<floating about head>a bright green ioun stone[234h 55m 59s]
<worn as a badge> the all-empowering emblem of health
<worn on head> the shadowy crown of damnation of greater constitution (magic)
<worn on eyes> the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear> a brightly flaming earring
<worn in ear> a strip of Tiamat's flesh of health (magic) (glowing) [84%]
<worn on face> a splintered dragon scale [superior] [81%]
<worn around neck> the necklace of the icecrag royalty [superior] (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> an embroidered tunic of the Knights of the Raven of constitution (magic)
<worn about body> the terrifying shroud of undead power of constitution (magic)
<worn on back> a double-buckled Alatorin backpack [32%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a belt of body parts [superior] (magic) [80%]
<worn on belt buckle>a dreamcasters scepter of stars [superior] [48%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [73%]
<attached to belt> a metal flask marked "molecular control" (glowing) [42%]
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<held as shield> the shield of the earthwyrm of constitution (magic)
<worn around wrist> a bracelet of influence of endurance (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic) [88%]
<worn on hands> the gloves of placation of endurance
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<worn on finger> a blue ring shooting sparks [superior]
<primary weapon> the sphere of wind (magic) (glowing)[234h 56m 11s]
<worn on legs> a pair of aboleth leggings of constitution (magic)
<worn on feet> the boots of speed of health (magic)
*..M...+...**
...^..+....
.^*..+...
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart. (magic)
< 917h/917H 285v/287V Pos: standing >
< 917h/917H 285v/287V Pos: standing >
The rift isn't quite stable enough yet...
< 917h/917H 285v/287V Pos: standing >
The rift isn't quite stable enough yet...
< 917h/917H 285v/287V Pos: standing >
The rift isn't quite stable enough yet...
< 917h/917H 285v/287V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
.**^^
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart. (magic)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 285v/287V Pos: standing >
You now follow Mussa.
< 917h/917H 285v/287V Pos: standing >
You attempt to give consent...
< 917h/917H 285v/287V Pos: standing >
You are now a member of Mussa's group.
< 917h/917H 285v/287V Pos: standing >
Your group consists of ( 2/30):
( Head) 885/885 hit, 221/221 move Mussa
(Front) 917/917 hit, 285/287 move Even
< 917h/917H 285v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
..**^
+^@**
+..*.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 283v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
^****^M^^
M.^^**^^^^^
MM^^.^***^^^.
MM+...**^^.^
^M^++@***.^^
MMM.+..*..^.
MMM++++^...
MMMMM.+^.^
MMMMM+++
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 281v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
.^****^M^
MM.^^**^^^^
MM^^.^***^^^
MM+...**^^.
^M^+@^***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 284v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+..*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 286v/287V Pos: standing >
You follow Mussa.
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 285v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 283v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 285v/287V Pos: standing >
You follow Mussa.
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 283v/287V Pos: standing >
A voice says in your mind, 'Your auction for 1 a moonstone visor received no bids, and is available for pickup.'
A voice says in your mind, 'Your auction for 1 the eye of gorgimera Xiizhaha [poor] received no bids, and is available for pickup.'
A voice says in your mind, 'Your auction for 1 a steel hoop earring [superior] received no bids, and is available for pickup.'
You follow Mussa.
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
A furry monkey struts through the forest, trying to find a mate.
A spotted wildcat is busy stalking a rabbit.
A beautiful hummingbird is busy drinking nectar from flowers.
A red fox scurries about the ground, looking for a meal.
< 917h/917H 285v/287V Pos: standing >
You follow Mussa.
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
A beautiful hummingbird is busy drinking nectar from flowers.
A keeper of the forest stands here, taking care of the grounds.
This happy chipmunk is busy looking for food.
This agile swallow flies through the air, searching for food.
< 917h/917H 283v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Outside the Eastern Gates of Winterhaven
This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West #
A single rose grows out from the ground. (magic)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 281v/287V Pos: standing >
You follow Mussa.
The gate seems to be closed.
< 917h/917H 286v/287V Pos: standing >
< 917h/917H 287v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Inside The Eastern Gates of Winterhaven
This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 917h/917H 285v/287V Pos: standing >
Mussa closes the gate.
< 917h/917H 285v/287V Pos: standing >
You follow Mussa.
A Large Intersection at Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 284v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
A member of the city militia stands here, keeping the peace.(Gold Aura)
You quickly scan the area.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
An ambassador from Fort Boyard who is a brief walk away to your west.
A city mason who is a brief walk away to your west.
A street sweeper who is in the distance to your west.
A local noble who is in the distance to your west.
An Ambassador from the Citadel who is in the distance to your west.
< 917h/917H 286v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
You quickly scan the area.
Mangrel who is close by to your north.
A city guard who is close by to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
A local noble who is close by to your south.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
An ambassador from Fort Boyard who is not far off to your west.
A city mason who is not far off to your west.
A street sweeper who is rather far off to your west.
A local noble who is rather far off to your west.
An Ambassador from the Citadel who is rather far off to your west.
A filthy beggar who is in the distance to your west.
A religious follower who is in the distance to your west.
A religious follower who is in the distance to your west.
A religious follower who is in the distance to your west.
A religious preacher who is in the distance to your west.
A white-clad Monk who is in the distance to your west.
< 917h/917H 285v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 284v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
(Q)An Ambassador from Fort Boyard walks the streets here.
A city mason is busy pretending to look busy.(Gold Aura)
< 917h/917H 286v/287V Pos: standing >
You follow Mussa.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An ambassador from Fort Boyard who is close by to your east.
A city mason who is close by to your east.
A city guard who is rather far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A street sweeper who is close by to your west.
A local noble who is close by to your west.
An Ambassador from the Citadel who is close by to your west.
A filthy beggar who is not far off to your west.
A religious follower who is not far off to your west.
A religious follower who is not far off to your west.
A religious follower who is not far off to your west.
A religious preacher who is not far off to your west.
A white-clad Monk who is not far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
A wealthy merchant who is in the distance to your west.
A male commoner who is in the distance to your west.
Muredach who is in the distance to your west.
< 917h/917H 285v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
A street sweeper stands here, cleaning the road.
One of the local nobles walks around the city.(Gold Aura)
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.
You quickly scan the area.
An ambassador from Fort Boyard who is not far off to your east.
A city mason who is not far off to your east.
A city guard who is in the distance to your east.
A filthy beggar who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious preacher who is close by to your west.
A white-clad Monk who is close by to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A male commoner who is rather far off to your west.
Muredach who is rather far off to your west.
< 917h/917H 286v/287V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is not far off to your east.
A city mason who is not far off to your east.
A city guard who is in the distance to your east.
A filthy beggar who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious preacher who is close by to your west.
A white-clad Monk who is close by to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A male commoner who is rather far off to your west.
Muredach who is rather far off to your west.
< 917h/917H 286v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A loud and obnoxious man stands here, preaching about religion.(holy)(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
You quickly scan the area.
A street sweeper who is close by to your east.
A local noble who is close by to your east.
An Ambassador from the Citadel who is close by to your east.
An ambassador from Fort Boyard who is a brief walk away to your east.
A city mason who is a brief walk away to your east.
A small yellow cat who is not far off to your south.
A black crow who is not far off to your south.
A small black dog who is a brief walk away to your south.
The High Priest of Winterhaven who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
A male commoner who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A receptionist who is in the distance to your west.
< 917h/917H 285v/287V Pos: standing >
Mussa sneaks north.
You follow Mussa.
Avenue of the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the West, the Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 286v/287V Pos: standing >
Mussa sneaks north.
You follow Mussa.
Avenue of the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
Avenue of the Prancing Fawn
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 285v/287V Pos: standing >
Mussa sneaks north.
You follow Mussa.
Avenue of the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 284v/287V Pos: standing >
Mussa sneaks north.
You follow Mussa.
An Intersection of Browncoat Boulevard and the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 286v/287V Pos: standing >
You quickly scan the area.
A small yellow cat who is not far off to your north.
A member of the city patrol who is not far off to your north.
A city mason who is a brief walk away to your north.
A female commoner who is in the distance to your north.
A small black dog who is a brief walk away to your east.
A filthy beggar who is a brief walk away to your east.
A black crow who is rather far off to your east.
A filthy beggar who is rather far off to your south.
A religious follower who is rather far off to your south.
A religious follower who is rather far off to your south.
A religious follower who is rather far off to your south.
A religious preacher who is rather far off to your south.
A white-clad Monk who is rather far off to your south.
A small yellow cat who is not far off to your west.
A small black dog who is rather far off to your west.
< 917h/917H 286v/287V Pos: standing >
You follow Mussa.
On Browncoat Boulevard
Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 285v/287V Pos: standing >
You follow Mussa.
On Browncoat Boulevard
Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 286v/287V Pos: standing >
You follow Mussa.
On Browncoat Boulevard
Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East -South# -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
< 917h/917H 285v/287V Pos: standing >
A voice says in your mind, 'Your auction for 1 the third eye of the mindreaver [superior] received no bids, and is available for pickup.'
< 917h/917H 287v/287V Pos: standing >
Mussa sneaks west.
You follow Mussa.
On Browncoat Boulevard
Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
< 917h/917H 286v/287V Pos: standing >
Mussa sneaks south.
You follow Mussa.
A Lavish Home
This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from oak lumber, and
the walls are covered with silk tapestries. Even the roof is painted with
platinum leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
The corpse of an Ambassador from The Prisons of Carthapia is lying here.
The corpse of a female noble is lying here.
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mussa's head.
A Barbarian (large) (HardCore) stands, floating here. (Non-Fraggable)
< 917h/917H 285v/287V Pos: standing >
Mussa closes the door.
< 917h/917H 285v/287V Pos: standing >
Mussa snaps into visibility.
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
Mussa snaps into visibility.
It's already closed!
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
Mussa snaps into visibility.
A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
Mussa snaps into visibility.
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
A Barbarian opens the door.
Ok.
< 917h/917H 287v/287V Pos: standing >
It's already closed!
< 917h/917H 287v/287V Pos: standing >
Mussa snaps into visibility.
A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.
A Barbarian's deep hooded cloak of sorrow shattered in bits as the tortured body spasms and quivers!
A Barbarian is dead! R.I.P.
You receive your share of experience.