.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the east.
Bash who?

< 1118h/1118H 139v/146V Pos: standing >
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves west.
Bisil leaves west.
An air elemental leaves west.
An air elemental leaves west.
An air elemental leaves west.
You follow Bisil.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the east.
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 139v/146V Pos: standing >
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a double-headed dragonfly is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.

< 1118h/1118H 139v/146V Pos: standing >
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the south.
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Bash who?

< 1118h/1118H 141v/146V Pos: standing >
Bash who?

< 1118h/1118H 141v/146V Pos: standing >
Nul leaves west.
Bisil leaves west.
An air elemental leaves west.
An air elemental leaves west.
An air elemental leaves west.
You follow Bisil.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Riudel enters from the east.

< 1118h/1118H 140v/146V Pos: standing >
Bash who?

< 1118h/1118H 141v/146V Pos: standing >
Bash who?

< 1118h/1118H 141v/146V Pos: standing >
Nul leaves north.
Bisil leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
You follow Bisil.

Ouside the Gates of Sarmiz'Duul
Obvious exits: -North -South
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
A red shape enters from the south.
Bash who?

< 1118h/1118H 141v/146V Pos: standing >
Bash who?

< 1118h/1118H 141v/146V Pos: standing >
Bash who?

< 1118h/1118H 142v/146V Pos: standing >
Bash who?

< 1118h/1118H 142v/146V Pos: standing >
A red shape leaves south.
A red shape leaves south.
You follow Bisil.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Riudel enters from the north.

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves south.
Bisil leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.
You follow Bisil.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the north.
Bash who?

< 1118h/1118H 140v/146V Pos: standing >
Nul leaves south.
Bisil leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.
You follow Bisil.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*A powerful cyclone flies quickly about the room.
Riudel enters from the north.
Bash who?

< 1118h/1118H 139v/146V Pos: standing >
Nul leaves south.
Bisil leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.
You follow Bisil.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the north.
Bash who?

< 1118h/1118H 139v/146V Pos: standing >
Nul leaves south.
Bisil leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.
You follow Bisil.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Riudel enters from the north.
Bash who?

< 1118h/1118H 138v/146V Pos: standing >
Nul leaves south.
Bisil leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.
You follow Bisil.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Tupoh Syndicalist Anarchy (Troll)(large) stands here. (Casting) 
Riudel enters from the north.
Bash who?

< 1118h/1118H 138v/146V Pos: standing >
Nul leaves south.
Bisil leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.
You follow Bisil.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A Thri-Kreen (medium)  The Empire stands, floating here.
Riudel enters from the north.

< 1118h/1118H 137v/146V Pos: standing >
You snap into visibility.
[Damage:  7 ] The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
Your skillful bash knocks a Thri-Kreen to the ground!

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 [Damage: 14 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 14 ] -=[Your slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
Riudel starts casting an offensive spell.

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 Sparkling magic surrounds Riudel as he begins his chant.
Riudel starts casting an offensive spell.

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 Nul completes his spell...
Nul utters the word 'qawzh'
A large rift opens in front of a Thri-Kreen, you see stars through it, and then a comet flies forth smashing into him!

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
Bisil starts casting an offensive spell.
Bisil snaps into visibility.

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 1118h/1118H 138v/146V Pos: standing >
< T: Eikel TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
A Thri-Kreen's some Cimmerian drawstring pants was completely destroyed by the massive blow!
A Thri-Kreen's soldiers quiver was completely destroyed by the massive blow!
A Thri-Kreen's crystal shard [poor] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eikel by 4200000.
The smell of fresh blood enters your body, infusing you with power!