<worn as a badge> a necromantic death shroud
<worn on head> the diamond crown of Winduin (glowing) [84%]
<worn on eyes> the essence of evermore [poor] (glowing)
<worn in ear> a durithalite earring shaped like a dagger [superior] [84%]
<worn in ear> a black pearl earring of power [62%]
<worn on face> a beautiful mask made of bird feathers [70%]
<worn around neck> a nearly imperceptible death shroud [poor] (glowing)
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn on body> Lobos' leather coat [poor]
<worn about body> a cloak of rhemoraz scales [superior]
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight
<worn about waist> a thick belt of trollhide [71%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing)
<attached to belt> a rucksack of plane-walking (glowing)
<worn on arms> some fur-lined horned ram-skull shoulder guards [superior]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle [superior]
<worn on finger> an obsidian circle [superior]
<primary weapon> a slimy troglodyte claw [superior]
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> a pair of vapor leggings [poor]
<worn on feet> a pair of boots of stealth
Obvious exits: -North -East -South -West
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.
< 607h/607H 173v/210V Pos: standing >
^^^^MMMMM^^
.^.MMM.MMMMM^
.M^MMMM.^MM.M^^
^^.M..^^^^.^.MM
^.MM.^^@.^MM^.M
.MM.^^.M....^.M
.M.^^.......M.M
....M.^^..^^M
.........^.
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 607h/607H 172v/210V Pos: standing >
^^^MMMMM^^^
^.MMM.MMMMM^^
M^MMMM.^MM.M^^.
^.M..^^^^.^.MM^
.MM.^^.@^MM^.M^
MM.^^.M....^.M^
M.^^.......M.M^
...M.^^..^^MM
........^..
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 607h/607H 171v/210V Pos: standing >
^^^^.MM^^.^
^^^^MMMMM^^^.
.^.MMM.MMMMM^^.
M^MMMM.^MM.M^^.
^.M..^^@^.^.MM^
.MM.^^..^MM^.M^
MM.^^.M....^.M^
.^^.......M.M
..M.^^..^^M
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East -South -West
< 607h/607H 171v/210V Pos: standing >
A Rocky Trail
This rocky trail cuts through a small wooded area towards the
center of the valley where a fairly nice settlement has been
established this far away from the powerful kingdoms of Tharnadia.
There are many sounds in the area, including those of people hard
at work and children playing. The village can be seen just off
to the north here.
Obvious exits: -North -South
< 607h/607H 171v/210V Pos: standing >
Outside Some Flimsy Wooden Gates
This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North# -South
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.
< 607h/607H 170v/210V Pos: standing >
The gates seems to be closed.
< 607h/607H 171v/210V Pos: standing >
The gates seems to be closed.
< 607h/607H 172v/210V Pos: standing >
Ok.
< 607h/607H 178v/210V Pos: standing >
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South
< 607h/607H 178v/210V Pos: standing >
Ok.
< 607h/607H 182v/210V Pos: standing >
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A village guard scans the horizon for signs of trouble.
< 607h/607H 183v/210V Pos: standing >
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
The quiet farmer sits here meditating.
< 607h/607H 183v/210V Pos: standing >
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A village guard scans the horizon for signs of trouble.
< 607h/607H 189v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East -South -West #
A chicken pecks at the seed on the floor around here.
A rooster hops about here.
< 607h/607H 191v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 192v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 193v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West
< 607h/607H 195v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A village guard scans the horizon for signs of trouble.
A village guard patrols the area for signs of trouble.
< 607h/607H 197v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West
< 607h/607H 197v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 198v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 199v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 200v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East -West #
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.
< 607h/607H 201v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A piglet plops around the barn here.
< 607h/607H 202v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -South
A rooster hops about here.
< 607h/607H 202v/210V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
< 607h/607H 202v/210V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
< 607h/607H 203v/210V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
< 607h/607H 203v/210V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
< 607h/607H 205v/210V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.
< 607h/607H 205v/210V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
A village guard patrols the area for signs of trouble.
< 607h/607H 209v/210V Pos: standing >
The Village Leader's Hut
This hut seems to be fashioned with many different types of fur
and has tons of exotic furniture. There are several totems about
the area of the local spirit animals. Near the rear of the hut sits
a small bed made of animal furs, which lies just below a small window.
A fox fur rug spawns the floor, and similar animal hides have been
made into lovely drapes.
Obvious exits: -North
(Q)The village leader stands here, going over paper work.
< 607h/607H 208v/210V Pos: standing >
You attempt to hide yourself.
< 607h/607H 210v/210V Pos: standing >
You don't see that here.
< 607h/607H 210v/210V Pos: standing >
You don't see that here.
< 607h/607H 210v/210V Pos: standing >
You don't see that here.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
The fur trader who is not far off to your north.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
The fur trader who is not far off to your north.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
The fur trader who is not far off to your north.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
The fur trader who is not far off to your north.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
The fur trader who is not far off to your north.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
The fur trader who is not far off to your north.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
The fur trader who is not far off to your north.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
< 607h/607H 210v/210V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
The fur trader who is not far off to your north.
< 607h/607H 210v/210V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
A village guard patrols the area for signs of trouble.
< 607h/607H 209v/210V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.
< 607h/607H 208v/210V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -West
A village guard patrols the area for signs of trouble.
< 607h/607H 207v/210V Pos: standing >
You quickly scan the area.
Gilmorock, the village sorcerer who is close by to your north.
Anne's spirit guard who is close by to your west.
Anne's spirit guard who is close by to your west.
Anne, the savior who is close by to your west.
A village guard who is not far off to your west.
< 607h/607H 210v/210V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.
*Anne's spirit guard stands here, ready to protect her.
*(Q)Anne, the savior, stands here, only in spirit.
< 607h/607H 209v/210V Pos: standing >
You quickly scan the area.
A large razor fish who is close by to your north.
A large razor fish who is close by to your north.
A large razor fish who is close by to your north.
A large razor fish who is not far off to your north.
A large razor fish who is not far off to your north.
A village guard who is close by to your east.
A village guard who is a brief walk away to your south.
A village guard who is rather far off to your south.
A rooster who is in the distance to your south.
A village guard who is close by to your west.
< 607h/607H 209v/210V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
< 607h/607H 208v/210V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
< 607h/607H 207v/210V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
< 607h/607H 207v/210V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
< 607h/607H 207v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -South
A rooster hops about here.
< 607h/607H 207v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A piglet plops around the barn here.
< 607h/607H 207v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East -West #
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.
< 607h/607H 207v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 209v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 210v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West
< 607h/607H 209v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
< 607h/607H 208v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West
A Halfling (small) stands, floating here. (Non-Fraggable)
< 607h/607H 207v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 208v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 607h/607H 209v/210V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East -South -West #
A village guard scans the horizon for signs of trouble.
A chicken pecks at the seed on the floor around here.
A rooster hops about here.
< 607h/607H 209v/210V Pos: standing >
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A village guard scans the horizon for signs of trouble.
< 607h/607H 208v/210V Pos: standing >
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South#
< 607h/607H 207v/210V Pos: standing >
A Halfling enters from the north.
< 607h/607H 210v/210V Pos: standing >
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A village guard scans the horizon for signs of trouble.
< 607h/607H 209v/210V Pos: standing >
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
The quiet farmer sits here meditating.
< 607h/607H 208v/210V Pos: standing >
A Halfling enters from the west.
< 607h/607H 210v/210V Pos: standing >
A Halfling suddenly attacks the quiet farmer!
A Halfling's fine bludgeon strikes the quiet farmer.
< 607h/607H 210v/210V Pos: standing >
You snap into visibility.
[Damage: 78 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 54 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 8 ] -=[Your impressive pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 607h/607H 210v/210V Pos: standing >
< T: farmer TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
A Halfling's decent bludgeon wounds the quiet farmer.
< 607h/607H 210v/210V Pos: standing >
< T: farmer TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 9 ] -=[Your impressive pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 11 ] -=[Your pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 12 ] -=[Your pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You miss a Halfling.
You snap into visibility.
[Damage: 11 ] -=[Your impressive pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
< 607h/607H 210v/210V Pos: standing >
< T: farmer TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
A Halfling dodges the quiet farmer's attack.
A Halfling dodges the quiet farmer's attack.
The quiet farmer misses a kick at a Halfling due to his small size.
< 607h/607H 210v/210V Pos: standing >
< T: farmer TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
As a Halfling raises his hands calling for aid of Arvoreen, a purple haze descends from above waking AnGeR and FuRy!
< 607h/607H 210v/210V Pos: standing >
< T: farmer TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
You attempt to flee...
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A rooster hops about here.
A village guard scans the horizon for signs of trouble.
You flee westward!
< 607h/607H 194v/210V Pos: standing >
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
A Halfling (small) stands, floating here, fighting the quiet farmer. (Non-Fraggable)
The quiet farmer stands here, fighting a Halfling.
< 607h/607H 193v/210V Pos: standing >
You snap into visibility.
[Damage: 81 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 78 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
You snap into visibility.
[Damage: 58 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 607h/607H 194v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
A Halfling is briefly surrounded by a holy glow!
< 607h/607H 195v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 607h/607H 195v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
You dodge a Halfling's vicious attack.
A Halfling misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 607h/607H 195v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 607h/607H 195v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 607h/607H 195v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 607h/607H 195v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
A Halfling dodges the quiet farmer's attack.
A Halfling dodges the quiet farmer's attack.
Sorry, you aren't allowed to do that in combat.
< 607h/607H 195v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
You attempt to flee...
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A rooster hops about here.
A village guard scans the horizon for signs of trouble.
You flee westward!
< 607h/607H 184v/210V Pos: standing >
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
A Halfling (small) stands, floating here. (Non-Fraggable)
The quiet farmer stands here, fighting a Halfling.
< 607h/607H 183v/210V Pos: standing >
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 81 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 607h/607H 183v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: awful >
You attempt to flee...
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A rooster hops about here.
A village guard scans the horizon for signs of trouble.
You flee westward!
< 607h/607H 176v/210V Pos: standing >
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
A Halfling (small) stands, floating here. (Non-Fraggable)
The quiet farmer stands here, fighting a Halfling.
< 607h/607H 175v/210V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 20 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You feel your skill in critical stab improving.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 24 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You twist the blade and watch as a a Halfling writhes in agony.
< 607h/607H 175v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling gasps suddenly as their body is enhanced by some other-worldly power!
A Halfling misses you.
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
You snap into visibility.
< 607h/607H 176v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling dodges the quiet farmer's attack.
The quiet farmer misses a Halfling.
The quiet farmer kicks a Halfling in the stomach, rendering him breathless.
The quiet farmer ignites into black flames as he hits a Halfling!
The quiet farmer shivers as he hits a Halfling.
< 607h/607H 176v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 607h/607H 176v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 607h/607H 176v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 607h/607H 176v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: awful >
You attempt to flee...
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A rooster hops about here.
A village guard scans the horizon for signs of trouble.
You flee westward!
< 607h/607H 169v/210V Pos: standing >
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
A Halfling (small) stands, floating here. (Non-Fraggable)
The quiet farmer stands here, fighting a Halfling.
< 607h/607H 168v/210V Pos: standing >
You snap into visibility.
[Damage: 8 ] -=[Your impressive pierce causes a Halfling to grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 11 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
A Halfling's gloves of the storm was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.