The death of [40 Swordsman] Bryken The Empire (Thri-Kreen)

in Red Brick Road

from the perspective of [44 Star Magus] Nul Anarchy (Kobold)

<worn as a badge>    a glowing insignia of Auril the frostmaiden (magic) (glowing) [79%]
<worn on head>       the crown of unholy saints [superior]
<worn in ear>        a dangling chain crucifix (glowing) [78%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [85%]
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       the armor of a MaDMaN (magic) [65%]
<worn about body>    the cloak of multi-colored beads (magic) (glowing) [80%]
<worn on tail>       a black ring etched with runes (glowing) [87%]
<worn as quiver>     a knight's gold quiver
<worn about waist>   a platinum buckle on a leather strip (magic)
<worn on belt buckle>a ghostly liquid
<attached to belt>   a ghostly liquid
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [71%]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' of endurance (invis) [77%]
<worn on finger>     a decent gold band from Du'Maathe Castle
<primary weapon>     the dagger of Wind (invis) (magic)[217h 22m 17s]
<worn on legs>       a nice pair of crimson-hued leggings [89%]
<worn on feet>       a pair of traveling boots [57%]


< 799h/799H 293v/297V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
A palace servant runs on some errand.
A palace servant runs on some errand.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
An elite guard stands here, eyeing visitors.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
A palace servant runs on some errand.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
A palace servant runs on some errand.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
A palace servant enters from the south.

< 799h/799H 294v/297V Pos: standing >
Within Rodev Keep
Obvious exits: -N# -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 294v/297V Pos: standing >
Your body vibrates as you fan out your molecules.
The Portcullis to Rodev Keep
Obvious exits: -N -S#

< 799h/799H 294v/297V Pos: standing >
Your body vibrates as you fan out your molecules.
Within Rodev Keep
Obvious exits: -N# -E -S -W
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 799h/799H 296v/297V Pos: standing >
Ok.

< 799h/799H 296v/297V Pos: standing >
The Portcullis to Rodev Keep
Obvious exits: -N -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 295v/297V Pos: standing >
Ok.

< 799h/799H 295v/297V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 296v/297V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your south.
A palace servant who is a brief walk away to your south.
A palace servant who is in the distance to your south.
An elite palace guard who is in the distance to your south.

< 799h/799H 296v/297V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 295v/297V Pos: standing >
You quickly scan the area.
A palace servant who is rather far off to your south.
A palace servant who is rather far off to your south.

< 799h/799H 295v/297V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 296v/297V Pos: standing >
You quickly scan the area.
A palace servant who is in the distance to your south.
A palace servant who is in the distance to your south.

< 799h/799H 296v/297V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 295v/297V Pos: standing >
You quickly scan the area.
You see nothing.

< 799h/799H 295v/297V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 296v/297V Pos: standing >
You quickly scan the area.
You see nothing.

< 799h/799H 296v/297V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 295v/297V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.

< 799h/799H 295v/297V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Eikel enters from the west.
Riudel enters from the west.

< 799h/799H 296v/297V Pos: standing >
The Dock
Obvious exits: -N -S
The Yacht Poison floats here.
The Sloop Spaz floats here.
The Ketch RatMobile floats here.
The Yacht Nightmare floats here.
The Galleon *--[DYNAMITE] floats here.
The Clipper Chicken Ship! floats here.
The Sloop Shinderu floats here.
The Sloop Seas the Day floats here.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Eikel enters from the north.
Riudel enters from the north.

< 799h/799H 295v/297V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 799h/799H 297v/297V Pos: standing >

< 799h/799H 297v/297V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 296v/297V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Eikel enters from the east.
Riudel enters from the east.

< 799h/799H 295v/297V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 295v/297V Pos: standing >
Ok.

< 799h/799H 297v/297V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 296v/297V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 295v/297V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 294v/297V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 293v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 294v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 295v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 296v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 297v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 297v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 297v/297V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Eikel enters from the east.
Riudel enters from the east.

< 799h/799H 296v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 296v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 296v/297V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Eikel enters from the east.
Riudel enters from the east.

< 799h/799H 295v/297V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 294v/297V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a double-headed dragonfly is lying here.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 294v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 296v/297V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 296v/297V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/799H 296v/297V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Eikel enters from the east.
Riudel enters from the east.

< 799h/799H 295v/297V Pos: standing >

< 799h/799H 295v/297V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
A greyish stone wall is here to the north. (magic)
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Eikel enters from the south.
Riudel enters from the south.

< 799h/799H 295v/297V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Eikel enters from the north.
Riudel enters from the north.

< 799h/799H 295v/297V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Eikel enters from the north.
Riudel enters from the north.

< 799h/799H 294v/297V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
*A powerful cyclone flies quickly about the room.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Eikel enters from the north.
Riudel enters from the north.

< 799h/799H 293v/297V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Eikel enters from the north.
Riudel enters from the north.

< 799h/799H 292v/297V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Eikel enters from the north.
Riudel enters from the north.

< 799h/799H 292v/297V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
Tupoh Syndicalist Anarchy (Troll)(large) stands here. (Casting) (Red Aura)
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Eikel enters from the north.
Riudel enters from the north.

< 799h/799H 293v/297V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A Thri-Kreen (medium)  The Empire stands, floating here.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Eikel enters from the north.
Riudel enters from the north.

< 799h/799H 293v/297V Pos: standing >
Eikel snaps into visibility.
A Thri-Kreen is knocked to the ground by Eikel's skillful bash!

< 799h/799H 294v/297V Pos: standing >
Eikel's impressive slash strikes a Thri-Kreen.
Eikel's slash strikes a Thri-Kreen.
Riudel starts casting an offensive spell.

< 799h/799H 295v/297V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
You start chanting...
You snap into visibility.

< 799h/799H 297v/297V Pos: standing >
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 799h/799H 297v/297V Pos: standing >
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 799h/799H 297v/297V Pos: standing >
Casting: comet 
Sparkling magic surrounds Riudel as he begins his chant.
Riudel starts casting an offensive spell called 'asphyxiate'.

< 799h/799H 297v/297V Pos: standing >
You complete your spell...
[Damage: 124 ] You open a rift in the cosmos and call forth a small comet that smashes into a Thri-Kreen!

< 799h/799H 297v/297V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
Bisil starts casting an offensive spell.
Bisil snaps into visibility.

< 799h/799H 297v/297V Pos: standing >
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 799h/799H 297v/297V Pos: standing >
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
A Thri-Kreen's some Cimmerian drawstring pants was completely destroyed by the massive blow!
A Thri-Kreen's soldiers quiver was completely destroyed by the massive blow!
A Thri-Kreen's crystal shard [poor] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nul by 2545713.
The smell of fresh blood enters your body, infusing you with power!