The death of [23 Druid] Dazok (Halfling)

in A Narrow Platform Along the Western Palisade

from the perspective of [31 Ruiner] Liels (Troll)

<worn as a badge>    a twisted clay badge
<worn on head>       the crown of dragons (magic)
<worn on eyes>       a jagged crystal eyepatch
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a gleaming marble earring
<worn on face>       a mask of beastkind (magic)
<worn around neck>   a jade necklace [poor] (glowing)
<worn around neck>   a jade necklace [superior] (glowing)
<worn on body>       a dwarven-made cured leather chainmail
<worn about body>    a decent tin bodycloak
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a beer soaked belt [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some diabolical obsidian sleeves
<held as shield>     a rusty reptile scale shield
<worn around wrist>  a bracelet of the earth [poor] (magic)
<worn around wrist>  a twined limestone bracer
<worn on hands>      a pair of thick hydra-hide gloves [poor]
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     a dark blue ring [poor] (magic)
<primary weapon>     a death sickle (glowing)
<worn on legs>       a pleated red and yellow kilt
<worn on feet>       a pair of dark ostriche-hide boots

A tall longbowman who is a brief walk away to your south.
An imposing man-at-arms who is rather far off to your south.
A grumbling private who is in the distance to your south.
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 161v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 161v/164V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is a brief walk away to your north.
A heavy footman who is a brief walk away to your north.
A tall longbowman who is close by to your south.
An imposing man-at-arms who is not far off to your south.
A grumbling private who is a brief walk away to your south.
A heavy footman who is in the distance to your south.
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
A tall longbowman is walking his daily patrol on the platform.

< 706h/706H 160v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
An imposing man-at-arms is strolling about, looking for trouble.

< 706h/706H 160v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
A grumbling private is muttering about manning the cauldrons.

< 706h/706H 159v/164V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A tall longbowman who is not far off to your north.
A heavy footman who is not far off to your south.
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 159v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Top of the Tower at the Southeastern Corner of the Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Top of the Tower at the Southeastern Corner of the Palisade
</map>
The Top of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
Riudel (Kobold)(small) stands, floating here.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 706h/706H 158v/164V Pos: standing >

< 706h/706H 159v/164V Pos: standing >
You quickly scan the area.
A grumbling private who is not far off to your north.
An imposing man-at-arms who is a brief walk away to your north.
A tall longbowman who is rather far off to your north.

< 706h/706H 159v/164V Pos: standing >
You quickly scan the area.
A grumbling private who is not far off to your north.
A tall longbowman who is rather far off to your north.
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 159v/164V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 159v/164V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platforn Along the Southern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platforn Along the Southern Palisade
</map>
A Narrow Platforn Along the Southern Palisade
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 159v/164V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is a brief walk away to your east.
The sergeant of the guard who is a brief walk away to your west.
The lieutenant of the ballista crew who is in the distance to your west.
A heavy footman who is in the distance to your west.
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Reinforced Section of the Platform Along the Southern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Reinforced Section of the Platform Along the Southern Palisade
</map>
A Reinforced Section of the Platform Along the Southern Palisade
Obvious exits: -E -W
A cauldron of boiling oil sits ready to be poured below.
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 158v/164V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 158v/164V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is in the distance to your east.
A heavy footman who is in the distance to your east.
The sergeant of the guard who is close by to your west.
The lieutenant of the ballista crew who is a brief walk away to your west.
A heavy footman who is a brief walk away to your west.
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.
The sergeant of the guard is walking the platforms of the palisade.

< 706h/706H 157v/164V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 157v/164V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: the Top of the Tower at the Southwestern Corner of the Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: the Top of the Tower at the Southwestern Corner of the Palisade
</map>
the Top of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
Riudel (Kobold)(small) stands, floating here.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 706h/706H 156v/164V Pos: standing >
You quickly scan the area.
A petite embroiderer who is not far off to your north.
A tall longbowman who is a brief walk away to your north.
An imposing man-at-arms who is in the distance to your north.
A heavily-built mason who is in the distance to your north.
The sergeant of the guard who is not far off to your east.

< 706h/706H 157v/164V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
A petite embroiderer who is not far off to your north.
A tall longbowman who is a brief walk away to your north.
An imposing man-at-arms who is in the distance to your north.
A heavily-built mason who is in the distance to your north.
The sergeant of the guard who is not far off to your east.

< 706h/706H 158v/164V Pos: standing >
Try becoming part of a guild first!  DUH!

< 706h/706H 159v/164V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
A petite embroiderer who is not far off to your north.
An imposing man-at-arms who is in the distance to your north.
A heavily-built mason who is in the distance to your north.
The sergeant of the guard who is not far off to your east.

< 706h/706H 160v/164V Pos: standing >
Try becoming part of a guild first!  DUH!

< 706h/706H 160v/164V Pos: standing >
Riudel leaves east.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 160v/164V Pos: standing >
You quickly scan the area.
The sergeant of the guard who is close by to your east.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 160v/164V Pos: standing >
You quickly scan the area.
The sergeant of the guard who is close by to your east.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 162v/164V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 706h/706H 163v/164V Pos: standing >
You quickly scan the area.
The sergeant of the guard who is close by to your east.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 164v/164V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 164v/164V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 164v/164V Pos: standing >
You quickly scan the area.
The sergeant of the guard who is close by to your east.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 164v/164V Pos: standing >
You quickly scan the area.
The sergeant of the guard who is close by to your east.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 164v/164V Pos: standing >

< 706h/706H 164v/164V Pos: standing >
You quickly scan the area.
The sergeant of the guard who is close by to your east.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 164v/164V Pos: standing >
Bash who?

< 706h/706H 164v/164V Pos: standing >
You quickly scan the area.
The sergeant of the guard who is close by to your east.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.

< 706h/706H 164v/164V Pos: standing >
Bash who?

< 706h/706H 164v/164V Pos: standing >
Bash who?

< 706h/706H 164v/164V Pos: standing >
Bash who?

< 706h/706H 164v/164V Pos: standing >
Bash who?

< 706h/706H 164v/164V Pos: standing >
Bash who?

< 706h/706H 164v/164V Pos: standing >
Bash who?

< 706h/706H 164v/164V Pos: standing >
Bash who?
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: the Top of the Tower at the Southwestern Corner of the Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: the Top of the Tower at the Southwestern Corner of the Palisade
</map>
the Top of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
Riudel (Kobold)(small) stands, floating here.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 706h/706H 163v/164V Pos: standing >
Bash who?
Riudel leaves north.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Western Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Western Palisade
</map>
A Narrow Platform Along the Western Palisade
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.

< 706h/706H 162v/164V Pos: standing >

< 706h/706H 162v/164V Pos: standing >
A petite embroiderer enters from the north.
Riudel leaves north.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Western Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Western Palisade
</map>
A Narrow Platform Along the Western Palisade
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
A Halfling (small) stands here.

< 706h/706H 162v/164V Pos: standing >

< 706h/706H 162v/164V Pos: standing >
You mindlessly slam him with your mass!

[Damage:  6 ] A Halfling is momentarily dazed...
Riudel leaves north.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP: few scratches >
 Riudel enters from the north.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP: few scratches >
 Riudel starts casting an offensive spell called 'hammer'.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP: few scratches >
 Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 You miss a Halfling.
You miss a Halfling.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 A Halfling misses you.
Riudel starts casting an offensive spell called 'boulder'.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 Riudel completes his spell...
Riudel utters the word 'bajroculof'
A huge boulder created by Riudel hits a Halfling causing him to scream out in agony!

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 Riudel starts casting an offensive spell.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 [Damage:  7 ] Your slash strikes a Halfling.
[Damage:  6 ] Your fine slash strikes a Halfling.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  nasty wounds >
 Riudel completes his spell...
Riudel utters the word 'boulder'
A huge boulder created by Riudel hits a Halfling causing him to scream out in agony!

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP: pretty hurt >
 Riudel starts casting an offensive spell called 'magic missile'.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP: pretty hurt >
 Riudel completes his spell...
Riudel utters the words 'magic missile'
Riudel throws a magic missile at a Halfling, who staggers under the blow.
Riudel throws a magic missile at a Halfling, who staggers under the blow.
Riudel throws a magic missile at a Halfling, who staggers under the blow.
Riudel throws a magic missile at a Halfling, who staggers under the blow.
Riudel throws a magic missile at a Halfling, who staggers under the blow.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  awful >
 You dodge a Halfling's vicious attack.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling ass EP:  awful >
 Looking panicked, a Halfling scrambles madly to his feet!
Sorry, you aren't allowed to do that in combat.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
Sorry, you aren't allowed to do that in combat.
Riudel starts casting an offensive spell.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling sta EP:  awful >
 You start chanting...

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A petite embroiderer enters from the south.

< 706h/706H 134v/164V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Halfling sta EP:  awful >
 Casting: firelance *
Riudel completes his spell...
Riudel utters the words 'magic missile'
Riudel throws a magic missile at a Halfling, who staggers under the blow.
A Halfling is stunned!
Riudel throws a magic missile at a Halfling, who staggers under the blow.
A Halfling is mortally wounded, and will die soon, if not aided.
Riudel throws a magic missile at a Halfling, who staggers under the blow.
A Halfling's long flowing girth of spidersilk was completely destroyed by the massive blow!
A Halfling's embroidered illithid-hide backsheath was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.