The death of [47 Blackguard] Hodd (Orc)

in Burnt Plains of a Fallen Realm

from the perspective of [56 Wildmage] Nib The Resistance (Gnome)

<floating about head>a dark yellow ioun stone[452h 35m 3s]
<worn as a badge>    a soulstone scabbard (magic)
<worn on head>       a bronze, dragonnian spiked helmet
<worn on eyes>       a pair of goggles of faerie sight (magic) [79%]             
<worn in ear>        a durithalite earring shaped like a dagger (magic)
<worn in ear>        a bone pick [modified]
<worn on face>       a lifebane mask
<worn around neck>   a necklace of halfling ears [modified]
<worn around neck>   a shiny mithril torque
<worn on body>       the robe of lords [superior] (glowing)
<worn about body>    a cloak of rhemoraz scales [superior] (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [85%]             
<worn about waist>   a belt of soft feathers (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic)
<worn on arms>       two bubbles of blazing energy (magic) (glowing)
<worn around wrist>  a carved diorite bracer (magic)
<worn around wrist>  a carved diorite bracer (magic)
<worn on hands>      a pair of pale, misty gloves[452h 35m 4s]
<worn on finger>     a ring of strength [modified]
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating)
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[370h 23m 36s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' (magic) [88%]             
<worn on legs>       some wolf hide pants
<worn on feet>       a pair of black, buffalo hide shoes

Rif sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Rif's soothing song!

< 622h/622H 181v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 181v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 181v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 181v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 181v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 181v/181V Pos: standing >
You quickly scan the area.
A wandering soldier who is not far off to your north.
A wandering soldier who is not far off to your north.
A wandering soldier who is not far off to your north.
An undead commoner who is not far off to your north.
A black crow who is in the distance to your north.
An Orc who is rather far off to your south.
A Troll who is rather far off to your south.
A Githyanki who is rather far off to your south.
An Orc who is rather far off to your south.
A Revenant who is rather far off to your south.
An Ogre who is rather far off to your south.
A winged hellhound who is rather far off to your south.
An Orc who is rather far off to your south.
A zombie who is rather far off to your south.
A zombie who is rather far off to your south.
A skeleton who is rather far off to your south.
The zombie of a beheaded adventurer who is rather far off to your south.
A powerful lich who is rather far off to your south.

< 622h/622H 181v/181V Pos: standing >
You quickly scan the area.
A wandering soldier who is not far off to your north.
A wandering soldier who is not far off to your north.
A wandering soldier who is not far off to your north.
An undead commoner who is not far off to your north.
A black crow who is in the distance to your north.
An Orc who is rather far off to your south.
A Troll who is rather far off to your south.
A Githyanki who is rather far off to your south.
An Orc who is rather far off to your south.
An Ogre who is rather far off to your south.
An Ogre who is rather far off to your south.
A winged hellhound who is rather far off to your south.
An Orc who is rather far off to your south.
A zombie who is rather far off to your south.
A zombie who is rather far off to your south.
A zombie who is rather far off to your south.
A skeleton who is rather far off to your south.
The zombie of a beheaded adventurer who is rather far off to your south.
A powerful lich who is rather far off to your south.

< 622h/622H 181v/181V Pos: standing >

< 622h/622H 181v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 181v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 181v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 181v/181V Pos: standing >
The quartermaster leaves south.
Aceldama leaves south.
Aceldama leaves south.
Aceldama leaves south.
Aceldama leaves south.
Crog leaves south.
You follow Laz.

 
   MMMM^^M..    
  MMMMMM^M...   
 ^MMMMMMM^^^^.  
  .MMMM^MMM^^.  
 ..^MMM@ MMM^^  
 ^^  ...^  MM^  
 MMMMMM.^^ MM^  
  MMM..P.^..M   
   M.^.MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Crog The Resistance (Firbolg)(huge) stands in mid-air here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
The quartermaster of the platform is standing here. (minion) 
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Laz The Resistance (Human)(medium) stands in mid-air here.
Renaud enters from the north.
Doo enters from the north.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 179v/181V Pos: standing >
Rif starts playing a golden lyre and singing aloud.

< 622h/622H 179v/181V Pos: standing >
The quartermaster leaves south.
Aceldama leaves south.
Aceldama leaves south.
Aceldama leaves south.
Aceldama leaves south.
Crog leaves south.
You follow Laz.

 
   MMMMM^M..    
  MMMMMMM^^^^   
  .MMMM^MMM^^.  
 ..^MMMP MMM^^  
 ^^  ..@^  MM^  
 MMMMMM.^^ MM^  
 MMMM..P.^..MM  
  MM.^.MMM...   
   .^^.MMMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Crog The Resistance (Firbolg)(huge) stands in mid-air here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
The quartermaster of the platform is standing here. (minion) 
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Laz The Resistance (Human)(medium) stands in mid-air here.
Renaud enters from the north.
Doo enters from the north.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 178v/181V Pos: standing >
The quartermaster leaves south.
Aceldama leaves south.
Aceldama leaves south.
Aceldama leaves south.
Aceldama leaves south.
Crog leaves south.
You follow Laz.

 
   MMMMMM^^^    
  .MMMM^MMM^^   
 ..^MMM. MMM^^  
 ^^  ..P^  MM^  
 MMMMMM@^^ MM^  
 MMMM..P.^..MM  
 MMM.^.MMM...M  
  ..^^.MMMM..   
   .^ .^.MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Crog The Resistance (Firbolg)(huge) stands in mid-air here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
The quartermaster of the platform is standing here. (minion) 
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Laz The Resistance (Human)(medium) stands in mid-air here.
Renaud enters from the north.
Doo enters from the north.

< 622h/622H 177v/181V Pos: standing >
The quartermaster leaves south.
Aceldama leaves south.
Aceldama leaves south.
Aceldama leaves south.
Aceldama leaves south.
Crog leaves south.
You follow Laz.

 
   MMMM^MMM^    
  .^MMM. MMM^   
 ^^  ...^  MM^  
 MMMMMMP^^ MM^  
 MMMM..@.^..MM  
 MMM.^.MMM...M  
  ..^^.MMMM..M  
  ..^ .^.MMM.   
   M ....^ M    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Crog The Resistance (Firbolg)(huge) stands in mid-air here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
The quartermaster of the platform is standing here. (minion) 
Aceldama Jedi Knight of The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Laz The Resistance (Human)(medium) stands in mid-air here.
A shade stands in mid-air here, fighting a Revenant.(Red Aura)
An Orc (medium) Centurion of The Empire stands in mid-air here, fighting a powerful lich.(Red Aura)
A Troll (large) Magister Militum of The Empire stands in mid-air here, fighting a powerful lich.(Red Aura)
A Githyanki (medium) Legionnaire of The Empire stands in mid-air here. (casting) (Red Aura)
An Orc (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
An Ogre (huge) Legionnaire of The Empire stands in mid-air here, fighting a zombie.(Red Aura)
*A Revenant (large) Magister Militum of The Empire stands in mid-air here.(Red Aura)
An Ogre (huge) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
An Orc (medium) Magister Equitum of The Empire stands in mid-air here, fighting a zombie.(Red Aura)
A zombie stands in mid-air here, fighting an Ogre.(Red Aura)
A zombie stands, apparently asleep.(Red Aura)
A zombie stands in mid-air here, fighting an Ogre.(Red Aura)
A skeleton stands, apparently asleep.(Red Aura)
The zombie of a beheaded adventurer stands, apparently asleep.(Red Aura)
A powerful lich sits in mid-air here, fighting a Troll.(Red Aura)
Renaud enters from the north.
Doo enters from the north.
You quickly scan the area.
A wandering soldier who is almost out of sight to your north.
A wandering soldier who is almost out of sight to your north.
An undead commoner who is almost out of sight to your north.

< 622h/622H 175v/181V Pos: standing >
You quickly scan the area.
A wandering soldier who is almost out of sight to your north.
A wandering soldier who is almost out of sight to your north.
An undead commoner who is almost out of sight to your north.

< 622h/622H 175v/181V Pos: standing >
Kesk starts casting an offensive spell.
A Revenant snaps into visibility.
A dark shroud encases a Revenant as he charges into battle.

< 622h/622H 176v/181V Pos: standing >
A Revenant snaps into visibility.
A shade's punch grazes a Revenant.
A shade's weak punch wounds a Revenant.
A black beam shoots out of a shade's mouth!
Rif looks pale, as a shade breathes blackness.
Rukkus looks pale, as a shade breathes blackness.
Doo looks pale, as a shade breathes blackness.
Doo's dirty brown sundial attached to a leather thong is blasted by the negative energy!
Renaud looks pale, as a shade breathes blackness.
Kesk looks pale, as a shade breathes blackness.
You snap into visibility.
You feel less energetic as a shade enervates you.
Crog looks pale, as a shade breathes blackness.
A shade enervates Aceldama, draining him of every last bit of his energy!
Upon being struck, Aceldama disappears into thin air.
Aceldama stops following Aceldama.
A shade enervates Aceldama, draining him of every last bit of his energy!
Upon being struck, Aceldama disappears into thin air.
Aceldama stops following Aceldama.
A shade enervates Aceldama, draining him of every last bit of his energy!
Upon being struck, Aceldama disappears into thin air.
Aceldama stops following Aceldama.
A shade enervates Aceldama, draining him of every last bit of his energy!
Upon being struck, Aceldama disappears into thin air.
Aceldama stops following Aceldama.
A shade enervates the quartermaster, leaving him visibly shaken!
Aceldama looks pale, as a shade breathes blackness.
Laz looks pale, as a shade breathes blackness.
A shade enervates an Orc, leaving him visibly shaken!
A Troll looks pale, as a shade breathes blackness.
A shade's spell flows around a Githyanki, leaving him unharmed!
An Orc looks pale, as a shade breathes blackness.
An Ogre looks pale, as a shade breathes blackness.
A Revenant looks pale, as a shade breathes blackness.
An Ogre looks pale, as a shade breathes blackness.
A winged hellhound looks pale, as a shade breathes blackness.
An Orc looks pale, as a shade breathes blackness.
Renaud starts casting an offensive spell.

< 597h/622H 172v/181V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 A shade dodges the quartermaster's attack.
A shade dodges the quartermaster's attack.
An Ogre's powerful slash critically injures a zombie.
A zombie is incapacitated and will slowly die, if not aided.
An Ogre's flaming sword of the valkyrie [poor] burns a zombie with a godly fire!
A zombie is mortally wounded, and will die soon, if not aided.
A zombie is slashed into two by a master stroke performed by an Ogre.
A zombie is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a zombie dies in agony.
A zombie shambles for a moment, and falls to pieces.
A zombie stops following a powerful lich.
A Troll's pierce seriously wounds a powerful lich.
A Troll's fine pierce seriously wounds a powerful lich.
A Troll's pierce enshrouds a powerful lich in a mist of blood.
A Troll attempts to flee.
A Troll leaves north.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 A powerful lich detonates, pieces of flesh splatter across the room.
A powerful lich is dead! R.I.P.
A look of horror and a silent scream are a powerful lich's last actions in this world.
A powerful lich crumbles to dust.
The zombie of a beheaded adventurer stops following a powerful lich.
A skeleton stops following a powerful lich.
A zombie stops following a powerful lich.
A zombie stops following a powerful lich.
An Ogre is knocked to the ground by Crog's mighty bash!
An Orc sits down.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 Renaud completes his spell...
Renaud utters the words 'unsozfol efaui'
Renaud drains an Orc - what a waste of energy!
A dark shroud encases an Orc as he charges into battle.
A shade dodges an Orc's attack.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 An Orc's feeble slash grazes Renaud.
An Orc's feeble slash grazes Renaud.
A Githyanki's punch grazes a shade.
A Githyanki's impressive punch grazes a shade.
A shade dodges a Githyanki's attack.
Crog's bludgeon wounds a shade.
Crog's fine bludgeon wounds a shade.
Crog's fine bludgeon wounds a shade.
A shade dodges Crog's attack.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 Kesk completes his spell...
Kesk utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Kesk hits an Orc soundly.
A bolt of force sent by Kesk hits an Orc soundly.
A bolt of force sent by Kesk hits an Orc soundly.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A shade dodges your futile attack.
You snap into visibility.
[Damage:  4 ] Your decent pierce grazes a shade.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your powerful pierce wounds a shade.
[Damage: 13 ] Your impressive pierce wounds a shade.
A shade dodges your futile attack.
A shade dodges your futile attack.
Kesk misses a shade.
A shade dodges Kesk's attack.
Doo starts casting an offensive spell.
Aceldama attempts to flee.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 A zombie's feeble claw grazes an Ogre.
A zombie's claw grazes an Ogre.
An Ogre blocks a zombie's kick with his arm.
Rukkus clambers to her feet.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 A zombie slumps to the ground.
Rukkus parries a Revenant's lunge at her.
Rukkus parries a Revenant's lunge at her.
A Revenant snaps into visibility.
You are locked in combat with someone else and unable to trip an Orc.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 A winged hellhound's weak thrash grazes a shade.
A winged hellhound's feeble thrash grazes a shade.
An Orc clambers to his feet.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 Doo completes his spell...
Doo utters the word 'gjifal'
Doo unleashes light in a focused, searing ray at an Orc!
A Revenant snaps into visibility.
Rukkus's impressive pierce wounds a Revenant.
A Revenant parries Rukkus's lunge at him.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 Doo misses a shade.
A shade dodges Doo's attack.
Doo misses a shade.
Rif starts playing a golden lyre and singing aloud.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 Rif misses a shade.
A shade dodges Rif's attack.
Rif misses a shade.
A shade's weak punch grazes a Revenant.
A shade's weak punch wounds a Revenant.
A Troll suddenly breaks out a quick verse from their repitiore of songs...
A Troll keeps singing a song of a _VERY_ boring nature.
A Troll twirls around gracefully.
Rif stifles a yawn, but manages stay awake!
Rukkus stifles a yawn, but manages stay awake!
Renaud stifles a yawn, but manages stay awake!
You stifle a yawn.
Crog stifles a yawn, but manages stay awake!
The quartermaster stifles a yawn, but manages stay awake!
a shade stifles a yawn, but manages stay awake!
a zombie falls sleep.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 Laz misses a shade.
Laz misses a shade.
A dark shroud encases an Orc as he charges into battle.
Doo is knocked to the ground by an Orc's mighty bash!
A Githyanki attempts to flee.
A Githyanki leaves east.
Renaud starts casting an offensive spell.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  7 ] Your fine pierce grazes a shade.
A shade dodges your futile attack.
[Damage:  7 ] Your pierce grazes a shade.
[Damage:  8 ] Your fine pierce grazes a shade.

< 597h/622H 157v/166V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: shade sta EP: few scratches >
 PooF! You perform an evasive maneouver, quickling darting into the shadows!
Aceldama starts casting a spell.

< 597h/622H 157v/166V Pos: standing >
Renaud completes his spell...
Renaud utters the words 'unsozfol efaui'
Renaud drains an Orc - what a waste of energy!
A dark shroud encases an Orc as he charges into battle.
An Orc's slash grazes Doo.
An Orc's weak slash grazes Doo.
A shade dodges the quartermaster's attack.
The quartermaster misses a shade.
The quartermaster misses a shade.

< 597h/622H 157v/166V Pos: standing >
An Ogre misses Crog.
Crog parries an Ogre's lunge at him.
An Ogre's slash grazes Crog.
An Ogre's flaming sword of the valkyrie [poor] burns Crog with a godly fire!
A shade dodges an Ogre's attack.
An Ogre's fine slash wounds a shade.
An Ogre's huge flaming greatsword [superior] burns a shade with a godly fire!
An Ogre's impressive slash wounds a shade.
An Ogre's huge flaming greatsword [superior] burns a shade with a godly fire!
An Ogre's impressive slash wounds a shade.
An Ogre's huge flaming greatsword [superior] burns a shade with a godly fire!
Rif suddenly breaks out a quick verse from their repitiore of songs...
Rif sings a song that disorients you and boggles your senses.
Rif busts out in dance!
A Troll's marble quiver cracks attacked by the sound wave.
A Revenant snaps into visibility.
A zombie has a RUDE awakening!
A zombie slowly fades out of existence.
A zombie has a RUDE awakening!
A skeleton has a RUDE awakening!
The zombie of a beheaded adventurer has a RUDE awakening!
Kesk starts casting an offensive spell.

< 597h/622H 157v/166V Pos: standing >
Laz starts casting an offensive spell.
You think you noticed an opening in your victim defenses...

< 597h/622H 158v/166V Pos: standing >
You snap into visibility.
You stealthily position yourself behind an Orc, circling him.

< 598h/622H 158v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc's impressive crush grazes a shade.
An Orc's crush grazes a shade.
An Orc starts casting a spell.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 A shade dodges Crog's attack.
Crog's impressive crush wounds a shade.
A shade dodges Crog's attack.
Crog's impressive bludgeon strikes a shade.
A shade dodges Crog's attack.
Aceldama is knocked to the ground by a Revenant's mighty bash!

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Rif dodges the zombie of a beheaded adventurer's attack.
The zombie of a beheaded adventurer groans loudly.
Rif's eyes roll as the zombie of a beheaded adventurer plants a foot in his face.
A skeleton misses Rif.
Rif parries a skeleton's lunge at him.
A skeleton turns to focus its attack on Aceldama!
A shade dodges Doo's attack.
A shade dodges Doo's attack.
Renaud starts casting an offensive spell.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 A Revenant's skin seems to turn to stone.
Aceldama stops invoking abruptly!
Kesk completes his spell...
Kesk utters the words 'buoblg qrunsoqpze yugh'
Kesk's fist beats the life out of an Orc, blood pours from his body!
A Revenant snaps into visibility.
A Revenant's feeble slash grazes Rukkus.
A Revenant's slash grazes Rukkus.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 Doo raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
Doo looks much better.
A Revenant snaps into visibility.
Rukkus's impressive pierce wounds a Revenant.
A shade's punch grazes a Revenant.
A shade's punch grazes a Revenant.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 The quartermaster gets a few coins.
A Troll plays a song to lift his spirit off the ground.
The quartermaster flies through the air, free as a bird!
A Revenant parries Aceldama's lunge at him.
A Githyanki enters from the east.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 Laz completes his spell...
Laz utters the word 'gjifal'
Laz unleashes light in a focused, searing ray at an Orc!
An Orc's impressive slash wounds Renaud.
An Orc's slash grazes Renaud.
Rif's pierce grazes a shade.
A shade dodges Rif's attack.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.
You miss an Orc.
You snap into visibility.
[Damage:  1 ] An Orc screams in pain as your pierce tears into his flesh
An Orc parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] An Orc screams in pain as your pierce tears into his flesh
A Troll's pierce wounds Aceldama.
A Troll misses Aceldama.
A shade dodges a winged hellhound's attack.
A winged hellhound's crude thrash grazes a shade.
A Githyanki leaves west.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
A torrent of divine energy flows from an Orc into an Orc's body, and his wounds begin to heal!
Rif parries a zombie's lunge at him.
A zombie clambers to its feet.
A zombie groans loudly.
Rif avoids being bashed by a zombie, who loses its balance and falls.
Kesk starts casting an offensive spell.
You snap into visibility.
You do an amazing maneuver, tripping an Orc.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 Renaud completes his spell...
Renaud utters the words 'izoahuzz qaijudigguai bragh'
Renaud's concussion blast rips into an Orc, shattering his soul!

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 A shade dodges Laz's attack.
Laz misses a shade.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 An Orc's slash grazes Doo.
Doo blocks an Orc's lunge at him.
An Orc's weak slash grazes Doo.
The quartermaster's crude punch wounds a shade.
A shade dodges the quartermaster's attack.
The quartermaster misses a shade.
Renaud starts casting an offensive spell.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP:  few wounds >
 Kesk completes his spell...
Kesk utters the words 'buoblg qrunsoqpze yugh'
Kesk's fist beats the life out of an Orc, blood pours from his body!
Crog parries an Ogre's lunge at him.
Crog parries an Ogre's lunge at him.
Crog dodges an Ogre's attack.
Doo misses a shade.
Doo misses a shade.
An Ogre turns to focus his attack on Doo!
An Ogre clambers to his feet.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP:  nasty wounds >
 You snap into visibility.
[Damage: 79 ] You find weakness in an Orc's defenses and land a sneaky surprise attack!
Rif starts casting an offensive spell.
A Githyanki enters from the west.
Laz starts casting an offensive spell.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 Rif sings so badly it makes you hurt all over.
A Troll's Ihsahn, drow swashbuckler's legacy braid [superior] cracks attacked by the sound wave.
A Revenant snaps into visibility.
An Ogre's weak slash grazes Doo.
An Ogre's huge flaming greatsword [superior] burns Doo with a godly fire!
Doo blocks an Ogre's lunge at him.
An Ogre's feeble slash grazes Doo.
An Ogre's huge flaming greatsword [superior] burns Doo with a godly fire!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  2 ] An Orc screams in pain as your pierce tears into his flesh
[Damage:  2 ] An Orc screams in pain as your pierce tears into his flesh
You score a CRITICAL HIT!!!!!
[Damage: 17 ] An Orc screams in pain as your pierce tears into his flesh
[Damage:  1 ] An Orc screams in pain as your pierce tears into his flesh
[Damage:  1 ] An Orc screams in pain as your pierce tears into his flesh
[Damage:  1 ] An Orc screams in pain as your pierce tears into his flesh
Kesk misses a shade.
Kesk misses a shade.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 A skeleton's decent claw grazes Aceldama.
A skeleton misses Aceldama.
A skeleton groans loudly.
Aceldama easily dodges a skeleton's feeble leg sweep.
Rif parries the zombie of a beheaded adventurer's lunge at him.
A shade's punch grazes a Revenant.
A shade's punch grazes a Revenant.
An Orc starts casting a spell.

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 An Ogre turns into a blur of blades as he charges at his foes!
Crog turns to focus his attack on an Orc!

< 598h/622H 159v/166V Pos: standing >
< T: Renaud TP: sta TC:excellent E: An Orc ass EP: pretty hurt >
 Crog's powerful bludgeon causes an Orc to grimace in pain.
Crog's powerful crush causes an Orc to grimace in pain.
Crog ruthlessly bludgeons an Orc to death.
An Orc's necklace of ogre bones [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.