The death of [51 Forest Druid] Azar Durian Addicts (Halfling)

in A Four-Way Intersection

from the perspective of [51 Bounty Hunter] Uzzac Allah (Troll)

<worn as a badge>    a badge of the Blood Horde made by Dahamma [83%]             
<worn on head>       Khildarak's battle helmet
<worn on eyes>       a collapsable platinum prospector's monocle [59%]             
<worn in ear>        an earring of congealed blood [72%]             
<worn in ear>        an ear clasp of petrified dragon claws [60%]             
<worn on face>       a misty blue mask of gauze [73%]             
<worn around neck>   a black wool cowl stained with blood [superior] [53%]             
<worn around neck>   a scarf of enhanced stealth of endurance
<worn on body>       a mithril breastplate with a golden cross [poor] (glowing)
<worn about body>    a shimmering green cloak
<worn as quiver>     a quiver smeared with blood [48%]             
<worn about waist>   a black leather belt with a crimson coral buckle [56%]             
<worn on belt buckle>a diamondine axe covered in blood
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor]
<worn around wrist>  a bracelet of purple mist of endurance [67%]             
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [63%]             
<worn on hands>      some gauntlets of might [65%]             
<worn on finger>     a death ring of Tezcatlipoca[239h 38m 35s]
<worn on finger>     an ancient ring of liquid rock [88%]             
<primary weapon>     the sword of fire and flame (glowing)[239h 38m 35s]
<secondary weapon>   a MaDMaNs stabber
<worn on legs>       razorsharp leggings of white-dragon scalemail [superior] [55%]             
<worn on feet>       some spurred blood crystal boots [81%]             

Frags:   +0.66   Deaths:   20
Consenting: Ubs
Detecting:       Invisible Good Life Heat Holiness
Enchantments:    Ultravision Farsee Fly Haste Invisibility Levitation Listen Sneaking
Stat Pool timeout: 47:44:18
Bartender Quests Remaining: 4
Combat Pulse:   20 Spell Pulse:  1.40 
Leaderboard Points:  599 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
climb (9 minutes)
stone skin (1 minute)
virtue (15 minutes)
lionrage (9 minutes)
fire aura (9 minutes)
elephantstrength (18 minutes)
dexterity (less than a minute remaining)
strength (less than a minute remaining)
vitality (4 minutes)


< 1298h/1298H 184v/184V Pos: standing >
Zik starts to chant in a deep voice.

< 1298h/1298H 184v/184V Pos: standing >
Saving Uzzac.

< 1298h/1298H 184v/184V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1298h/1298H 184v/184V Pos: standing >
You quickly scan the area.
Ctenmir who is close by to your east.
A black squirrel who is a brief walk away to your east.
The young adventurer who is rather far off to your east.
A halfling guard who is close by to your south.
The wealthy merchant who is not far off to your south.
The halfling warrior who is not far off to your south.
The halfling thief who is not far off to your south.
The halfling warrior who is a brief walk away to your south.
A halfling woman who is close by to your west.
A halfling guard who is close by to your west.
The fisherman who is close by to your west.
A halfling logger who is close by below you.

< 1298h/1298H 184v/184V Pos: standing >
Col floats down.
Ishta leaves down.
A master monk of Shinjin leaves down.
Niep leaves down.
You follow Tolm.

In a Wide Pool
Obvious exits: -N -W -U
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.
Col (Drow Elf)(medium) stands in mid-air here.
*Tolm Al'Hajib of Allah (Troll)(large) stands here.
An impenetrable globe of darkness floats near Tolm's head.
A pensive halfling logger stands here.(Gold Aura)
Mysha enters from above.
Aktosh enters from above.
The lich of A minotaur mercenary wizard enters from above.
The lich of a highwayman enters from above.
The lich of an elite highwayman enters from above.
The lich of an elite highwayman enters from above.
Ubs enters from above.
A winged hellhound trots in from above.
Nazz enters from above.
Solbug enters from above.

< 1298h/1298H 183v/184V Pos: standing >
Zik enters from above.

< 1298h/1298H 183v/184V Pos: standing >
Tackle who?

< 1298h/1298H 183v/184V Pos: standing >
Tackle who?

< 1298h/1298H 183v/184V Pos: standing >
Tackle who?

< 1298h/1298H 183v/184V Pos: standing >
Col leaves west.
Ishta leaves west.
A master monk of Shinjin leaves west.
Niep leaves west.
You follow Tolm.

In a Wide Pool
Obvious exits: -N -E -S -W
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.
Col (Drow Elf)(medium) stands in mid-air here.
*Tolm Al'Hajib of Allah (Troll)(large) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Mysha enters from the east.
Zik enters from the east.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs enters from the east.
A winged hellhound trots in from the east.
Nazz enters from the east.
Solbug enters from the east.
Tackle who?

< 1298h/1298H 181v/184V Pos: standing >
Tackle who?

< 1298h/1298H 181v/184V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1298h/1298H 183v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
The halfling warrior enters from the north.

< 1298h/1298H 184v/184V Pos: standing >
The halfling warrior suddenly attacks Col!
The halfling warrior misses Col.

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Ubs snaps into visibility.
Ubs brings down Illesarus, the Sword of Sharpness in a mighty slash, cleaving the halfling warrior from his target!
The halfling warrior is incapacitated and will slowly die, if not aided.
The halfling warrior slumps to the ground.
A dark shroud encases Ubs as he charges into battle.
Ubs heroically rescues Col.

< 1298h/1298H 184v/184V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Solbug.
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
A winged hellhound growls at the halfling warrior.
A winged hellhound suddenly attacks the halfling warrior!
The halfling warrior's chest falls into itself as a winged hellhound's hooves land on it!
The halfling warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the halfling warrior.
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tolm gets some stuff from the corpse of the halfling warrior.
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tolm puts some stuff into a portable hole.
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tolm gets the mace of mentality from his portable hole.
Saving Uzzac.

< 1298h/1298H 184v/184V Pos: standing >
Tolm puts a pile of coins into a portable hole.
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
Tackle who?

< 1298h/1298H 184v/184V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Zik quaffs a green potion with black chunks.
Zik strengthens visibly.

< 1298h/1298H 184v/184V Pos: standing >
Saving Uzzac.

< 1298h/1298H 184v/184V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The wandering merchant who is a brief walk away to your south.
The small woman who is a brief walk away to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1298h/1298H 184v/184V Pos: standing >
Col sits down in a comfortable spot.

< 1298h/1298H 184v/184V Pos: standing >
Col opens a spellbook and begins studying it intently.

< 1298h/1298H 184v/184V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
The small woman who is not far off to your south.
A yellow perch who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1298h/1298H 184v/184V Pos: standing >

< 1298h/1298H 184v/184V Pos: standing >
Tolm says in troll 'reduce'
Tolm whispers 'reduce' to cloak of the stalker...
Tolm shrinks to about half his normal size!

< 1298h/1298H 184v/184V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 1298h/1298H 184v/184V Pos: standing >
Tolm sneaks east.
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
Xanan sneaks east.
You follow Tolm.

In a Wide Pool
Obvious exits: -N -W -U
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs enters from the west.
A winged hellhound trots in from the west.
Nazz enters from the west.
Solbug enters from the west.

< 1298h/1298H 182v/184V Pos: standing >
Ishta leaves up.
A master monk of Shinjin leaves up.
Niep leaves up.
Xanan sneaks up.
You follow Tolm.

River Circle
Obvious exits: -E -S -W -D
A greyish stone wall is here to the south. (Illusion)
A greyish stone wall is here to the west. (Illusion)
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of a Grey Elf is lying here.
The corpse of the halfling adventurer is lying here.
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Mysha enters from below.
Zik enters from below.
Aktosh enters from below.
The lich of A minotaur mercenary wizard enters from below.
The lich of a highwayman enters from below.
The lich of an elite highwayman enters from below.
The lich of an elite highwayman enters from below.
Ubs enters from below.
A winged hellhound trots in from below.
Nazz enters from below.
Solbug enters from below.

< 1298h/1298H 180v/184V Pos: standing >

< 1298h/1298H 180v/184V Pos: standing >
Ubs climbs on and rides a winged hellhound.

< 1298h/1298H 181v/184V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
You follow Tolm.

River Circle
Obvious exits: -E -W
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Ctenmir stands here pondering his next heist.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 1298h/1298H 181v/184V Pos: standing >
Tolm sneaks east.
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
You follow Tolm.

A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kenon.
Kenon TeRRoRiST of Allah (Drow Elf)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.
A globe of darkness floats near Kenon's head.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 1298h/1298H 181v/184V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
You follow Tolm.

Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
There are Troll tracks going east.
There are Drow Elf tracks going west.
Mysha enters from the west.
Zik enters from the west.
Liels sneaks in from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.
That person is not fighting anyone.

< 1298h/1298H 181v/184V Pos: standing >
Ishta leaves west.
A master monk of Shinjin leaves west.
Niep leaves west.
You follow Tolm.

A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kenon.
Kenon TeRRoRiST of Allah (Drow Elf)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.
A globe of darkness floats near Kenon's head.
There are some tracks heading west.
There are some tracks heading east.
Mysha enters from the east.
Zik enters from the east.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs rides in on a winged hellhound from the east.
Nazz enters from the east.
Solbug enters from the east.

< 1298h/1298H 182v/184V Pos: standing >
That person is not fighting anyone.

< 1298h/1298H 183v/184V Pos: standing >
Tolm snaps into visibility.
Tolm tackles a Halfling square in the chest knocking the wind out of him!
Mysha starts casting an offensive spell.
Niep starts casting an offensive spell.

< 1298h/1298H 184v/184V Pos: standing >
Kenon turns to focus his attack on a Halfling!
Kenon snaps into visibility.
You assist Tolm heroically.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 16 ] -=[Your impressive slash wounds a Halfling.]=-
Your spirit suffers from contact with a Halfling's aura!

< 1297h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:few scratches E: A Halfling sit EP: few scratches >
 A Halfling misses you.
You parry a Halfling's lunge at you.

< 1297h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:few scratches E: A Halfling sit EP: few scratches >
 Solbug assists Tolm heroically.
A Halfling snaps into visibility.
Solbug's slash grazes a Halfling.
Solbug suffers from contact with the aura about a Halfling.

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a Halfling.
Mysha's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Zik assists Tolm heroically.
Aktosh gives an order to his followers.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.
The lich of a minotaur mercenary wizard starts casting an offensive spell.

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 A faint hum can be heard from the stone mace 'Godsfury' carried by Liels.
Niep completes his spell...
Niep utters the words 'buoblg qfjgpuio paie'
A Halfling is encircled by a huge fist sent by Niep, which begins to crush his body.

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Kenon snaps into visibility.
A Halfling snaps into visibility.
Kenon's crude slash grazes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon's pierce grazes a Halfling.
A Halfling's spell flows around Kenon, leaving him unharmed!
Kenon's slash strikes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon's weak slash grazes a Halfling.
A Halfling's spell flows around Kenon, leaving him unharmed!
Kenon's slash grazes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon parries a dwarf mercenary tracker and punisher's lunge at him.
Kenon deflects a dwarf mercenary tracker and punisher's blow and strikes back at her!
Kenon's impressive pierce wounds a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves south.

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Nazz assists Tolm heroically.

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 The soft sound of water splashing can be heard in the distance...
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of a highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'buoblg qrunsoqpze yugh'
The lich of a minotaur mercenary wizard's fist beats the life out of a Halfling, blood pours from his body!
A winged hellhound's hooves crash into a Halfling's chest with a stunning force.
A Halfling is knocked to the ground!

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Xanan starts casting an offensive spell.

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Mysha starts casting an offensive spell.

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Niep starts casting an offensive spell.

< 1298h/1298H 184v/184V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 The night has begun.
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 15 ] -=[Your impressive slash strikes a Halfling very hard.]=-
Your spirit suffers from contact with a Halfling's aura!
[Damage: 14 ] -=[Your fine pierce strikes a Halfling very hard.]=-
Your spirit suffers from contact with a Halfling's aura!
A Halfling snaps into visibility.
[Damage: 16 ] -=[Your slash seriously wounds a Halfling.]=-
Your spirit suffers from contact with a Halfling's aura!
[Damage: 35 ] -=[Your slash causes a Halfling to grimace in pain.]=-
Your spirit suffers from contact with a Halfling's aura!
Tolm snaps into visibility.
A Halfling snaps into visibility.
Tolm's pierce causes a Halfling to grimace in pain.
Tolm's gladius called 'Backstabber' begins to hum.
Tolm quickly vanishes and reappears behind a Halfling!
Tolm places a gladius called 'Backstabber' in the back of a Halfling, resulting in some strange noises, a lot of blood and a corpse.
A Halfling's masterly-crafted iron shield was completely destroyed by the massive blow!
A Halfling's pair of troll-hide sleeves of speed [superior] made by Moriforge was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.