The death of [30 Ranger] Drazz (Centaur)

in Entryway into the Du'Maathe Castle Proper

from the perspective of [42 Air Magus] Bisil Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       golden crown of the frost giant kings [superior]
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a delicate nipple ring (glowing)
<worn on face>       a mask of hades [poor] (glowing)
<worn around neck>   a silvery amulet (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing) [72%]
<worn on body>       ringmail emblazoned with a mace and skull emblem [poor] [80%]
<worn about body>    a moss-covered cloak [superior] (glowing) [86%]
<worn on tail>       a fine woven braid of silver and gold [superior] [86%]
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>a mystical tome with glowing elemental glyphs [89%]
<attached to belt>   a white leather-bound tome of spirit domination
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a bracelet of woven willow leaves [poor]
<worn on hands>      a pair of taut dwarfhide gloves [superior]
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a gold ring with diamonds
<held>               a staff of dark alliance [superior]
<worn on legs>       some moss-covered leggings [superior] (glowing) [86%]
<worn on feet>       some pathfinders boots

Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -South -West 
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the west.
An air elemental enters from the west.

< 411h/463H 186v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is not far off to your south.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle servant who is rather far off to your west.
A Du'Maathe castle servant who is rather far off to your west.

< 414h/463H 191v/196V Pos: standing >
Wizcy leaves south.
You follow Wizcy.

Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -South
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.

< 415h/463H 192v/196V Pos: standing >
Wizcy leaves south.
You follow Wizcy.

Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -South
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Moving purposely around, a servant of the castle stands here.
An air elemental enters from the north.
An air elemental enters from the north.
You quickly scan the area.
You see nothing.

< 416h/463H 192v/196V Pos: standing >
An air elemental stops following you.
an air elemental is no longer in your group.

< 417h/463H 193v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 417h/463H 194v/196V Pos: standing >
Wizcy leaves south.
You follow Wizcy.

Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -West 
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.

< 419h/463H 195v/196V Pos: standing >
Servants Walkway
Obvious exits: -North -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 420h/463H 195v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A plump cook who is not far off to your west.

< 423h/463H 195v/196V Pos: standing >
Wizcy leaves west.
You follow Wizcy.

Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -East  -West 
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the east.
An air elemental enters from the east.
You quickly scan the area.
A plump cook who is close by to your west.

< 425h/463H 194v/196V Pos: standing >
You quickly scan the area.
A plump cook who is close by to your west.

< 425h/463H 194v/196V Pos: standing >
You quickly scan the area.
A plump cook who is close by to your west.

< 426h/463H 194v/196V Pos: standing >
You quickly scan the area.
A plump cook who is close by to your west.

< 427h/463H 196v/196V Pos: standing >
Wizcy leaves west.
You follow Wizcy.

Du'Maathe Castle Kitchen
   Lining the walls here are several massive stoves, used in the
preperation of castle feasts.  Large enough to cooks whole
carcasses these wood heated stoves, make preparing large feasts
on short notice possible.  A large bench occupies the center of
the room, and is used in the prepation of beverages and fresh
fruit and vegetables.
Obvious exits: -North -East 
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A plump cook is busy preparing the food for the castle.
An air elemental enters from the east.
An air elemental enters from the east.
You quickly scan the area.
A Centaur who is close by to your north.

< 429h/463H 195v/196V Pos: standing >
Slay whom?

< 433h/463H 195v/196V Pos: standing >
Wizcy leaves north.
You follow Wizcy.

Du'Maathe Castle Kitchen Storeroom
   Used to store the various food supplies needed for the
castle, this room is unaturally cold, ensuring a freshness
for longer periods of time.  Lining the wall are shelves
containing various food items, and on the floor several
barrels of ale and wine have been stored.
Obvious exits: -South
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Centaur (large) stands in mid-air here. (Non-Fraggable)
An air elemental enters from the south.
An air elemental enters from the south.
You miss a Centaur.

< 434h/463H 194v/196V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 Wizcy starts casting an offensive spell.

< 435h/463H 194v/196V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A Centaur attempts to flee.
A Centaur trots south.

< 435h/463H 194v/196V Pos: standing >
Wizcy stops invoking abruptly!

< 435h/463H 194v/196V Pos: standing >
Wizcy leaves south.

< 435h/463H 194v/196V Pos: standing >
Slay whom?

< 435h/463H 194v/196V Pos: standing >
Du'Maathe Castle Kitchen Storeroom
Obvious exits: -South
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 435h/463H 194v/196V Pos: standing >
Du'Maathe Castle Kitchen Storeroom
Obvious exits: -South
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 435h/463H 194v/196V Pos: standing >
Du'Maathe Castle Kitchen
   Lining the walls here are several massive stoves, used in the
preperation of castle feasts.  Large enough to cooks whole
carcasses these wood heated stoves, make preparing large feasts
on short notice possible.  A large bench occupies the center of
the room, and is used in the prepation of beverages and fresh
fruit and vegetables.
Obvious exits: -North -East 
A plump cook is busy preparing the food for the castle.
An air elemental enters from the north.
An air elemental enters from the north.

< 435h/463H 193v/196V Pos: standing >
You quickly scan the area.
Wizcy who is not far off to your east.

< 435h/463H 193v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -East  -West 
An air elemental enters from the west.
An air elemental enters from the west.

< 437h/463H 195v/196V Pos: standing >
You quickly scan the area.
A plump cook who is close by to your west.

< 438h/463H 195v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -West 
An air elemental enters from the west.
An air elemental enters from the west.

< 439h/463H 194v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A human street sweeper who is rather far off to your north.
Wizcy who is rather far off to your north.
A plump cook who is not far off to your west.

< 440h/463H 194v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -South
Moving purposely around, a servant of the castle stands here.
An air elemental enters from the south.
An air elemental enters from the south.

< 441h/463H 195v/196V Pos: standing >
You quickly scan the area.
A human street sweeper who is close by to your north.
Wizcy who is not far off to your north.

< 442h/463H 195v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -South
An air elemental enters from the south.
An air elemental enters from the south.

< 444h/463H 194v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your south.

< 445h/463H 194v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -South -West 
An air elemental enters from the south.
An air elemental enters from the south.

< 446h/463H 195v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is not far off to your south.
A Du'Maathe castle guard who is not far off to your west.
A human street sweeper who is a brief walk away to your west.
A Du'Maathe castle servant who is a brief walk away to your west.
Wizcy who is rather far off to your west.
A Du'Maathe castle servant who is rather far off to your west.

< 447h/463H 195v/196V Pos: standing >
Servants Quarters
   The servants quarters are sparsly decorated, mainly consisting
of a small wash basin and mirror.  A cupboard to store the servants
livery, and a small bed, neatly made, are the only other furniture.
On the floor are is a small poor quality carpet, designed to offer
some degree of homeliness.
Obvious exits: -South
An air elemental enters from the south.
An air elemental enters from the south.

< 450h/463H 194v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -South -West 
An air elemental enters from the north.
An air elemental enters from the north.

< 452h/463H 195v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -East  -South -West 
An air elemental enters from the east.
An air elemental enters from the east.

< 453h/463H 194v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your south.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle servant who is not far off to your west.
A Du'Maathe castle servant who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.

< 454h/463H 195v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -East  -South -West 
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
An air elemental enters from the east.
An air elemental enters from the east.

< 456h/463H 195v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your west.
Wizcy who is not far off to your west.
A Du'Maathe castle servant who is not far off to your west.
A human street sweeper who is a brief walk away to your west.
A Du'Maathe castle guard who is rather far off to your west.
A Du'Maathe castle guard who is in the distance to your west.

< 457h/463H 195v/196V Pos: standing >
Servants Quarters
   The servants quarters are sparsly decorated, mainly consisting
of a small wash basin and mirror.  A cupboard to store the servants
livery, and a small bed, neatly made, are the only other furniture.
On the floor are is a small poor quality carpet, designed to offer
some degree of homeliness.
Obvious exits: -South
An air elemental enters from the south.
An air elemental enters from the south.

< 458h/463H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 460h/463H 195v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/463H 196v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -North -East  -South -West 
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
An air elemental enters from the north.
An air elemental enters from the north.

< 462h/463H 195v/196V Pos: standing >
Servants Walkway
   This hallway is mainly used by the servants in the carrying
out of their duties.  It is also however used to get to the
servants quarters.  The kitchen can be found at the end of
this walkway, and is where the majority of the castles food is
prepared.
Obvious exits: -East  -West 
The corpse of an elite Du'Maathe castle guard is lying here.
Moving purposely around, a servant of the castle stands here.
An air elemental enters from the east.
An air elemental enters from the east.

< 462h/463H 194v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is rather far off to your west.

< 463h/463H 195v/196V Pos: standing >
An Intersection of Hallways
   Here several hallways join forming an intersection of sorts.
To the east are the servants quarters and kitchens, where the
food for the castle is prepared, and the day to day running of
the castle is conducted.  To the south is the castle lords
audience chamber.  To the west are the stairs that lead deeper
into the castle and give access to the castle spire.
Obvious exits: -North -East  -South -West 
An air elemental enters from the east.
An air elemental enters from the east.

< 463h/463H 195v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A visiting traveller who is rather far off to your north.
A Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is not far off to your east.
Wizcy who is not far off to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
Lord Du'Maathe who is a brief walk away to your south.
A human street sweeper who is in the distance to your south.
A Du'Maathe castle guard who is not far off to your west.

< 463h/463H 195v/196V Pos: standing >
Pardon?

< 463h/463H 195v/196V Pos: standing >
Entryway into the Du'Maathe Castle Proper
   This elaborate entryway is a masterpeice that obviously
took years to complete.  Designed to depict the various
seasons that the lush plateau further down the mountain go
through.  This entryway has been envied by many a visiting
noble such is its quality.  The carving itself is done with
an ivory and gold, and is fitting for such a unique castle.
Obvious exits: -North -South
A greyish stone wall is here to the north.
[3] The corpse of an elite Du'Maathe castle guard is lying here.
Moving purposely around, a servant of the castle stands here.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An air elemental enters from the south.
An air elemental enters from the south.

< 463h/463H 194v/196V Pos: standing >
Oof! You bump into a greyish stone wall...

< 463h/463H 194v/196V Pos: standing >
Entryway into the Du'Maathe Castle Proper
Obvious exits: -North -South
A greyish stone wall is here to the north.
[3] The corpse of an elite Du'Maathe castle guard is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Moving purposely around, a servant of the castle stands here.
An elite Du'Maathe castle guard stares at you with malice in his eyes.

< 463h/463H 196v/196V Pos: standing >

< 463h/463H 196v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is rather far off to your north.
A Du'Maathe castle guard who is rather far off to your north.
A Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle servant who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
Lord Du'Maathe who is rather far off to your south.
Wizcy who is in the distance to your south.

< 463h/463H 196v/196V Pos: standing >
An Intersection of Hallways
   Here several hallways join forming an intersection of sorts.
To the east are the servants quarters and kitchens, where the
food for the castle is prepared, and the day to day running of
the castle is conducted.  To the south is the castle lords
audience chamber.  To the west are the stairs that lead deeper
into the castle and give access to the castle spire.
Obvious exits: -North -East  -South -West 
An air elemental enters from the north.
An air elemental enters from the north.

< 463h/463H 195v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is not far off to your east.
Wizcy who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Centaur who is rather far off to your south.
A Du'Maathe castle servant who is rather far off to your south.
A Du'Maathe castle servant who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.

< 463h/463H 195v/196V Pos: standing >

< 463h/463H 195v/196V Pos: standing >
Before a Large Audience Chamber
   This is where guests await to be announced to the castle
lord.  It is decorated moderately with paintings and fine
carpets.  Several seats also decorate the room, so that in
the advent of a long wait guest will not be uncomfortable.
Obvious exits: -North -South
An air elemental enters from the north.
An air elemental enters from the north.

< 463h/463H 194v/196V Pos: standing >
Audience chamber of the castle.
You extend your sights southward.
Audience Chamber of the Du'Maathe Castle
   The audience chamber of the castle has been lavishly decorated
with fine carvings, rugs, and paintings.  The highlight of the
room though is a massive chandelier which more then adequately
lights the huge chamber.  There is also a large banquet table at
which many a feast is held.  This lords chair is almost as finely
carved as the entryway to the castle itself.  Composed mainly of
gold it is set with precious gems and other metals.
Obvious exits: -North -East  -South -West 

< 463h/463H 195v/196V Pos: standing >
Audience Chamber of the Du'Maathe Castle
   The audience chamber of the castle has been lavishly decorated
with fine carvings, rugs, and paintings.  The highlight of the
room though is a massive chandelier which more then adequately
lights the huge chamber.  There is also a large banquet table at
which many a feast is held.  This lords chair is almost as finely
carved as the entryway to the castle itself.  Composed mainly of
gold it is set with precious gems and other metals.
Obvious exits: -North -East  -South -West 
An air elemental enters from the north.
An air elemental enters from the north.

< 463h/463H 195v/196V Pos: standing >
Audience chamber of the castle.
You extend your sights southward.
Audience Chamber of the Du'Maathe Castle
   The audience chamber of the castle has been lavishly decorated
with fine carvings, rugs, and paintings.  The highlight of the
room though is a massive chandelier which more then adequately
lights the huge chamber.  There is also a large banquet table at
which many a feast is held.  This lords chair is almost as finely
carved as the entryway to the castle itself.  Composed mainly of
gold it is set with precious gems and other metals.
Obvious exits: -North -East  -South -West 
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
*Standing guard over the castle lord, is a mage under his service.
*Standing guard over the castle lord, is a mage under his service.
*Standing guard over the castle lord, is a mage under his service.
(Q)Lord Du'Maathe slumps wearily, in a high backed ornate chair.

< 463h/463H 195v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is a brief walk away to your north.
An elite Du'Maathe castle guard who is a brief walk away to your north.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
Lord Du'Maathe who is close by to your south.
A Du'Maathe castle servant who is not far off to your south.

< 463h/463H 195v/196V Pos: standing >
Before a Large Audience Chamber
   This is where guests await to be announced to the castle
lord.  It is decorated moderately with paintings and fine
carpets.  Several seats also decorate the room, so that in
the advent of a long wait guest will not be uncomfortable.
Obvious exits: -North -South
An air elemental enters from the south.
An air elemental enters from the south.

< 463h/463H 194v/196V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle guard who is in the distance to your north.
A visiting traveller who is in the distance to your north.
An elite Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
Lord Du'Maathe who is not far off to your south.
A Du'Maathe castle servant who is a brief walk away to your south.

< 463h/463H 194v/196V Pos: standing >
Audience Chamber of the Du'Maathe Castle
   The audience chamber of the castle has been lavishly decorated
with fine carvings, rugs, and paintings.  The highlight of the
room though is a massive chandelier which more then adequately
lights the huge chamber.  There is also a large banquet table at
which many a feast is held.  This lords chair is almost as finely
carved as the entryway to the castle itself.  Composed mainly of
gold it is set with precious gems and other metals.
Obvious exits: -North -East  -South -West 
A Centaur (large) stands in mid-air here. (Non-Fraggable)
An air elemental enters from the north.
An air elemental enters from the north.

< 463h/463H 195v/196V Pos: standing >
A Centaur trots north.

< 463h/463H 195v/196V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A Du'Maathe castle servant who is a brief walk away to your north.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A human street sweeper who is close by to your east.
Wizcy who is close by to your east.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
Lord Du'Maathe who is close by to your south.
A Du'Maathe castle servant who is not far off to your south.

< 463h/463H 195v/196V Pos: standing >
A human street sweeper enters from the east.

< 463h/463H 195v/196V Pos: standing >
Audience Chamber of the Du'Maathe Castle
Obvious exits: -North -East  -South -West 
A human street sweeper is standing here, busy with his own matters.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 463h/463H 195v/196V Pos: standing >
A human street sweeper leaves north.

< 463h/463H 195v/196V Pos: standing >
Wizcy enters from the east.

< 463h/463H 195v/196V Pos: standing >
Before a Large Audience Chamber
   This is where guests await to be announced to the castle
lord.  It is decorated moderately with paintings and fine
carpets.  Several seats also decorate the room, so that in
the advent of a long wait guest will not be uncomfortable.
Obvious exits: -North -South
An air elemental enters from the south.
An air elemental enters from the south.

< 463h/463H 194v/196V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
An Intersection of Hallways
   Here several hallways join forming an intersection of sorts.
To the east are the servants quarters and kitchens, where the
food for the castle is prepared, and the day to day running of
the castle is conducted.  To the south is the castle lords
audience chamber.  To the west are the stairs that lead deeper
into the castle and give access to the castle spire.
Obvious exits: -North -East  -South -West 
An air elemental enters from the south.
An air elemental enters from the south.

< 463h/463H 193v/196V Pos: standing >
Entryway into the Du'Maathe Castle Proper
   This elaborate entryway is a masterpeice that obviously
took years to complete.  Designed to depict the various
seasons that the lush plateau further down the mountain go
through.  This entryway has been envied by many a visiting
noble such is its quality.  The carving itself is done with
an ivory and gold, and is fitting for such a unique castle.
Obvious exits: -North -South
A greyish stone wall is here to the north.
[3] The corpse of an elite Du'Maathe castle guard is lying here.
A human street sweeper is standing here, busy with his own matters.(Red Aura)
A Centaur (large) stands in mid-air here, fighting a human street sweeper. (Non-Fraggable)
Moving purposely around, a servant of the castle stands here.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An air elemental enters from the south.
An air elemental enters from the south.

< 463h/463H 193v/196V Pos: standing >
A Centaur shifts his weight and viciously slams his rear hooves into a human street sweeper's chest with a stunning force.

< 463h/463H 196v/196V Pos: standing >
You miss a Centaur.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A human street sweeper's impressive slash strikes a Centaur.
A human street sweeper's powerful pierce strikes a Centaur.
A Centaur's small quiver was damaged from the massive blow!
A Centaur parries a human street sweeper's lunge at him.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A human street sweeper parries a Centaur's lunge at him.
A Centaur misses a human street sweeper.
A human street sweeper parries a Centaur's lunge at him.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A human street sweeper reaches for the ground, quickly tossing a clump of dirt at a Centaur's face!
A Centaur seems to be blinded!

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 An elite Du'Maathe castle guard leaves south.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You miss a Centaur.
You miss a Centaur.
A human street sweeper's impressive slash strikes a Centaur.
A human street sweeper's impressive pierce strikes a Centaur.
A human street sweeper's slash strikes a Centaur.
A human street sweeper's impressive pierce strikes a Centaur.
A human street sweeper's impressive slash strikes a Centaur.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Wizcy enters from the south.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You start chanting...

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Wizcy starts casting an offensive spell.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A human street sweeper parries a Centaur's lunge at him.
A Centaur misses a human street sweeper.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Casting: disintegrate 

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 77 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Wizcy completes his spell...
Wizcy utters the words 'buoblg qrunsoqpze yugh'
Wizcy's fist beats the life out of a Centaur, blood pours from his body!

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 A human street sweeper's impressive slash strikes a Centaur very hard.
A human street sweeper's impressive pierce seriously wounds a Centaur.
A human street sweeper's impressive slash seriously wounds a Centaur.
A human street sweeper's pierce enshrouds a Centaur in a mist of blood.
A human street sweeper's impressive slash causes a Centaur to grimace in pain.

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 You miss a Centaur.
You miss a Centaur.
You start chanting...

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 Casting: disintegrate 

< 463h/463H 196v/196V Pos: standing >
< T: a human street sweeper TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage:  1 ] -=[A small quiver turns red hot, a Centaur screams as a small quiver burns him.]=-
[Damage: 18 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-
A Centaur's ashen granite mantle was disintegrated by the negative energy!
A Centaur's some misty yellow arm plates [poor] was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.