The death of [51 Zealot] Jubek The Empire (Dwarf)

in The Waters of the Abyss

from the perspective of [51 Zealot] Jubek The Empire (Dwarf)

<worn as a badge>    the badge of armageddon [poor]
<worn on head>       a plumed griffon's feather helm and visor [superior] (illuminating)
<worn on eyes>       some red-tinted sunglasses [88%]             
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a fine flesh earring from Rift Valley Jungle [85%]             
<worn on face>       a mask of Xlorkortor [poor]
<worn around neck>   a symbol of domination (magic) (humming)
<worn on body>       the masters armor [poor] (glowing)
<worn about body>    a cracked iron mantle from Rift Valley Jungle
<worn on back>       a large leather backpack
<worn about waist>   a black leather belt embossed with a silver cresent moon [superior]
<held as shield>     a human-made brass tower shield from Rift Valley Jungle
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a dwarven-made emerald bracelet from Rift Valley Jungle
<worn on hands>      some spiked marble gauntlets from Rift Valley Jungle
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on legs>       some sparkling silver leggings from Rift Valley Jungle
<worn on feet>       some sparkling gold boots from Rift Valley Jungle

Umm. I don't believe there is anything that direction.
You failed.

< 364h/824H 122v/129V Pos: standing >
< T: Jubek TP: sta TC: nasty wounds E: A Duergar sta EP:  small wounds >
 You miss a Duergar.
You miss a Duergar.
A Duergar dodges your futile attack.
A Duergar snaps into visibility.

< 364h/824H 122v/129V Pos: standing >
< T: Jubek TP: sta TC: nasty wounds E: A Duergar sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.
A Duergar attempts to flee.
A Duergar leaves south.

< 364h/824H 122v/129V Pos: standing >
You feel the hatred in your heart subside.
Aboard the Carrack Evil Boat
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
*A Duergar (medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.

< 364h/824H 121v/129V Pos: standing >
Aboard the Carrack Evil Boat
Obvious exits: -N
Fresh blood covers everything in the area.

< 364h/824H 120v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 364h/824H 120v/129V Pos: standing >
[JV]:. . fires Medium Ballistae at your ship!
[JV]:. . fires Medium Ballistae at your ship!

< 364h/824H 120v/129V Pos: standing >
Your blood splatters as it hits the ground.
You disembark this ship.
 
                      
                      
                      
   S                  
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Carrack Evil Boat floats here.

< 356h/824H 120v/129V Pos: standing >
You start chanting...

< 358h/824H 121v/129V Pos: standing >
Casting: full heal *

< 360h/824H 122v/129V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 709h/824H 122v/129V Pos: standing >
Your wound gushes blood all over the surrounding area.
You sit down and relax.

< 705h/824H 124v/129V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  4 - full harm
( 9th circle)  1 - word of recall
               3 - holy word
( 8th circle)  2 - dispel magic
               3 - mass heal
( 7th circle)  4 - full heal
( 6th circle)  7 - flame strike
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  2 - poison
               1 - protection from evil
               1 - protection from good
               5 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               5 - cause critical
               3 - disease
( 2nd circle)  7 - blindness
               2 - protection from fire
               1 - protection from cold
( 1st circle)  4 - armor
               4 - bless
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 7th) full heal
    9 seconds:  ( 9th) holy word
   14 seconds:  ( 7th) full heal

You can pray no more spells.
You continue your praying.

< 705h/824H 124v/129V Pos: sitting >
You start meditating...

< 706h/824H 124v/129V Pos: sitting >
You have finished praying for full heal.

< 710h/824H 129v/129V Pos: sitting >
Your blood splatters as it hits the ground.

< 704h/824H 129v/129V Pos: sitting >
You have finished praying for holy word.

< 705h/824H 129v/129V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 706h/824H 129v/129V Pos: standing >
You board the Carrack Evil Boat.
Aboard the Carrack Evil Boat
Obvious exits: -N
A few drops of fresh blood are scattered around the area.
*A Duergar (medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.

< 706h/824H 129v/129V Pos: standing >
Aboard the Carrack Evil Boat
Obvious exits: -N -E -S -W

< 707h/824H 128v/129V Pos: standing >
That person isn't here.

< 707h/824H 128v/129V Pos: standing >
That person isn't here.

< 708h/824H 128v/129V Pos: standing >
On the Bridge of the Carrack Evil Boat
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 709h/824H 127v/129V Pos: standing >
Heading set to 90.

< 710h/824H 127v/129V Pos: standing >
Speed set to 25.

< 711h/824H 127v/129V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
[Damage:  6 ] A Duergar ignites into black flames as he hits you!
A Duergar twists the blade lodged in your back causing you to writhe in agony.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
[Damage:  6 ] A Duergar ignites into black flames as he hits you!
With a swift tug a Duergar wrenches the weapon free, ramming it into you again.
Out of nowhere, a Duergar stabs you in the back.
[Damage:  3 ] A Duergar ignites into black flames as he hits you!

< 434h/824H 128v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 435h/824H 128v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 Your blood splatters as it hits the ground.

< 425h/824H 128v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 Who should the spell be cast upon?  You must specify a target!

< 425h/824H 128v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 OUCH! a Duergar suddenly appears behind you and makes a slashing motion at your throat!

< 425h/824H 128v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 425h/824H 128v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 A Duergar attempts to flee.
A Duergar leaves east.

< 425h/824H 128v/129V Pos: standing >
Aboard the Carrack Evil Boat
Obvious exits: -N -E -S -W

< 425h/824H 127v/129V Pos: standing >
Aboard the Carrack Evil Boat
Obvious exits: -N
A few drops of fresh blood are scattered around the area.

< 425h/824H 126v/129V Pos: standing >
You feel the hatred in your heart subside.
Alas, you cannot go that way. . . .

< 425h/824H 126v/129V Pos: standing >
You disembark this ship.
 
                      
                      
                      
                      
         S            
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Carrack Evil Boat floats here.

< 426h/824H 126v/129V Pos: standing >
You failed.

< 427h/824H 127v/129V Pos: standing >
You start chanting...

< 429h/824H 127v/129V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 423h/824H 127v/129V Pos: standing >
Casting: full heal *

< 425h/824H 128v/129V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 413h/824H 128v/129V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 755h/824H 129v/129V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.

< 756h/824H 129v/129V Pos: standing >
You do not see that here.

< 759h/824H 129v/129V Pos: standing >
 
                      
                      
                      
                      
                      
          @S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Carrack Evil Boat floats here.

< 759h/824H 129v/129V Pos: standing >
Your blood splatters as it hits the ground.
You quickly scan the area.
You see nothing.

< 749h/824H 129v/129V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
                      
                      
                      
                      
                      
          @S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 750h/824H 129v/129V Pos: standing >
 
                      
                      
                      
                      
                      
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 751h/824H 66v/129V Pos: standing >
Your blood splatters as it hits the ground.

< 743h/824H 66v/129V Pos: standing >
You board the Ketch . ..
Aboard the Ketch . .
Obvious exits: -N -E -W

< 744h/824H 66v/129V Pos: standing >
Aboard the Ketch . .
Obvious exits: -N -E -W

< 744h/824H 66v/129V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your north.

< 745h/824H 66v/129V Pos: standing >
On the Bridge of the Ketch . .
Obvious exits: -S

< 746h/824H 65v/129V Pos: standing >
Your lookout scans the target ship:
=======================================================
ID:[QA] Evil Boat                        Class:Carrack
Position    Armor   Internal
Forward     61/69   34/34     X:49 Y:50 Z: 0
Starboard   78/86   43/43     Range  :0.7  
Rear        28/43   19/21     Heading:90
Port        76/86   41/43     Bearing:231 Arc:starboard
 This ship has a goodie flag
Weapons:
=======================

< 746h/824H 65v/129V Pos: standing >
Slay whom?

< 748h/824H 65v/129V Pos: standing >
 
                      
                      
                      
                      
                      
         S>           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 749h/824H 66v/129V Pos: standing >
Your blood splatters as it hits the ground.

< 738h/824H 66v/129V Pos: standing >
On the Bridge of the Ketch . .
Obvious exits: -S
Puddles of fresh blood cover the ground.

< 739h/824H 66v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 740h/824H 67v/129V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 730h/824H 67v/129V Pos: standing >
Aboard the Ketch . .
Obvious exits: -N -E -W

< 732h/824H 67v/129V Pos: standing >
Slay whom?

< 733h/824H 67v/129V Pos: standing >
Aboard the Ketch . .
Obvious exits: -N -E -W

< 733h/824H 67v/129V Pos: standing >
You quickly scan the area.
You see nothing.

< 734h/824H 67v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 734h/824H 67v/129V Pos: standing >
Aboard the Ketch . .
Obvious exits: -W

< 735h/824H 66v/129V Pos: standing >
You quickly scan the area.
You see nothing.

< 736h/824H 67v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 736h/824H 67v/129V Pos: standing >
Aboard the Ketch . .
Obvious exits: -N -E -W

< 737h/824H 66v/129V Pos: standing >
Your blood splatters as it hits the ground.
Aboard the Ketch . .
Obvious exits: -E

< 729h/824H 65v/129V Pos: standing >
You sit down and relax.

< 730h/824H 65v/129V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  4 - full harm
( 9th circle)  1 - word of recall
               4 - holy word
( 8th circle)  2 - dispel magic
               3 - mass heal
( 7th circle)  4 - full heal
( 6th circle)  7 - flame strike
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  2 - poison
               1 - protection from evil
               1 - protection from good
               5 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               5 - cause critical
               3 - disease
( 2nd circle)  7 - blindness
               2 - protection from fire
               1 - protection from cold
( 1st circle)  4 - armor
               4 - bless
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 7th) full heal
    9 seconds:  ( 7th) full heal

You can pray no more spells.
You continue your praying.

< 731h/824H 66v/129V Pos: sitting >
Your wound gushes blood all over the surrounding area.
 
                      
                      
                      
                      
                      
         S>           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.
*A Duergar (medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.

< 719h/824H 67v/129V Pos: sitting >
You start meditating...

< 720h/824H 68v/129V Pos: sitting >
You have finished praying for full heal.

< 722h/824H 71v/129V Pos: sitting >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 725h/824H 74v/129V Pos: sitting >
Your blood splatters as it hits the ground.
Your bleeding appears to have stopped.
A Duergar attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Duergar snaps into visibility.
You abandon your praying.
Out of nowhere, a Duergar stabs you in the back.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
[Damage:  5 ] A Duergar ignites into black flames as he hits you!

< 612h/824H 74v/129V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: A Duergar sta EP:  small wounds >
 Your blood splatters as it hits the ground.
A Duergar dodges your futile attack.
You miss a Duergar.
A Duergar snaps into visibility.

< 595h/824H 75v/129V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: A Duergar sta EP:  small wounds >
 OUCH! a Duergar suddenly appears behind you and makes a slashing motion at your throat!

< 595h/824H 75v/129V Pos: sitting >
< T: Jubek TP: sit TC: few wounds E: A Duergar sta EP:  small wounds >
 You clamber to your feet.

< 595h/824H 75v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 You start chanting...

< 595h/824H 75v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 A Duergar attempts to flee.
A Duergar leaves east.

< 595h/824H 75v/129V Pos: standing >
You feel like a potion could do you good once again.

< 595h/824H 75v/129V Pos: standing >
Casting: full heal 
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
[Damage:  6 ] A Duergar ignites into black flames as he hits you!
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
[Damage:  6 ] A Duergar ignites into black flames as he hits you!

< 394h/824H 75v/129V Pos: standing >
< T: Jubek TP: sta TC: nasty wounds E: A Duergar sta EP:  small wounds >
 A Goblin snaps into visibility.
A Goblin's powerful pierce strikes you hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's fine pierce wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!

< 355h/824H 75v/129V Pos: standing >
< T: Jubek TP: sta TC: nasty wounds E: A Duergar sta EP:  small wounds >
 You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
Your gun crew has recovered from ram impact.

< 713h/824H 75v/129V Pos: standing >
< T: Jubek TP: sta TC: small wounds E: A Duergar sta EP:  small wounds >
 A Duergar attempts to flee.
A Duergar leaves east.

< 713h/824H 75v/129V Pos: standing >
A Duergar enters from the east.

< 713h/824H 75v/129V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
[Damage:  1 ] A Duergar ignites into black flames as he hits you!
With a swift tug a Duergar wrenches the weapon free, ramming it into you again.
Out of nowhere, a Duergar stabs you in the back.
[Damage:  1 ] A Duergar ignites into black flames as he hits you!
Out of nowhere, a Duergar stabs you in the back.
[Damage:  1 ] A Duergar ignites into black flames as he hits you!

< 652h/824H 75v/129V Pos: standing >
< T: Jubek TP: sta TC: small wounds E: A Duergar sta EP:  small wounds >
 A Goblin snaps into visibility.
A Goblin's powerful pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's pierce grazes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's decent pierce grazes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's fine pierce grazes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's pierce wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's gladius called 'Backstabber' begins to hum.
A Goblin quickly vanishes and reappears behind you!
Out of nowhere, a Goblin stabs you in the back.
The globe around a Goblin's body flares as it bears the brunt of your assault!
With a swift tug a Goblin wrenches the weapon free, ramming it into you again.
Out of nowhere, a Goblin stabs you in the back.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's pierce wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!

< 528h/824H 75v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 Your wound gushes blood all over the surrounding area.
You're in no position to disembark!
OUCH! a Goblin suddenly appears behind you and makes a slashing motion at your throat!

< 518h/824H 75v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Duergar sta EP:  small wounds >
 You attempt to flee...
Aboard the Ketch . .
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
You flee eastward!

< 518h/824H 49v/129V Pos: standing >
You feel the hatred in your heart subside.
You disembark this ship.
 
                      
                      
                      
                      
                      
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 518h/824H 49v/129V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 515h/824H 49v/129V Pos: standing >
You're too exhausted.

< 517h/824H 49v/129V Pos: standing >
You're too exhausted.

< 517h/824H 50v/129V Pos: standing >
A Goblin disembarks from the Ketch . ..

< 518h/824H 50v/129V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
The globe around a Goblin's body flares as it bears the brunt of your assault!
Out of nowhere, a Goblin stabs you in the back.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin twists the blade lodged in your back causing you to writhe in agony.

< 445h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 Your devotion to your god causes you to unleash a Flurry of attacks against !
You miss a Goblin.
You miss a Goblin.
A Goblin dodges your futile attack.
A Goblin dodges your futile attack.
The green haze encasing a Goblin suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core.  Moments later, you
feel your life's essence being tapped from your body.
You miss a Goblin.
A Goblin snaps into visibility.
You failed.
A Duergar disembarks from the Ketch . ..

< 396h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
A Duergar snaps into visibility.
A Duergar misses you.
A Duergar's fine pierce wounds you.
[Damage:  1 ] A Duergar ignites into black flames as he hits you!

< 388h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 You start chanting...

< 388h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin's impressive pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
You dodge a Goblin's vicious attack.
A Goblin's fine pierce wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
You dodge a Goblin's vicious attack.
A Goblin's pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
You dodge a Goblin's vicious attack.
A Goblin's pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!

< 334h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
Before you can react a Goblin suddenly lashes at you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
 appears behind you and drives their weapon deep into one of your vital organs!
Out of nowhere, a Goblin stabs you in the back.
The globe around a Goblin's body flares as it bears the brunt of your assault!
Your wound gushes blood all over the surrounding area.
Your bleeding appears to have stopped.

< 233h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Your wound gushes blood all over the surrounding area.
OUCH! a Duergar suddenly appears behind you and makes a slashing motion at your throat!
You abort your prayer before it's done!

< 227h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Your wound gushes blood all over the surrounding area.

< 215h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's impressive pierce strikes you.
[Damage:  3 ] A Duergar ignites into black flames as he hits you!
A Duergar's pierce strikes you.
[Damage:  3 ] A Duergar ignites into black flames as he hits you!
A Duergar's fine pierce strikes you.
[Damage:  1 ] A Duergar ignites into black flames as he hits you!
You dodge a Goblin's vicious attack.
A Goblin snaps into visibility.
A Goblin's fine pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin misses you.
A Goblin's pierce wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's impressive pierce strikes you hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's fine pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's decent pierce wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!

< 141h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin dodges your futile attack.
You miss a Goblin.
A Goblin snaps into visibility.
You start chanting...

< 141h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin's fine pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's pierce strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Goblin's body flares as it bears the brunt of your assault!
You dodge a Goblin's vicious attack.
A Goblin's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's impressive pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Goblin's body flares as it bears the brunt of your assault!

< 9h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC: awful E: A Goblin sta EP: excellent >
 Casting: full heal **

< 9h/824H 50v/129V Pos: standing >
< T: Jubek TP: sta TC: awful E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
Your consciousness begins to fade in and out as your mortality slips away.....
Your wound gushes blood all over the surrounding area.
You abort your prayer before it's done!

< -7h/824H 50v/129V Pos: standing >
You feel the hatred in your heart subside.

< -7h/824H 50v/129V Pos: standing >