The death of [51 Zealot] Jubek The Empire (Dwarf)

in The Waters of the Abyss

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<worn as a badge>    the mark of the saboteur made by Rolsek [66%]             
<worn on head>       a crown of burning flames of intelligence (invis) [68%]             
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a small nightshade splinter [61%]             
<worn in ear>        a dangling bloodstone earring [superior] (glowing) [65%]             
<worn on face>       the mask of draconic deviance (glowing) [75%]             
<worn around neck>   the fangs of the balor made by Daweava [52%]             
<worn around neck>   a necklace of dangling bones and relics of good protection [poor] made by Izji (humming)
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Cerif (humming)
<worn about body>    a mithril breastplate with a golden cross of damage (glowing)
<worn as quiver>     the quiver of holding of endurance [72%]             
<worn about waist>   the woven entrails of an unfortunate soul of damage [71%]             
<worn on belt buckle>the quiver of holding of agility [77%]             
<attached to belt>   a delicious Thanksgiving Turkey
<worn on arms>       the pauldrons of the tide of endurance (glowing) [62%]             
<worn around wrist>  the bracer of Uz's alliance of dexterity [64%]             
<worn around wrist>  the power infused bracelet of dark-mithril of regeneration [85%]             
<worn on hands>      a pair of pale, misty gloves[215h 16m 28s]
<worn on finger>     the ring of the mind flayer of lesser defense [superior] made by Rukkus (glowing)
<worn on finger>     a ring of regeneration of the Angels [poor] made by Rukkus (glowing)
<primary weapon>     a gladius called 'Backstabber' (glowing)[215h 16m 28s]
<secondary weapon>   the granite dagger 'BloodFeast'[215h 16m 28s]
<worn on legs>       a haze of swirling green vapor (glowing)[215h 16m 28s]
<worn on feet>       some enchanted boots [superior]

                      
                      
          >           
                      
             S        
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 707h/688H 322v/322V Pos: standing >
                      
                      
                      
                      
                      
          >           
                      
            S         
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.
Contact listing                                               H:90  S:72 
=========================================================================|
[QA] Evil Boat                      X:52  Y:48  R:3.2   B:133 H:90  S:0  |SPA

< 707h/688H 322v/322V Pos: standing >

< 707h/688H 322v/322V Pos: standing >
Heading set to 135.

< 707h/688H 322v/322V Pos: standing >
                      
                      
                      
                      
                      
          >           
                      
           S          
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 707h/688H 322v/322V Pos: standing >
Contact listing                                               H:110 S:72 
=========================================================================|
[QA] Evil Boat                      X:51  Y:48  R:2.4   B:146 H:90  S:0  |FPA

< 707h/688H 322v/322V Pos: standing >
                      
                      
                      
                      
                      
          >           
           S          
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 707h/688H 322v/322V Pos: standing >
                      
                      
                      
                      
                      
          >           
          P           
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 707h/688H 322v/322V Pos: standing >
You crew braces for impact!

< 707h/688H 322v/322V Pos: standing >
Contact listing                                               H:135 S:72 
=========================================================================|
[QA] Evil Boat                      X:50  Y:49  R:1.1   B:163 H:90  S:0  |FPA

< 707h/688H 322v/322V Pos: standing >
You attempt to ram [QA]: Evil Boat! Chance to hit: 99%
Timbers crunch and crack as you crash into [QA]:Evil Boat!
Your ship has been hit for 4 points of damage on the starboard side!
You hit [QA]:Evil Boat for 2 points of damage on the rear side!
You hit [QA]:Evil Boat for 5 points of damage on the port side!
 CRITICAL HIT!
Your ship has been hit for 6 points of damage on the sails!
You hit [QA]:Evil Boat for 3 points of damage on the forward side!
You hit [QA]:Evil Boat for 5 points of damage on the port side!
Your ship has been hit for 4 points of damage on the forward side!
You hit [QA]:Evil Boat for 5 points of damage on the forward side!
You hit [QA]:Evil Boat for 3 points of damage on the rear side!
 The impact knocks you off your feet!

< 707h/688H 322v/322V Pos: sitting >
                      
                      
                      
                      
                      
         P>           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 707h/688H 322v/322V Pos: sitting >
                      
                      
                      
                      
                      
         P>           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 707h/688H 322v/322V Pos: sitting >
Contact listing                                               H:135 S:0  
=========================================================================|
[QA] Evil Boat                      X:49  Y:50  R:0.7   B:231 H:90  S:0  |SFA

< 707h/688H 322v/322V Pos: sitting >
Speed set to 0.

< 707h/688H 322v/322V Pos: sitting >
You clamber to your feet.

< 707h/688H 322v/322V Pos: standing >
Contact listing                                               H:135 S:0  
=========================================================================|
[QA] Evil Boat                      X:49  Y:50  R:0.7   B:231 H:90  S:0  |SFA

< 707h/688H 322v/322V Pos: standing >
You disembark this ship.
                      
                      
                      
                      
                      
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 707h/688H 322v/322V Pos: standing >

< 707h/688H 322v/322V Pos: standing >
                      
                      
                      
                      
                      
          @S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Carrack Evil Boat floats here.

< 707h/688H 244v/322V Pos: standing >

< 707h/688H 244v/322V Pos: standing >
Backstab who?

< 707h/688H 244v/322V Pos: standing >
You do not see that here.

< 707h/688H 244v/322V Pos: standing >
You board the Carrack Evil Boat.
Aboard the Carrack Evil Boat
Obvious exits: -N
A few drops of fresh blood are scattered around the area.
*Yzari (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Yzari's head.

< 707h/688H 244v/322V Pos: standing >

< 707h/688H 244v/322V Pos: standing >
Yzari sneaks north.

< 707h/688H 244v/322V Pos: standing >
Aboard the Carrack Evil Boat
Obvious exits: -N -E -S -W
*Yzari (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Yzari's head.
There are some tracks heading south.

< 707h/688H 243v/322V Pos: standing >
Backstab who?

< 707h/688H 243v/322V Pos: standing >
Backstab who?
Yzari sneaks north.

< 707h/688H 245v/322V Pos: standing >
Yzari sneaks in from the north.

< 707h/688H 247v/322V Pos: standing >
Backstab who?
Yzari sneaks south.

< 707h/688H 249v/322V Pos: standing >
On the Bridge of the Carrack Evil Boat
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are Duergar tracks going south.

< 707h/688H 250v/322V Pos: standing >
Backstab who?

< 707h/688H 253v/322V Pos: standing >
Contact listing                                               H:90  S:0  
=========================================================================|
[JV] . .                            X:51  Y:50  R:0.7   B:51  H:135 S:0  |FS

< 707h/688H 255v/322V Pos: standing >
Backstab who?

< 707h/688H 257v/322V Pos: standing >
No target locked. Syntax: Scan <target ID> or Scan

< 707h/688H 262v/322V Pos: standing >
No target locked. Syntax: Scan <target ID> or Scan

< 707h/688H 264v/322V Pos: standing >
Yzari sneaks in from the east.

< 707h/688H 266v/322V Pos: standing >
                      
                      
                      
                      
                      
          >S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Carrack Evil Boat floats here.
There are Duergar tracks going west.
There are Duergar tracks going south.

< 707h/688H 268v/322V Pos: standing >
Yzari sneaks south.

< 707h/688H 271v/322V Pos: standing >
                      
                      
                      
                      
                      
          >S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Carrack Evil Boat floats here.
*Yzari (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Yzari's head.

< 707h/688H 282v/322V Pos: standing >
Contact listing                                               H:90  S:0  
=========================================================================|
[JV] . .                            X:51  Y:50  R:0.7   B:51  H:135 S:0  |FS

< 707h/688H 284v/322V Pos: standing >
Name: Evil Boat                           
-========================================================================-
Captain: Jubek                Frags: 10        Status: ANCHORED     ID[QA]

         61/69       Speed Range: 0-25       Crew: Amateur Crew     
                          Weight: 260,000                              
           ||               Load: 111/130                              
          /..\        Passengers:  1/15                                
         /.34.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..34..|        [ 0] A Diplomat's Flag                   Ready
        |......| 120    [ 1] Bronze Plated Ram                   Ready
        \__..__/ ---    [ 2] Cured Meats (50 crates)
        |..||..|/120     
        |....../         
        |...../|         
        |..../.|         
     76 |41./43|  78     
    --- |--/\--| ---     
     86 |43\/43|  86     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |..19..|         
        |..--..|         
        |..21..|
        \______/    Set Heading: 90   Set Speed: 25    Crew Stamina: 500
                        Heading: 90       Speed: 0     Repair Stock: 260
         28/43 

< 707h/688H 286v/322V Pos: standing >
Aboard the Carrack Evil Boat
Obvious exits: -S -W
There are Duergar tracks going west.

< 707h/688H 299v/322V Pos: standing >

< 707h/688H 301v/322V Pos: standing >
You disembark this ship.
                      
                      
                      
                      
                      
          @S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Carrack Evil Boat floats here.

< 707h/688H 305v/322V Pos: standing >
You do not see that here.

< 707h/688H 308v/322V Pos: standing >
Backstab who?

< 707h/688H 310v/322V Pos: standing >
                      
                      
                      
                      
                      
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.

< 707h/688H 236v/322V Pos: standing >

< 707h/688H 239v/322V Pos: standing >
You board the Ketch . ..
Aboard the Ketch . .
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
There are Dwarf tracks going west.
There are Dwarf tracks going north.

< 707h/688H 243v/322V Pos: standing >

< 707h/688H 245v/322V Pos: standing >

< 707h/688H 250v/322V Pos: standing >
You do not see that here.

< 707h/688H 257v/322V Pos: standing >

< 707h/688H 259v/322V Pos: standing >
On the Bridge of the Ketch . .
Obvious exits: -S
Puddles of fresh blood cover the ground.
There are some tracks heading south.

< 707h/688H 260v/322V Pos: standing >
Backstab who?

< 707h/688H 262v/322V Pos: standing >
Aboard the Ketch . .
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
There are Dwarf tracks going north.

< 707h/688H 268v/322V Pos: standing >
Aboard the Ketch . .
Obvious exits: -W
There are some tracks heading west.

< 707h/688H 269v/322V Pos: standing >
Backstab who?

< 707h/688H 272v/322V Pos: standing >
Aboard the Ketch . .
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
There are some tracks heading west.
There are some tracks heading north.

< 707h/688H 275v/322V Pos: standing >
Aboard the Ketch . .
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
*Yzari (Duergar)(medium) stands in mid-air here, fighting a Dwarf.
An impenetrable globe of darkness floats near Yzari's head.
A Dwarf (medium) Protectores Augusti of The Empire stands in mid-air here, fighting Yzari. (casting) 

< 707h/688H 276v/322V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 33 ] [Damage:  6 ] 
< 707h/688H 278v/322V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  nasty wounds >
 A Dwarf completes her spell...
A Dwarf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Dwarf into a Dwarf's body, and her wounds begin to heal!
Your gun crew has recovered from ram impact.

< 707h/688H 281v/322V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 Yzari attempts to flee.
Yzari leaves east.

< 707h/688H 281v/322V Pos: standing >
<Yzari enters from the east.

< 707h/688H 281v/322V Pos: standing >
<You do not see that here.
Yzari snaps into visibility.
Yzari places the stiletto of vanquishing in the back of a Dwarf, resulting in some strange noises and some blood.
Yzari ignites into black flames as he hits a Dwarf!
With a swift tug Yzari wrenches the weapon free, ramming it into a Dwarf's spine!
Yzari places the stiletto of vanquishing in the back of a Dwarf, resulting in some strange noises and some blood.
Yzari ignites into black flames as he hits a Dwarf!
Yzari places a wicked black dagger named 'Sanguine Blessing' [poor] in the back of a Dwarf, resulting in some strange noises and some blood.
Yzari ignites into black flames as he hits a Dwarf!

< 707h/688H 281v/322V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 31 ] [Damage:  4 ] [Damage:  4 ] [Damage:  6 ] [Damage: 14 ] Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Dwarf!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 36 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in her back.
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage: 13 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in her back.
[Damage: 16 ] -=[You attack a Dwarf.]=- [6 hits]
You think you noticed an opening in your victim defenses...

< 707h/688H 281v/322V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf's wound gushes blood all over the surrounding area.
You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!

< 707h/688H 281v/322V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 707h/688H 281v/322V Pos: standing >
You do not see that here.

< 707h/688H 281v/322V Pos: standing >
Aboard the Ketch . .
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
There are some tracks heading west.
There are some tracks heading north.
Yzari enters from the west.

< 707h/688H 280v/322V Pos: standing >
Backstab who?
Yzari leaves west.

< 707h/688H 280v/322V Pos: standing >
Yzari sneaks in from the west.

< 707h/688H 284v/322V Pos: standing >
You disembark this ship.
                      
                      
                      
                      
                      
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . . floats here.
A Dwarf (medium) Protectores Augusti of The Empire stands in mid-air here.

< 707h/688H 286v/322V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 37 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in her back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 36 ] A Dwarf makes a strange sound as you place the granite dagger 'BloodFeast' in her back.
You twist the blade and watch as a a Dwarf writhes in agony.

< 707h/688H 288v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf says 'Beg for forgiveness and be saved!
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a Dwarf.  Moments later she lets out an agonized scream as the warmth
is drained from her body.
You snap into visibility.
-=[a Dwarf attacks you.]=- [0 hits]
Yzari disembarks from the Ketch . ..

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
                       
                      
                      
                      
                      
         S@           
                      
                      
                      
                      
                      
Yzari snaps into visibility.
Yzari ignites into black flames as he hits a Dwarf!

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 
< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf starts casting a spell.
You do not see that here.

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] [Damage: 10 ] [Damage: 15 ] [Damage: 15 ] -=[You attack a Dwarf.]=- [4 hits]
You're already preparing for a sneak attack!

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 51 ] You find weakness in a Dwarf's defenses and land a sneaky surprise attack!
You sneak up on a Dwarf and drive your weapon deep into a vital organ!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 36 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in her back.
A Dwarf's wound gushes blood all over the surrounding area.

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A Dwarf's wound gushes blood all over the surrounding area.
A Dwarf suddenly stumbles, grasping at their neck as Yzari stands behind them grinning!
A Dwarf stops chanting abruptly!

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 
< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A Dwarf's wound gushes blood all over the surrounding area.

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Yzari snaps into visibility.
Yzari ignites into black flames as he hits a Dwarf!
Yzari ignites into black flames as he hits a Dwarf!
Yzari ignites into black flames as he hits a Dwarf!
Yzari attacks a Dwarf. [3 hits]
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] [Damage:  5 ] [Damage: 16 ] [Damage:  6 ] [Damage:  4 ] -=[You attack a Dwarf.]=- [5 hits]

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 
< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You snap into visibility.
-=[a Dwarf attacks you.]=- [0 hits]
A Dwarf starts casting a spell.

< 757h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] [Damage:  9 ] The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 77 ] You feel energy flowing from a Dwarf into you!
[Damage: 14 ] [Damage: 11 ] [Damage: 12 ] -=[You attack a Dwarf.]=- [5 hits]

< 806h/688H 291v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You snap into visibility.
[Damage: 16 ] A Dwarf is mortally wounded, and will die soon, if not aided.
A Dwarf's wound gushes blood all over the surrounding area.
You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!
A Dwarf stops chanting abruptly!

< 806h/688H 291v/322V Pos: standing >
<You stealthily position yourself behind a Dwarf, circling her.

< 806h/688H 291v/322V Pos: standing >
<A Dwarf suddenly stumbles, grasping at their neck as Yzari stands behind them grinning!

< 806h/688H 291v/322V Pos: standing >
<Yzari snaps into visibility.
Yzari stabs the heart of a Dwarf who falls to the ground clutching at the wound.
A Dwarf's barbed bull whip was completely destroyed by the massive blow!
A Dwarf's ghastly dragonscale pendant from Rift Valley Jungle was completely destroyed by the massive blow!
A Dwarf's polished scarlet ring [superior] was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.